local ScreenGui = Instance.new("ScreenGui") local Main = Instance.new("Frame") local Credits = Instance.new("Frame") local TextLabel = Instance.new("TextLabel") local TextLabel_2 = Instance.new("TextLabel") local TextLabel_3 = Instance.new("TextLabel") local TextLabel_4 = Instance.new("TextLabel") local Updates = Instance.new("Frame") local TextLabel_5 = Instance.new("TextLabel") local TextLabel_6 = Instance.new("TextLabel") local TextLabel_7 = Instance.new("TextLabel") local TextLabel_8 = Instance.new("TextLabel") local TextLabel_9 = Instance.new("TextLabel") local Scripts = Instance.new("ScrollingFrame") local UIGridLayout = Instance.new("UIGridLayout") local Hand = Instance.new("TextButton") local SexDoll = Instance.new("TextButton") local Naruto = Instance.new("TextButton") local StrongStand = Instance.new("TextButton") local NPC = Instance.new("TextButton") local PP = Instance.new("TextButton") local Plane = Instance.new("TextButton") local Bike = Instance.new("TextButton") local _911Plane = Instance.new("TextButton") local _911 = Instance.new("TextButton") local Car = Instance.new("TextButton") local Shidashian = Instance.new("TextButton") local Hoverboard = Instance.new("TextButton") local Trashcan = Instance.new("TextButton") local Fairy = Instance.new("TextButton") local NoobDance = Instance.new("TextButton") local Knight = Instance.new("TextButton") local credits = Instance.new("TextButton") local scripts = Instance.new("TextButton") local updates = Instance.new("TextButton") local Welcome = Instance.new("TextLabel") local Hub = Instance.new("Frame") local TextLabel_10 = Instance.new("TextLabel") local TextLabel_11 = Instance.new("TextLabel") --Properties: ScreenGui.Parent = game.CoreGui ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling coroutine.wrap(function() _G.objs = {} getgenv().spoof = function(obj, property, value) local s = pcall(function() local lol = obj[property] end) if s then table.insert(_G.objs, {obj, property, value}) end end getgenv().findwithintable = function(o, p) for i, v in pairs(_G.objs) do if table.find(v, o) and table.find(v, p) then return v end end return nil end getgenv().unspoof = function(obj, property) local lol = findwithintable(obj, property) if lol then table.remove(_G.objs, table.find(_G.objs, lol)) end end local mt = getrawmetatable(game) setreadonly(mt, false) old = mt.__index mt.__index = newcclosure(function(o, p) local t = findwithintable(o, p) if t ~= nil then return t[3] end return old(o, p) end) end)() spoof(game.Players.LocalPlayer, "MaximumSimulationRadius", 1000) spoof(game.Players.LocalPlayer, "SimulationRadius", 1000) sethiddenproperty(game.Players.LocalPlayer,"MaximumSimulationRadius",math.huge) sethiddenproperty(game.Players.LocalPlayer,"SimulationRadius",1.0000000331814e+32) local NetworkAccess = coroutine.create(function() settings().Physics.AllowSleep = false game:GetService("RunService").RenderStepped:Wait() end) spawn(function() while true do game:GetService("Players").LocalPlayer.ReplicationFocus = workspace game:GetService("RunService").Heartbeat:wait() end end) Main.Name = "Main" Main.Parent = ScreenGui Main.AnchorPoint = Vector2.new(1, 1) Main.BackgroundColor3 = Color3.fromRGB(27, 27, 27) Main.BorderColor3 = Color3.fromRGB(255, 163, 26) Main.Position = UDim2.new(1, 0, 1, 0) Main.Size = UDim2.new(0, 325, 0, 223) Credits.Name = "Credits" Credits.Parent = Main Credits.BackgroundColor3 = Color3.fromRGB(27, 27, 27) Credits.BorderSizePixel = 0 Credits.Position = UDim2.new(0.31099999, 0, 0.157000005, 0) Credits.Size = UDim2.new(0, 216, 0, 181) Credits.Visible = false TextLabel.Parent = Credits TextLabel.BackgroundColor3 = Color3.fromRGB(27, 27, 27) TextLabel.BorderColor3 = Color3.fromRGB(27, 42, 53) TextLabel.BorderSizePixel = 0 TextLabel.Size = UDim2.new(0, 155, 0, 31) TextLabel.Font = Enum.Font.SourceSansBold TextLabel.Text = "soda jerk#0650" TextLabel.TextColor3 = Color3.fromRGB(255, 163, 26) TextLabel.TextScaled = true TextLabel.TextSize = 14.000 TextLabel.TextWrapped = true TextLabel_2.Parent = Credits TextLabel_2.BackgroundColor3 = Color3.fromRGB(27, 27, 27) TextLabel_2.BorderColor3 = Color3.fromRGB(27, 42, 53) TextLabel_2.BorderSizePixel = 0 TextLabel_2.Position = UDim2.new(0, 0, 0.171270713, 0) TextLabel_2.Size = UDim2.new(0, 216, 0, 31) TextLabel_2.Font = Enum.Font.SourceSansBold TextLabel_2.Text = "*UI and scripts" TextLabel_2.TextColor3 = Color3.fromRGB(255, 163, 26) TextLabel_2.TextScaled = true TextLabel_2.TextSize = 14.000 TextLabel_2.TextWrapped = true TextLabel_3.Parent = Credits TextLabel_3.BackgroundColor3 = Color3.fromRGB(27, 27, 27) TextLabel_3.BorderColor3 = Color3.fromRGB(27, 42, 53) TextLabel_3.BorderSizePixel = 0 TextLabel_3.Position = UDim2.new(-0.00925925933, 0, 0.364640892, 0) TextLabel_3.Size = UDim2.new(0, 202, 0, 31) TextLabel_3.Font = Enum.Font.SourceSansBold TextLabel_3.Text = "LeitungBambus#1933" TextLabel_3.TextColor3 = Color3.fromRGB(255, 163, 26) TextLabel_3.TextScaled = true TextLabel_3.TextSize = 14.000 TextLabel_3.TextWrapped = true TextLabel_4.Parent = Credits TextLabel_4.BackgroundColor3 = Color3.fromRGB(27, 27, 27) TextLabel_4.BorderColor3 = Color3.fromRGB(27, 42, 53) TextLabel_4.BorderSizePixel = 0 TextLabel_4.Position = UDim2.new(-0.00925925933, 0, 0.53591162, 0) TextLabel_4.Size = UDim2.new(0, 157, 0, 31) TextLabel_4.Font = Enum.Font.SourceSansBold TextLabel_4.Text = "*Scripts" TextLabel_4.TextColor3 = Color3.fromRGB(255, 163, 26) TextLabel_4.TextScaled = true TextLabel_4.TextSize = 14.000 TextLabel_4.TextWrapped = true Updates.Name = "Updates" Updates.Parent = Main Updates.BackgroundColor3 = Color3.fromRGB(27, 27, 27) Updates.BorderSizePixel = 0 Updates.Position = UDim2.new(0.31099999, 0, 0.157000005, 0) Updates.Size = UDim2.new(0, 216, 0, 181) TextLabel_5.Parent = Updates TextLabel_5.BackgroundColor3 = Color3.fromRGB(27, 27, 27) TextLabel_5.BorderColor3 = Color3.fromRGB(27, 42, 53) TextLabel_5.BorderSizePixel = 0 TextLabel_5.Position = UDim2.new(-0.115740731, 0, 0, 0) TextLabel_5.Size = UDim2.new(0, 155, 0, 31) TextLabel_5.Font = Enum.Font.SourceSansBold TextLabel_5.Text = "8/26/2020" TextLabel_5.TextColor3 = Color3.fromRGB(255, 163, 26) TextLabel_5.TextScaled = true TextLabel_5.TextSize = 14.000 TextLabel_5.TextWrapped = true TextLabel_6.Parent = Updates TextLabel_6.BackgroundColor3 = Color3.fromRGB(27, 27, 27) TextLabel_6.BorderColor3 = Color3.fromRGB(27, 42, 53) TextLabel_6.BorderSizePixel = 0 TextLabel_6.Position = UDim2.new(-0.00087723881, 0, 0.171270713, 0) TextLabel_6.Size = UDim2.new(0, 131, 0, 31) TextLabel_6.Font = Enum.Font.SourceSansBold TextLabel_6.Text = "*4 NEW Scripts" TextLabel_6.TextColor3 = Color3.fromRGB(255, 163, 26) TextLabel_6.TextScaled = true TextLabel_6.TextSize = 14.000 TextLabel_6.TextWrapped = true TextLabel_7.Parent = Updates TextLabel_7.BackgroundColor3 = Color3.fromRGB(27, 27, 27) TextLabel_7.BorderColor3 = Color3.fromRGB(27, 42, 53) TextLabel_7.BorderSizePixel = 0 TextLabel_7.Position = UDim2.new(-0.0740740746, 0, 0.828729272, 0) TextLabel_7.Size = UDim2.new(0, 223, 0, 31) TextLabel_7.Font = Enum.Font.SourceSansBold TextLabel_7.Text = "*LeftAlt to open/close UI" TextLabel_7.TextColor3 = Color3.fromRGB(255, 163, 26) TextLabel_7.TextScaled = true TextLabel_7.TextSize = 14.000 TextLabel_7.TextWrapped = true TextLabel_8.Parent = Updates TextLabel_8.BackgroundColor3 = Color3.fromRGB(27, 27, 27) TextLabel_8.BorderColor3 = Color3.fromRGB(27, 42, 53) TextLabel_8.BorderSizePixel = 0 TextLabel_8.Position = UDim2.new(0.0593080893, 0, 0.502762437, 0) TextLabel_8.Size = UDim2.new(0, 190, 0, 32) TextLabel_8.Font = Enum.Font.SourceSansBold TextLabel_8.Text = "*Removed Bakon stand" TextLabel_8.TextColor3 = Color3.fromRGB(255, 163, 26) TextLabel_8.TextScaled = true TextLabel_8.TextSize = 14.000 TextLabel_8.TextWrapped = true TextLabel_9.Parent = Updates TextLabel_9.BackgroundColor3 = Color3.fromRGB(27, 27, 27) TextLabel_9.BorderColor3 = Color3.fromRGB(27, 42, 53) TextLabel_9.BorderSizePixel = 0 TextLabel_9.Position = UDim2.new(0.00375253335, 0, 0.331491709, 0) TextLabel_9.Size = UDim2.new(0, 207, 0, 31) TextLabel_9.Font = Enum.Font.SourceSansBold TextLabel_9.Text = "*Updated Hand and Bike" TextLabel_9.TextColor3 = Color3.fromRGB(255, 163, 26) TextLabel_9.TextScaled = true TextLabel_9.TextSize = 14.000 TextLabel_9.TextWrapped = true Scripts.Name = "Scripts" Scripts.Parent = Main Scripts.Active = true Scripts.BackgroundColor3 = Color3.fromRGB(27, 27, 27) Scripts.BorderColor3 = Color3.fromRGB(27, 27, 27) Scripts.BorderSizePixel = 0 Scripts.Position = UDim2.new(0.31076926, 0, 0.156950712, 0) Scripts.Size = UDim2.new(0, 216, 0, 181) Scripts.Visible = false Scripts.CanvasSize = UDim2.new(0, 0, 3, 0) Scripts.ScrollBarThickness = 5 UIGridLayout.Parent = Scripts UIGridLayout.SortOrder = Enum.SortOrder.LayoutOrder UIGridLayout.CellSize = UDim2.new(0, 100, 0, 32) Hand.Name = "Hand" Hand.Parent = Scripts Hand.BackgroundColor3 = Color3.fromRGB(255, 163, 26) Hand.BorderColor3 = Color3.fromRGB(27, 42, 53) Hand.BorderSizePixel = 0 Hand.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0) Hand.Size = UDim2.new(0, 85, 0, 32) Hand.Font = Enum.Font.SourceSansItalic Hand.Text = "Hand" Hand.TextColor3 = Color3.fromRGB(0, 0, 0) Hand.TextSize = 30.000 Hand.TextWrapped = true Hand.MouseButton1Down:connect(function() local unanchoredparts = {} local movers = {} local tog = true local move = false local Player = game:GetService("Players").LocalPlayer local Character = Player.Character local mov = {}; local mov2 = {}; local Hats = {palm = Character:WaitForChild("Nagamaki"), point1 = Character:WaitForChild("Robloxclassicred"), point2 = Character:WaitForChild("Pal Hair"), middle1 = Character:WaitForChild("Pink Hair"), middle2 = Character:WaitForChild("Hat1"), ring1 = Character:WaitForChild("Kate Hair"), ring2 = Character:WaitForChild("LavanderHair"), pinki1 = Character:WaitForChild("Bedhead"), pinki2 = Character:WaitForChild("BlockheadBaseballCap"), thumb = Character:WaitForChild("MessyHair"), } for i,v in next, Hats do v.Handle.AccessoryWeld:Remove() for _,mesh in next, v:GetDescendants() do if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then mesh:Remove() end end end function ftp(str) local pt = {}; if str ~= 'me' and str ~= 'random' then for i, v in pairs(game.Players:GetPlayers()) do if v.Name:lower():find(str:lower()) then table.insert(pt, v); end end elseif str == 'me' then table.insert(pt, plr); elseif str == 'random' then table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]); end return pt; end local function align(i,v) local att0 = Instance.new("Attachment", i) att0.Position = Vector3.new(0,0,0) local att1 = Instance.new("Attachment", v) att1.Position = Vector3.new(0,0,0) local AP = Instance.new("AlignPosition", i) AP.Attachment0 = att0 AP.Attachment1 = att1 AP.RigidityEnabled = false AP.ReactionForceEnabled = false AP.ApplyAtCenterOfMass = true AP.MaxForce = 9999999 AP.MaxVelocity = math.huge AP.Responsiveness = 65 local AO = Instance.new("AlignOrientation", i) AO.Attachment0 = att0 AO.Attachment1 = att1 AO.ReactionTorqueEnabled = false AO.PrimaryAxisOnly = false AO.MaxTorque = 9999999 AO.MaxAngularVelocity = math.huge AO.Responsiveness = 50 end align(Hats.palm.Handle, Character["HumanoidRootPart"]) align(Hats.point1.Handle, Character["HumanoidRootPart"]) align(Hats.point2.Handle, Character["HumanoidRootPart"]) align(Hats.middle1.Handle, Character["HumanoidRootPart"]) align(Hats.middle2.Handle, Character["HumanoidRootPart"]) align(Hats.ring1.Handle, Character["HumanoidRootPart"]) align(Hats.ring2.Handle, Character["HumanoidRootPart"]) align(Hats.pinki1.Handle, Character["HumanoidRootPart"]) align(Hats.pinki2.Handle, Character["HumanoidRootPart"]) align(Hats.thumb.Handle, Character["HumanoidRootPart"]) Hats.palm.Handle.Attachment.Rotation = Vector3.new(50,0,0) Hats.point1.Handle.Attachment.Rotation = Vector3.new(-20,0,0) Hats.point2.Handle.Attachment.Rotation = Vector3.new(5,0,0) Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-20,0,0) Hats.middle2.Handle.Attachment.Rotation = Vector3.new(5,0,0) Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-20,0,0) Hats.ring2.Handle.Attachment.Rotation = Vector3.new(5,0,0) Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(-20,0,0) Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(5,0,0) Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,30,0) Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment1" Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment2" Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment3" Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment4" Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment5" Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment6" Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment7" Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment8" Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment9" Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment10" Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,5,5) Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2,6.2,3.12) Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-2,6.4,1.4) Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.6,6.2,3.12) Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.6,6.4,1.4) Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.7,6.2,3.12) Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.7,6.4,1.4) Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2,6.2,3.12) Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(2,6.4,1.4) Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(3,4.5,4.7) game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed) if KeyPressed == "z" then if toggle == false then Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(-5,3,0) Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-7,4,1) Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-7,3.5,2) Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-5.7,4,1) Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-5.7,3.5,2) Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-4.4,5.5,0) Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-4.4,6.8,0) Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(-3,4,1) Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(-3,3.5,2) Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(-2.1,2.6,0) Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.point1.Handle.Attachment.Rotation = Vector3.new(-180,0,0) Hats.point2.Handle.Attachment.Rotation = Vector3.new(-270,0,0) Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-180,0,0) Hats.middle2.Handle.Attachment.Rotation = Vector3.new(-270,0,0) Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(-180,0,0) Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(-270,0,0) Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,90,-40) toggle = true else Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(-5,3,0) Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-7,4,1) Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-7,3.5,2) Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-5.7,4,1) Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-5.7,3.5,2) Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-4.4,5.2,0) Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-5.06,7,0) Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(-2.9,5.3,0) Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(-2.6,7,0) Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(-3.23,2,1) Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.point1.Handle.Attachment.Rotation = Vector3.new(-180,0,0) Hats.point2.Handle.Attachment.Rotation = Vector3.new(-270,0,0) Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-180,0,0) Hats.middle2.Handle.Attachment.Rotation = Vector3.new(-270,0,0) Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,0,-20) Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,0,-20) Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,0,10) Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,0,10) Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,200,0) toggle = false end end end) game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed) if KeyPressed == "q" then if toggle == false then Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,5,5) Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2,6.2,3.12) Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-2,6.4,1.4) Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.6,6.2,3.12) Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.6,6.4,1.4) Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.7,6.2,3.12) Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.7,6.4,1.4) Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2,6.2,3.12) Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(2,6.4,1.4) Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(3,4.5,4.7) Hats.palm.Handle.Attachment.Rotation = Vector3.new(50,0,0) Hats.point1.Handle.Attachment.Rotation = Vector3.new(-20,0,0) Hats.point2.Handle.Attachment.Rotation = Vector3.new(5,0,0) Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-20,0,0) Hats.middle2.Handle.Attachment.Rotation = Vector3.new(5,0,0) Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-20,0,0) Hats.ring2.Handle.Attachment.Rotation = Vector3.new(5,0,0) Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(-20,0,0) Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(5,0,0) Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,30,0) toggle = true else Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,3.6,0) Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2,4.6,-1) Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-2,4.1,-2) Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.7,4.6,-1) Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.7,4.1,-2) Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.6,4.6,-1) Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.6,4.1,-2) Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2,6,0) Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(2,6.4,0) Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(3.3,2.6,0) Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.point1.Handle.Attachment.Rotation = Vector3.new(-180,0,0) Hats.point2.Handle.Attachment.Rotation = Vector3.new(-270,0,0) Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-180,0,0) Hats.middle2.Handle.Attachment.Rotation = Vector3.new(-270,0,0) Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-180,0,0) Hats.ring2.Handle.Attachment.Rotation = Vector3.new(-270,0,0) Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,90,0) toggle = false end end end) game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed) if KeyPressed == "x" then if toggle == false then Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,4,0) Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(2,4,-1) Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(1,4,-1) Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-2,7.5,-0.38) Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-2,6.3,-0.15) Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0,7.5,-1.03) Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0,6.1,-0.38) Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2,4.5,-2) Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(2,5,-1) Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(2,3,-1) Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.point1.Handle.Attachment.Rotation = Vector3.new(0,90,0) Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,90,0) Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-80,0,0) Hats.middle2.Handle.Attachment.Rotation = Vector3.new(-80,0,0) Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-65,0,0) Hats.ring2.Handle.Attachment.Rotation = Vector3.new(-65,0,0) Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,0,0) toggle = true else Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,4,0) Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(6,4,-1) Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(5,4,-1) Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-2,7.5,-0.38) Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-2,6.3,-0.15) Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0,7.5,-1.03) Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0,6.1,-0.38) Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2,4.5,-2) Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(2,5,-1) Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(2,3,-1) Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.point1.Handle.Attachment.Rotation = Vector3.new(0,90,0) Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,90,0) Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-80,0,0) Hats.middle2.Handle.Attachment.Rotation = Vector3.new(-80,0,0) Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-65,0,0) Hats.ring2.Handle.Attachment.Rotation = Vector3.new(-65,0,0) Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,0,0) toggle = false end end end) game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed) if KeyPressed == "e" then if toggle == false then Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-20,0) Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-3.5,7,0) Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-3,5,0) Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-3,6,0) Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-1,6,0) Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(3.5,7,0) Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(3,5,0) Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(3,6,0) Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(1,6,0) Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0,-20,0) Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,90,0) Hats.middle1.Handle.Attachment.Rotation = Vector3.new(0,90,0) Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,90,0) Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0,90,0) Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0,90,0) Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,90,0) Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,0,0) toggle = true else Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-20,0) Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-5.5,7,0) Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-5,5,0) Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-5,6,0) Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-3,6,0) Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(5.5,7,0) Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(5,5,0) Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(5,6,0) Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(3,6,0) Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0,-20,0) Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,90,0) Hats.middle1.Handle.Attachment.Rotation = Vector3.new(0,90,0) Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,90,0) Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0,90,0) Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0,90,0) Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,90,0) Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,0,0) toggle = false end end end) game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed) if KeyPressed == "c" then if toggle == false then Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,5,3) Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-1.05,8,3) Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-0.64,9.1,3) Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(0.1,7,3) Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(0.77,8.6,3) Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(1.5,7,3) Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(1.9,8,3) Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2.7,6.4,3) Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(3.22,7.5,3) Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(2.6,3.4,3) Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,20) Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,0,20) Hats.point2.Handle.Attachment.Rotation = Vector3.new(90,0,20) Hats.middle1.Handle.Attachment.Rotation = Vector3.new(90,0,23) Hats.middle2.Handle.Attachment.Rotation = Vector3.new(90,0,23) Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,0,22) Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,0,22) Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,0,25) Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,0,25) Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,90,-10) toggle = true else Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,5,3) Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2.05,7,3) Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-2.19,8.4,3) Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.65,7,3) Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.7,8.5,3) Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.65,7,3) Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.7,8.5,3) Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2.1,7,3) Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(2.22,8.4,3) Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(3,4.4,3) Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,0,-5) Hats.point2.Handle.Attachment.Rotation = Vector3.new(90,0,-5) Hats.middle1.Handle.Attachment.Rotation = Vector3.new(90,0,-2) Hats.middle2.Handle.Attachment.Rotation = Vector3.new(90,0,-2) Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,0,2) Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,0,2) Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,0,5) Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,0,5) Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,90,-30) toggle = false end end end) game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed) if KeyPressed == "v" then if toggle == false then Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-2,-7) Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(0,-1.4,-1.5) Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(0,-1.4,-3.5) Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.5,0,-5) Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-1,-1,-5) Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-0.5,0,-7) Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-1,-1,-7) Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(-0.5,0,-9) Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(-1,-1,-9) Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(1,-1,-8.6) Hats.palm.Handle.Attachment.Rotation = Vector3.new(90,90,0) Hats.point1.Handle.Attachment.Rotation = Vector3.new(0,0,90) Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,90) Hats.middle1.Handle.Attachment.Rotation = Vector3.new(0,90,0) Hats.middle2.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.ring1.Handle.Attachment.Rotation = Vector3.new(0,90,0) Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0,90,0) Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,50,40) toggle = true else Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-2,-3) Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(0,-1.4,-1.5) Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(0,-1.4,-3.5) Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.5,0,-1) Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-1,-1,-1) Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-0.5,0,-3) Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-1,-1,-3) Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(-0.5,0,-5) Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(-1,-1,-5) Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(1,-1,-4.6) Hats.palm.Handle.Attachment.Rotation = Vector3.new(90,90,0) Hats.point1.Handle.Attachment.Rotation = Vector3.new(0,0,90) Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,90) Hats.middle1.Handle.Attachment.Rotation = Vector3.new(0,90,0) Hats.middle2.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.ring1.Handle.Attachment.Rotation = Vector3.new(0,90,0) Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0,90,0) Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,50,40) toggle = false end end end) game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed) if KeyPressed == "f" then if toggle == false then Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(-0.424, -1.207, -1.814) Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(1.477, 1.894, -1.814) Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-2.291, 1.394, -1.814) Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-3.299, 1.677, -1.814) Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-1.197, -0.244, -0.921) Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-0.72, -0.377, 0.165) Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-1.546, -1.488, -0.921) Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(-1.068, -1.616, 0.165) Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(-1.931, -2.86, -0.921) Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(-1.612, -2.95, 0.165) Hats.palm.Handle.Attachment.Rotation = Vector3.new(0, 180, -74.33) Hats.point1.Handle.Attachment.Rotation = Vector3.new(74.33, -90, 180) Hats.point2.Handle.Attachment.Rotation = Vector3.new(15.67, 90, 0) Hats.middle1.Handle.Attachment.Rotation = Vector3.new(15.67, 90, 0) Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0, 0, 15.67) Hats.ring1.Handle.Attachment.Rotation = Vector3.new(15.67, 90, 0) Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0, 0, 15.67) Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(15.67, 90, 0) Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0, 0, 15.67) Hats.thumb.Handle.Attachment.Rotation = Vector3.new(15.67, 90, 0) toggle = true else Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0, -15, 0) Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-1.3, 7, 0) Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(1.3, 7, 0) Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(0, 3.3, 0) Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-1, 3.3, 0) Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(1, 3.3, 0) Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-3, 3.3, 0) Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(3, 3.3, 0) Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(0, -15, 0) Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0, -15, 0) Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.point1.Handle.Attachment.Rotation = Vector3.new(90, 0, 0) Hats.point2.Handle.Attachment.Rotation = Vector3.new(90, 0, 0) Hats.middle1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0) Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0) Hats.ring1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0) Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0) Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0) Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,0,0) toggle = false end end end) game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed) if KeyPressed == "r" then if toggle == false then Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-15,0) Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-1.7,6,0) Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(1.7,6,0) Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(1.8,2.76,0) Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(3.33,2.05,0) Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-1.8,2.76,0) Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-3.33,2.05,0) Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(0,3,0) Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(0,3,0) Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0,-15,0) Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.point1.