def __SetBetType(self, betIndex): global betList if betIndex < 0 or betIndex >= len(betList): return self.__gameData["betType"] = betIndex bet_amount = betList[betIndex][0] self.GetChild("deal").SetText(str(bet_amount)) item.SelectItem(betList[betIndex][1]) self.GetChild("reward_item").LoadImage(item.GetIconImageFileName()) self.GetChild("odul_text").SetText(str(bet_amount * 2))