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.middle1.Handle.Attachment.Rotation = Vector3.new(15,90,0) Hats.middle2.Handle.Attachment.Rotation = Vector3.new(35,90,0) Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-15,90,0) Hats.ring2.Handle.Attachment.Rotation = Vector3.new(-35,90,0) Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0,90,0) Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,90,0) Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,0,0) toggle = true else Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-15,0) Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-1.7,6,0) Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(1.7,6,0) Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(1.8,3.23,0) Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(3.33,3.94,0) Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-1.8,3.23,0) Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-3.33,3.94,0) Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(0,3,0) Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(0,3,0) Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0,-15,0) Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.point1.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-15,90,0) Hats.middle2.Handle.Attachment.Rotation = Vector3.new(-35,90,0) Hats.ring1.Handle.Attachment.Rotation = Vector3.new(15,90,0) Hats.ring2.Handle.Attachment.Rotation = Vector3.new(35,90,0) Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0,90,0) Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,90,0) Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,0,0) toggle = false end end end) game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed) if KeyPressed == "g" then if toggle == false then Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-15,0) Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(0,5,0) Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(0,6,0) Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-1.8,-15,0) Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-1,4.5,0) Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(1,4.5,0) Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0,8,0) Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(0,-15,0) Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(0,3.6,0) Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0,8,0) Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,180,0) Hats.point2.Handle.Attachment.Rotation = Vector3.new(90,180,0) Hats.middle1.Handle.Attachment.Rotation = Vector3.new(90,180,0) Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,90,180) Hats.ring1.Handle.Attachment.Rotation = Vector3.new(0,90,180) Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,180,0) Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,180,0) Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,180,0) Hats.thumb.Handle.Attachment.Rotation = Vector3.new(90,180,0) toggle = true else Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-15,0) Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(0,5,0) Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(0,6,0) Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-1.8,-15,0) Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-1,7,0) Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(1,7,0) Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0,8,0) Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(0,-15,0) Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(0,3.6,0) Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0,8,0) Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,180,0) Hats.point2.Handle.Attachment.Rotation = Vector3.new(90,180,0) Hats.middle1.Handle.Attachment.Rotation = Vector3.new(90,180,0) Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,90,180) Hats.ring1.Handle.Attachment.Rotation = Vector3.new(0,90,180) Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,180,0) Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,180,0) Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,180,0) Hats.thumb.Handle.Attachment.Rotation = Vector3.new(90,180,0) toggle = false end end end) game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed) if KeyPressed == "y" then if toggle == false then Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,7,0) Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2,5.5,-1) Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(2,4,-1) Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.6,5.5,-1) Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.6,5,-0.5) Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.7,5.5,-1) Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.7,5,-0.5) Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2,5.5,-1) Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(-2,5,-0.5) Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(3,6.7,0.5) Hats.palm.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.point1.Handle.Attachment.Rotation = Vector3.new(-90,0,0) Hats.point2.Handle.Attachment.Rotation = Vector3.new(-90,0,0) Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-90,0,0) Hats.middle2.Handle.Attachment.Rotation = Vector3.new(180,0,0) Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-90,0,0) Hats.ring2.Handle.Attachment.Rotation = Vector3.new(180,0,0) Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(-90,0,0) Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(180,0,0) Hats.thumb.Handle.Attachment.Rotation = Vector3.new(90,30,0) toggle = true else Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,4,5) Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2,5,4) Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(2,5,2) Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.6,5,4) Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.6,4.5,3) Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.7,5,4) Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.7,4.5,3) Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2,5,4) Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(-2,4.5,3) Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(3,3.5,4.7) Hats.palm.Handle.Attachment.Rotation = Vector3.new(180,0,0) Hats.point1.Handle.Attachment.Rotation = Vector3.new(-180,0,0) Hats.point2.Handle.Attachment.Rotation = Vector3.new(-180,0,0) Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-180,0,0) Hats.middle2.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-180,0,0) Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(-180,0,0) Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,30,0) toggle = false end end end) game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed) if KeyPressed == "t" then if toggle == false then Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,0.5,-5) Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2,-0.5,-6) Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-2,-1.5,-5.5) Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.5,-0.5,-6) Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.5,-1.5,-5.5) Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.8,-0.5,-6) Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.791,-1.5,-5.5) Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2,-0.5,-6) Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(2,-1.5,-5.5) Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(2.684,-0.704,-4.323) Hats.palm.Handle.Attachment.Rotation = Vector3.new(90,180,0) Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.middle1.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.thumb.Handle.Attachment.Rotation = Vector3.new(-57.51,-47.54,-138.88) toggle = true else Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,0.5,-3) Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2,-0.5,-4) Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-2,-1.5,-3.5) Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.5,-0.5,-4) Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.5,-1.5,-3.5) Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.8,-0.5,-4) Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.791,-1.5,-3.5) Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2,-0.5,-4) Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(2,-1.5,-3.5) Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(2.684,-0.704,-2.323) Hats.palm.Handle.Attachment.Rotation = Vector3.new(90,180,0) Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.middle1.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.thumb.Handle.Attachment.Rotation = Vector3.new(-57.51,-47.54,-138.88) toggle = false end end end) game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed) if KeyPressed == "b" then if toggle == false then Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,7,1) Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(0.5,9,-1) Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(1,6.35,-0.5) Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(0.5,6.35,-1) Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(1,9,-0.5) Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.5,5,-1) Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(1,5,-0.5) Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(0.5,7.7,-1) Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(1,7.7,-0.5) Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(-1,10,1) Hats.palm.Handle.Attachment.Rotation = Vector3.new(180,180,90) Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,180,90) Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.middle1.Handle.Attachment.Rotation = Vector3.new(90,180,90) Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,180,90) Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,180,90) Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.thumb.Handle.Attachment.Rotation = Vector3.new(90,0,0) toggle = true else Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,7,1) Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(0.5,9,-1) Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(1,6.35,-0.5) Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(0.5,6.35,-1) Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(1,9,-0.5) Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.5,5,-1) Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(1,5,-0.5) Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(0.5,7.7,-1) Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(1,7.7,-0.5) Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(-1,4,1) Hats.palm.Handle.Attachment.Rotation = Vector3.new(180,180,90) Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,180,90) Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.middle1.Handle.Attachment.Rotation = Vector3.new(90,180,90) Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,180,90) Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,180,90) Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.thumb.Handle.Attachment.Rotation = Vector3.new(90,0,0) toggle = false end end end) game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed) if KeyPressed == "h" then if toggle == false then Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(3, 5, 0) Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(0.996, 6.25, -2.165) Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(0.996, 7.103, -3.894) Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(2.352, 6.25, -2.165) Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(2.354, 7.103, -3.894) Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(3.687, 6.25, -2.165) Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(3.685, 7.103, -3.894) Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(4.998, 6.25, -2.165) Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(5.001, 7.103, -3.894) Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0.322, 4.332, -0.369) Hats.palm.Handle.Attachment.Rotation = Vector3.new(-60, 0, -180) Hats.point1.Handle.Attachment.Rotation = Vector3.new(30, 0, -180) Hats.point2.Handle.Attachment.Rotation = Vector3.new(22.06, 0, 180) Hats.middle1.Handle.Attachment.Rotation = Vector3.new(30, 0, 180) Hats.middle2.Handle.Attachment.Rotation = Vector3.new(22.06, 0, 180) Hats.ring1.Handle.Attachment.Rotation = Vector3.new(30, 0, 180) Hats.ring2.Handle.Attachment.Rotation = Vector3.new(22.06, 0, 180) Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(30, 0, 180) Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(22.06, 0, 180) Hats.thumb.Handle.Attachment.Rotation = Vector3.new(-2.46, 18.96, 155.99) toggle = true else Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-15,0) Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-0,5.028,0) Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-1.498,4.53,0) Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-1.99,8.028,-0) Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(1.981,5.045,0) Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-0.011,8.011,-0) Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-1.496, 6.533, -0) Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(1.491, 8.499, 0) Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(1.49, 6.527, 0) Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0.335, 6.536, -0) Hats.palm.Handle.Attachment.Rotation = Vector3.new(180,180,90) Hats.point1.Handle.Attachment.Rotation = Vector3.new(-89.76,0,-180) Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,90,0) Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-89.76,-0.03,-179.97) Hats.middle2.Handle.Attachment.Rotation = Vector3.new(89.84,180,180) Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-89.82,180,-180) Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0) Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0) Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0) Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0, 90, 0) toggle = false end end end) game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed) if KeyPressed == "j" then if toggle == false then Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(-0, 4, -0) Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2.078, 6.135, 0) Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-2.212, 7.623, -0) Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.806, 5, -1.5) Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.807, 4, -2) Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.666, 5, -1.5) Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.667, 4, -2) Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2.046, 6.078, -0) Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(2.189, 7.566, 0) Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(3, 3.429, -0.278) Hats.palm.Handle.Attachment.Rotation = Vector3.new(0, 0, 0) Hats.point1.Handle.Attachment.Rotation = Vector3.new(-84.49, -90, 0) Hats.point2.Handle.Attachment.Rotation = Vector3.new(-84.48, -90, 0) Hats.middle1.Handle.Attachment.Rotation = Vector3.new(0, 0, 90) Hats.middle2.Handle.Attachment.Rotation = Vector3.new(90, 0, 0) Hats.ring1.Handle.Attachment.Rotation = Vector3.new(0, 0, 90) Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90, 0, 0) Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(84.48, -90, 0) Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(84.48, -90, 0) Hats.thumb.Handle.Attachment.Rotation = Vector3.new(13.42, -74.41, 149.27) toggle = true else Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,4,0) Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2.003, 6.416, -0.098) Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-2.003, 8.404, -0.242) Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.376, 6.204, -0.423) Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.376, 8.013, -1.255) Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.891, 5.872, -0.56) Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.891, 7.315, -1.926) Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(1.993, 4.997, -1.325) Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(1.993, 4.497, -2.07) Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(1.993, 3.001, -0.992) Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.point1.Handle.Attachment.Rotation = Vector3.new(-85.87, 0, 0) Hats.point2.Handle.Attachment.Rotation = Vector3.new(-85.87, 0, 0) Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-65.3, 0, 0) Hats.middle2.Handle.Attachment.Rotation = Vector3.new(-65.3, 0, 0) Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-46.55, 0, 0) Hats.ring2.Handle.Attachment.Rotation = Vector3.new(-46.55, 0, 0) Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0, 0, 180) Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90, 0, 0) Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0, 0, -180) toggle = false end end end) game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed) if KeyPressed == "u" then if toggle == false then Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0, -15, 0) Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-0.025, -1.098, -1.443) Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-0.025, -1.098, -3.377) Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.025, -1.098, -5.304) Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.025, -1.098, -7.241) Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-0.025, -1.098, -9.129) Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-0.025, -1.098, -11.015) Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(-0.025, -1.098, -12.95) Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(-0.025, -1.098, -14.875) Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0, -1.381, -0.295) Hats.palm.Handle.Attachment.Rotation = Vector3.new(0, 180, 0) Hats.point1.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.middle1.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.ring1.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0, 90, 0) toggle = true else Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0, -15, 0) Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(0.945, 8.181, -0) Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-0.41, 7.539, 0) Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-1.261, 6, 0) Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(1.261, 6, 0) Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-0.8, 4, 0) Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.8, 4, 0) Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2.14, 3.53, 0) Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(-2.14, 3.53, 0) Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(-1.231, 8.362, 0) Hats.palm.Handle.Attachment.Rotation = Vector3.new(0, 180, 0) Hats.point1.Handle.Attachment.Rotation = Vector3.new(-45, 90, 0) Hats.point2.Handle.Attachment.Rotation = Vector3.new(45, 90, 0) Hats.middle1.Handle.Attachment.Rotation = Vector3.new(0, 0, 0) Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0, 0, 0) Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-15, 90, 0) Hats.ring2.Handle.Attachment.Rotation = Vector3.new(15, 90, 0) Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(25, 90, 0) Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(-25, 90, 0) Hats.thumb.Handle.Attachment.Rotation = Vector3.new(45, 90, 0) toggle = false end end end) end) SexDoll.Name = "SexDoll" SexDoll.Parent = Scripts SexDoll.BackgroundColor3 = Color3.fromRGB(255, 163, 26) SexDoll.BorderColor3 = Color3.fromRGB(27, 42, 53) SexDoll.BorderSizePixel = 0 SexDoll.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0) SexDoll.Size = UDim2.new(0, 85, 0, 32) SexDoll.Font = Enum.Font.SourceSansItalic SexDoll.Text = "Sex Doll" SexDoll.TextColor3 = Color3.fromRGB(0, 0, 0) SexDoll.TextSize = 30.000 SexDoll.TextWrapped = true SexDoll.MouseButton1Down:connect(function() for i,v in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do if v:IsA("Accessory") then print(v) end end local unanchoredparts = {} local movers = {} local tog = true local move = false local Player = game:GetService("Players").LocalPlayer local Character = Player.Character local mov = {}; local mov2 = {}; local Head = "EmotimaskRelax" --press f9 and find the hat that looks like a heads name and put it here local x = -4 --Edit Position for head n +left and -Right local y = 0.2 --Edit Position for head up and down local z = 0 --Edit Position for head x3 local Hats = {rightarm = Character:WaitForChild("Hat1"), leftarm = Character:WaitForChild("Pal Hair"), rightleg = Character:WaitForChild("LavanderHair"), leftleg = Character:WaitForChild("Pink Hair"), torso1 = Character:WaitForChild("LongHairHeadBand Black"), but1 = Character:WaitForChild("InternationalFedora"), but2 = Character:WaitForChild("MeshPartAccessory"), bob1 = Character:WaitForChild("MarsPet"), bob2 = Character:WaitForChild("Uranus"), } for i,v in next, Hats do v.Handle.AccessoryWeld:Remove() for _,mesh in next, v:GetDescendants() do if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then mesh:Remove() end end end local Network = coroutine.create(function() while true do game:GetService("RunService").Heartbeat:Wait() settings().Physics.AllowSleep = false sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge) sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge) end end) coroutine.resume(Network) function ftp(str) local pt = {}; if str ~= 'me' and str ~= 'random' then for i, v in pairs(game.Players:GetPlayers()) do if v.Name:lower():find(str:lower()) then table.insert(pt, v); end end elseif str == 'me' then table.insert(pt, plr); elseif str == 'random' then table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]); end return pt; end local function align(i,v) local att0 = Instance.new("Attachment", i) att0.Position = Vector3.new(0,0,0) local att1 = Instance.new("Attachment", v) att1.Position = Vector3.new(0,0,0) local AP = Instance.new("AlignPosition", i) AP.Attachment0 = att0 AP.Attachment1 = att1 AP.RigidityEnabled = false AP.ReactionForceEnabled = false AP.ApplyAtCenterOfMass = true AP.MaxForce = 9999999 AP.MaxVelocity = math.huge AP.Responsiveness = 65 local AO = Instance.new("AlignOrientation", i) AO.Attachment0 = att0 AO.Attachment1 = att1 AO.ReactionTorqueEnabled = true AO.PrimaryAxisOnly = false AO.MaxTorque = 9999999 AO.MaxAngularVelocity = math.huge AO.Responsiveness = 50 end align(Hats.torso1.Handle, Character["Torso"]) align(Hats.rightarm.Handle, Character["Torso"]) align(Hats.leftarm.Handle, Character["Torso"]) align(Hats.rightleg.Handle, Character["Torso"]) align(Hats.leftleg.Handle, Character["Torso"]) align(Hats.but1.Handle, Character["Torso"]) align(Hats.but2.Handle, Character["Torso"]) align(Hats.bob1.Handle, Character["Torso"]) align(Hats.bob2.Handle, Character["Torso"]) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(180,90,0) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,10) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,-20) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,-5) Hats.but1.Handle.Attachment.Rotation = Vector3.new(0,0,-5) Hats.but2.Handle.Attachment.Rotation = Vector3.new(0,0,5) Hats.bob1.Handle.Attachment.Rotation = Vector3.new(15,0,0) Hats.bob2.Handle.Attachment.Rotation = Vector3.new(15,0,0) Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1" Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment2" Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3" Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment4" Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment5" Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment6" Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment7" Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment8" Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment9" Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4,-0.1,0) Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-5.5,0.2,0) Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-2.3,0.2,0) Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-4.6,-2,0) Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-3.4,-2,0) Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-4.5,-1,0.5) Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(-3.5,-1,0.5) Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-3.4,0.4,-0.5) Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(-4.6,0.4,-0.5) Character:WaitForChild(Head).Handle.AccessoryWeld:Remove() local alignpos = Instance.new("AlignPosition", Character) local alignorien = Instance.new("AlignOrientation", Character) local att1 = Instance.new("Attachment", Character:WaitForChild(Head).Handle) local att2 = Instance.new("Attachment", Character:WaitForChild("Head")) alignpos.Attachment0 = att1 alignpos.Attachment1 = att2 alignpos.RigidityEnabled = false alignpos.ReactionForceEnabled = false alignpos.ApplyAtCenterOfMass = true alignpos.MaxForce = 99999999 alignpos.MaxVelocity = math.huge alignpos.Responsiveness = 65 alignorien.Attachment0 = att1 alignorien.Attachment1 = att2 alignorien.ReactionTorqueEnabled = true alignorien.PrimaryAxisOnly = false alignorien.MaxTorque = 99999999 alignorien.MaxAngularVelocity = math.huge alignorien.Responsiveness = 50 att2.Position = Vector3.new(x,y,z) game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed) if KeyPressed == "z" then if toggle == false then Character.Humanoid.WalkSpeed = 16 Character.Humanoid.Sit = false Character.Torso.Anchored = false Character.Humanoid.HipHeight = 0 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0,4,0) Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(1,2,0) Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-1,2,0) Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.7,5.4,0) Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.7,5.4,0) Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(0.55,4.8,0.5) Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(-0.55,4.8,0.5) Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(0.55,3.7,-0.5) Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(-0.55,3.7,-0.5) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(180,90,0) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,-20) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,20) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,120) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,-120) Hats.but1.Handle.Attachment.Rotation = Vector3.new(-10,0,-5) Hats.but2.Handle.Attachment.Rotation = Vector3.new(-10,0,5) Hats.bob1.Handle.Attachment.Rotation = Vector3.new(-20,0,0) Hats.bob2.Handle.Attachment.Rotation = Vector3.new(-20,0,0) att2.Position = Vector3.new(0,1.2,-0.7) att2.Rotation = Vector3.new(55,0,180) toggle = true else Character.Humanoid.HipHeight = 0 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0,2.5,1) Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.3,3.8,1) Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.3,3.8,1) Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1,1.5,0.5) Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1,1.5,0.5) Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-0.6,1.6,1.5) Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0.6,1.6,1.5) Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(0.55,3.1,0.5) Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(-0.5,3.1,0.5) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(180,90,0) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,145) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,-145) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(0,-25,0) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(0,25,0) Hats.but1.Handle.Attachment.Rotation = Vector3.new(0,0,-5) Hats.but2.Handle.Attachment.Rotation = Vector3.new(0,0,5) Hats.bob1.Handle.Attachment.Rotation = Vector3.new(15,0,0) Hats.bob2.Handle.Attachment.Rotation = Vector3.new(15,0,0) att2.Position = Vector3.new(0,2.8,1) att2.Rotation = Vector3.new(0,0,0) toggle = false end end end) game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed) if KeyPressed == "q" then if toggle == false then Character.Humanoid.WalkSpeed = 16 Character.Humanoid.Sit = false Character.Torso.Anchored = false Character.Humanoid.HipHeight = 0 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0,-0.2,-1.7) Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.2,0.7,-1) Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.2,0.7,-1) Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.6,-2,-1.7) Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.6,-2,-1.7) Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-0.5,-1,-2.2) Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0.5,-1,-2.2) Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.6,0.3,-1.2) Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.6,0.3,-1.2) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(180,90,0) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(30,10,60) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(30,-10,-60) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,-5) Hats.but1.Handle.Attachment.Rotation = Vector3.new(0,0,-5) Hats.but2.Handle.Attachment.Rotation = Vector3.new(0,0,5) Hats.bob1.Handle.Attachment.Rotation = Vector3.new(15,180,0) Hats.bob2.Handle.Attachment.Rotation = Vector3.new(15,180,0) att2.Position = Vector3.new(0,0.1,-1.7) att2.Rotation = Vector3.new(0,180,0) toggle = true else Character.Humanoid.HipHeight = 0 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4,-0.1,0) Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-5.5,0.2,0) Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-2.3,0.2,0) Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-4.6,-2,0) Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-3.4,-2,0) Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-4.5,-1,0.5) Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(-3.5,-1,0.5) Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-3.4,0.4,-0.5) Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(-4.6,0.4,-0.5) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(180,90,0) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,10) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,-20) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,-5) Hats.but1.Handle.Attachment.Rotation = Vector3.new(0,0,-5) Hats.but2.Handle.Attachment.Rotation = Vector3.new(0,0,5) Hats.bob1.Handle.Attachment.Rotation = Vector3.new(15,0,0) Hats.bob2.Handle.Attachment.Rotation = Vector3.new(15,0,0) att2.Position = Vector3.new(x,y,z) att2.Rotation = Vector3.new(0,0,0) toggle = false end end end) game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed) if KeyPressed == "x" then if toggle == false then Character.Humanoid.WalkSpeed = 16 Character.Humanoid.Sit = false Character.Torso.Anchored = false Character.Humanoid.HipHeight = 0 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0,-1.2,-2.4) Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.15,-2,-3.45) Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.15,-2,-3.45) Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.2,-2,-1) Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.2,-2,-1) Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-0.54,-1,-1.4) Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0.54,-1,-1.4) Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.54,-1.9,-3.0) Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.54,-1.9,-3.0) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,90) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(70,-30,0) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(70,30,0) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-60,60,0) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(60,120,0) Hats.but1.Handle.Attachment.Rotation = Vector3.new(-17,0,0) Hats.but2.Handle.Attachment.Rotation = Vector3.new(-17,0,0) Hats.bob1.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.bob2.Handle.Attachment.Rotation = Vector3.new(0,0,0) att2.Position = Vector3.new(0,-2.3,-4.1) att2.Rotation = Vector3.new(-30,0,0) toggle = true else Character.Humanoid.HipHeight = 0 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0,-1.2,-2) Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.15,-2,-3.45) Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.15,-2,-3.45) Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.2,-2,-1) Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.2,-2,-1) Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-0.54,-1,-1) Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0.54,-1,-1) Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.54,-1.9,-2.6) Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.54,-1.9,-2.6) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,90) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(50,-30,0) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(50,30,0) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-60,90,0) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(60,90,0) Hats.but1.Handle.Attachment.Rotation = Vector3.new(-17,0,0) Hats.but2.Handle.Attachment.Rotation = Vector3.new(-17,0,0) Hats.bob1.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.bob2.Handle.Attachment.Rotation = Vector3.new(0,0,0) att2.Position = Vector3.new(0,-2.3,-3.7) att2.Rotation = Vector3.new(-30,0,0) toggle = false end end end) game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed) if KeyPressed == "e" then if toggle == false then Character.Humanoid.WalkSpeed = 16 Character.Humanoid.Sit = false Character.Torso.Anchored = false Character.Humanoid.HipHeight = 0 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-0,0.4,-1.5) --torso/black hair Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.163,-0.843,-1.071) --rightarm/Hat1 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.163,-0.843,-1.071) --leftarm/palhair Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.122,1.454,-0.72) --rightleg/lavenderhair Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.122,1.454,-0.72) --leftleg/pink hair Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-0.495,1.479,-1.64) --but1/fedora Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0.495,1.479,-1.64) --but2/mesh Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.53,-0.2, -1) --bob1/mars Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.53,-0.2,-1) --bob2/uranus Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0) --torso/black hair Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(30,-143.49,20.32) --rightarm/Hat1 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(30,143.49,-20.32) --leftarm/palhair Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(27.81,141.21,159.03) --rightleg/lavenderhair Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(27.81, -141.21, -159.03) --leftleg/pink hair Hats.but1.Handle.Attachment.Rotation = Vector3.new(-15.84,-8.32,2.29) --but1/fedora Hats.but2.Handle.Attachment.Rotation = Vector3.new(-15.84,8.32,-2.29) --but2/mesh Hats.bob1.Handle.Attachment.Rotation = Vector3.new(0,0,0) --bob1/mars Hats.bob2.Handle.Attachment.Rotation = Vector3.new(0,0,0) --bob2/uranus att2.Position = Vector3.new(-0.155,-2.76,-1) att2.Rotation = Vector3.new(0,180,180) toggle = true else Character.Humanoid.HipHeight = 0 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-0,0.4,-1.5) --torso/black hair Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.163,-0.843,-1.071) --rightarm/Hat1 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.163,-0.843,-1.071) --leftarm/palhair Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.122,1.454,-0.72) --rightleg/lavenderhair Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.122,1.454,-0.72) --leftleg/pink hair Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-0.495,1.479,-1.64) --but1/fedora Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0.495,1.479,-1.64) --but2/mesh Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.53,-0.2, -1) --bob1/mars Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.53,-0.2,-1) --bob2/uranus Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0) --torso/black hair Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(30,-143.49,20.32) --rightarm/Hat1 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(30,143.49,-20.32) --leftarm/palhair Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(27.81,141.21,159.03) --rightleg/lavenderhair Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(27.81, -141.21, -159.03) --leftleg/pink hair Hats.but1.Handle.Attachment.Rotation = Vector3.new(-15.84,-8.32,2.29) --but1/fedora Hats.but2.Handle.Attachment.Rotation = Vector3.new(-15.84,8.32,-2.29) --but2/mesh Hats.bob1.Handle.Attachment.Rotation = Vector3.new(0,0,0) --bob1/mars Hats.bob2.Handle.Attachment.Rotation = Vector3.new(0,0,0) --bob2/uranus att2.Position = Vector3.new(-0.155,-2.76,-1.509) att2.Rotation = Vector3.new(0,180,180) toggle = false end end end) game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed) if KeyPressed == "c" then if toggle == false then Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-0, 0.209, 1.709) --torso/black hair Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(1.45, 0.386, 1.24) --rightarm/Hat1 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-1.45, 0.386, 1.24) --leftarm/palhair Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(0.636, -1.95, 1.499) --rightleg/lavenderhair Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-0.636, -1.95, 1.499) --leftleg/pink hair Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(0.528, -1.214, 0.419) --but1/fedora Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(-0.528, -1.214, 0.419) --but2/mesh Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.535, 0.253, -0.607) --bob1/mars Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.496, 0.254, -0.604) --bob2/uranus Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90, 101.38, 90) --torso/black hair Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-30.06, 0, 0) --rightarm/Hat1 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-30.06, 0, 0) --leftarm/palhair Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-109.58, 0, 0) --rightleg/lavenderhair Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(-109.58, 0, 0) --leftleg/pink hair Hats.but1.Handle.Attachment.Rotation = Vector3.new(11.3, 0, 0) --but1/fedora Hats.but2.Handle.Attachment.Rotation = Vector3.new(11.3, 0, 0) --but2/mesh Hats.bob1.Handle.Attachment.Rotation = Vector3.new(20, 0, 0) --bob1/mars Hats.bob2.Handle.Attachment.Rotation = Vector3.new(20, 0, 0) --bob2/uranus att2.Position = Vector3.new(0, 0.5, 1.2) att2.Rotation = Vector3.new(-19.35, 0, 0) toggle = true else Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-0, 0.192, 1.795) --torso/black hair Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(1.45, 0.386, 1.24) --rightarm/Hat1 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-1.45, 0.386, 1.24) --leftarm/palhair Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(0.605, -1.977, 1.7) --rightleg/lavenderhair Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-0.605, -1.977, 1.7) --leftleg/pink hair Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(0.528, -1.214, 0.419) --but1/fedora Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(-0.528, -1.214, 0.419) --but2/mesh Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.535, 0.253, -0.607) --bob1/mars Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.496, 0.254, -0.604) --bob2/uranus Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90, 78.62, 90) --torso/black hair Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-30.06, 0, 0) --rightarm/Hat1 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-30.06, 0, 0) --leftarm/palhair Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-85.58, 0, 0) --rightleg/lavenderhair Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(-85.58, 0, 0) --leftleg/pink hair Hats.but1.Handle.Attachment.Rotation = Vector3.new(11.3, 0, 0) --but1/fedora Hats.but2.Handle.Attachment.Rotation = Vector3.new(11.3, 0, 0) --but2/mesh Hats.bob1.Handle.Attachment.Rotation = Vector3.new(20, 0, 0) --bob1/mars Hats.bob2.Handle.Attachment.Rotation = Vector3.new(20, 0, 0) --bob2/uranus att2.Position = Vector3.new(0, 0.5, 1.885) att2.Rotation = Vector3.new(-19.35, 0, 0) toggle = false end end end) game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed) if KeyPressed == "r" then if toggle == false then Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0, 0.496, -1.49) --torso/black hair Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.355, 1.199, -0.838) --rightarm/Hat1 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.355, 1.199, -0.838) --leftarm/palhair Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.021, -0.814, -0.517) --rightleg/lavenderhair Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.021, -0.814, -0.517) --leftleg/pink hair Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-0.551, -1.054, -1.65) --but1/fedora Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0.551, -1.054, -1.65) --but2/mesh Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.509, 1.1, -0.95) --bob1/mars Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.509, 1.1, -0.95) --bob2/uranus Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90, 101.38, 90) --torso/black hair Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(21.09, 0, 0) --rightarm/Hat1 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(21.09, 0, 0) --leftarm/palhair Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(13.18, 34.16, 8.79) --rightleg/lavenderhair Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(13.18, -34.16, -8.79) --leftleg/pink hair Hats.but1.Handle.Attachment.Rotation = Vector3.new(14.28, 0, 0) --but1/fedora Hats.but2.Handle.Attachment.Rotation = Vector3.new(14.28, 0, 0) --but2/mesh Hats.bob1.Handle.Attachment.Rotation = Vector3.new(-15, 0, 0) --bob1/mars Hats.bob2.Handle.Attachment.Rotation = Vector3.new(-15, 0, 0) --bob2/uranus att2.Position = Vector3.new(0, 0.7, -1.988) att2.Rotation = Vector3.new(-8.98, 180, 0) toggle = true else Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0, 0.696, -1.553) --torso/black hair Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.355, 1.199, -0.838) --rightarm/Hat1 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.355, 1.199, -0.838) --leftarm/palhair Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.021, -0.814, -0.517) --rightleg/lavenderhair Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.021, -0.814, -0.517) --leftleg/pink hair Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-0.523, -0.689, -1.743) --but1/fedora Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0.523, -0.689, -1.743) --but2/mesh Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.509, 1.315, -1.045) --bob1/mars Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.509, 1.315, -1.045) --bob2/uranus Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90, 101.38, 90) --torso/black hair Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(2.27, 0, 0) --rightarm/Hat1 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(2.27, 0, 0) --leftarm/palhair Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(4.87, 36.91, 8.59) --rightleg/lavenderhair Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(4.87, -36.91, -8.59) --leftleg/pink hair Hats.but1.Handle.Attachment.Rotation = Vector3.new(14.28, 0, 0) --but1/fedora Hats.but2.Handle.Attachment.Rotation = Vector3.new(14.28, 0, 0) --but2/mesh Hats.bob1.Handle.Attachment.Rotation = Vector3.new(-15, 0, 0) --bob1/mars Hats.bob2.Handle.Attachment.Rotation = Vector3.new(-15, 0, 0) --bob2/uranus att2.Position = Vector3.new(0, 1, -1.988) att2.Rotation = Vector3.new(-1.58, 180, 0) toggle = false end end end) end) Naruto.Name = "Naruto" Naruto.Parent = Scripts Naruto.BackgroundColor3 = Color3.fromRGB(255, 163, 26) Naruto.BorderColor3 = Color3.fromRGB(27, 42, 53) Naruto.BorderSizePixel = 0 Naruto.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0) Naruto.Size = UDim2.new(0, 85, 0, 32) Naruto.Font = Enum.Font.SourceSansItalic Naruto.Text = "Naruto" Naruto.TextColor3 = Color3.fromRGB(0, 0, 0) Naruto.TextSize = 30.000 Naruto.TextWrapped = true Naruto.MouseButton1Down:connect(function() game.Players.LocalPlayer.Character.Head.Transparency = 1 game.Players.LocalPlayer.Character.Head.face:Remove() game.Players.LocalPlayer.Character.Torso.Transparency = 1 game.Players.LocalPlayer.Character['Right Arm'].Transparency = 1 game.Players.LocalPlayer.Character["Left Arm"].Transparency = 1 game.Players.LocalPlayer.Character["Right Leg"].Transparency = 1 game.Players.LocalPlayer.Character["Left Leg"].Transparency = 1 Local = game:GetService('Players').LocalPlayer Char = Local.Character touched,tpdback = false, false Local.CharacterAdded:connect(function(char) if script.Disabled ~= true then wait(.00001) loc = Char.HumanoidRootPart.Position Char:MoveTo(box.Position + Vector3.new(0,.5,0)) end end) box = Instance.new('Part',workspace) box.Anchored = true box.Transparency = 1 box.CanCollide = true box.Size = Vector3.new(10,1,10) box.Position = Vector3.new(0,10000,0) box.Touched:connect(function(part) if (part.Parent.Name == Local.Name) then if touched == false then touched = true function apply() if script.Disabled ~= true then no = Char.HumanoidRootPart:Clone() wait(.0001) Char.HumanoidRootPart:Destroy() no.Parent = Char Char:MoveTo(loc) touched = false end end if Char then apply() end end end end) repeat wait() until Char loc = Char.HumanoidRootPart.Position Char:MoveTo(box.Position + Vector3.new(0,.5,0)) wait(0.5) local LocalPlayer = game.Players.LocalPlayer;local Character = LocalPlayer.Character;local Mouse = LocalPlayer:GetMouse() Character["LavanderHair"].Name = "Brick1";Character["Pal Hair"].Name = "Brick2" Character["LongHairHeadBand Black"].Name = "Brick3";Character["Hat1"].Name = "Brick4" Character["Kate Hair"].Name = "Brick5";Character["Meshes/LimitBreakingHairGoldAccessory"].Name = "Brick6" local Head = Character["Head"];local Torso = Character["Torso"] local RArm = Character["Right Arm"];local LArm = Character["Left Arm"] local RLeg = Character["Right Leg"];local LLeg = Character["Left Leg"] local Hat1 = Character["Brick1"];local Hat2 = Character["Brick2"] local Hat3 = Character["Brick3"];local Hat4 = Character["Brick4"] local Hat5 = Character["Brick5"];local Hat6 = Character["Brick6"] Hat1.Handle.Mesh:Destroy() Hat2.Handle.Mesh:Destroy() Hat3.Handle.Mesh:Destroy() Hat4.Handle.Mesh:Destroy() Hat5.Handle.Mesh:Destroy() --LostDevelopers Alignment Function function Align(Part1,Part0,Position,Angle) local AlignPos = Instance.new("AlignPosition", Part1); AlignPos.Parent.CanCollide = false; AlignPos.ApplyAtCenterOfMass = true; AlignPos.MaxForce = 67752; AlignPos.MaxVelocity = math.huge/9e110; AlignPos.ReactionForceEnabled = false; AlignPos.Responsiveness = 200; AlignPos.RigidityEnabled = false; local AlignOri = Instance.new("AlignOrientation", Part1); AlignOri.MaxAngularVelocity = math.huge/9e110; AlignOri.MaxTorque = 67752; AlignOri.PrimaryAxisOnly = false; AlignOri.ReactionTorqueEnabled = false; AlignOri.Responsiveness = 200; AlignOri.RigidityEnabled = false; local AttachmentA=Instance.new("Attachment",Part1); local AttachmentB=Instance.new("Attachment",Part0); AttachmentB.Orientation = Angle AttachmentB.Position = Position AlignPos.Attachment0 = AttachmentA; AlignPos.Attachment1 = AttachmentB; AlignOri.Attachment0 = AttachmentA; AlignOri.Attachment1 = AttachmentB; end Character.Humanoid.HipHeight = 0 function Weld(Part) Part.Handle.AccessoryWeld:Destroy() end function Mesh(Part) Part.Handle.SpecialMesh:Destroy() end Weld(Hat1);Weld(Hat2);Weld(Hat3) Weld(Hat4);Weld(Hat5);Weld(Hat6) --[[ Alignment and Measurements ]]-- Align(Hat1.Handle, RLeg, Vector3.new(0,0,0), Vector3.new(90,0,0)) Align(Hat2.Handle, LLeg, Vector3.new(0,0,0), Vector3.new(90,0,0)) Align(Hat3.Handle, Torso, Vector3.new(0,-0.2,0), Vector3.new(0,90,0)) Align(Hat4.Handle, LArm, Vector3.new(0,0,0), Vector3.new(90,0,0)) Align(Hat5.Handle, RArm, Vector3.new(0,0,0), Vector3.new(90,0,0)) Align(Hat6.Handle, Head, Vector3.new(0,0.5,0), Vector3.new(0,0,0)) wait(0.5) loadstring(game:HttpGet(('https://pastebin.com/raw/qShnBjCY'),true))() end) StrongStand.Name = "Strong Stand" StrongStand.Parent = Scripts StrongStand.BackgroundColor3 = Color3.fromRGB(255, 163, 26) StrongStand.BorderColor3 = Color3.fromRGB(27, 42, 53) StrongStand.BorderSizePixel = 0 StrongStand.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0) StrongStand.Size = UDim2.new(0, 85, 0, 32) StrongStand.Font = Enum.Font.SourceSansItalic StrongStand.Text = "Strong Stand" StrongStand.TextColor3 = Color3.fromRGB(0, 0, 0) StrongStand.TextSize = 22.000 StrongStand.TextWrapped = true StrongStand.MouseButton1Down:connect(function() local m = Instance.new("Message") m.Parent = game.Workspace m.Text = "Script made by LeitungBambus#1933" wait(4) m:remove() wait(0) local unanchoredparts = {} local movers = {} local tog = true local move = false local toggle2 = true local Player = game:GetService("Players").LocalPlayer local Character = Player.Character local mov = {}; local mov2 = {}; local head = Character:WaitForChild("VibeCheck") local Hats = { torso1 = Character:WaitForChild("No Speak Monkey"), torso2 = Character:WaitForChild("Kate Hair"), rightarm = Character:WaitForChild("Hat1"), leftarm = Character:WaitForChild("Pal Hair"), rightleg = Character:WaitForChild("LavanderHair"), leftleg = Character:WaitForChild("Pink Hair"), rightabs = Character:WaitForChild("InternationalFedora"), leftabs = Character:WaitForChild("MarsPet"), bottomabs = Character:WaitForChild("MeshPartAccessory"), } head.Handle.AccessoryWeld:Remove() for i,v in next, Hats do v.Handle.AccessoryWeld:Remove() for _,mesh in next, v:GetDescendants() do if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then mesh:Remove() end end end function ftp(str) local pt = {}; if str ~= 'me' and str ~= 'random' then for i, v in pairs(game.Players:GetPlayers()) do if v.Name:lower():find(str:lower()) then table.insert(pt, v); end end elseif str == 'me' then table.insert(pt, plr); elseif str == 'random' then table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]); end return pt; end local function align(i,v) local att0 = Instance.new("Attachment", i) att0.Position = Vector3.new(0,0,0) local att1 = Instance.new("Attachment", v) att1.Position = Vector3.new(0,0,0) local AP = Instance.new("AlignPosition", i) AP.Attachment0 = att0 AP.Attachment1 = att1 AP.RigidityEnabled = false AP.ReactionForceEnabled = false AP.ApplyAtCenterOfMass = true AP.MaxForce = 9999999 AP.MaxVelocity = math.huge AP.Responsiveness = 65 local AO = Instance.new("AlignOrientation", i) AO.Attachment0 = att0 AO.Attachment1 = att1 AO.ReactionTorqueEnabled = true AO.PrimaryAxisOnly = false AO.MaxTorque = 9999999 AO.MaxAngularVelocity = math.huge AO.Responsiveness = 50 end align(head.Handle, Character["Torso"]) align(Hats.torso1.Handle, Character["Torso"]) align(Hats.torso2.Handle, Character["Torso"]) align(Hats.rightarm.Handle, Character["Torso"]) align(Hats.leftarm.Handle, Character["Torso"]) align(Hats.rightleg.Handle, Character["Torso"]) align(Hats.leftleg.Handle, Character["Torso"]) align(Hats.rightabs.Handle, Character["Torso"]) align(Hats.leftabs.Handle, Character["Torso"]) align(Hats.bottomabs.Handle, Character["Torso"]) head.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(75, 180, -150) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-64.91, 37.86, -24.33) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(120,0,0) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(75,360,180) Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0) Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0) Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0) Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "headattachment" Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "torso1attachment" Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "torso2attachment" Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "rightarmattachment" Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "leftarmattachment" Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "rightlegattachment" Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "leftlegattachment" Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "rightabsattachment" Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "leftabsattachment" Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "bottomabsattachment" Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, 3.4, 2.9) Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, 2.4, 2.9) Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, 1.4, 2.9) Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3, 1.984, 2.323) Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(0.674, 1.968, 2.645) Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.5, 0.145, 3.041) Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.5, 0.2, 2.5) Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, 2.5, 2.4) Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, 2.5, 2.4) Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, 1.4, 2.4) game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed) if KeyPressed == "f" then if toggle == false then Character.Humanoid.HipHeight = 0 wait(0.1) Character.Humanoid.Sit = false Character.Torso.Anchored = false head.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(75, 180, -150) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-64.91, 37.86, -24.33) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(120,0,0) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(75,360,180) Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0) Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0) Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0) Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, 3.4, 2.9) Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, 2.4, 2.9) Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, 1.4, 2.9) Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3, 1.984, 2.323) Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(0.674, 1.968, 2.645) Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.5, 0.145, 3.041) Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.5, 0.2, 2.5) Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, 2.5, 2.4) Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, 2.5, 2.4) Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, 1.4, 2.4) toggle = true else Character.Humanoid.HipHeight = 0 wait(0.1) Character.Humanoid.Sit = false Character.Torso.Anchored = false head.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(75, 180, -150) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-64.91, 37.86, -24.33) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(120,0,0) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(75,360,180) Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0) Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0) Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0) Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, 3.4, 2.9) Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, 2.4, 2.9) Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, 1.4, 2.9) Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3, 1.984, 2.323) Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(0.674, 1.968, 2.645) Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.5, 0.145, 3.041) Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.5, 0.2, 2.5) Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, 2.5, 2.4) Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, 2.5, 2.4) Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, 1.4, 2.4) toggle = false end end end) game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed) if KeyPressed == "g" then if toggle == false then Character.Humanoid.HipHeight = 0 wait(0.1) Character.Humanoid.Sit = false Character.Torso.Anchored = false head.Handle.Attachment.Rotation = Vector3.new(90, 0, 0) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90, 90, 90) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90, 90, 90) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-90, 0, 0) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90, 0, 0) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-28.88, 36.19, -98.5) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(28.88, 36.19, -98.5) Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(-90, 0, 0) Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(-90, 0, 0) Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(-90, 0, 0) Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, -1.422, -5.922) Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, -1.422, -4.922) Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, -1.422, -3.922) Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3.5, -1.922, -4.922) Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(0.5, -1.922, -4.922) Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.693, -2.022, -2.774) Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.307, -2.022, -2.774) Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, -1.922, -5.022) Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, -1.922, -5.022) Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, -1.922, -3.922) toggle = true else Character.Humanoid.HipHeight = 0 wait(0.1) Character.Humanoid.Sit = false Character.Torso.Anchored = false head.Handle.Attachment.Rotation = Vector3.new(90, 0, 0) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90, 90, 90) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90, 90, 90) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-90, 0, 0) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90, 0, 0) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-28.88, 17.19, -98.5) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(28.88, 17.19, -98.5) Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(-90, 0, 0) Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(-90, 0, 0) Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(-90, 0, 0) Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, -1.922, -5.922) Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, -1.922, -4.922) Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, -1.922, -3.922) Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3.5, -1.922, -4.922) Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(0.5, -1.922, -4.922) Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.693, -2.422, -2.774) Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.307, -2.422, -2.774) Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, -2.422, -5.022) Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, -2.422, -5.022) Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, -2.422, -3.922) toggle = false end end end) game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed) if KeyPressed == "v" then if toggle == false then Character.Humanoid.HipHeight = 5 wait(0.1) Character.Humanoid.Sit = false Character.Torso.Anchored = false head.Handle.Attachment.Rotation = Vector3.new(-30, 0, 0) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-1, -90, 90) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-1, 90, -90) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-75, -90, 180) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(75, -90, 180) Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0) Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0) Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0) Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0, -3.758, -0.022) Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(-0, -4.672, 0.028) Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(-0, -5.672, 0.028) Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.327, -3.672, 0.028) Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.327, -3.672, 0.028) Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.693, -7.12, 0.028) Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.693, -7.12, 0.028) Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, -4.572, -0.472) Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, -4.572, -0.472) Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -5.672, -0.472) toggle = true else Character.Humanoid.HipHeight = 4 wait(0.1) Character.Humanoid.Sit = false Character.Torso.Anchored = false head.Handle.Attachment.Rotation = Vector3.new(30, 0, 0) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-1, -90, 90) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-1, 90, -90) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-75, -90, 180) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(75, -90, 180) Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0) Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0) Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0) Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0, -2.758, -0.022) Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(-0, -3.672, 0.028) Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(-0, -4.672, 0.028) Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.327, -4, 0.028) Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.327, -4, 0.028) Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.693, -6.12, 0.028) Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.693, -6.12, 0.028) Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, -3.572, -0.472) Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, -3.572, -0.472) Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -4.672, -0.472) toggle = false end end end) game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed) if KeyPressed == "e" then if toggle == false then Character.Humanoid.HipHeight = 0 wait(0.1) Character.Humanoid.Sit = false Character.Torso.Anchored = false Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3) Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3) Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3) Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344) Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234) Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3) Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3) Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472) Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472) Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472) head.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0) wait(0.09) Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3) Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3) Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3) Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253) Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326) Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3) Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3) Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472) Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472) Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472) head.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0) wait(0.09) Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3) Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3) Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3) Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344) Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234) Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3) Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3) Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472) Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472) Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472) head.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0) wait(0.09) Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3) Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3) Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3) Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253) Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326) Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3) Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3) Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472) Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472) Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472) head.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0) wait(0.09) Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3) Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3) Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3) Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344) Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234) Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3) Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3) Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472) Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472) Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472) head.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0) wait(0.09) Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3) Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3) Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3) Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253) Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326) Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3) Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3) Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472) Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472) Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472) head.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0) wait(0.09) Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3) Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3) Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3) Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344) Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234) Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3) Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3) Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472) Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472) Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472) head.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0) wait(0.09) Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3) Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3) Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3) Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253) Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326) Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3) Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3) Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472) Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472) Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472) head.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0) wait(0.09) Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3) Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3) Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3) Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344) Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234) Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3) Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3) Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472) Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472) Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472) head.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0) wait(0.09) Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3) Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3) Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3) Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253) Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326) Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3) Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3) Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472) Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472) Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472) head.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0) wait(0.09) Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3) Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3) Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3) Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344) Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234) Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3) Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3) Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472) Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472) Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472) head.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0) wait(0.09) Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3) Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3) Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3) Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253) Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326) Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3) Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3) Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472) Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472) Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472) head.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0) wait(0.09) Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3) Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3) Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3) Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344) Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234) Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3) Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3) Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472) Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472) Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472) head.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0) wait(0.09) Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3) Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3) Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3) Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253) Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326) Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3) Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3) Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472) Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472) Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472) head.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0) wait(0.09) Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3) Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3) Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3) Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344) Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234) Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3) Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3) Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472) Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472) Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472) head.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0) wait(0.09) Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3) Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3) Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3) Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253) Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326) Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3) Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3) Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472) Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472) Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472) head.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0) wait(0.09) Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3) Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3) Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3) Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344) Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234) Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3) Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3) Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472) Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472) Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472) head.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0) wait(0.09) Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3) Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3) Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3) Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253) Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326) Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3) Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3) Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472) Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472) Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472) head.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0) wait(0.09) Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3) Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3) Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3) Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344) Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234) Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3) Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3) Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472) Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472) Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472) head.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0) wait(0.09) Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3) Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3) Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3) Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253) Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326) Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3) Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3) Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472) Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472) Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472) head.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0) wait(0.09) Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3) Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3) Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3) Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344) Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234) Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3) Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3) Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472) Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472) Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472) head.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0) wait(0.09) Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3) Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3) Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3) Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253) Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326) Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3) Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3) Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472) Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472) Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472) head.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0) wait(0.09) Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3) Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3) Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3) Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344) Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234) Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3) Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3) Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472) Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472) Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472) head.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0) wait(0.09) Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3) Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3) Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3) Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253) Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326) Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3) Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3) Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472) Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472) Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472) head.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0) wait(0.09) head.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(75, 180, -150) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-64.91, 37.86, -24.33) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(120,0,0) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(75,360,180) Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0) Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0) Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0) Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, 3.4, 2.9) Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, 2.4, 2.9) Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, 1.4, 2.9) Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3, 1.984, 2.323) Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(0.674, 1.968, 2.645) Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.5, 0.145, 3.041) Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.5, 0.2, 2.5) Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, 2.5, 2.4) Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, 2.5, 2.4) Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, 1.4, 2.4) else Character.Humanoid.HipHeight = 0 wait(0.1) Character.Humanoid.Sit = false Character.Torso.Anchored = false head.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(75, 180, -150) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-64.91, 37.86, -24.33) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(120,0,0) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(75,360,180) Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0) Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0) Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0) Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, 3.4, 2.9) Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, 2.4, 2.9) Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, 1.4, 2.9) Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3, 1.984, 2.323) Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(0.674, 1.968, 2.645) Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.5, 0.145, 3.041) Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.5, 0.2, 2.5) Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, 2.5, 2.4) Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, 2.5, 2.4) Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, 1.4, 2.4) toggle = false end end end) game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed) if KeyPressed == "r" then if toggle == false then Character.Humanoid.HipHeight = 0 wait(0.1) Character.Humanoid.Sit = false Character.Torso.Anchored = false head.Handle.Attachment.Rotation = Vector3.new(-75, 0, 0) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90, -75, 90) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90, -75, 90) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-25.66, 146.31, -163.9) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-25.66, -146.31, -163.9) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(28.88, 162.81, 171.5) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(28.88, -162.81, 171.5) Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(90, -75, 90) Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(90, -75, 90) Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(90, -75, 90) Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, -2.447, -2.112) Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, -2.706, -3.077) Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, -2.965, -4.043) Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3, -2.656, -2.457) Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(1, -2.656, -2.457) Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.745, -3.073, -5.297) Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.255, -3.073, -5.297) Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, -2.197, -3.11) Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, -2.197, -3.11) Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, -2.482, -4.173) toggle = true else Character.Humanoid.HipHeight = 0 wait(0.1) Character.Humanoid.Sit = false Character.Torso.Anchored = false head.Handle.Attachment.Rotation = Vector3.new(-15, 0, 0) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90, -15, 90) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90, -15, 90) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(25.66, 146.31, 163.9) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(25.66, -146.31, 163.9) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(28.88, 162.81, 171.5) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(28.88, -162.81, 171.5) Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(90, -15, 90) Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(90, -15, 90) Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(90, -15, 90) Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, -0.455, -4.019) Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, -1.421, -4.277) Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, -2.387, -4.536) Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3, -0.859, -4.01) Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(1, -0.859, -4.01) Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.745, -3.073, -5.297) Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.255, -3.073, -5.297) Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, -1.195, -4.735) Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, -1.195, -4.735) Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, -2.258, -5.019) toggle = false end end end) end) NPC.Name = "NPC" NPC.Parent = Scripts NPC.BackgroundColor3 = Color3.fromRGB(255, 163, 26) NPC.BorderColor3 = Color3.fromRGB(27, 42, 53) NPC.BorderSizePixel = 0 NPC.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0) NPC.Size = UDim2.new(0, 85, 0, 32) NPC.Font = Enum.Font.SourceSansItalic NPC.Text = "NPC" NPC.TextColor3 = Color3.fromRGB(0, 0, 0) NPC.TextSize = 30.000 NPC.TextWrapped = true NPC.MouseButton1Down:connect(function() local NPCSpawnerGUI = Instance.new("ScreenGui") local Frame = Instance.new("Frame") local TextLabel = Instance.new("TextLabel") local Frame_2 = Instance.new("Frame") local ScrollingFrame = Instance.new("ScrollingFrame") local Animations = Instance.new("TextButton") local WanderingNPC = Instance.new("TextButton") local ClearNPCS = Instance.new("TextButton") local SpawnNPC = Instance.new("TextButton") local FollowingNPC = Instance.new("TextButton") local Reset = Instance.new("TextButton") local ControlNPC = Instance.new("TextButton") local AnimationPlayer = Instance.new("TextButton") local SpawnEasyControlNPC = Instance.new("TextButton") local FollowPlayer = Instance.new("TextButton") local NA = Instance.new("TextButton") local TextButton = Instance.new("TextButton") local Frame2 = Instance.new("Frame") local TextLabel_2 = Instance.new("TextLabel") local Frame_3 = Instance.new("Frame") local TextButton_2 = Instance.new("TextButton") local PlayAnimation = Instance.new("TextButton") local TextBox = Instance.new("TextBox") local Frame3 = Instance.new("Frame") local TextLabel_3 = Instance.new("TextLabel") local Frame_4 = Instance.new("Frame") local TextButton_3 = Instance.new("TextButton") local Follow = Instance.new("TextButton") local TextBox_2 = Instance.new("TextBox") --Properties: NPCSpawnerGUI.Name = "NPC Spawner GUI" NPCSpawnerGUI.Parent = game.CoreGui NPCSpawnerGUI.ZIndexBehavior = Enum.ZIndexBehavior.Sibling Frame.Parent = NPCSpawnerGUI Frame.BackgroundColor3 = Color3.fromRGB(0, 0, 0) Frame.BorderSizePixel = 0 Frame.Position = UDim2.new(0.378868729, 0, 0.0934182554, 0) Frame.Size = UDim2.new(0, 461, 0, 41) TextLabel.Parent = Frame TextLabel.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextLabel.BorderSizePixel = 0 TextLabel.Size = UDim2.new(0, 461, 0, 41) TextLabel.Font = Enum.Font.SourceSans TextLabel.Text = "NPC Spawner GUI by LeitungBambus#1933" TextLabel.TextColor3 = Color3.fromRGB(255, 255, 255) TextLabel.TextSize = 25.000 Frame_2.Parent = Frame Frame_2.BackgroundColor3 = Color3.fromRGB(40, 40, 40) Frame_2.BorderColor3 = Color3.fromRGB(27, 42, 53) Frame_2.BorderSizePixel = 0 Frame_2.Position = UDim2.new(-0.00074082613, 0, 0.985345125, 0) Frame_2.Size = UDim2.new(0, 461, 0, 348) ScrollingFrame.Parent = Frame_2 ScrollingFrame.Active = true ScrollingFrame.BackgroundColor3 = Color3.fromRGB(31, 31, 31) ScrollingFrame.BorderSizePixel = 0 ScrollingFrame.Position = UDim2.new(0.0694143176, 0, 0.068965517, 0) ScrollingFrame.Size = UDim2.new(0, 396, 0, 299) ScrollingFrame.CanvasPosition = Vector2.new(0, 247) Animations.Name = "Animations" Animations.Parent = ScrollingFrame Animations.BackgroundColor3 = Color3.fromRGB(65, 65, 65) Animations.BorderSizePixel = 0 Animations.Position = UDim2.new(0.0552113205, 0, 0.381024003, 0) Animations.Size = UDim2.new(0, 353, 0, 47) Animations.Font = Enum.Font.SourceSans Animations.Text = "Animations (Only use when NPC is spawned)" Animations.TextColor3 = Color3.fromRGB(255, 255, 255) Animations.TextSize = 20.000 WanderingNPC.Name = "Wandering NPC" WanderingNPC.Parent = ScrollingFrame WanderingNPC.BackgroundColor3 = Color3.fromRGB(65, 65, 65) WanderingNPC.BorderSizePixel = 0 WanderingNPC.Position = UDim2.new(0.0549036972, 0, 0.201913536, 0) WanderingNPC.Size = UDim2.new(0, 353, 0, 47) WanderingNPC.Font = Enum.Font.SourceSans WanderingNPC.Text = "Spawn Wandering NPC" WanderingNPC.TextColor3 = Color3.fromRGB(255, 255, 255) WanderingNPC.TextSize = 30.000 ClearNPCS.Name = "Clear NPCS" ClearNPCS.Parent = ScrollingFrame ClearNPCS.BackgroundColor3 = Color3.fromRGB(65, 65, 65) ClearNPCS.BorderSizePixel = 0 ClearNPCS.Position = UDim2.new(0.0552113205, 0, 0.469505757, 0) ClearNPCS.Size = UDim2.new(0, 353, 0, 47) ClearNPCS.Font = Enum.Font.SourceSans ClearNPCS.Text = "Clear NPCS" ClearNPCS.TextColor3 = Color3.fromRGB(255, 255, 255) ClearNPCS.TextSize = 30.000 SpawnNPC.Name = "Spawn NPC" SpawnNPC.Parent = ScrollingFrame SpawnNPC.BackgroundColor3 = Color3.fromRGB(65, 65, 65) SpawnNPC.BorderSizePixel = 0 SpawnNPC.Position = UDim2.new(0.0549037084, 0, 0.0230516102, 0) SpawnNPC.Size = UDim2.new(0, 353, 0, 47) SpawnNPC.Font = Enum.Font.SourceSans SpawnNPC.Text = "Spawn NPC" SpawnNPC.TextColor3 = Color3.fromRGB(255, 255, 255) SpawnNPC.TextSize = 30.000 FollowingNPC.Name = "Following NPC" FollowingNPC.Parent = ScrollingFrame FollowingNPC.BackgroundColor3 = Color3.fromRGB(65, 65, 65) FollowingNPC.BorderSizePixel = 0 FollowingNPC.Position = UDim2.new(0.0549036972, 0, 0.292430639, 0) FollowingNPC.Size = UDim2.new(0, 353, 0, 47) FollowingNPC.Font = Enum.Font.SourceSans FollowingNPC.Text = "Spawn Following NPC" FollowingNPC.TextColor3 = Color3.fromRGB(255, 255, 255) FollowingNPC.TextSize = 30.000 Reset.Name = "Reset" Reset.Parent = ScrollingFrame Reset.BackgroundColor3 = Color3.fromRGB(65, 65, 65) Reset.BorderSizePixel = 0 Reset.Position = UDim2.new(0.0552113205, 0, 0.645385385, 0) Reset.Size = UDim2.new(0, 353, 0, 47) Reset.Font = Enum.Font.SourceSans Reset.Text = "Reset" Reset.TextColor3 = Color3.fromRGB(255, 255, 255) Reset.TextSize = 30.000 ControlNPC.Name = "Control NPC" ControlNPC.Parent = ScrollingFrame ControlNPC.BackgroundColor3 = Color3.fromRGB(65, 65, 65) ControlNPC.BorderSizePixel = 0 ControlNPC.Position = UDim2.new(0.0552113205, 0, 0.556304991, 0) ControlNPC.Size = UDim2.new(0, 353, 0, 47) ControlNPC.Font = Enum.Font.SourceSans ControlNPC.Text = "Control" ControlNPC.TextColor3 = Color3.fromRGB(255, 255, 255) ControlNPC.TextSize = 30.000 AnimationPlayer.Name = "Animation Player" AnimationPlayer.Parent = ScrollingFrame AnimationPlayer.BackgroundColor3 = Color3.fromRGB(65, 65, 65) AnimationPlayer.BorderSizePixel = 0 AnimationPlayer.Position = UDim2.new(0.0552113168, 0, 0.734465897, 0) AnimationPlayer.Size = UDim2.new(0, 353, 0, 47) AnimationPlayer.Font = Enum.Font.SourceSans AnimationPlayer.Text = "NPC Animation Player" AnimationPlayer.TextColor3 = Color3.fromRGB(255, 255, 255) AnimationPlayer.TextSize = 30.000 SpawnEasyControlNPC.Name = "Spawn Easy Control NPC" SpawnEasyControlNPC.Parent = ScrollingFrame SpawnEasyControlNPC.BackgroundColor3 = Color3.fromRGB(65, 65, 65) SpawnEasyControlNPC.BorderSizePixel = 0 SpawnEasyControlNPC.Position = UDim2.new(0.0549037047, 0, 0.110695295, 0) SpawnEasyControlNPC.Size = UDim2.new(0, 353, 0, 47) SpawnEasyControlNPC.Font = Enum.Font.SourceSans SpawnEasyControlNPC.Text = "Spawn Easy-Control NPC" SpawnEasyControlNPC.TextColor3 = Color3.fromRGB(255, 255, 255) SpawnEasyControlNPC.TextSize = 30.000 FollowPlayer.Name = "Follow Player" FollowPlayer.Parent = ScrollingFrame FollowPlayer.BackgroundColor3 = Color3.fromRGB(65, 65, 65) FollowPlayer.BorderSizePixel = 0 FollowPlayer.Position = UDim2.new(0.0552113131, 0, 0.82210952, 0) FollowPlayer.Size = UDim2.new(0, 353, 0, 47) FollowPlayer.Font = Enum.Font.SourceSans FollowPlayer.Text = "Follow Player" FollowPlayer.TextColor3 = Color3.fromRGB(255, 255, 255) FollowPlayer.TextSize = 30.000 NA.Name = "N/A" NA.Parent = ScrollingFrame NA.BackgroundColor3 = Color3.fromRGB(65, 65, 65) NA.BorderSizePixel = 0 NA.Position = UDim2.new(0.0552113131, 0, 0.909753203, 0) NA.Size = UDim2.new(0, 353, 0, 47) NA.Font = Enum.Font.SourceSans NA.Text = "N/A" NA.TextColor3 = Color3.fromRGB(255, 255, 255) NA.TextSize = 30.000 TextButton.Parent = Frame TextButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton.BackgroundTransparency = 1.000 TextButton.BorderSizePixel = 0 TextButton.Position = UDim2.new(0.911062896, 0, 0, 0) TextButton.Size = UDim2.new(0, 40, 0, 40) TextButton.Font = Enum.Font.SourceSans TextButton.Text = "-" TextButton.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton.TextSize = 30.000 Frame2.Name = "Frame2" Frame2.Parent = NPCSpawnerGUI Frame2.BackgroundColor3 = Color3.fromRGB(0, 0, 0) Frame2.BorderSizePixel = 0 Frame2.Position = UDim2.new(0.0181430206, 0, 0.142250523, 0) Frame2.Size = UDim2.new(0, 461, 0, 41) Frame2.Visible = false TextLabel_2.Parent = Frame2 TextLabel_2.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextLabel_2.BorderSizePixel = 0 TextLabel_2.Size = UDim2.new(0, 461, 0, 41) TextLabel_2.Font = Enum.Font.SourceSans TextLabel_2.Text = "NPC Animation Player GUI by LeitungBambus#1933 player by Null." TextLabel_2.TextColor3 = Color3.fromRGB(255, 255, 255) TextLabel_2.TextSize = 17.000 Frame_3.Parent = Frame2 Frame_3.BackgroundColor3 = Color3.fromRGB(40, 40, 40) Frame_3.BorderColor3 = Color3.fromRGB(27, 42, 53) Frame_3.BorderSizePixel = 0 Frame_3.Position = UDim2.new(-0.000740829099, 0, 0.985345602, 0) Frame_3.Size = UDim2.new(0, 461, 0, 197) TextButton_2.Parent = Frame2 TextButton_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_2.BackgroundTransparency = 1.000 TextButton_2.BorderSizePixel = 0 TextButton_2.Position = UDim2.new(0.911062896, 0, 0, 0) TextButton_2.Size = UDim2.new(0, 40, 0, 40) TextButton_2.Font = Enum.Font.SourceSans TextButton_2.Text = "X" TextButton_2.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_2.TextSize = 30.000 PlayAnimation.Name = "Play Animation" PlayAnimation.Parent = Frame2 PlayAnimation.BackgroundColor3 = Color3.fromRGB(65, 65, 65) PlayAnimation.BorderSizePixel = 0 PlayAnimation.Position = UDim2.new(0.113779634, 0, 1.82887304, 0) PlayAnimation.Size = UDim2.new(0, 353, 0, 47) PlayAnimation.Font = Enum.Font.SourceSans PlayAnimation.Text = "Play Animation" PlayAnimation.TextColor3 = Color3.fromRGB(255, 255, 255) PlayAnimation.TextSize = 30.000 TextBox.Parent = Frame2 TextBox.BackgroundColor3 = Color3.fromRGB(65, 65, 65) TextBox.BorderSizePixel = 0 TextBox.Position = UDim2.new(0.114967465, 0, 3.78048778, 0) TextBox.Size = UDim2.new(0, 353, 0, 47) TextBox.Font = Enum.Font.SourceSans TextBox.PlaceholderColor3 = Color3.fromRGB(180, 180, 180) TextBox.PlaceholderText = "Animation ID" TextBox.Text = "" TextBox.TextColor3 = Color3.fromRGB(255, 255, 255) TextBox.TextSize = 20.000 Frame3.Name = "Frame3" Frame3.Parent = NPCSpawnerGUI Frame3.BackgroundColor3 = Color3.fromRGB(0, 0, 0) Frame3.BorderSizePixel = 0 Frame3.Position = UDim2.new(0.00853789784, 0, 0.435244143, 0) Frame3.Size = UDim2.new(0, 461, 0, 41) Frame3.Visible = false TextLabel_3.Parent = Frame3 TextLabel_3.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextLabel_3.BorderSizePixel = 0 TextLabel_3.Size = UDim2.new(0, 461, 0, 41) TextLabel_3.Font = Enum.Font.SourceSans TextLabel_3.Text = "NPC follow GUI by LeitungBambus#1933" TextLabel_3.TextColor3 = Color3.fromRGB(255, 255, 255) TextLabel_3.TextSize = 25.000 Frame_4.Parent = Frame3 Frame_4.BackgroundColor3 = Color3.fromRGB(40, 40, 40) Frame_4.BorderColor3 = Color3.fromRGB(27, 42, 53) Frame_4.BorderSizePixel = 0 Frame_4.Position = UDim2.new(-0.000740829099, 0, 0.985345602, 0) Frame_4.Size = UDim2.new(0, 461, 0, 197) TextButton_3.Parent = Frame3 TextButton_3.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_3.BackgroundTransparency = 1.000 TextButton_3.BorderSizePixel = 0 TextButton_3.Position = UDim2.new(0.911062896, 0, 0, 0) TextButton_3.Size = UDim2.new(0, 40, 0, 40) TextButton_3.Font = Enum.Font.SourceSans TextButton_3.Text = "X" TextButton_3.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_3.TextSize = 30.000 Follow.Name = "Follow" Follow.Parent = Frame3 Follow.BackgroundColor3 = Color3.fromRGB(65, 65, 65) Follow.BorderSizePixel = 0 Follow.Position = UDim2.new(0.113779634, 0, 1.82887304, 0) Follow.Size = UDim2.new(0, 353, 0, 47) Follow.Font = Enum.Font.SourceSans Follow.Text = "Follow" Follow.TextColor3 = Color3.fromRGB(255, 255, 255) Follow.TextSize = 30.000 TextBox_2.Parent = Frame3 TextBox_2.BackgroundColor3 = Color3.fromRGB(65, 65, 65) TextBox_2.BorderSizePixel = 0 TextBox_2.Position = UDim2.new(0.114967465, 0, 3.78048778, 0) TextBox_2.Size = UDim2.new(0, 353, 0, 47) TextBox_2.Font = Enum.Font.SourceSans TextBox_2.PlaceholderColor3 = Color3.fromRGB(180, 180, 180) TextBox_2.PlaceholderText = "Player" TextBox_2.Text = "" TextBox_2.TextColor3 = Color3.fromRGB(255, 255, 255) TextBox_2.TextSize = 20.000 -- Scripts: local function VCDJA_fake_script() -- Frame.LocalScript local script = Instance.new('LocalScript', Frame) local dragger = {}; local resizer = {}; do local mouse = game:GetService("Players").LocalPlayer:GetMouse(); local inputService = game:GetService('UserInputService'); local heartbeat = game:GetService("RunService").Heartbeat; -- // credits to Ririchi / Inori for this cute drag function :) function dragger.new(frame) local s, event = pcall(function() return frame.MouseEnter end) if s then frame.Active = true; event:connect(function() local input = frame.InputBegan:connect(function(key) if key.UserInputType == Enum.UserInputType.MouseButton1 then local objectPosition = Vector2.new(mouse.X - frame.AbsolutePosition.X, mouse.Y - frame.AbsolutePosition.Y); while heartbeat:wait() and inputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton1) do frame:TweenPosition(UDim2.new(0, mouse.X - objectPosition.X + (frame.Size.X.Offset * frame.AnchorPoint.X), 0, mouse.Y - objectPosition.Y + (frame.Size.Y.Offset * frame.AnchorPoint.Y)), 'Out', 'Quad', 0.1, true); end end end) local leave; leave = frame.MouseLeave:connect(function() input:disconnect(); leave:disconnect(); end) end) end end function resizer.new(p, s) p:GetPropertyChangedSignal('AbsoluteSize'):connect(function() s.Size = UDim2.new(s.Size.X.Scale, s.Size.X.Offset, s.Size.Y.Scale, p.AbsoluteSize.Y); end) end end script.Parent.Active = true script.Parent.Draggable = true end coroutine.wrap(VCDJA_fake_script)() local function JCBQ_fake_script() -- Animations.LocalScript local script = Instance.new('LocalScript', Animations) script.Parent.MouseButton1Down:Connect(function() local oof = game.Players.LocalPlayer.Character.Name local Energize = Instance.new("ScreenGui") -- The actual GUI local SideFrame = Instance.new("Frame") -- Visible when GUI is closed local OpenGUI = Instance.new("TextButton") -- Part of SideFrame local SideFrameTitle = Instance.new("TextLabel") -- Part of SideFrame local MainFrame = Instance.new("Frame") -- All of the stuff on the main frame local GuiBottomFrame = Instance.new("Frame") -- Part of Active Frame local Credits = Instance.new("TextLabel") -- Credits to illremember, hello there local ScrollingFrame = Instance.new("ScrollingFrame") -- The scrolling frame of animations local CheckR = Instance.new("TextLabel") -- Check if R15 or R6 local ScrollingFrameR15 = Instance.new("ScrollingFrame") -- The scrolling frame of R15 animations local CrazySlash = Instance.new("TextButton")--COMPLETE local Open = Instance.new("TextButton")--COMPLETE local R15Spinner = Instance.new("TextButton")--COMPLETE local ArmsOut = Instance.new("TextButton")--COMPLETE local FloatSlash = Instance.new("TextButton")--COMPLETE local WeirdZombie = Instance.new("TextButton")--COMPLETE local DownSlash = Instance.new("TextButton")--COMPLETE local Pull = Instance.new("TextButton")--COMPLETE local CircleArm = Instance.new("TextButton")--COMPLETE local Bend = Instance.new("TextButton")--COMPLETE local RotateSlash = Instance.new("TextButton")--COMPLETE local FlingArms = Instance.new("TextButton")--COMPLETE local FullSwing = Instance.new("TextButton")--COMPLETE local GlitchLevitate = Instance.new("TextButton")--COMPLETE local MoonDance = Instance.new("TextButton")--COMPLETE local FullPunch = Instance.new("TextButton")--COMPLETE local Crouch = Instance.new("TextButton")--COMPLETE local SpinDance = Instance.new("TextButton")--COMPLETE local FloorFaint = Instance.new("TextButton")--COMPLETE local JumpingJacks = Instance.new("TextButton")--COMPLETE local Spinner = Instance.new("TextButton")--COMPLETE local MegaInsane = Instance.new("TextButton")--COMPLETE local ArmDetach = Instance.new("TextButton")--COMPLETE local WeirdMove = Instance.new("TextButton")--COMPLETE local Faint = Instance.new("TextButton")--COMPLETE local CloneIllusion = Instance.new("TextButton")--COMPLETE local Levitate = Instance.new("TextButton")--COMPLETE local DinoWalk = Instance.new("TextButton")--COMPLETE local FloorCrawl = Instance.new("TextButton")--COMPLETE local SwordSlam = Instance.new("TextButton")--COMPLETE local LoopHead = Instance.new("TextButton")--COMPLETE local HeroJump = Instance.new("TextButton")--COMPLETE local Insane = Instance.new("TextButton")--COMPLETE local FloatingHead = Instance.new("TextButton")--COMPLETE local HeadThrow = Instance.new("TextButton")--COMPLETE local MovingDance = Instance.new("TextButton")--COMPLETE local SuperPunch = Instance.new("TextButton")--COMPLETE local ArmTurbine = Instance.new("TextButton")--COMPLETE local Dab = Instance.new("TextButton")--COMPLETE local FloatSit = Instance.new("TextButton")--COMPLETE local SuperFaint = Instance.new("TextButton")--COMPLETE local BarrelRoll = Instance.new("TextButton")--COMPLETE local Scared = Instance.new("TextButton")--COMPLETE local InsaneArms = Instance.new("TextButton")--COMPLETE local SwordSlice = Instance.new("TextButton")--COMPLETE local SpinDance2 = Instance.new("TextButton")--COMPLETE local BowDown = Instance.new("TextButton")--COMPLETE local LoopSlam = Instance.new("TextButton")--COMPLETE local GuiTopFrame = Instance.new("Frame") -- Top of the main frame local CloseGUI = Instance.new("TextButton") -- To close the GUI local Title = Instance.new("TextLabel") -- Actual title of GUI, Energize -- Properties Energize.Name = "Energize" Energize.Parent = game.Players.LocalPlayer.PlayerGui SideFrame.Name = "SideFrame" SideFrame.Parent = Energize SideFrame.Active = true SideFrame.BackgroundColor3 = Color3.new(1, 0.329412, 0.329412) SideFrame.Draggable = true SideFrame.Position = UDim2.new(0, 376, 0, 125) SideFrame.Size = UDim2.new(0, 460, 0, 32) SideFrame.Visible = false OpenGUI.Name = "OpenGUI" OpenGUI.Parent = SideFrame OpenGUI.BackgroundColor3 = Color3.new(1, 1, 1) OpenGUI.BackgroundTransparency = 1 OpenGUI.Position = UDim2.new(0, 426, 0, 0) OpenGUI.Size = UDim2.new(0, 34, 0, 32) OpenGUI.Font = Enum.Font.SourceSans OpenGUI.FontSize = Enum.FontSize.Size48 OpenGUI.Text = "X" OpenGUI.TextColor3 = Color3.new(0.333333, 0, 0) OpenGUI.TextSize = 40 OpenGUI.TextWrapped = true SideFrameTitle.Name = "SideFrameTitle" SideFrameTitle.Parent = SideFrame SideFrameTitle.BackgroundColor3 = Color3.new(1, 1, 1) SideFrameTitle.BackgroundTransparency = 1 SideFrameTitle.Position = UDim2.new(0, 170, 0, 0) SideFrameTitle.Size = UDim2.new(0, 119, 0, 31) SideFrameTitle.Font = Enum.Font.Arial SideFrameTitle.FontSize = Enum.FontSize.Size24 SideFrameTitle.Text = "-Energize-" SideFrameTitle.TextSize = 21 SideFrameTitle.TextStrokeColor3 = Color3.new(0.27451, 0.92549, 0.905882) SideFrameTitle.TextStrokeTransparency = 0.69999998807907 MainFrame.Name = "MainFrame" MainFrame.Parent = Energize MainFrame.Active = true MainFrame.BackgroundColor3 = Color3.new(1, 1, 1) MainFrame.BackgroundTransparency = 1 MainFrame.Draggable = true MainFrame.Position = UDim2.new(0, 376, 0, 125) MainFrame.Size = UDim2.new(0, 444, 0, 280) GuiBottomFrame.Name = "Gui BottomFrame" GuiBottomFrame.Parent = MainFrame GuiBottomFrame.BackgroundColor3 = Color3.new(1, 0.329412, 0.329412) GuiBottomFrame.BorderColor3 = Color3.new(0.243137, 0.243137, 0.243137) GuiBottomFrame.Position = UDim2.new(0, 0, 0, 247) GuiBottomFrame.Size = UDim2.new(0, 460, 0, 32) Credits.Name = "Credits" Credits.Parent = GuiBottomFrame Credits.BackgroundColor3 = Color3.new(1, 1, 1) Credits.BackgroundTransparency = 1 Credits.Size = UDim2.new(0, 460, 0, 32) Credits.FontSize = Enum.FontSize.Size14 Credits.Text = "By illremember -FE Animations Gui" Credits.TextColor3 = Color3.new(0.219608, 0.219608, 0.219608) Credits.TextSize = 14 Credits.TextStrokeColor3 = Color3.new(0.141176, 0.870588, 0.713726) Credits.TextStrokeTransparency = 0.69999998807907 Credits.TextWrapped = true ScrollingFrame.Parent = MainFrame ScrollingFrame.BackgroundColor3 = Color3.new(1, 0.564706, 0.564706) ScrollingFrame.Position = UDim2.new(0, 0, 0, 32) ScrollingFrame.Size = UDim2.new(0, 460, 0, 215) ScrollingFrame.ScrollBarThickness = 13 FullSwing.Name = "FullSwing" FullSwing.Parent = ScrollingFrame FullSwing.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627) FullSwing.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726) FullSwing.Position = UDim2.new(0, 17, 0, 322) FullSwing.Size = UDim2.new(0, 119, 0, 34) FullSwing.Font = Enum.Font.Highway FullSwing.FontSize = Enum.FontSize.Size24 FullSwing.Text = "Full Swing" FullSwing.TextSize = 20 FullSwing.TextWrapped = true GlitchLevitate.Name = "GlitchLevitate" GlitchLevitate.Parent = ScrollingFrame GlitchLevitate.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627) GlitchLevitate.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726) GlitchLevitate.Position = UDim2.new(0, 319, 0, 322) GlitchLevitate.Size = UDim2.new(0, 119, 0, 34) GlitchLevitate.Font = Enum.Font.Highway GlitchLevitate.FontSize = Enum.FontSize.Size24 GlitchLevitate.Text = "Glitch Levitate" GlitchLevitate.TextSize = 20 GlitchLevitate.TextWrapped = true MoonDance.Name = "MoonDance" MoonDance.Parent = ScrollingFrame MoonDance.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627) MoonDance.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726) MoonDance.Position = UDim2.new(0, 319, 0, 280) MoonDance.Size = UDim2.new(0, 119, 0, 34) MoonDance.Font = Enum.Font.Highway MoonDance.FontSize = Enum.FontSize.Size24 MoonDance.Text = "Moon Dance" MoonDance.TextSize = 20 MoonDance.TextWrapped = true FullPunch.Name = "FullPunch" FullPunch.Parent = ScrollingFrame FullPunch.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627) FullPunch.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726) FullPunch.Position = UDim2.new(0, 17, 0, 280) FullPunch.Size = UDim2.new(0, 119, 0, 34) FullPunch.Font = Enum.Font.Highway FullPunch.FontSize = Enum.FontSize.Size24 FullPunch.Text = "Full Punch" FullPunch.TextSize = 20 FullPunch.TextWrapped = true Crouch.Name = "Crouch" Crouch.Parent = ScrollingFrame Crouch.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627) Crouch.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726) Crouch.Position = UDim2.new(0, 168, 0, 280) Crouch.Size = UDim2.new(0, 119, 0, 34) Crouch.Font = Enum.Font.Highway Crouch.FontSize = Enum.FontSize.Size24 Crouch.Text = "Crouch" Crouch.TextSize = 20 Crouch.TextWrapped = true SpinDance.Name = "SpinDance" SpinDance.Parent = ScrollingFrame SpinDance.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627) SpinDance.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726) SpinDance.Position = UDim2.new(0, 168, 0, 236) SpinDance.Size = UDim2.new(0, 119, 0, 34) SpinDance.Font = Enum.Font.Highway SpinDance.FontSize = Enum.FontSize.Size24 SpinDance.Text = "Spin Dance" SpinDance.TextSize = 20 SpinDance.TextWrapped = true FloorFaint.Name = "FloorFaint" FloorFaint.Parent = ScrollingFrame FloorFaint.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627) FloorFaint.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726) FloorFaint.Position = UDim2.new(0, 17, 0, 236) FloorFaint.Size = UDim2.new(0, 119, 0, 34) FloorFaint.Font = Enum.Font.Highway FloorFaint.FontSize = Enum.FontSize.Size24 FloorFaint.Text = "Floor Faint" FloorFaint.TextSize = 20 FloorFaint.TextWrapped = true JumpingJacks.Name = "JumpingJacks" JumpingJacks.Parent = ScrollingFrame JumpingJacks.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627) JumpingJacks.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726) JumpingJacks.Position = UDim2.new(0, 319, 0, 236) JumpingJacks.Size = UDim2.new(0, 119, 0, 34) JumpingJacks.Font = Enum.Font.Highway JumpingJacks.FontSize = Enum.FontSize.Size24 JumpingJacks.Text = "Jumping Jacks" JumpingJacks.TextSize = 20 JumpingJacks.TextWrapped = true Spinner.Name = "Spinner" Spinner.Parent = ScrollingFrame Spinner.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627) Spinner.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726) Spinner.Position = UDim2.new(0, 17, 0, 192) Spinner.Size = UDim2.new(0, 119, 0, 34) Spinner.Font = Enum.Font.Highway Spinner.FontSize = Enum.FontSize.Size24 Spinner.Text = "Spinner" Spinner.TextSize = 20 Spinner.TextWrapped = true MegaInsane.Name = "MegaInsane" MegaInsane.Parent = ScrollingFrame MegaInsane.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627) MegaInsane.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726) MegaInsane.Position = UDim2.new(0, 168, 0, 192) MegaInsane.Size = UDim2.new(0, 119, 0, 34) MegaInsane.Font = Enum.Font.Highway MegaInsane.FontSize = Enum.FontSize.Size24 MegaInsane.Text = "Mega Insane" MegaInsane.TextSize = 20 MegaInsane.TextWrapped = true ArmDetach.Name = "ArmDetach" ArmDetach.Parent = ScrollingFrame ArmDetach.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627) ArmDetach.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726) ArmDetach.Position = UDim2.new(0, 319, 0, 192) ArmDetach.Size = UDim2.new(0, 119, 0, 34) ArmDetach.Font = Enum.Font.Highway ArmDetach.FontSize = Enum.FontSize.Size24 ArmDetach.Text = "Arm Detach" ArmDetach.TextSize = 20 ArmDetach.TextWrapped = true WeirdMove.Name = "WeirdMove" WeirdMove.Parent = ScrollingFrame WeirdMove.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627) WeirdMove.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726) WeirdMove.Position = UDim2.new(0, 168, 0, 148) WeirdMove.Size = UDim2.new(0, 119, 0, 34) WeirdMove.Font = Enum.Font.Highway WeirdMove.FontSize = Enum.FontSize.Size24 WeirdMove.Text = "Weird Move" WeirdMove.TextSize = 20 WeirdMove.TextWrapped = true Faint.Name = "Faint" Faint.Parent = ScrollingFrame Faint.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627) Faint.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726) Faint.Position = UDim2.new(0, 17, 0, 148) Faint.Size = UDim2.new(0, 119, 0, 34) Faint.Font = Enum.Font.Highway Faint.FontSize = Enum.FontSize.Size24 Faint.Text = "Faint" Faint.TextSize = 20 Faint.TextWrapped = true CloneIllusion.Name = "CloneIllusion" CloneIllusion.Parent = ScrollingFrame CloneIllusion.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627) CloneIllusion.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726) CloneIllusion.Position = UDim2.new(0, 319, 0, 148) CloneIllusion.Size = UDim2.new(0, 119, 0, 34) CloneIllusion.Font = Enum.Font.Highway CloneIllusion.FontSize = Enum.FontSize.Size24 CloneIllusion.Text = "Clone Illusion" CloneIllusion.TextSize = 20 CloneIllusion.TextWrapped = true Levitate.Name = "Levitate" Levitate.Parent = ScrollingFrame Levitate.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627) Levitate.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726) Levitate.Position = UDim2.new(0, 17, 0, 104) Levitate.Size = UDim2.new(0, 119, 0, 34) Levitate.Font = Enum.Font.Highway Levitate.FontSize = Enum.FontSize.Size24 Levitate.Text = "Levitate" Levitate.TextSize = 20 Levitate.TextWrapped = true DinoWalk.Name = "DinoWalk" DinoWalk.Parent = ScrollingFrame DinoWalk.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627) DinoWalk.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726) DinoWalk.Position = UDim2.new(0, 168, 0, 104) DinoWalk.Size = UDim2.new(0, 119, 0, 34) DinoWalk.Font = Enum.Font.Highway DinoWalk.FontSize = Enum.FontSize.Size24 DinoWalk.Text = "Dino Walk" DinoWalk.TextSize = 20 DinoWalk.TextWrapped = true FloorCrawl.Name = "FloorCrawl" FloorCrawl.Parent = ScrollingFrame FloorCrawl.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627) FloorCrawl.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726) FloorCrawl.Position = UDim2.new(0, 319, 0, 104) FloorCrawl.Size = UDim2.new(0, 119, 0, 34) FloorCrawl.Font = Enum.Font.Highway FloorCrawl.FontSize = Enum.FontSize.Size24 FloorCrawl.Text = "Floor Crawl" FloorCrawl.TextSize = 20 FloorCrawl.TextWrapped = true SwordSlam.Name = "SwordSlam" SwordSlam.Parent = ScrollingFrame SwordSlam.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627) SwordSlam.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726) SwordSlam.Position = UDim2.new(0, 319, 0, 60) SwordSlam.Size = UDim2.new(0, 119, 0, 34) SwordSlam.Font = Enum.Font.Highway SwordSlam.FontSize = Enum.FontSize.Size24 SwordSlam.Text = "Sword Slam" SwordSlam.TextSize = 20 SwordSlam.TextWrapped = true LoopHead.Name = "LoopHead" LoopHead.Parent = ScrollingFrame LoopHead.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627) LoopHead.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726) LoopHead.Position = UDim2.new(0, 168, 0, 60) LoopHead.Size = UDim2.new(0, 119, 0, 34) LoopHead.Font = Enum.Font.Highway LoopHead.FontSize = Enum.FontSize.Size24 LoopHead.Text = "Loop Head" LoopHead.TextSize = 20 LoopHead.TextWrapped = true HeroJump.Name = "HeroJump" HeroJump.Parent = ScrollingFrame HeroJump.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627) HeroJump.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726) HeroJump.Position = UDim2.new(0, 17, 0, 60) HeroJump.Size = UDim2.new(0, 119, 0, 34) HeroJump.Font = Enum.Font.Highway HeroJump.FontSize = Enum.FontSize.Size24 HeroJump.Text = "Hero Jump" HeroJump.TextSize = 20 HeroJump.TextWrapped = true Insane.Name = "Insane" Insane.Parent = ScrollingFrame Insane.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627) Insane.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726) Insane.Position = UDim2.new(0, 319, 0, 16) Insane.Size = UDim2.new(0, 119, 0, 34) Insane.Font = Enum.Font.Highway Insane.FontSize = Enum.FontSize.Size24 Insane.Text = "Insane" Insane.TextSize = 20 Insane.TextWrapped = true FloatingHead.Name = "FloatingHead" FloatingHead.Parent = ScrollingFrame FloatingHead.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627) FloatingHead.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726) FloatingHead.Position = UDim2.new(0, 168, 0, 16) FloatingHead.Size = UDim2.new(0, 119, 0, 34) FloatingHead.Font = Enum.Font.Highway FloatingHead.FontSize = Enum.FontSize.Size24 FloatingHead.Text = "Floating Head" FloatingHead.TextSize = 20 FloatingHead.TextWrapped = true HeadThrow.Name = "HeadThrow" HeadThrow.Parent = ScrollingFrame HeadThrow.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627) HeadThrow.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726) HeadThrow.Position = UDim2.new(0, 17, 0, 16) HeadThrow.Size = UDim2.new(0, 119, 0, 34) HeadThrow.Font = Enum.Font.Highway HeadThrow.FontSize = Enum.FontSize.Size24 HeadThrow.Text = "Head Throw" HeadThrow.TextSize = 20 HeadThrow.TextWrapped = true MovingDance.Name = "MovingDance" MovingDance.Parent = ScrollingFrame MovingDance.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627) MovingDance.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726) MovingDance.Position = UDim2.new(0, 168, 0, 324) MovingDance.Size = UDim2.new(0, 119, 0, 34) MovingDance.Font = Enum.Font.Highway MovingDance.FontSize = Enum.FontSize.Size24 MovingDance.Text = "Moving Dance" MovingDance.TextSize = 20 MovingDance.TextWrapped = true SuperPunch.Name = "SuperPunch" SuperPunch.Parent = ScrollingFrame SuperPunch.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627) SuperPunch.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726) SuperPunch.Position = UDim2.new(0, 168, 0, 366) SuperPunch.Size = UDim2.new(0, 119, 0, 34) SuperPunch.Font = Enum.Font.Highway SuperPunch.FontSize = Enum.FontSize.Size24 SuperPunch.Text = "Super Punch" SuperPunch.TextSize = 20 SuperPunch.TextWrapped = true ArmTurbine.Name = "ArmTurbine" ArmTurbine.Parent = ScrollingFrame ArmTurbine.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627) ArmTurbine.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726) ArmTurbine.Position = UDim2.new(0, 319, 0, 366) ArmTurbine.Size = UDim2.new(0, 119, 0, 34) ArmTurbine.Font = Enum.Font.Highway ArmTurbine.FontSize = Enum.FontSize.Size24 ArmTurbine.Text = "Arm Turbine" ArmTurbine.TextSize = 20 ArmTurbine.TextWrapped = true Dab.Name = "Dab" Dab.Parent = ScrollingFrame Dab.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627) Dab.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726) Dab.Position = UDim2.new(0, 17, 0, 366) Dab.Size = UDim2.new(0, 119, 0, 34) Dab.Font = Enum.Font.Highway Dab.FontSize = Enum.FontSize.Size24 Dab.Text = "Dab" Dab.TextSize = 20 Dab.TextWrapped = true FloatSit.Name = "FloatSit" FloatSit.Parent = ScrollingFrame FloatSit.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627) FloatSit.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726) FloatSit.Position = UDim2.new(0, 168, 0, 410) FloatSit.Size = UDim2.new(0, 119, 0, 34) FloatSit.Font = Enum.Font.Highway FloatSit.FontSize = Enum.FontSize.Size24 FloatSit.Text = "Float Sit" FloatSit.TextSize = 20 FloatSit.TextWrapped = true SuperFaint.Name = "SuperFaint" SuperFaint.Parent = ScrollingFrame SuperFaint.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627) SuperFaint.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726) SuperFaint.Position = UDim2.new(0, 17, 0, 498) SuperFaint.Size = UDim2.new(0, 119, 0, 34) SuperFaint.Font = Enum.Font.Highway SuperFaint.FontSize = Enum.FontSize.Size24 SuperFaint.Text = "Super Faint" SuperFaint.TextSize = 20 SuperFaint.TextWrapped = true BarrelRoll.Name = "BarrelRoll" BarrelRoll.Parent = ScrollingFrame BarrelRoll.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627) BarrelRoll.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726) BarrelRoll.Position = UDim2.new(0, 319, 0, 410) BarrelRoll.Size = UDim2.new(0, 119, 0, 34) BarrelRoll.Font = Enum.Font.Highway BarrelRoll.FontSize = Enum.FontSize.Size24 BarrelRoll.Text = "Barrel Roll" BarrelRoll.TextSize = 20 BarrelRoll.TextWrapped = true Scared.Name = "Scared" Scared.Parent = ScrollingFrame Scared.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627) Scared.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726) Scared.Position = UDim2.new(0, 319, 0, 454) Scared.Size = UDim2.new(0, 119, 0, 34) Scared.Font = Enum.Font.Highway Scared.FontSize = Enum.FontSize.Size24 Scared.Text = "Scared" Scared.TextSize = 20 Scared.TextWrapped = true InsaneArms.Name = "InsaneArms" InsaneArms.Parent = ScrollingFrame InsaneArms.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627) InsaneArms.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726) InsaneArms.Position = UDim2.new(0, 17, 0, 454) InsaneArms.Size = UDim2.new(0, 119, 0, 34) InsaneArms.Font = Enum.Font.Highway InsaneArms.FontSize = Enum.FontSize.Size24 InsaneArms.Text = "Insane Arms" InsaneArms.TextSize = 20 InsaneArms.TextWrapped = true SwordSlice.Name = "SwordSlice" SwordSlice.Parent = ScrollingFrame SwordSlice.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627) SwordSlice.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726) SwordSlice.Position = UDim2.new(0, 168, 0, 454) SwordSlice.Size = UDim2.new(0, 119, 0, 34) SwordSlice.Font = Enum.Font.Highway SwordSlice.FontSize = Enum.FontSize.Size24 SwordSlice.Text = "Sword Slice" SwordSlice.TextSize = 20 SwordSlice.TextWrapped = true SpinDance2.Name = "SpinDance2" SpinDance2.Parent = ScrollingFrame SpinDance2.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627) SpinDance2.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726) SpinDance2.Position = UDim2.new(0, 168, 0, 498) SpinDance2.Size = UDim2.new(0, 119, 0, 34) SpinDance2.Font = Enum.Font.Highway SpinDance2.FontSize = Enum.FontSize.Size24 SpinDance2.Text = "Spin Dance 2" SpinDance2.TextSize = 20 SpinDance2.TextWrapped = true BowDown.Name = "BowDown" BowDown.Parent = ScrollingFrame BowDown.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627) BowDown.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726) BowDown.Position = UDim2.new(0, 319, 0, 498) BowDown.Size = UDim2.new(0, 119, 0, 34) BowDown.Font = Enum.Font.Highway BowDown.FontSize = Enum.FontSize.Size24 BowDown.Text = "Bow Down" BowDown.TextSize = 20 BowDown.TextWrapped = true LoopSlam.Name = "LoopSlam" LoopSlam.Parent = ScrollingFrame LoopSlam.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627) LoopSlam.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726) LoopSlam.Position = UDim2.new(0, 17, 0, 410) LoopSlam.Size = UDim2.new(0, 119, 0, 34) LoopSlam.Font = Enum.Font.Highway LoopSlam.FontSize = Enum.FontSize.Size24 LoopSlam.Text = "Loop Slam" LoopSlam.TextSize = 20 LoopSlam.TextWrapped = true GuiTopFrame.Name = "Gui TopFrame" GuiTopFrame.Parent = MainFrame GuiTopFrame.BackgroundColor3 = Color3.new(1, 0.329412, 0.329412) GuiTopFrame.BorderColor3 = Color3.new(0.243137, 0.243137, 0.243137) GuiTopFrame.Size = UDim2.new(0, 460, 0, 32) CloseGUI.Name = "CloseGUI" CloseGUI.Parent = GuiTopFrame CloseGUI.BackgroundColor3 = Color3.new(1, 1, 1) CloseGUI.BackgroundTransparency = 1 CloseGUI.Position = UDim2.new(0, 426, 0, 0) CloseGUI.Size = UDim2.new(0, 34, 0, 32) CloseGUI.Font = Enum.Font.SourceSans CloseGUI.FontSize = Enum.FontSize.Size48 CloseGUI.Text = "X" CloseGUI.TextColor3 = Color3.new(0.333333, 0, 0) CloseGUI.TextSize = 40 CloseGUI.TextWrapped = true Title.Name = "Title" Title.Parent = GuiTopFrame Title.BackgroundColor3 = Color3.new(1, 1, 1) Title.BackgroundTransparency = 1 Title.Size = UDim2.new(0, 460, 0, 32) Title.FontSize = Enum.FontSize.Size14 Title.Text = "-Energize-" Title.TextColor3 = Color3.new(0.164706, 0.164706, 0.164706) Title.TextSize = 14 Title.TextStrokeColor3 = Color3.new(0.384314, 0.917647, 1) Title.TextStrokeTransparency = 0.69999998807907 Title.TextWrapped = true CheckR.Name = "CheckR" CheckR.Parent = GuiTopFrame CheckR.BackgroundColor3 = Color3.new(1, 1, 1) CheckR.BackgroundTransparency = 1 CheckR.Size = UDim2.new(0, 171, 0, 32) CheckR.Font = Enum.Font.SourceSansBold CheckR.FontSize = Enum.FontSize.Size14 CheckR.Text = "Text" CheckR.TextScaled = true CheckR.TextSize = 14 CheckR.TextWrapped = true ScrollingFrameR15.Name = "ScrollingFrameR15" ScrollingFrameR15.Parent = MainFrame ScrollingFrameR15.BackgroundColor3 = Color3.new(1, 0.564706, 0.564706) ScrollingFrameR15.Position = UDim2.new(0, 0, 0, 32) ScrollingFrameR15.Size = UDim2.new(0, 460, 0, 215) ScrollingFrameR15.Visible = false ScrollingFrameR15.ScrollBarThickness = 13 CrazySlash.Name = "CrazySlash" CrazySlash.Parent = ScrollingFrameR15 CrazySlash.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157) CrazySlash.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726) CrazySlash.Position = UDim2.new(0, 17, 0, 16) CrazySlash.Size = UDim2.new(0, 119, 0, 34) CrazySlash.Font = Enum.Font.Highway CrazySlash.FontSize = Enum.FontSize.Size24 CrazySlash.Text = "CrazySlash" CrazySlash.TextSize = 20 CrazySlash.TextWrapped = true Open.Name = "Open" Open.Parent = ScrollingFrameR15 Open.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157) Open.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726) Open.Position = UDim2.new(0, 168, 0, 16) Open.Size = UDim2.new(0, 119, 0, 34) Open.Font = Enum.Font.Highway Open.FontSize = Enum.FontSize.Size24 Open.Text = "Open" Open.TextSize = 20 Open.TextWrapped = true R15Spinner.Name = "R15Spinner" R15Spinner.Parent = ScrollingFrameR15 R15Spinner.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157) R15Spinner.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726) R15Spinner.Position = UDim2.new(0, 17, 0, 60) R15Spinner.Size = UDim2.new(0, 119, 0, 34) R15Spinner.Font = Enum.Font.Highway R15Spinner.FontSize = Enum.FontSize.Size24 R15Spinner.Text = "Spinner" R15Spinner.TextSize = 20 R15Spinner.TextWrapped = true ArmsOut.Name = "ArmsOut" ArmsOut.Parent = ScrollingFrameR15 ArmsOut.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157) ArmsOut.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726) ArmsOut.Position = UDim2.new(0, 319, 0, 16) ArmsOut.Size = UDim2.new(0, 119, 0, 34) ArmsOut.Font = Enum.Font.Highway ArmsOut.FontSize = Enum.FontSize.Size24 ArmsOut.Text = "ArmsOut" ArmsOut.TextSize = 20 ArmsOut.TextWrapped = true FloatSlash.Name = "FloatSlash" FloatSlash.Parent = ScrollingFrameR15 FloatSlash.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157) FloatSlash.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726) FloatSlash.Position = UDim2.new(0, 168, 0, 148) FloatSlash.Size = UDim2.new(0, 119, 0, 34) FloatSlash.Font = Enum.Font.Highway FloatSlash.FontSize = Enum.FontSize.Size24 FloatSlash.Text = "FloatSlash" FloatSlash.TextSize = 20 FloatSlash.TextWrapped = true WeirdZombie.Name = "WeirdZombie" WeirdZombie.Parent = ScrollingFrameR15 WeirdZombie.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157) WeirdZombie.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726) WeirdZombie.Position = UDim2.new(0, 17, 0, 148) WeirdZombie.Size = UDim2.new(0, 119, 0, 34) WeirdZombie.Font = Enum.Font.Highway WeirdZombie.FontSize = Enum.FontSize.Size24 WeirdZombie.Text = "WeirdZombie" WeirdZombie.TextSize = 20 WeirdZombie.TextWrapped = true DownSlash.Name = "DownSlash" DownSlash.Parent = ScrollingFrameR15 DownSlash.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157) DownSlash.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726) DownSlash.Position = UDim2.new(0, 319, 0, 148) DownSlash.Size = UDim2.new(0, 119, 0, 34) DownSlash.Font = Enum.Font.Highway DownSlash.FontSize = Enum.FontSize.Size24 DownSlash.Text = "DownSlash" DownSlash.TextSize = 20 DownSlash.TextWrapped = true Pull.Name = "Pull" Pull.Parent = ScrollingFrameR15 Pull.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157) Pull.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726) Pull.Position = UDim2.new(0, 17, 0, 104) Pull.Size = UDim2.new(0, 119, 0, 34) Pull.Font = Enum.Font.Highway Pull.FontSize = Enum.FontSize.Size24 Pull.Text = "Pull" Pull.TextSize = 20 Pull.TextWrapped = true CircleArm.Name = "CircleArm" CircleArm.Parent = ScrollingFrameR15 CircleArm.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157) CircleArm.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726) CircleArm.Position = UDim2.new(0, 168, 0, 104) CircleArm.Size = UDim2.new(0, 119, 0, 34) CircleArm.Font = Enum.Font.Highway CircleArm.FontSize = Enum.FontSize.Size24 CircleArm.Text = "CircleArm" CircleArm.TextSize = 20 CircleArm.TextWrapped = true Bend.Name = "Bend" Bend.Parent = ScrollingFrameR15 Bend.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157) Bend.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726) Bend.Position = UDim2.new(0, 319, 0, 104) Bend.Size = UDim2.new(0, 119, 0, 34) Bend.Font = Enum.Font.Highway Bend.FontSize = Enum.FontSize.Size24 Bend.Text = "Bend" Bend.TextSize = 20 Bend.TextWrapped = true RotateSlash.Name = "RotateSlash" RotateSlash.Parent = ScrollingFrameR15 RotateSlash.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157) RotateSlash.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726) RotateSlash.Position = UDim2.new(0, 319, 0, 60) RotateSlash.Size = UDim2.new(0, 119, 0, 34) RotateSlash.Font = Enum.Font.Highway RotateSlash.FontSize = Enum.FontSize.Size24 RotateSlash.Text = "RotateSlash" RotateSlash.TextSize = 20 RotateSlash.TextWrapped = true FlingArms.Name = "FlingArms" FlingArms.Parent = ScrollingFrameR15 FlingArms.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157) FlingArms.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726) FlingArms.Position = UDim2.new(0, 168, 0, 60) FlingArms.Size = UDim2.new(0, 119, 0, 34) FlingArms.Font = Enum.Font.Highway FlingArms.FontSize = Enum.FontSize.Size24 FlingArms.Text = "FlingArms" FlingArms.TextSize = 20 FlingArms.TextWrapped = true -- Buttons col = Color3.new(0.886275, 0.776471, 0.368627) loc = Color3.new(1, 0.906471, 0.568627) rcol = Color3.new(0.682353, 0.701961, 0.792157) rloc = Color3.new(0.882353, 0.901961, 0.992157) CloseGUI.MouseButton1Click:connect(function() MainFrame.Visible = false SideFrame.Visible = true SideFrame.Position = MainFrame.Position end) OpenGUI.MouseButton1Click:connect(function() MainFrame.Visible = true SideFrame.Visible = false MainFrame.Position = SideFrame.Position end) if (game:GetService"Players".LocalPlayer.Character:WaitForChild("Humanoid").RigType == Enum.HumanoidRigType.R15) then ScrollingFrame.Visible = false ScrollingFrameR15.Visible = true CheckR.Text = "Showing R15 Animations" else ScrollingFrame.Visible = true ScrollingFrameR15.Visible = false CheckR.Text = "Showing R6 Animations" end local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://35154961" local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim) local HeadThrowACTIVE = false HeadThrow.MouseButton1Click:connect(function() HeadThrowACTIVE = not HeadThrowACTIVE if HeadThrowACTIVE then HeadThrow.BackgroundColor3 = loc while wait() do if track.IsPlaying == false then if HeadThrowACTIVE then track:Play(.1, 1, 1) end end end else track:Stop() HeadThrow.BackgroundColor3 = col end end) local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://121572214" local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim) local FloatingHeadACTIVE = false FloatingHead.MouseButton1Click:connect(function() FloatingHeadACTIVE = not FloatingHeadACTIVE if FloatingHeadACTIVE then track:Play(.1, 1, 1) FloatingHead.BackgroundColor3 = loc else track:Stop() FloatingHead.BackgroundColor3 = col end end) local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://182724289" local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim) local CrouchACTIVE = false Crouch.MouseButton1Click:connect(function() CrouchACTIVE = not CrouchACTIVE if CrouchACTIVE then track:Play(.1, 1, 1) Crouch.BackgroundColor3 = loc else track:Stop() Crouch.BackgroundColor3 = col end end) local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://282574440" local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim) local FloorCrawlACTIVE = false FloorCrawl.MouseButton1Click:connect(function() FloorCrawlACTIVE = not FloorCrawlACTIVE if FloorCrawlACTIVE then track:Play(.1, 1, 1) FloorCrawl.BackgroundColor3 = loc else track:Stop() FloorCrawl.BackgroundColor3 = col end end) local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://204328711" local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim) local DinoWalkACTIVE = false DinoWalk.MouseButton1Click:connect(function() DinoWalkACTIVE = not DinoWalkACTIVE if DinoWalkACTIVE then track:Play(.1, 1, 1) DinoWalk.BackgroundColor3 = loc else track:Stop() DinoWalk.BackgroundColor3 = col end end) local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://429681631" local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim) local JumpingJacksACTIVE = false JumpingJacks.MouseButton1Click:connect(function() JumpingJacksACTIVE = not JumpingJacksACTIVE if JumpingJacksACTIVE then track:Play(.1, 1, 1) JumpingJacks.BackgroundColor3 = loc else track:Stop() JumpingJacks.BackgroundColor3 = col end end) local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://35154961" local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim) local LoopHeadACTIVE = false LoopHead.MouseButton1Click:connect(function() LoopHeadACTIVE = not LoopHeadACTIVE if LoopHeadACTIVE then LoopHead.BackgroundColor3 = loc while wait() do if track.IsPlaying == false then if LoopHeadACTIVE then track:Play(.5, 1, 1e6) end end end else track:Stop() LoopHead.BackgroundColor3 = col end end) local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://184574340" local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim) local HeroJumpACTIVE = false HeroJump.MouseButton1Click:connect(function() HeroJumpACTIVE = not HeroJumpACTIVE if HeroJumpACTIVE then HeroJump.BackgroundColor3 = loc while wait() do if track.IsPlaying == false then if HeroJumpACTIVE then track:Play(.1, 1, 1) end end end else track:Stop() HeroJump.BackgroundColor3 = col end end) local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://181526230" local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim) local FaintACTIVE = false Faint.MouseButton1Click:connect(function() FaintACTIVE = not FaintACTIVE if FaintACTIVE then track:Play(.1, 1, 1) Faint.BackgroundColor3 = loc else track:Stop() Faint.BackgroundColor3 = col end end) local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://181525546" local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim) local FloorFaintACTIVE = false FloorFaint.MouseButton1Click:connect(function() FloorFaintACTIVE = not FloorFaintACTIVE if FloorFaintACTIVE then FloorFaint.BackgroundColor3 = loc while wait() do if track.IsPlaying == false then if FloorFaintACTIVE then track:Play(.1, 1, 2) end end end else track:Stop() FloorFaint.BackgroundColor3 = col end end) local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://181525546" local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim) local SuperFaintACTIVE = false SuperFaint.MouseButton1Click:connect(function() SuperFaintACTIVE = not SuperFaintACTIVE if SuperFaintACTIVE then SuperFaint.BackgroundColor3 = loc while wait() do if track.IsPlaying == false then if SuperFaintACTIVE then track:Play(.1, 0.5, 40) end end end else track:Stop() SuperFaint.BackgroundColor3 = col end end) local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://313762630" local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim) local LevitateACTIVE = false Levitate.MouseButton1Click:connect(function() LevitateACTIVE = not LevitateACTIVE if LevitateACTIVE then track:Play(.1, 1, 1) Levitate.BackgroundColor3 = loc else track:Stop() Levitate.BackgroundColor3 = col end end) local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://183412246" local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim) local DabACTIVE = false Dab.MouseButton1Click:connect(function() DabACTIVE = not DabACTIVE if DabACTIVE then Dab.BackgroundColor3 = loc while wait() do if track.IsPlaying == false then if DabACTIVE then track:Play(.1, 1, 1) end end end else track:Stop() Dab.BackgroundColor3 = col end end) local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://188632011" local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim) local SpinACTIVE = false Spinner.MouseButton1Click:connect(function() SpinACTIVE = not SpinACTIVE if SpinACTIVE then Spinner.BackgroundColor3 = loc while wait() do if track.IsPlaying == false then if SpinACTIVE then track:Play(.1, 1, 2) end end end else track:Stop() Spinner.BackgroundColor3 = col end end) local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://179224234" local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim) local FloatSitACTIVE = false FloatSit.MouseButton1Click:connect(function() FloatSitACTIVE = not FloatSitACTIVE if FloatSitACTIVE then track:Play(.1, 1, 1) FloatSit.BackgroundColor3 = loc else track:Stop() FloatSit.BackgroundColor3 = col end end) local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://429703734" local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim) local MovingDanceACTIVE = false MovingDance.MouseButton1Click:connect(function() MovingDanceACTIVE = not MovingDanceACTIVE if MovingDanceACTIVE then MovingDance.BackgroundColor3 = loc while wait() do if track.IsPlaying == false then if MovingDanceACTIVE then track:Play(.1, 1, 1) end end end else track:Stop() MovingDance.BackgroundColor3 = col end end) local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://215384594" local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim) local WeirdMoveACTIVE = false WeirdMove.MouseButton1Click:connect(function() WeirdMoveACTIVE = not WeirdMoveACTIVE if WeirdMoveACTIVE then track:Play(.1, 1, 1) WeirdMove.BackgroundColor3 = loc else track:Stop() WeirdMove.BackgroundColor3 = col end end) local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://215384594" local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim) local CloneIllusionACTIVE = false CloneIllusion.MouseButton1Click:connect(function() CloneIllusionACTIVE = not CloneIllusionACTIVE if CloneIllusionACTIVE then track:Play(.5, 1, 1e7) CloneIllusion.BackgroundColor3 = loc else track:Stop() CloneIllusion.BackgroundColor3 = col end end) local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://313762630" local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim) local GlitchLevitateACTIVE = false GlitchLevitate.MouseButton1Click:connect(function() GlitchLevitateACTIVE = not GlitchLevitateACTIVE if GlitchLevitateACTIVE then track:Play(.5, 1, 1e7) GlitchLevitate.BackgroundColor3 = loc else track:Stop() GlitchLevitate.BackgroundColor3 = col end end) local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://429730430" local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim) local SpinDanceACTIVE = false SpinDance.MouseButton1Click:connect(function() SpinDanceACTIVE = not SpinDanceACTIVE if SpinDanceACTIVE then SpinDance.BackgroundColor3 = loc while wait() do if track.IsPlaying == false then if SpinDanceACTIVE then track:Play(.1, 1, 1) end end end else track:Stop() SpinDance.BackgroundColor3 = col end end) local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://45834924" local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim) local MoonDanceACTIVE = false MoonDance.MouseButton1Click:connect(function() MoonDanceACTIVE = not MoonDanceACTIVE if MoonDanceACTIVE then MoonDance.BackgroundColor3 = loc while wait() do if track.IsPlaying == false then if MoonDanceACTIVE then track:Play(.1, 1, 1) end end end else track:Stop() MoonDance.BackgroundColor3 = col end end) local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://204062532" local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim) local FullPunchACTIVE = false FullPunch.MouseButton1Click:connect(function() FullPunchACTIVE = not FullPunchACTIVE if FullPunchACTIVE then FullPunch.BackgroundColor3 = loc while wait() do if track.IsPlaying == false then if FullPunchACTIVE then track:Play(.1, 1, 1) end end end else track:Stop() FullPunch.BackgroundColor3 = col end end) local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://186934910" local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim) local SpinDance2ACTIVE = false SpinDance2.MouseButton1Click:connect(function() SpinDance2ACTIVE = not SpinDance2ACTIVE if SpinDance2ACTIVE then SpinDance2.BackgroundColor3 = loc while wait() do if track.IsPlaying == false then if SpinDance2ACTIVE then track:Play(.1, 1, 1) end end end else track:Stop() SpinDance2.BackgroundColor3 = col end end) local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://204292303" local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim) local BowDownACTIVE = false BowDown.MouseButton1Click:connect(function() BowDownACTIVE = not BowDownACTIVE if BowDownACTIVE then BowDown.BackgroundColor3 = loc while wait() do if track.IsPlaying == false then if BowDownACTIVE then track:Play(.1, 1, 3) end end end else track:Stop() BowDown.BackgroundColor3 = col end end) local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://204295235" local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim) local SwordSlamACTIVE = false SwordSlam.MouseButton1Click:connect(function() SwordSlamACTIVE = not SwordSlamACTIVE if SwordSlamACTIVE then SwordSlam.BackgroundColor3 = loc while wait() do if track.IsPlaying == false then if SwordSlamACTIVE then track:Play(.1, 1, 1) end end end else track:Stop() SwordSlam.BackgroundColor3 = col end end) local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://204295235" local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim) local LoopSlamACTIVE = false LoopSlam.MouseButton1Click:connect(function() LoopSlamACTIVE = not LoopSlamACTIVE if LoopSlamACTIVE then LoopSlam.BackgroundColor3 = loc while wait() do if track.IsPlaying == false then if LoopSlamACTIVE then track:Play(.1, 1, 1e4) end end end else track:Stop() LoopSlam.BackgroundColor3 = col end end) local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://184574340" local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim) local MegaInsaneACTIVE = false MegaInsane.MouseButton1Click:connect(function() MegaInsaneACTIVE = not MegaInsaneACTIVE if MegaInsaneACTIVE then MegaInsane.BackgroundColor3 = loc while wait() do if track.IsPlaying == false then if MegaInsaneACTIVE then track:Play(.1, 0.5, 40) end end end else track:Stop() MegaInsane.BackgroundColor3 = col end end) local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://126753849" local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim) local SuperPunchACTIVE = false SuperPunch.MouseButton1Click:connect(function() SuperPunchACTIVE = not SuperPunchACTIVE if SuperPunchACTIVE then SuperPunch.BackgroundColor3 = loc while wait() do if track.IsPlaying == false then if SuperPunchACTIVE then track:Play(.1, 1, 3) end end end else track:Stop() SuperPunch.BackgroundColor3 = col end end) local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://218504594" local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim) local FullSwingACTIVE = false FullSwing.MouseButton1Click:connect(function() FullSwingACTIVE = not FullSwingACTIVE if FullSwingACTIVE then FullSwing.BackgroundColor3 = loc while wait() do if track.IsPlaying == false then if FullSwingACTIVE then track:Play(.1, 1, 1) end end end else track:Stop() FullSwing.BackgroundColor3 = col end end) local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://259438880" local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim) local ArmTurbineACTIVE = false ArmTurbine.MouseButton1Click:connect(function() ArmTurbineACTIVE = not ArmTurbineACTIVE if ArmTurbineACTIVE then track:Play(.1, 1, 1e3) ArmTurbine.BackgroundColor3 = loc else track:Stop() ArmTurbine.BackgroundColor3 = col end end) local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://136801964" local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim) local BarrelRollACTIVE = false BarrelRoll.MouseButton1Click:connect(function() BarrelRollACTIVE = not BarrelRollACTIVE if BarrelRollACTIVE then BarrelRoll.BackgroundColor3 = loc while wait() do if track.IsPlaying == false then if BarrelRollACTIVE then track:Play(.1, 1, 1) end end end else track:Stop() BarrelRoll.BackgroundColor3 = col end end) local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://180612465" local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim) local ScaredACTIVE = false Scared.MouseButton1Click:connect(function() ScaredACTIVE = not ScaredACTIVE if ScaredACTIVE then Scared.BackgroundColor3 = loc while wait() do if track.IsPlaying == false then if ScaredACTIVE then track:Play(.1, 1, 1) end end end else track:Stop() Scared.BackgroundColor3 = col end end) local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://33796059" local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim) local InsaneACTIVE = false Insane.MouseButton1Click:connect(function() InsaneACTIVE = not InsaneACTIVE if InsaneACTIVE then track:Play(.1, 1, 1e8) Insane.BackgroundColor3 = loc else track:Stop() Insane.BackgroundColor3 = col end end) local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://33169583" local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim) local ArmDetachACTIVE = false ArmDetach.MouseButton1Click:connect(function() ArmDetachACTIVE = not ArmDetachACTIVE if ArmDetachACTIVE then ArmDetach.BackgroundColor3 = loc while wait() do if track.IsPlaying == false then if ArmDetachACTIVE then track:Play(.1, 1, 1e6) end end end else track:Stop() ArmDetach.BackgroundColor3 = col end end) local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://35978879" local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim) local SwordSliceACTIVE = false SwordSlice.MouseButton1Click:connect(function() SwordSliceACTIVE = not SwordSliceACTIVE if SwordSliceACTIVE then track:Play(.1, 1, 1) SwordSlice.BackgroundColor3 = loc else track:Stop() SwordSlice.BackgroundColor3 = col end end) local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://27432691" local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim) local InsaneArmsACTIVE = false InsaneArms.MouseButton1Click:connect(function() InsaneArmsACTIVE = not InsaneArmsACTIVE if InsaneArmsACTIVE then InsaneArms.BackgroundColor3 = loc while wait() do if track.IsPlaying == false then if InsaneArmsACTIVE then track:Play(.1, 1, 1e4) end end end else track:Stop() InsaneArms.BackgroundColor3 = col end end) -- R15 local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://674871189" local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim) local CrazySlashACTIVE = false CrazySlash.MouseButton1Click:connect(function() CrazySlashACTIVE = not CrazySlashACTIVE if CrazySlashACTIVE then CrazySlash.BackgroundColor3 = rloc while wait() do if track.IsPlaying == false then if CrazySlashACTIVE then track:Play(.1, 1, 1) end end end else track:Stop() CrazySlash.BackgroundColor3 = rcol end end) local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://582855105" local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim) local OpenACTIVE = false Open.MouseButton1Click:connect(function() OpenACTIVE = not OpenACTIVE if OpenACTIVE then Open.BackgroundColor3 = rloc while wait() do if track.IsPlaying == false then if OpenACTIVE then track:Play(.1, 1, 1) end end end else track:Stop() Open.BackgroundColor3 = rcol end end) local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://754658275" local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim) local R15SpinnerACTIVE = false R15Spinner.MouseButton1Click:connect(function() R15SpinnerACTIVE = not R15SpinnerACTIVE if R15SpinnerACTIVE then R15Spinner.BackgroundColor3 = rloc while wait() do if track.IsPlaying == false then if R15SpinnerACTIVE then track:Play(.1, 1, 1) end end end else track:Stop() R15Spinner.BackgroundColor3 = rcol end end) local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://582384156" local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim) local ArmsOutACTIVE = false ArmsOut.MouseButton1Click:connect(function() ArmsOutACTIVE = not ArmsOutACTIVE if ArmsOutACTIVE then ArmsOut.BackgroundColor3 = rloc while wait() do if track.IsPlaying == false then if ArmsOutACTIVE then track:Play(.1, 1, 1) end end end else track:Stop() ArmsOut.BackgroundColor3 = rcol end end) local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://717879555" local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim) local FloatSlashACTIVE = false FloatSlash.MouseButton1Click:connect(function() FloatSlashACTIVE = not FloatSlashACTIVE if FloatSlashACTIVE then FloatSlash.BackgroundColor3 = rloc while wait() do if track.IsPlaying == false then if FloatSlashACTIVE then track:Play(.1, 1, 1) end end end else track:Stop() FloatSlash.BackgroundColor3 = rcol end end) local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://708553116" local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim) WeirdZombieACTIVE = false WeirdZombie.MouseButton1Click:connect(function() WeirdZombieACTIVE = not WeirdZombieACTIVE if WeirdZombieACTIVE then WeirdZombie.BackgroundColor3 = rloc while wait() do if track.IsPlaying == false then if WeirdZombieACTIVE then track:Play(.1, 1, 1) end end end else track:Stop() WeirdZombie.BackgroundColor3 = rcol end end) local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://746398327" local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim) DownSlashACTIVE = false DownSlash.MouseButton1Click:connect(function() DownSlashACTIVE = not DownSlashACTIVE if DownSlashACTIVE then DownSlash.BackgroundColor3 = rloc while wait() do if track.IsPlaying == false then if DownSlashACTIVE then track:Play(.1, 1, 1) end end end else track:Stop() DownSlash.BackgroundColor3 = rcol end end) local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://675025795" local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim) PullACTIVE = false Pull.MouseButton1Click:connect(function() PullACTIVE = not PullACTIVE if PullACTIVE then Pull.BackgroundColor3 = rloc while wait() do if track.IsPlaying == false then if PullACTIVE then track:Play(.1, 1, 1) end end end else track:Stop() Pull.BackgroundColor3 = rcol end end) local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://698251653" local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim) CircleArmACTIVE = false CircleArm.MouseButton1Click:connect(function() CircleArmACTIVE = not CircleArmACTIVE if CircleArmACTIVE then CircleArm.BackgroundColor3 = rloc while wait() do if track.IsPlaying == false then if CircleArmACTIVE then track:Play(.1, 1, 1) end end end else track:Stop() CircleArm.BackgroundColor3 = rcol end end) local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://696096087" local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim) BendACTIVE = false Bend.MouseButton1Click:connect(function() BendACTIVE = not BendACTIVE if BendACTIVE then Bend.BackgroundColor3 = rloc while wait() do if track.IsPlaying == false then if BendACTIVE then track:Play(.1, 1, 1) end end end else track:Stop() Bend.BackgroundColor3 = rcol end end) local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://675025570" local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim) RotateSlashACTIVE = false RotateSlash.MouseButton1Click:connect(function() RotateSlashACTIVE = not RotateSlashACTIVE if RotateSlashACTIVE then RotateSlash.BackgroundColor3 = rloc while wait() do if track.IsPlaying == false then if RotateSlashACTIVE then track:Play(.1, 1, 1) end end end else track:Stop() RotateSlash.BackgroundColor3 = rcol end end) local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://754656200" local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim) FlingArmsACTIVE = false FlingArms.MouseButton1Click:connect(function() FlingArmsACTIVE = not FlingArmsACTIVE if FlingArmsACTIVE then FlingArms.BackgroundColor3 = rloc while wait() do if track.IsPlaying == false then if FlingArmsACTIVE then track:Play(.1, 1, 10) end end end else track:Stop() FlingArms.BackgroundColor3 = rcol end end) -- Finished update! end) end coroutine.wrap(JCBQ_fake_script)() local function QMMANRT_fake_script() -- WanderingNPC.LocalScript local script = Instance.new('LocalScript', WanderingNPC) script.Parent.MouseButton1Down:Connect(function() local unanchoredparts = {} local movers = {} local tog = true local move = false local toggle2 = true local Player = game:GetService("Players").LocalPlayer local Character = Player.Character local mov = {}; local mov2 = {}; local head = Character:WaitForChild("BakonHead") local Hats = { torso1 = Character:WaitForChild("No Speak Monkey"), torso2 = Character:WaitForChild("Kate Hair"), rightarm = Character:WaitForChild("Hat1"), leftarm = Character:WaitForChild("Pal Hair"), rightleg = Character:WaitForChild("LavanderHair"), leftleg = Character:WaitForChild("Pink Hair"), } head.Handle.AccessoryWeld:Remove() head.Handle.HatAttachment:Remove() for i,v in next, Hats do v.Handle.AccessoryWeld:Remove() for _,mesh in next, v:GetDescendants() do if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then mesh:Remove() end end end local Network = coroutine.create(function() while true do game:GetService("RunService").Heartbeat:Wait() settings().Physics.AllowSleep = false sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge) sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge) end end) coroutine.resume(Network) function ftp(str) local pt = {}; if str ~= 'me' and str ~= 'random' then for i, v in pairs(game.Players:GetPlayers()) do if v.Name:lower():find(str:lower()) then table.insert(pt, v); end end elseif str == 'me' then table.insert(pt, plr); elseif str == 'random' then table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]); end return pt; end local function align(i,v) local att0 = Instance.new("Attachment", i) att0.Position = Vector3.new(0,0,0) local att1 = Instance.new("Attachment", v) att1.Position = Vector3.new(0,0,0) local AP = Instance.new("AlignPosition", i) AP.Attachment0 = att0 AP.Attachment1 = att1 AP.RigidityEnabled = false AP.ReactionForceEnabled = false AP.ApplyAtCenterOfMass = true AP.MaxForce = 9999999 AP.MaxVelocity = math.huge AP.Responsiveness = 65 local AO = Instance.new("AlignOrientation", i) AO.Attachment0 = att0 AO.Attachment1 = att1 AO.ReactionTorqueEnabled = true AO.PrimaryAxisOnly = false AO.MaxTorque = 9999999 AO.MaxAngularVelocity = math.huge AO.Responsiveness = 50 end Character.Archivable = true local clone = Character:Clone() clone.Parent = workspace clone.Name = "gay" clone.Head.face:Destroy() align(head.Handle, clone["Head"]) align(Hats.torso1.Handle, clone["Torso"]) align(Hats.torso2.Handle, clone["Torso"]) align(Hats.rightarm.Handle, clone["Right Arm"]) align(Hats.leftarm.Handle, clone["Left Arm"]) align(Hats.rightleg.Handle, clone["Right Leg"]) align(Hats.leftleg.Handle, clone["Left Leg"]) head.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0) clone:WaitForChild("Head"):FindFirstChild("Attachment").Name = "headattachment" clone:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "torso1attachment" clone:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "torso2attachment" clone:WaitForChild("Right Arm"):FindFirstChild("Attachment").Name = "rightarmattachment" clone:WaitForChild("Left Arm"):FindFirstChild("Attachment").Name = "leftarmattachment" clone:WaitForChild("Right Leg"):FindFirstChild("Attachment").Name = "rightlegattachment" clone:WaitForChild("Left Leg"):FindFirstChild("Attachment").Name = "leftlegattachment" clone:WaitForChild("Torso").torso1attachment.Position = Vector3.new(-0, 0.5, -0) clone:WaitForChild("Torso").torso2attachment.Position = Vector3.new(-0, -0.5, -0) clone:FindFirstChild("Kate Hair"):Destroy() clone:FindFirstChild("Hat1"):Destroy() clone:FindFirstChild("LavanderHair"):Destroy() clone:FindFirstChild("Pink Hair"):Destroy() clone:FindFirstChild("Pal Hair"):Destroy() clone:FindFirstChild("BakonHead"):Destroy() clone:FindFirstChild("No Speak Monkey"):Destroy() clone:FindFirstChild("Head").Transparency = 1 clone:FindFirstChild("Torso").Transparency = 1 clone:FindFirstChild("Right Arm").Transparency = 1 clone:FindFirstChild("Left Arm").Transparency = 1 clone:FindFirstChild("Right Leg").Transparency = 1 clone:FindFirstChild("Left Leg").Transparency = 1 if Character.Humanoid.Health == 0 then game.Workspace.gay:Destroy() end function waitForChild(parent, childName) local child = parent:findFirstChild(childName) if child then return child end while true do child = parent.ChildAdded:wait() if child.Name==childName then return child end end end local Figure = game.Workspace.gay local Torso = waitForChild(Figure, "Torso") local RightShoulder = waitForChild(Torso, "Right Shoulder") local LeftShoulder = waitForChild(Torso, "Left Shoulder") local RightHip = waitForChild(Torso, "Right Hip") local LeftHip = waitForChild(Torso, "Left Hip") local Neck = waitForChild(Torso, "Neck") local Humanoid = waitForChild(Figure, "Humanoid") local pose = "Standing" local currentAnim = "" local currentAnimTrack = nil local currentAnimKeyframeHandler = nil local oldAnimTrack = nil local animTable = {} local animNames = { idle = { { id = "http://www.roblox.com/asset/?id=125750544", weight = 9 }, { id = "http://www.roblox.com/asset/?id=125750618", weight = 1 } }, walk = { { id = "http://www.roblox.com/asset/?id=125749145", weight = 10 } }, run = { { id = "run.xml", weight = 10 } }, jump = { { id = "http://www.roblox.com/asset/?id=125750702", weight = 10 } }, fall = { { id = "http://www.roblox.com/asset/?id=125750759", weight = 10 } }, climb = { { id = "http://www.roblox.com/asset/?id=125750800", weight = 10 } }, toolnone = { { id = "http://www.roblox.com/asset/?id=125750867", weight = 10 } }, toolslash = { { id = "http://www.roblox.com/asset/?id=129967390", weight = 10 } -- { id = "slash.xml", weight = 10 } }, toollunge = { { id = "http://www.roblox.com/asset/?id=129967478", weight = 10 } }, wave = { { id = "http://www.roblox.com/asset/?id=128777973", weight = 10 } }, point = { { id = "http://www.roblox.com/asset/?id=128853357", weight = 10 } }, dance = { { id = "http://www.roblox.com/asset/?id=130018893", weight = 10 }, { id = "http://www.roblox.com/asset/?id=132546839", weight = 10 }, { id = "http://www.roblox.com/asset/?id=132546884", weight = 10 } }, laugh = { { id = "http://www.roblox.com/asset/?id=129423131", weight = 10 } }, cheer = { { id = "http://www.roblox.com/asset/?id=129423030", weight = 10 } }, } -- Existance in this list signifies that it is an emote, the value indicates if it is a looping emote local emoteNames = { wave = false, point = false, dance = true, laugh = false, cheer = false} math.randomseed(tick()) -- Setup animation objects for name, fileList in pairs(animNames) do animTable[name] = {} animTable[name].count = 0 animTable[name].totalWeight = 0 -- check for config values local config = script:FindFirstChild(name) if (config ~= nil) then -- print("Loading anims " .. name) local idx = 1 for _, childPart in pairs(config:GetChildren()) do animTable[name][idx] = {} animTable[name][idx].anim = childPart local weightObject = childPart:FindFirstChild("Weight") if (weightObject == nil) then animTable[name][idx].weight = 1 else animTable[name][idx].weight = weightObject.Value end animTable[name].count = animTable[name].count + 1 animTable[name].totalWeight = animTable[name].totalWeight + animTable[name][idx].weight -- print(name .. " [" .. idx .. "] " .. animTable[name][idx].anim.AnimationId .. " (" .. animTable[name][idx].weight .. ")") idx = idx + 1 end end -- fallback to defaults if (animTable[name].count <= 0) then for idx, anim in pairs(fileList) do animTable[name][idx] = {} animTable[name][idx].anim = Instance.new("Animation") animTable[name][idx].anim.Name = name animTable[name][idx].anim.AnimationId = anim.id animTable[name][idx].weight = anim.weight animTable[name].count = animTable[name].count + 1 animTable[name].totalWeight = animTable[name].totalWeight + anim.weight -- print(name .. " [" .. idx .. "] " .. anim.id .. " (" .. anim.weight .. ")") end end end -- ANIMATION -- declarations local toolAnim = "None" local toolAnimTime = 0 local jumpAnimTime = 0 local jumpAnimDuration = 0.175 local toolTransitionTime = 0.1 local fallTransitionTime = 0.2 local jumpMaxLimbVelocity = 0.75 -- functions function stopAllAnimations() local oldAnim = currentAnim -- return to idle if finishing an emote if (emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] == false) then oldAnim = "idle" end currentAnim = "" if (currentAnimKeyframeHandler ~= nil) then currentAnimKeyframeHandler:disconnect() end if (oldAnimTrack ~= nil) then oldAnimTrack:Stop() oldAnimTrack:Destroy() oldAnimTrack = nil end if (currentAnimTrack ~= nil) then currentAnimTrack:Stop() currentAnimTrack:Destroy() currentAnimTrack = nil end return oldAnim end local function keyFrameReachedFunc(frameName) if (frameName == "End") then -- print("Keyframe : ".. frameName) local repeatAnim = stopAllAnimations() playAnimation(repeatAnim, 0.0, Humanoid) end end -- Preload animations function playAnimation(animName, transitionTime, humanoid) if (animName ~= currentAnim) then if (oldAnimTrack ~= nil) then oldAnimTrack:Stop() oldAnimTrack:Destroy() end local roll = math.random(1, animTable[animName].totalWeight) local origRoll = roll local idx = 1 while (roll > animTable[animName][idx].weight) do roll = roll - animTable[animName][idx].weight idx = idx + 1 end -- print(animName .. " " .. idx .. " [" .. origRoll .. "]") local anim = animTable[animName][idx].anim -- load it to the humanoid; get AnimationTrack oldAnimTrack = currentAnimTrack currentAnimTrack = humanoid:LoadAnimation(anim) -- play the animation currentAnimTrack:Play(transitionTime) currentAnim = animName -- set up keyframe name triggers if (currentAnimKeyframeHandler ~= nil) then currentAnimKeyframeHandler:disconnect() end currentAnimKeyframeHandler = currentAnimTrack.KeyframeReached:connect(keyFrameReachedFunc) end end ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- local toolAnimName = "" local toolOldAnimTrack = nil local toolAnimTrack = nil local currentToolAnimKeyframeHandler = nil local function toolKeyFrameReachedFunc(frameName) if (frameName == "End") then -- print("Keyframe : ".. frameName) local repeatAnim = stopToolAnimations() playToolAnimation(repeatAnim, 0.0, Humanoid) end end function playToolAnimation(animName, transitionTime, humanoid) if (animName ~= toolAnimName) then if (toolAnimTrack ~= nil) then toolAnimTrack:Stop() toolAnimTrack:Destroy() transitionTime = 0 end local roll = math.random(1, animTable[animName].totalWeight) local origRoll = roll local idx = 1 while (roll > animTable[animName][idx].weight) do roll = roll - animTable[animName][idx].weight idx = idx + 1 end -- print(animName .. " * " .. idx .. " [" .. origRoll .. "]") local anim = animTable[animName][idx].anim -- load it to the humanoid; get AnimationTrack toolOldAnimTrack = toolAnimTrack toolAnimTrack = humanoid:LoadAnimation(anim) -- play the animation toolAnimTrack:Play(transitionTime) toolAnimName = animName currentToolAnimKeyframeHandler = toolAnimTrack.KeyframeReached:connect(toolKeyFrameReachedFunc) end end function stopToolAnimations() local oldAnim = toolAnimName if (currentToolAnimKeyframeHandler ~= nil) then currentToolAnimKeyframeHandler:disconnect() end toolAnimName = "" if (toolAnimTrack ~= nil) then toolAnimTrack:Stop() toolAnimTrack:Destroy() toolAnimTrack = nil end return oldAnim end ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- function onRunning(speed) if speed>0 then playAnimation("walk", 0.1, Humanoid) pose = "Running" else playAnimation("idle", 0.1, Humanoid) pose = "Standing" end end function onDied() pose = "Dead" end function onJumping() playAnimation("jump", 0.1, Humanoid) jumpAnimTime = jumpAnimDuration pose = "Jumping" end function onClimbing() playAnimation("climb", 0.1, Humanoid) pose = "Climbing" end function onGettingUp() pose = "GettingUp" end function onFreeFall() if (jumpAnimTime <= 0) then playAnimation("fall", fallTransitionTime, Humanoid) end pose = "FreeFall" end function onFallingDown() pose = "FallingDown" end function onSeated() pose = "Seated" end function onPlatformStanding() pose = "PlatformStanding" end function onSwimming(speed) if speed>0 then pose = "Running" else pose = "Standing" end end local function getTool() for _, kid in ipairs(Figure:GetChildren()) do if kid.className == "Tool" then return kid end end return nil end local function getToolAnim(tool) for _, c in ipairs(tool:GetChildren()) do if c.Name == "toolanim" and c.className == "StringValue" then return c end end return nil end local function animateTool() if (toolAnim == "None") then playToolAnimation("toolnone", toolTransitionTime, Humanoid) return end if (toolAnim == "Slash") then playToolAnimation("toolslash", 0, Humanoid) return end if (toolAnim == "Lunge") then playToolAnimation("toollunge", 0, Humanoid) return end end local function moveSit() RightShoulder.MaxVelocity = 0.15 LeftShoulder.MaxVelocity = 0.15 RightShoulder:SetDesiredAngle(3.14 /2) LeftShoulder:SetDesiredAngle(-3.14 /2) RightHip:SetDesiredAngle(3.14 /2) LeftHip:SetDesiredAngle(-3.14 /2) end local lastTick = 0 function move(time) local amplitude = 1 local frequency = 1 local deltaTime = time - lastTick lastTick = time local climbFudge = 0 local setAngles = false if (jumpAnimTime > 0) then jumpAnimTime = jumpAnimTime - deltaTime end if (pose == "FreeFall" and jumpAnimTime <= 0) then playAnimation("fall", fallTransitionTime, Humanoid) elseif (pose == "Seated") then stopAllAnimations() moveSit() return elseif (pose == "Running") then playAnimation("walk", 0.1, Humanoid) elseif (pose == "Dead" or pose == "GettingUp" or pose == "FallingDown" or pose == "Seated" or pose == "PlatformStanding") then -- print("Wha " .. pose) amplitude = 0.1 frequency = 1 setAngles = true end if (setAngles) then local desiredAngle = amplitude * math.sin(time * frequency) RightShoulder:SetDesiredAngle(desiredAngle + climbFudge) LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge) RightHip:SetDesiredAngle(-desiredAngle) LeftHip:SetDesiredAngle(-desiredAngle) end -- Tool Animation handling local tool = getTool() if tool then local animStringValueObject = getToolAnim(tool) if animStringValueObject then toolAnim = animStringValueObject.Value -- message recieved, delete StringValue animStringValueObject.Parent = nil toolAnimTime = time + .3 end if time > toolAnimTime then toolAnimTime = 0 toolAnim = "None" end animateTool() else stopToolAnimations() toolAnim = "None" toolAnimTime = 0 end end -- connect events Humanoid.Died:connect(onDied) Humanoid.Running:connect(onRunning) Humanoid.Jumping:connect(onJumping) Humanoid.Climbing:connect(onClimbing) Humanoid.GettingUp:connect(onGettingUp) Humanoid.FreeFalling:connect(onFreeFall) Humanoid.FallingDown:connect(onFallingDown) Humanoid.Seated:connect(onSeated) Humanoid.PlatformStanding:connect(onPlatformStanding) Humanoid.Swimming:connect(onSwimming) -- main program local runService = game:service("RunService"); -- initialize to idle playAnimation("idle", 1, Humanoid) pose = "Standing" while Figure.Parent~=nil do local _, time = wait(1) move(time) end end) end coroutine.wrap(QMMANRT_fake_script)() local function UDMGTCD_fake_script() -- WanderingNPC.LocalScript local script = Instance.new('LocalScript', WanderingNPC) script.Parent.MouseButton1Down:Connect(function() wait(1) local CurrentPart = nil local MaxInc = 60 function onTouched(hit) if hit.Parent == nil then return end local humanoid = hit.Parent:findFirstChild("Humanoid") if humanoid == nil then CurrentPart = hit end end function waitForChild(parent, childName) local child = parent:findFirstChild(childName) if child then return child end while true do print(childName) child = parent.ChildAdded:wait() if child.Name==childName then return child end end end local Figure = game.Workspace.gay local Humanoid = waitForChild(Figure, "Humanoid") local Torso = waitForChild(Figure, "HumanoidRootPart") local Left = waitForChild(Figure, "Left Leg") local Right = waitForChild(Figure, "Right Leg") Humanoid.Jump = true Left.Touched:connect(onTouched) Right.Touched:connect(onTouched) while true do wait(math.random(2, 6)) if CurrentPart ~= nil then if math.random(5, 7) == 1 then Humanoid.Jump = true end Humanoid:MoveTo(Torso.Position + Vector3.new(math.random(-MaxInc, MaxInc), 0, math.random(-MaxInc, MaxInc)), CurrentPart) end end end) end coroutine.wrap(UDMGTCD_fake_script)() local function IOYV_fake_script() -- ClearNPCS.LocalScript local script = Instance.new('LocalScript', ClearNPCS) script.Parent.MouseButton1Down:Connect(function() game.Workspace.gay:Destroy() end) end coroutine.wrap(IOYV_fake_script)() local function AKTO_fake_script() -- SpawnNPC.LocalScript local script = Instance.new('LocalScript', SpawnNPC) script.Parent.MouseButton1Down:Connect(function() local unanchoredparts = {} local movers = {} local tog = true local move = false local toggle2 = true local Player = game:GetService("Players").LocalPlayer local Character = Player.Character local mov = {}; local mov2 = {}; local head = Character:WaitForChild("BakonHead") local Hats = { torso1 = Character:WaitForChild("No Speak Monkey"), torso2 = Character:WaitForChild("Kate Hair"), rightarm = Character:WaitForChild("Hat1"), leftarm = Character:WaitForChild("Pal Hair"), rightleg = Character:WaitForChild("LavanderHair"), leftleg = Character:WaitForChild("Pink Hair"), } head.Handle.AccessoryWeld:Remove() head.Handle.HatAttachment:Remove() for i,v in next, Hats do v.Handle.AccessoryWeld:Remove() for _,mesh in next, v:GetDescendants() do if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then mesh:Remove() end end end local Network = coroutine.create(function() while true do game:GetService("RunService").Heartbeat:Wait() settings().Physics.AllowSleep = false sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge) sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge) end end) coroutine.resume(Network) function ftp(str) local pt = {}; if str ~= 'me' and str ~= 'random' then for i, v in pairs(game.Players:GetPlayers()) do if v.Name:lower():find(str:lower()) then table.insert(pt, v); end end elseif str == 'me' then table.insert(pt, plr); elseif str == 'random' then table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]); end return pt; end local function align(i,v) local att0 = Instance.new("Attachment", i) att0.Position = Vector3.new(0,0,0) local att1 = Instance.new("Attachment", v) att1.Position = Vector3.new(0,0,0) local AP = Instance.new("AlignPosition", i) AP.Attachment0 = att0 AP.Attachment1 = att1 AP.RigidityEnabled = false AP.ReactionForceEnabled = false AP.ApplyAtCenterOfMass = true AP.MaxForce = 9999999 AP.MaxVelocity = math.huge AP.Responsiveness = 65 local AO = Instance.new("AlignOrientation", i) AO.Attachment0 = att0 AO.Attachment1 = att1 AO.ReactionTorqueEnabled = true AO.PrimaryAxisOnly = false AO.MaxTorque = 9999999 AO.MaxAngularVelocity = math.huge AO.Responsiveness = 50 end Character.Archivable = true local clone = Character:Clone() clone.Parent = workspace clone.Name = "gay" clone.Head.face:Destroy() align(head.Handle, clone["Head"]) align(Hats.torso1.Handle, clone["Torso"]) align(Hats.torso2.Handle, clone["Torso"]) align(Hats.rightarm.Handle, clone["Right Arm"]) align(Hats.leftarm.Handle, clone["Left Arm"]) align(Hats.rightleg.Handle, clone["Right Leg"]) align(Hats.leftleg.Handle, clone["Left Leg"]) head.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0) clone:WaitForChild("Head"):FindFirstChild("Attachment").Name = "headattachment" clone:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "torso1attachment" clone:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "torso2attachment" clone:WaitForChild("Right Arm"):FindFirstChild("Attachment").Name = "rightarmattachment" clone:WaitForChild("Left Arm"):FindFirstChild("Attachment").Name = "leftarmattachment" clone:WaitForChild("Right Leg"):FindFirstChild("Attachment").Name = "rightlegattachment" clone:WaitForChild("Left Leg"):FindFirstChild("Attachment").Name = "leftlegattachment" clone:WaitForChild("Torso").torso1attachment.Position = Vector3.new(-0, 0.5, -0) clone:WaitForChild("Torso").torso2attachment.Position = Vector3.new(-0, -0.5, -0) clone:FindFirstChild("Kate Hair"):Destroy() clone:FindFirstChild("Hat1"):Destroy() clone:FindFirstChild("LavanderHair"):Destroy() clone:FindFirstChild("Pink Hair"):Destroy() clone:FindFirstChild("Pal Hair"):Destroy() clone:FindFirstChild("BakonHead"):Destroy() clone:FindFirstChild("No Speak Monkey"):Destroy() clone:FindFirstChild("Head").Transparency = 1 clone:FindFirstChild("Torso").Transparency = 1 clone:FindFirstChild("Right Arm").Transparency = 1 clone:FindFirstChild("Left Arm").Transparency = 1 clone:FindFirstChild("Right Leg").Transparency = 1 clone:FindFirstChild("Left Leg").Transparency = 1 if Character.Humanoid.Health == 0 then game.Workspace.gay:Destroy() end function waitForChild(parent, childName) local child = parent:findFirstChild(childName) if child then return child end while true do child = parent.ChildAdded:wait() if child.Name==childName then return child end end end local Figure = game.Workspace.gay local Torso = waitForChild(Figure, "Torso") local RightShoulder = waitForChild(Torso, "Right Shoulder") local LeftShoulder = waitForChild(Torso, "Left Shoulder") local RightHip = waitForChild(Torso, "Right Hip") local LeftHip = waitForChild(Torso, "Left Hip") local Neck = waitForChild(Torso, "Neck") local Humanoid = waitForChild(Figure, "Humanoid") local pose = "Standing" local currentAnim = "" local currentAnimTrack = nil local currentAnimKeyframeHandler = nil local oldAnimTrack = nil local animTable = {} local animNames = { idle = { { id = "http://www.roblox.com/asset/?id=125750544", weight = 9 }, { id = "http://www.roblox.com/asset/?id=125750618", weight = 1 } }, walk = { { id = "http://www.roblox.com/asset/?id=125749145", weight = 10 } }, run = { { id = "run.xml", weight = 10 } }, jump = { { id = "http://www.roblox.com/asset/?id=125750702", weight = 10 } }, fall = { { id = "http://www.roblox.com/asset/?id=125750759", weight = 10 } }, climb = { { id = "http://www.roblox.com/asset/?id=125750800", weight = 10 } }, toolnone = { { id = "http://www.roblox.com/asset/?id=125750867", weight = 10 } }, toolslash = { { id = "http://www.roblox.com/asset/?id=129967390", weight = 10 } -- { id = "slash.xml", weight = 10 } }, toollunge = { { id = "http://www.roblox.com/asset/?id=129967478", weight = 10 } }, wave = { { id = "http://www.roblox.com/asset/?id=128777973", weight = 10 } }, point = { { id = "http://www.roblox.com/asset/?id=128853357", weight = 10 } }, dance = { { id = "http://www.roblox.com/asset/?id=130018893", weight = 10 }, { id = "http://www.roblox.com/asset/?id=132546839", weight = 10 }, { id = "http://www.roblox.com/asset/?id=132546884", weight = 10 } }, laugh = { { id = "http://www.roblox.com/asset/?id=129423131", weight = 10 } }, cheer = { { id = "http://www.roblox.com/asset/?id=129423030", weight = 10 } }, } -- Existance in this list signifies that it is an emote, the value indicates if it is a looping emote local emoteNames = { wave = false, point = false, dance = true, laugh = false, cheer = false} math.randomseed(tick()) -- Setup animation objects for name, fileList in pairs(animNames) do animTable[name] = {} animTable[name].count = 0 animTable[name].totalWeight = 0 -- check for config values local config = script:FindFirstChild(name) if (config ~= nil) then -- print("Loading anims " .. name) local idx = 1 for _, childPart in pairs(config:GetChildren()) do animTable[name][idx] = {} animTable[name][idx].anim = childPart local weightObject = childPart:FindFirstChild("Weight") if (weightObject == nil) then animTable[name][idx].weight = 1 else animTable[name][idx].weight = weightObject.Value end animTable[name].count = animTable[name].count + 1 animTable[name].totalWeight = animTable[name].totalWeight + animTable[name][idx].weight -- print(name .. " [" .. idx .. "] " .. animTable[name][idx].anim.AnimationId .. " (" .. animTable[name][idx].weight .. ")") idx = idx + 1 end end -- fallback to defaults if (animTable[name].count <= 0) then for idx, anim in pairs(fileList) do animTable[name][idx] = {} animTable[name][idx].anim = Instance.new("Animation") animTable[name][idx].anim.Name = name animTable[name][idx].anim.AnimationId = anim.id animTable[name][idx].weight = anim.weight animTable[name].count = animTable[name].count + 1 animTable[name].totalWeight = animTable[name].totalWeight + anim.weight -- print(name .. " [" .. idx .. "] " .. anim.id .. " (" .. anim.weight .. ")") end end end -- ANIMATION -- declarations local toolAnim = "None" local toolAnimTime = 0 local jumpAnimTime = 0 local jumpAnimDuration = 0.175 local toolTransitionTime = 0.1 local fallTransitionTime = 0.2 local jumpMaxLimbVelocity = 0.75 -- functions function stopAllAnimations() local oldAnim = currentAnim -- return to idle if finishing an emote if (emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] == false) then oldAnim = "idle" end currentAnim = "" if (currentAnimKeyframeHandler ~= nil) then currentAnimKeyframeHandler:disconnect() end if (oldAnimTrack ~= nil) then oldAnimTrack:Stop() oldAnimTrack:Destroy() oldAnimTrack = nil end if (currentAnimTrack ~= nil) then currentAnimTrack:Stop() currentAnimTrack:Destroy() currentAnimTrack = nil end return oldAnim end local function keyFrameReachedFunc(frameName) if (frameName == "End") then -- print("Keyframe : ".. frameName) local repeatAnim = stopAllAnimations() playAnimation(repeatAnim, 0.0, Humanoid) end end -- Preload animations function playAnimation(animName, transitionTime, humanoid) if (animName ~= currentAnim) then if (oldAnimTrack ~= nil) then oldAnimTrack:Stop() oldAnimTrack:Destroy() end local roll = math.random(1, animTable[animName].totalWeight) local origRoll = roll local idx = 1 while (roll > animTable[animName][idx].weight) do roll = roll - animTable[animName][idx].weight idx = idx + 1 end -- print(animName .. " " .. idx .. " [" .. origRoll .. "]") local anim = animTable[animName][idx].anim -- load it to the humanoid; get AnimationTrack oldAnimTrack = currentAnimTrack currentAnimTrack = humanoid:LoadAnimation(anim) -- play the animation currentAnimTrack:Play(transitionTime) currentAnim = animName -- set up keyframe name triggers if (currentAnimKeyframeHandler ~= nil) then currentAnimKeyframeHandler:disconnect() end currentAnimKeyframeHandler = currentAnimTrack.KeyframeReached:connect(keyFrameReachedFunc) end end ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- local toolAnimName = "" local toolOldAnimTrack = nil local toolAnimTrack = nil local currentToolAnimKeyframeHandler = nil local function toolKeyFrameReachedFunc(frameName) if (frameName == "End") then -- print("Keyframe : ".. frameName) local repeatAnim = stopToolAnimations() playToolAnimation(repeatAnim, 0.0, Humanoid) end end function playToolAnimation(animName, transitionTime, humanoid) if (animName ~= toolAnimName) then if (toolAnimTrack ~= nil) then toolAnimTrack:Stop() toolAnimTrack:Destroy() transitionTime = 0 end local roll = math.random(1, animTable[animName].totalWeight) local origRoll = roll local idx = 1 while (roll > animTable[animName][idx].weight) do roll = roll - animTable[animName][idx].weight idx = idx + 1 end -- print(animName .. " * " .. idx .. " [" .. origRoll .. "]") local anim = animTable[animName][idx].anim -- load it to the humanoid; get AnimationTrack toolOldAnimTrack = toolAnimTrack toolAnimTrack = humanoid:LoadAnimation(anim) -- play the animation toolAnimTrack:Play(transitionTime) toolAnimName = animName currentToolAnimKeyframeHandler = toolAnimTrack.KeyframeReached:connect(toolKeyFrameReachedFunc) end end function stopToolAnimations() local oldAnim = toolAnimName if (currentToolAnimKeyframeHandler ~= nil) then currentToolAnimKeyframeHandler:disconnect() end toolAnimName = "" if (toolAnimTrack ~= nil) then toolAnimTrack:Stop() toolAnimTrack:Destroy() toolAnimTrack = nil end return oldAnim end ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- function onRunning(speed) if speed>0 then playAnimation("walk", 0.1, Humanoid) pose = "Running" else playAnimation("idle", 0.1, Humanoid) pose = "Standing" end end function onDied() pose = "Dead" end function onJumping() playAnimation("jump", 0.1, Humanoid) jumpAnimTime = jumpAnimDuration pose = "Jumping" end function onClimbing() playAnimation("climb", 0.1, Humanoid) pose = "Climbing" end function onGettingUp() pose = "GettingUp" end function onFreeFall() if (jumpAnimTime <= 0) then playAnimation("fall", fallTransitionTime, Humanoid) end pose = "FreeFall" end function onFallingDown() pose = "FallingDown" end function onSeated() pose = "Seated" end function onPlatformStanding() pose = "PlatformStanding" end function onSwimming(speed) if speed>0 then pose = "Running" else pose = "Standing" end end local function getTool() for _, kid in ipairs(Figure:GetChildren()) do if kid.className == "Tool" then return kid end end return nil end local function getToolAnim(tool) for _, c in ipairs(tool:GetChildren()) do if c.Name == "toolanim" and c.className == "StringValue" then return c end end return nil end local function animateTool() if (toolAnim == "None") then playToolAnimation("toolnone", toolTransitionTime, Humanoid) return end if (toolAnim == "Slash") then playToolAnimation("toolslash", 0, Humanoid) return end if (toolAnim == "Lunge") then playToolAnimation("toollunge", 0, Humanoid) return end end local function moveSit() RightShoulder.MaxVelocity = 0.15 LeftShoulder.MaxVelocity = 0.15 RightShoulder:SetDesiredAngle(3.14 /2) LeftShoulder:SetDesiredAngle(-3.14 /2) RightHip:SetDesiredAngle(3.14 /2) LeftHip:SetDesiredAngle(-3.14 /2) end local lastTick = 0 function move(time) local amplitude = 1 local frequency = 1 local deltaTime = time - lastTick lastTick = time local climbFudge = 0 local setAngles = false if (jumpAnimTime > 0) then jumpAnimTime = jumpAnimTime - deltaTime end if (pose == "FreeFall" and jumpAnimTime <= 0) then playAnimation("fall", fallTransitionTime, Humanoid) elseif (pose == "Seated") then stopAllAnimations() moveSit() return elseif (pose == "Running") then playAnimation("walk", 0.1, Humanoid) elseif (pose == "Dead" or pose == "GettingUp" or pose == "FallingDown" or pose == "Seated" or pose == "PlatformStanding") then -- print("Wha " .. pose) amplitude = 0.1 frequency = 1 setAngles = true end if (setAngles) then local desiredAngle = amplitude * math.sin(time * frequency) RightShoulder:SetDesiredAngle(desiredAngle + climbFudge) LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge) RightHip:SetDesiredAngle(-desiredAngle) LeftHip:SetDesiredAngle(-desiredAngle) end -- Tool Animation handling local tool = getTool() if tool then local animStringValueObject = getToolAnim(tool) if animStringValueObject then toolAnim = animStringValueObject.Value -- message recieved, delete StringValue animStringValueObject.Parent = nil toolAnimTime = time + .3 end if time > toolAnimTime then toolAnimTime = 0 toolAnim = "None" end animateTool() else stopToolAnimations() toolAnim = "None" toolAnimTime = 0 end end -- connect events Humanoid.Died:connect(onDied) Humanoid.Running:connect(onRunning) Humanoid.Jumping:connect(onJumping) Humanoid.Climbing:connect(onClimbing) Humanoid.GettingUp:connect(onGettingUp) Humanoid.FreeFalling:connect(onFreeFall) Humanoid.FallingDown:connect(onFallingDown) Humanoid.Seated:connect(onSeated) Humanoid.PlatformStanding:connect(onPlatformStanding) Humanoid.Swimming:connect(onSwimming) -- main program local runService = game:service("RunService"); -- initialize to idle playAnimation("idle", 1, Humanoid) pose = "Standing" while Figure.Parent~=nil do local _, time = wait(1) move(time) end end) end coroutine.wrap(AKTO_fake_script)() local function NQXG_fake_script() -- FollowingNPC.LocalScript local script = Instance.new('LocalScript', FollowingNPC) script.Parent.MouseButton1Down:Connect(function() local unanchoredparts = {} local movers = {} local tog = true local move = false local toggle2 = true local Player = game:GetService("Players").LocalPlayer local Character = Player.Character local mov = {}; local mov2 = {}; local head = Character:WaitForChild("BakonHead") local Hats = { torso1 = Character:WaitForChild("No Speak Monkey"), torso2 = Character:WaitForChild("Kate Hair"), rightarm = Character:WaitForChild("Hat1"), leftarm = Character:WaitForChild("Pal Hair"), rightleg = Character:WaitForChild("LavanderHair"), leftleg = Character:WaitForChild("Pink Hair"), } head.Handle.AccessoryWeld:Remove() head.Handle.HatAttachment:Remove() for i,v in next, Hats do v.Handle.AccessoryWeld:Remove() for _,mesh in next, v:GetDescendants() do if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then mesh:Remove() end end end local Network = coroutine.create(function() while true do game:GetService("RunService").Heartbeat:Wait() settings().Physics.AllowSleep = false sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge) sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge) end end) coroutine.resume(Network) function ftp(str) local pt = {}; if str ~= 'me' and str ~= 'random' then for i, v in pairs(game.Players:GetPlayers()) do if v.Name:lower():find(str:lower()) then table.insert(pt, v); end end elseif str == 'me' then table.insert(pt, plr); elseif str == 'random' then table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]); end return pt; end local function align(i,v) local att0 = Instance.new("Attachment", i) att0.Position = Vector3.new(0,0,0) local att1 = Instance.new("Attachment", v) att1.Position = Vector3.new(0,0,0) local AP = Instance.new("AlignPosition", i) AP.Attachment0 = att0 AP.Attachment1 = att1 AP.RigidityEnabled = false AP.ReactionForceEnabled = false AP.ApplyAtCenterOfMass = true AP.MaxForce = 9999999 AP.MaxVelocity = math.huge AP.Responsiveness = 65 local AO = Instance.new("AlignOrientation", i) AO.Attachment0 = att0 AO.Attachment1 = att1 AO.ReactionTorqueEnabled = true AO.PrimaryAxisOnly = false AO.MaxTorque = 9999999 AO.MaxAngularVelocity = math.huge AO.Responsiveness = 50 end Character.Archivable = true local clone = Character:Clone() clone.Parent = workspace clone.Name = "gay" clone.Head.face:Destroy() align(head.Handle, clone["Head"]) align(Hats.torso1.Handle, clone["Torso"]) align(Hats.torso2.Handle, clone["Torso"]) align(Hats.rightarm.Handle, clone["Right Arm"]) align(Hats.leftarm.Handle, clone["Left Arm"]) align(Hats.rightleg.Handle, clone["Right Leg"]) align(Hats.leftleg.Handle, clone["Left Leg"]) head.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0) clone:WaitForChild("Head"):FindFirstChild("Attachment").Name = "headattachment" clone:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "torso1attachment" clone:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "torso2attachment" clone:WaitForChild("Right Arm"):FindFirstChild("Attachment").Name = "rightarmattachment" clone:WaitForChild("Left Arm"):FindFirstChild("Attachment").Name = "leftarmattachment" clone:WaitForChild("Right Leg"):FindFirstChild("Attachment").Name = "rightlegattachment" clone:WaitForChild("Left Leg"):FindFirstChild("Attachment").Name = "leftlegattachment" clone:WaitForChild("Torso").torso1attachment.Position = Vector3.new(-0, 0.5, -0) clone:WaitForChild("Torso").torso2attachment.Position = Vector3.new(-0, -0.5, -0) clone:FindFirstChild("Kate Hair"):Destroy() clone:FindFirstChild("Hat1"):Destroy() clone:FindFirstChild("LavanderHair"):Destroy() clone:FindFirstChild("Pink Hair"):Destroy() clone:FindFirstChild("Pal Hair"):Destroy() clone:FindFirstChild("BakonHead"):Destroy() clone:FindFirstChild("No Speak Monkey"):Destroy() clone:FindFirstChild("Head").Transparency = 1 clone:FindFirstChild("Torso").Transparency = 1 clone:FindFirstChild("Right Arm").Transparency = 1 clone:FindFirstChild("Left Arm").Transparency = 1 clone:FindFirstChild("Right Leg").Transparency = 1 clone:FindFirstChild("Left Leg").Transparency = 1 if Character.Humanoid.Health == 0 then game.Workspace.gay:Destroy() end function waitForChild(parent, childName) local child = parent:findFirstChild(childName) if child then return child end while true do child = parent.ChildAdded:wait() if child.Name==childName then return child end end end local Figure = game.Workspace.gay local Torso = waitForChild(Figure, "Torso") local RightShoulder = waitForChild(Torso, "Right Shoulder") local LeftShoulder = waitForChild(Torso, "Left Shoulder") local RightHip = waitForChild(Torso, "Right Hip") local LeftHip = waitForChild(Torso, "Left Hip") local Neck = waitForChild(Torso, "Neck") local Humanoid = waitForChild(Figure, "Humanoid") local pose = "Standing" local currentAnim = "" local currentAnimTrack = nil local currentAnimKeyframeHandler = nil local oldAnimTrack = nil local animTable = {} local animNames = { idle = { { id = "http://www.roblox.com/asset/?id=125750544", weight = 9 }, { id = "http://www.roblox.com/asset/?id=125750618", weight = 1 } }, walk = { { id = "http://www.roblox.com/asset/?id=125749145", weight = 10 } }, run = { { id = "run.xml", weight = 10 } }, jump = { { id = "http://www.roblox.com/asset/?id=125750702", weight = 10 } }, fall = { { id = "http://www.roblox.com/asset/?id=125750759", weight = 10 } }, climb = { { id = "http://www.roblox.com/asset/?id=125750800", weight = 10 } }, toolnone = { { id = "http://www.roblox.com/asset/?id=125750867", weight = 10 } }, toolslash = { { id = "http://www.roblox.com/asset/?id=129967390", weight = 10 } -- { id = "slash.xml", weight = 10 } }, toollunge = { { id = "http://www.roblox.com/asset/?id=129967478", weight = 10 } }, wave = { { id = "http://www.roblox.com/asset/?id=128777973", weight = 10 } }, point = { { id = "http://www.roblox.com/asset/?id=128853357", weight = 10 } }, dance = { { id = "http://www.roblox.com/asset/?id=130018893", weight = 10 }, { id = "http://www.roblox.com/asset/?id=132546839", weight = 10 }, { id = "http://www.roblox.com/asset/?id=132546884", weight = 10 } }, laugh = { { id = "http://www.roblox.com/asset/?id=129423131", weight = 10 } }, cheer = { { id = "http://www.roblox.com/asset/?id=129423030", weight = 10 } }, } -- Existance in this list signifies that it is an emote, the value indicates if it is a looping emote local emoteNames = { wave = false, point = false, dance = true, laugh = false, cheer = false} math.randomseed(tick()) -- Setup animation objects for name, fileList in pairs(animNames) do animTable[name] = {} animTable[name].count = 0 animTable[name].totalWeight = 0 -- check for config values local config = script:FindFirstChild(name) if (config ~= nil) then -- print("Loading anims " .. name) local idx = 1 for _, childPart in pairs(config:GetChildren()) do animTable[name][idx] = {} animTable[name][idx].anim = childPart local weightObject = childPart:FindFirstChild("Weight") if (weightObject == nil) then animTable[name][idx].weight = 1 else animTable[name][idx].weight = weightObject.Value end animTable[name].count = animTable[name].count + 1 animTable[name].totalWeight = animTable[name].totalWeight + animTable[name][idx].weight -- print(name .. " [" .. idx .. "] " .. animTable[name][idx].anim.AnimationId .. " (" .. animTable[name][idx].weight .. ")") idx = idx + 1 end end -- fallback to defaults if (animTable[name].count <= 0) then for idx, anim in pairs(fileList) do animTable[name][idx] = {} animTable[name][idx].anim = Instance.new("Animation") animTable[name][idx].anim.Name = name animTable[name][idx].anim.AnimationId = anim.id animTable[name][idx].weight = anim.weight animTable[name].count = animTable[name].count + 1 animTable[name].totalWeight = animTable[name].totalWeight + anim.weight -- print(name .. " [" .. idx .. "] " .. anim.id .. " (" .. anim.weight .. ")") end end end -- ANIMATION -- declarations local toolAnim = "None" local toolAnimTime = 0 local jumpAnimTime = 0 local jumpAnimDuration = 0.175 local toolTransitionTime = 0.1 local fallTransitionTime = 0.2 local jumpMaxLimbVelocity = 0.75 -- functions function stopAllAnimations() local oldAnim = currentAnim -- return to idle if finishing an emote if (emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] == false) then oldAnim = "idle" end currentAnim = "" if (currentAnimKeyframeHandler ~= nil) then currentAnimKeyframeHandler:disconnect() end if (oldAnimTrack ~= nil) then oldAnimTrack:Stop() oldAnimTrack:Destroy() oldAnimTrack = nil end if (currentAnimTrack ~= nil) then currentAnimTrack:Stop() currentAnimTrack:Destroy() currentAnimTrack = nil end return oldAnim end local function keyFrameReachedFunc(frameName) if (frameName == "End") then -- print("Keyframe : ".. frameName) local repeatAnim = stopAllAnimations() playAnimation(repeatAnim, 0.0, Humanoid) end end -- Preload animations function playAnimation(animName, transitionTime, humanoid) if (animName ~= currentAnim) then if (oldAnimTrack ~= nil) then oldAnimTrack:Stop() oldAnimTrack:Destroy() end local roll = math.random(1, animTable[animName].totalWeight) local origRoll = roll local idx = 1 while (roll > animTable[animName][idx].weight) do roll = roll - animTable[animName][idx].weight idx = idx + 1 end -- print(animName .. " " .. idx .. " [" .. origRoll .. "]") local anim = animTable[animName][idx].anim -- load it to the humanoid; get AnimationTrack oldAnimTrack = currentAnimTrack currentAnimTrack = humanoid:LoadAnimation(anim) -- play the animation currentAnimTrack:Play(transitionTime) currentAnim = animName -- set up keyframe name triggers if (currentAnimKeyframeHandler ~= nil) then currentAnimKeyframeHandler:disconnect() end currentAnimKeyframeHandler = currentAnimTrack.KeyframeReached:connect(keyFrameReachedFunc) end end ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- local toolAnimName = "" local toolOldAnimTrack = nil local toolAnimTrack = nil local currentToolAnimKeyframeHandler = nil local function toolKeyFrameReachedFunc(frameName) if (frameName == "End") then -- print("Keyframe : ".. frameName) local repeatAnim = stopToolAnimations() playToolAnimation(repeatAnim, 0.0, Humanoid) end end function playToolAnimation(animName, transitionTime, humanoid) if (animName ~= toolAnimName) then if (toolAnimTrack ~= nil) then toolAnimTrack:Stop() toolAnimTrack:Destroy() transitionTime = 0 end local roll = math.random(1, animTable[animName].totalWeight) local origRoll = roll local idx = 1 while (roll > animTable[animName][idx].weight) do roll = roll - animTable[animName][idx].weight idx = idx + 1 end -- print(animName .. " * " .. idx .. " [" .. origRoll .. "]") local anim = animTable[animName][idx].anim -- load it to the humanoid; get AnimationTrack toolOldAnimTrack = toolAnimTrack toolAnimTrack = humanoid:LoadAnimation(anim) -- play the animation toolAnimTrack:Play(transitionTime) toolAnimName = animName currentToolAnimKeyframeHandler = toolAnimTrack.KeyframeReached:connect(toolKeyFrameReachedFunc) end end function stopToolAnimations() local oldAnim = toolAnimName if (currentToolAnimKeyframeHandler ~= nil) then currentToolAnimKeyframeHandler:disconnect() end toolAnimName = "" if (toolAnimTrack ~= nil) then toolAnimTrack:Stop() toolAnimTrack:Destroy() toolAnimTrack = nil end return oldAnim end ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- function onRunning(speed) if speed>0 then playAnimation("walk", 0.1, Humanoid) pose = "Running" else playAnimation("idle", 0.1, Humanoid) pose = "Standing" end end function onDied() pose = "Dead" end function onJumping() playAnimation("jump", 0.1, Humanoid) jumpAnimTime = jumpAnimDuration pose = "Jumping" end function onClimbing() playAnimation("climb", 0.1, Humanoid) pose = "Climbing" end function onGettingUp() pose = "GettingUp" end function onFreeFall() if (jumpAnimTime <= 0) then playAnimation("fall", fallTransitionTime, Humanoid) end pose = "FreeFall" end function onFallingDown() pose = "FallingDown" end function onSeated() pose = "Seated" end function onPlatformStanding() pose = "PlatformStanding" end function onSwimming(speed) if speed>0 then pose = "Running" else pose = "Standing" end end local function getTool() for _, kid in ipairs(Figure:GetChildren()) do if kid.className == "Tool" then return kid end end return nil end local function getToolAnim(tool) for _, c in ipairs(tool:GetChildren()) do if c.Name == "toolanim" and c.className == "StringValue" then return c end end return nil end local function animateTool() if (toolAnim == "None") then playToolAnimation("toolnone", toolTransitionTime, Humanoid) return end if (toolAnim == "Slash") then playToolAnimation("toolslash", 0, Humanoid) return end if (toolAnim == "Lunge") then playToolAnimation("toollunge", 0, Humanoid) return end end local function moveSit() RightShoulder.MaxVelocity = 0.15 LeftShoulder.MaxVelocity = 0.15 RightShoulder:SetDesiredAngle(3.14 /2) LeftShoulder:SetDesiredAngle(-3.14 /2) RightHip:SetDesiredAngle(3.14 /2) LeftHip:SetDesiredAngle(-3.14 /2) end local lastTick = 0 function move(time) local amplitude = 1 local frequency = 1 local deltaTime = time - lastTick lastTick = time local climbFudge = 0 local setAngles = false if (jumpAnimTime > 0) then jumpAnimTime = jumpAnimTime - deltaTime end if (pose == "FreeFall" and jumpAnimTime <= 0) then playAnimation("fall", fallTransitionTime, Humanoid) elseif (pose == "Seated") then stopAllAnimations() moveSit() return elseif (pose == "Running") then playAnimation("walk", 0.1, Humanoid) elseif (pose == "Dead" or pose == "GettingUp" or pose == "FallingDown" or pose == "Seated" or pose == "PlatformStanding") then -- print("Wha " .. pose) amplitude = 0.1 frequency = 1 setAngles = true end if (setAngles) then local desiredAngle = amplitude * math.sin(time * frequency) RightShoulder:SetDesiredAngle(desiredAngle + climbFudge) LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge) RightHip:SetDesiredAngle(-desiredAngle) LeftHip:SetDesiredAngle(-desiredAngle) end -- Tool Animation handling local tool = getTool() if tool then local animStringValueObject = getToolAnim(tool) if animStringValueObject then toolAnim = animStringValueObject.Value -- message recieved, delete StringValue animStringValueObject.Parent = nil toolAnimTime = time + .3 end if time > toolAnimTime then toolAnimTime = 0 toolAnim = "None" end animateTool() else stopToolAnimations() toolAnim = "None" toolAnimTime = 0 end end -- connect events Humanoid.Died:connect(onDied) Humanoid.Running:connect(onRunning) Humanoid.Jumping:connect(onJumping) Humanoid.Climbing:connect(onClimbing) Humanoid.GettingUp:connect(onGettingUp) Humanoid.FreeFalling:connect(onFreeFall) Humanoid.FallingDown:connect(onFallingDown) Humanoid.Seated:connect(onSeated) Humanoid.PlatformStanding:connect(onPlatformStanding) Humanoid.Swimming:connect(onSwimming) -- main program local runService = game:service("RunService"); -- initialize to idle playAnimation("idle", 1, Humanoid) pose = "Standing" while Figure.Parent~=nil do local _, time = wait(1) move(time) end end) end coroutine.wrap(NQXG_fake_script)() local function TVZL_fake_script() -- FollowingNPC.LocalScript local script = Instance.new('LocalScript', FollowingNPC) script.Parent.MouseButton1Down:Connect(function() wait(1) local larm = game.Workspace.gay:FindFirstChild("HumanoidRootPart") local rarm = game.Workspace.gay:FindFirstChild("HumanoidRootPart") function findNearestTorso(pos) local list = game.Workspace:children() local torso = nil local dist = 10000 local temp = nil local human = nil local temp2 = nil for x = 1, #list do temp2 = list[x] if (temp2.className == "Model") and (temp2 ~= game.Workspace.gay) then temp = temp2:findFirstChild("HumanoidRootPart") human = temp2:findFirstChild("Humanoid") if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then if (temp.Position - pos).magnitude < dist then torso = temp dist = (temp.Position - pos).magnitude end end end end return torso end while true do wait(math.random(1,5)) local target = findNearestTorso(game.Workspace.gay.HumanoidRootPart.Position) if target ~= nil then game.Workspace.gay.Humanoid:MoveTo(target.Position, target) end end end) end coroutine.wrap(TVZL_fake_script)() local function KIVAYYY_fake_script() -- Reset.LocalScript local script = Instance.new('LocalScript', Reset) script.Parent.MouseButton1Down:Connect(function() game.Players.LocalPlayer.Character.Humanoid.Health = 0 end) end coroutine.wrap(KIVAYYY_fake_script)() local function VZMQ_fake_script() -- ControlNPC.LocalScript local script = Instance.new('LocalScript', ControlNPC) script.Parent.MouseButton1Down:Connect(function() plr = game.Players.LocalPlayer if script.Parent.Text == "Control" then script.Parent.Text = "Uncontrol" workspace.gay.Humanoid.PlatformStand = true W1 = Instance.new("Weld",workspace) W1.Name = "Weld1" W1.Part0 = plr.Character.Torso W1.Part1 = workspace.gay.Torso W2 = Instance.new("Weld",workspace) W2.Name = "Weld2" W2.Part0 = plr.Character.Head W2.Part1 = workspace.gay.Head W3 = Instance.new("Weld",workspace) W3.Name = "Weld3" W3.Part0 = plr.Character.HumanoidRootPart W3.Part1 = workspace.gay.HumanoidRootPart W4 = Instance.new("Weld",workspace) W4.Name = "Weld4" W4.Part0 = plr.Character["Left Arm"] W4.Part1 = workspace.gay["Left Arm"] W5 = Instance.new("Weld",workspace) W5.Name = "Weld5" W5.Part0 = plr.Character["Left Leg"] W5.Part1 = workspace.gay["Left Leg"] W6 = Instance.new("Weld",workspace) W6.Name = "Weld6" W6.Part0 = plr.Character["Right Arm"] W6.Part1 = workspace.gay["Right Arm"] W7 = Instance.new("Weld",workspace) W7.Name = "Weld7" W7.Part0 = plr.Character["Right Leg"] W7.Part1 = workspace.gay["Right Leg"] for i,v in pairs(plr.Character:GetChildren()) do if v.ClassName == "Part" then v.Transparency = 1 end plr.Character.HumanoidRootPart.Transparency = 1 if v.ClassName == "Accessory" then v.Handle.Transparency = 0 end plr.Character.Humanoid.NameOcclusion = "NoOcclusion" end elseif script.Parent.Text == "Uncontrol" then script.Parent.Text = "Control" workspace.gay.Humanoid.PlatformStand = false workspace.Weld1:Remove() workspace.Weld2:Remove() workspace.Weld3:Remove() workspace.Weld4:Remove() workspace.Weld5:Remove() workspace.Weld6:Remove() workspace.Weld7:Remove() for i,v in pairs(plr.Character:GetChildren()) do if v.ClassName == "Part" then v.Transparency = 0 end plr.Character.HumanoidRootPart.Transparency = 1 if v.ClassName == "Accessory" then v.Handle.Transparency = 0 end plr.Character.Humanoid.NameOcclusion = "OccludeAll" end end end) end coroutine.wrap(VZMQ_fake_script)() local function ZXJL_fake_script() -- AnimationPlayer.LocalScript local script = Instance.new('LocalScript', AnimationPlayer) local toggle = false script.Parent.MouseButton1Down:Connect(function() script.Parent.Parent.Parent.Parent.Parent.Frame2.Visible = true end) end coroutine.wrap(ZXJL_fake_script)() local function IHVMURQ_fake_script() -- SpawnEasyControlNPC.LocalScript local script = Instance.new('LocalScript', SpawnEasyControlNPC) script.Parent.MouseButton1Down:Connect(function() local unanchoredparts = {} local movers = {} local tog = true local move = false local toggle2 = true local Player = game:GetService("Players").LocalPlayer local Character = Player.Character local mov = {}; local mov2 = {}; local head = Character:WaitForChild("BakonHead") local Hats = { torso1 = Character:WaitForChild("No Speak Monkey"), torso2 = Character:WaitForChild("Kate Hair"), rightarm = Character:WaitForChild("Hat1"), leftarm = Character:WaitForChild("Pal Hair"), rightleg = Character:WaitForChild("LavanderHair"), leftleg = Character:WaitForChild("Pink Hair"), } head.Handle.AccessoryWeld:Remove() head.Handle.HatAttachment:Remove() for i,v in next, Hats do v.Handle.AccessoryWeld:Remove() for _,mesh in next, v:GetDescendants() do if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then mesh:Remove() end end end local Network = coroutine.create(function() while true do game:GetService("RunService").Heartbeat:Wait() settings().Physics.AllowSleep = false sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge) sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge) end end) coroutine.resume(Network) function ftp(str) local pt = {}; if str ~= 'me' and str ~= 'random' then for i, v in pairs(game.Players:GetPlayers()) do if v.Name:lower():find(str:lower()) then table.insert(pt, v); end end elseif str == 'me' then table.insert(pt, plr); elseif str == 'random' then table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]); end return pt; end local function align(i,v) local att0 = Instance.new("Attachment", i) att0.Position = Vector3.new(0,0,0) local att1 = Instance.new("Attachment", v) att1.Position = Vector3.new(0,0,0) local AP = Instance.new("AlignPosition", i) AP.Attachment0 = att0 AP.Attachment1 = att1 AP.RigidityEnabled = false AP.ReactionForceEnabled = false AP.ApplyAtCenterOfMass = true AP.MaxForce = 9999999 AP.MaxVelocity = math.huge AP.Responsiveness = 65 local AO = Instance.new("AlignOrientation", i) AO.Attachment0 = att0 AO.Attachment1 = att1 AO.ReactionTorqueEnabled = true AO.PrimaryAxisOnly = false AO.MaxTorque = 9999999 AO.MaxAngularVelocity = math.huge AO.Responsiveness = 50 end Character.Archivable = true local clone = Character:Clone() clone.Parent = workspace clone.Name = "gay" clone.Head.face:Destroy() align(head.Handle, clone["Head"]) align(Hats.torso1.Handle, clone["Torso"]) align(Hats.torso2.Handle, clone["Torso"]) align(Hats.rightarm.Handle, clone["Right Arm"]) align(Hats.leftarm.Handle, clone["Left Arm"]) align(Hats.rightleg.Handle, clone["Right Leg"]) align(Hats.leftleg.Handle, clone["Left Leg"]) head.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0) clone:WaitForChild("Head"):FindFirstChild("Attachment").Name = "headattachment" clone:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "torso1attachment" clone:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "torso2attachment" clone:WaitForChild("Right Arm"):FindFirstChild("Attachment").Name = "rightarmattachment" clone:WaitForChild("Left Arm"):FindFirstChild("Attachment").Name = "leftarmattachment" clone:WaitForChild("Right Leg"):FindFirstChild("Attachment").Name = "rightlegattachment" clone:WaitForChild("Left Leg"):FindFirstChild("Attachment").Name = "leftlegattachment" clone:WaitForChild("Torso").torso1attachment.Position = Vector3.new(-0, 0.5, -0) clone:WaitForChild("Torso").torso2attachment.Position = Vector3.new(-0, -0.5, -0) clone:FindFirstChild("Kate Hair"):Destroy() clone:FindFirstChild("Hat1"):Destroy() clone:FindFirstChild("LavanderHair"):Destroy() clone:FindFirstChild("Pink Hair"):Destroy() clone:FindFirstChild("Pal Hair"):Destroy() clone:FindFirstChild("BakonHead"):Destroy() clone:FindFirstChild("No Speak Monkey"):Destroy() clone:FindFirstChild("Head").Transparency = 1 clone:FindFirstChild("Torso").Transparency = 1 clone:FindFirstChild("Right Arm").Transparency = 1 clone:FindFirstChild("Left Arm").Transparency = 1 clone:FindFirstChild("Right Leg").Transparency = 1 clone:FindFirstChild("Left Leg").Transparency = 1 if Character.Humanoid.Health == 0 then game.Workspace.gay:Destroy() end function waitForChild(parent, childName) local child = parent:findFirstChild(childName) if child then return child end while true do child = parent.ChildAdded:wait() if child.Name==childName then return child end end end local Figure = game.Workspace.gay local Torso = waitForChild(Figure, "Torso") local RightShoulder = waitForChild(Torso, "Right Shoulder") local LeftShoulder = waitForChild(Torso, "Left Shoulder") local RightHip = waitForChild(Torso, "Right Hip") local LeftHip = waitForChild(Torso, "Left Hip") local Neck = waitForChild(Torso, "Neck") local Humanoid = waitForChild(Figure, "Humanoid") local pose = "Standing" local currentAnim = "" local currentAnimTrack = nil local currentAnimKeyframeHandler = nil local oldAnimTrack = nil local animTable = {} local animNames = { idle = { { id = "http://www.roblox.com/asset/?id=125750544", weight = 9 }, { id = "http://www.roblox.com/asset/?id=125750618", weight = 1 } }, walk = { { id = "http://www.roblox.com/asset/?id=125749145", weight = 10 } }, run = { { id = "run.xml", weight = 10 } }, jump = { { id = "http://www.roblox.com/asset/?id=125750702", weight = 10 } }, fall = { { id = "http://www.roblox.com/asset/?id=125750759", weight = 10 } }, climb = { { id = "http://www.roblox.com/asset/?id=125750800", weight = 10 } }, toolnone = { { id = "http://www.roblox.com/asset/?id=125750867", weight = 10 } }, toolslash = { { id = "http://www.roblox.com/asset/?id=129967390", weight = 10 } -- { id = "slash.xml", weight = 10 } }, toollunge = { { id = "http://www.roblox.com/asset/?id=129967478", weight = 10 } }, wave = { { id = "http://www.roblox.com/asset/?id=128777973", weight = 10 } }, point = { { id = "http://www.roblox.com/asset/?id=128853357", weight = 10 } }, dance = { { id = "http://www.roblox.com/asset/?id=130018893", weight = 10 }, { id = "http://www.roblox.com/asset/?id=132546839", weight = 10 }, { id = "http://www.roblox.com/asset/?id=132546884", weight = 10 } }, laugh = { { id = "http://www.roblox.com/asset/?id=129423131", weight = 10 } }, cheer = { { id = "http://www.roblox.com/asset/?id=129423030", weight = 10 } }, } -- Existance in this list signifies that it is an emote, the value indicates if it is a looping emote local emoteNames = { wave = false, point = false, dance = true, laugh = false, cheer = false} math.randomseed(tick()) -- Setup animation objects for name, fileList in pairs(animNames) do animTable[name] = {} animTable[name].count = 0 animTable[name].totalWeight = 0 -- check for config values local config = script:FindFirstChild(name) if (config ~= nil) then -- print("Loading anims " .. name) local idx = 1 for _, childPart in pairs(config:GetChildren()) do animTable[name][idx] = {} animTable[name][idx].anim = childPart local weightObject = childPart:FindFirstChild("Weight") if (weightObject == nil) then animTable[name][idx].weight = 1 else animTable[name][idx].weight = weightObject.Value end animTable[name].count = animTable[name].count + 1 animTable[name].totalWeight = animTable[name].totalWeight + animTable[name][idx].weight -- print(name .. " [" .. idx .. "] " .. animTable[name][idx].anim.AnimationId .. " (" .. animTable[name][idx].weight .. ")") idx = idx + 1 end end -- fallback to defaults if (animTable[name].count <= 0) then for idx, anim in pairs(fileList) do animTable[name][idx] = {} animTable[name][idx].anim = Instance.new("Animation") animTable[name][idx].anim.Name = name animTable[name][idx].anim.AnimationId = anim.id animTable[name][idx].weight = anim.weight animTable[name].count = animTable[name].count + 1 animTable[name].totalWeight = animTable[name].totalWeight + anim.weight -- print(name .. " [" .. idx .. "] " .. anim.id .. " (" .. anim.weight .. ")") end end end -- ANIMATION -- declarations local toolAnim = "None" local toolAnimTime = 0 local jumpAnimTime = 0 local jumpAnimDuration = 0.175 local toolTransitionTime = 0.1 local fallTransitionTime = 0.2 local jumpMaxLimbVelocity = 0.75 -- functions function stopAllAnimations() local oldAnim = currentAnim -- return to idle if finishing an emote if (emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] == false) then oldAnim = "idle" end currentAnim = "" if (currentAnimKeyframeHandler ~= nil) then currentAnimKeyframeHandler:disconnect() end if (oldAnimTrack ~= nil) then oldAnimTrack:Stop() oldAnimTrack:Destroy() oldAnimTrack = nil end if (currentAnimTrack ~= nil) then currentAnimTrack:Stop() currentAnimTrack:Destroy() currentAnimTrack = nil end return oldAnim end local function keyFrameReachedFunc(frameName) if (frameName == "End") then -- print("Keyframe : ".. frameName) local repeatAnim = stopAllAnimations() playAnimation(repeatAnim, 0.0, Humanoid) end end -- Preload animations function playAnimation(animName, transitionTime, humanoid) if (animName ~= currentAnim) then if (oldAnimTrack ~= nil) then oldAnimTrack:Stop() oldAnimTrack:Destroy() end local roll = math.random(1, animTable[animName].totalWeight) local origRoll = roll local idx = 1 while (roll > animTable[animName][idx].weight) do roll = roll - animTable[animName][idx].weight idx = idx + 1 end -- print(animName .. " " .. idx .. " [" .. origRoll .. "]") local anim = animTable[animName][idx].anim -- load it to the humanoid; get AnimationTrack oldAnimTrack = currentAnimTrack currentAnimTrack = humanoid:LoadAnimation(anim) -- play the animation currentAnimTrack:Play(transitionTime) currentAnim = animName -- set up keyframe name triggers if (currentAnimKeyframeHandler ~= nil) then currentAnimKeyframeHandler:disconnect() end currentAnimKeyframeHandler = currentAnimTrack.KeyframeReached:connect(keyFrameReachedFunc) end end ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- local toolAnimName = "" local toolOldAnimTrack = nil local toolAnimTrack = nil local currentToolAnimKeyframeHandler = nil local function toolKeyFrameReachedFunc(frameName) if (frameName == "End") then -- print("Keyframe : ".. frameName) local repeatAnim = stopToolAnimations() playToolAnimation(repeatAnim, 0.0, Humanoid) end end function playToolAnimation(animName, transitionTime, humanoid) if (animName ~= toolAnimName) then if (toolAnimTrack ~= nil) then toolAnimTrack:Stop() toolAnimTrack:Destroy() transitionTime = 0 end local roll = math.random(1, animTable[animName].totalWeight) local origRoll = roll local idx = 1 while (roll > animTable[animName][idx].weight) do roll = roll - animTable[animName][idx].weight idx = idx + 1 end -- print(animName .. " * " .. idx .. " [" .. origRoll .. "]") local anim = animTable[animName][idx].anim -- load it to the humanoid; get AnimationTrack toolOldAnimTrack = toolAnimTrack toolAnimTrack = humanoid:LoadAnimation(anim) -- play the animation toolAnimTrack:Play(transitionTime) toolAnimName = animName currentToolAnimKeyframeHandler = toolAnimTrack.KeyframeReached:connect(toolKeyFrameReachedFunc) end end function stopToolAnimations() local oldAnim = toolAnimName if (currentToolAnimKeyframeHandler ~= nil) then currentToolAnimKeyframeHandler:disconnect() end toolAnimName = "" if (toolAnimTrack ~= nil) then toolAnimTrack:Stop() toolAnimTrack:Destroy() toolAnimTrack = nil end return oldAnim end ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- function onRunning(speed) if speed>0 then playAnimation("walk", 0.1, Humanoid) pose = "Running" else playAnimation("idle", 0.1, Humanoid) pose = "Standing" end end function onDied() pose = "Dead" end function onJumping() playAnimation("jump", 0.1, Humanoid) jumpAnimTime = jumpAnimDuration pose = "Jumping" end function onClimbing() playAnimation("climb", 0.1, Humanoid) pose = "Climbing" end function onGettingUp() pose = "GettingUp" end function onFreeFall() if (jumpAnimTime <= 0) then playAnimation("fall", fallTransitionTime, Humanoid) end pose = "FreeFall" end function onFallingDown() pose = "FallingDown" end function onSeated() pose = "Seated" end function onPlatformStanding() pose = "PlatformStanding" end function onSwimming(speed) if speed>0 then pose = "Running" else pose = "Standing" end end local function getTool() for _, kid in ipairs(Figure:GetChildren()) do if kid.className == "Tool" then return kid end end return nil end local function getToolAnim(tool) for _, c in ipairs(tool:GetChildren()) do if c.Name == "toolanim" and c.className == "StringValue" then return c end end return nil end local function animateTool() if (toolAnim == "None") then playToolAnimation("toolnone", toolTransitionTime, Humanoid) return end if (toolAnim == "Slash") then playToolAnimation("toolslash", 0, Humanoid) return end if (toolAnim == "Lunge") then playToolAnimation("toollunge", 0, Humanoid) return end end local function moveSit() RightShoulder.MaxVelocity = 0.15 LeftShoulder.MaxVelocity = 0.15 RightShoulder:SetDesiredAngle(3.14 /2) LeftShoulder:SetDesiredAngle(-3.14 /2) RightHip:SetDesiredAngle(3.14 /2) LeftHip:SetDesiredAngle(-3.14 /2) end local lastTick = 0 function move(time) local amplitude = 1 local frequency = 1 local deltaTime = time - lastTick lastTick = time local climbFudge = 0 local setAngles = false if (jumpAnimTime > 0) then jumpAnimTime = jumpAnimTime - deltaTime end if (pose == "FreeFall" and jumpAnimTime <= 0) then playAnimation("fall", fallTransitionTime, Humanoid) elseif (pose == "Seated") then stopAllAnimations() moveSit() return elseif (pose == "Running") then playAnimation("walk", 0.1, Humanoid) elseif (pose == "Dead" or pose == "GettingUp" or pose == "FallingDown" or pose == "Seated" or pose == "PlatformStanding") then -- print("Wha " .. pose) amplitude = 0.1 frequency = 1 setAngles = true end if (setAngles) then local desiredAngle = amplitude * math.sin(time * frequency) RightShoulder:SetDesiredAngle(desiredAngle + climbFudge) LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge) RightHip:SetDesiredAngle(-desiredAngle) LeftHip:SetDesiredAngle(-desiredAngle) end -- Tool Animation handling local tool = getTool() if tool then local animStringValueObject = getToolAnim(tool) if animStringValueObject then toolAnim = animStringValueObject.Value -- message recieved, delete StringValue animStringValueObject.Parent = nil toolAnimTime = time + .3 end if time > toolAnimTime then toolAnimTime = 0 toolAnim = "None" end animateTool() else stopToolAnimations() toolAnim = "None" toolAnimTime = 0 end end -- connect events Humanoid.Died:connect(onDied) Humanoid.Running:connect(onRunning) Humanoid.Jumping:connect(onJumping) Humanoid.Climbing:connect(onClimbing) Humanoid.GettingUp:connect(onGettingUp) Humanoid.FreeFalling:connect(onFreeFall) Humanoid.FallingDown:connect(onFallingDown) Humanoid.Seated:connect(onSeated) Humanoid.PlatformStanding:connect(onPlatformStanding) Humanoid.Swimming:connect(onSwimming) -- main program local runService = game:service("RunService"); -- initialize to idle playAnimation("idle", 1, Humanoid) pose = "Standing" while Figure.Parent~=nil do local _, time = wait(1) move(time) end end) end coroutine.wrap(IHVMURQ_fake_script)() local function ZPXIAAZ_fake_script() -- SpawnEasyControlNPC.LocalScript local script = Instance.new('LocalScript', SpawnEasyControlNPC) script.Parent.MouseButton1Down:Connect(function() wait(1) game:GetService("RunService").Stepped:Connect(function() sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge) sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge) end) local Players = game:GetService('Players'); local LP = Players['LocalPlayer']; Create = Instance.new local Char = game.Workspace.gay; local Torso, Root, Humanoid = Char['Torso'], Char['HumanoidRootPart'], Char:FindFirstChildOfClass('Humanoid') local TS, Heartbeat = game:GetService('TweenService'), game:GetService('RunService')['Heartbeat'] settings().Physics['AllowSleep'] = false; sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge) sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge) local PoseToCF = function(Pose,Motor) return (Motor['Part0'].CFrame * Motor['C0'] * Pose['CFrame'] * Motor['C1']:Inverse()):ToObjectSpace(Motor['Part0'].CFrame) end local Joints = { ['Torso'] = Root['RootJoint']; ['Left Arm'] = Torso['Left Shoulder']; ['Right Arm'] = Torso['Right Shoulder']; ['Left Leg'] = Torso['Left Hip']; ['Right Leg'] = Torso['Right Hip']; } coroutine.wrap(function() Char['HumanoidRootPart'].Anchored = true; wait(.6) Char['HumanoidRootPart'].Anchored = false; Humanoid['Died']:Wait() for K,V in next, Char:GetChildren() do if not V:IsA('Humanoid') then V:Destroy() end end end)() for K,V in next, Joints do local AP, AO, A0, A1 = Create('AlignPosition',V['Part1']), Create('AlignOrientation',V['Part1']), Create('Attachment',V['Part1']), Create('Attachment',V['Part0']) AP['RigidityEnabled'] = true; AO['RigidityEnabled'] = true AP['Attachment0'] = A0; AP['Attachment1'] = A1; AO['Attachment0'] = A0; AO['Attachment1'] = A1; A0['Name'] = 'CFAttachment'; A0['CFrame'] = V['C1'] * V['C0']:Inverse(); V:Remove() end local Edit = function(Part,Value,Duration,Style,Direction) Style = Style or 'Enum.EasingStyle.Linear'; Direction = Direction or 'Enum.EasingDirection.In' local Attachment = Part:FindFirstChild('CFAttachment') if Attachment ~= nil then TS:Create(Attachment,TweenInfo.new(Duration,Enum['EasingStyle'][tostring(Style):split('.')[3]],Enum['EasingDirection'][tostring(Direction):split('.')[3]],0,false,0),{CFrame = Value}):Play() end end local PreloadAnimation = function(AssetId) local Sequence = game:GetObjects('rbxassetid://'..AssetId)[1]; assert(Sequence:IsA('KeyframeSequence'),'Instance is not a KeyframeSequence') local Keyframes, Poses = Sequence:GetKeyframes(), {}; local Yield = function(Seconds) for I = 1,Seconds*60 do Heartbeat:Wait() end end for I = 1,#Keyframes do local K0, K1 = Keyframes[I-1], Keyframes[I] local Duration = K0 ~= nil and K1['Time'] - K0['Time'] or 0; for K,V in next, K1:GetDescendants() do if V:IsA('Pose') and V['Name'] ~= 'Head' and V['Name'] ~= 'HumanoidRootPart' then local Args = { Char:FindFirstChild(V.Name); PoseToCF(V, Joints[V.Name]); Duration; V['EasingStyle']; V['EasingDirection']; K1['Time']; } table.insert(Poses,Args) end end end local Track = {} --/* Class Functions/Events Track['Finished'] = Instance.new('BindableEvent') local Run = function() for K,V in next, Poses do coroutine.wrap(function() Yield(V[6]) Edit(table.unpack(V)) end)() end coroutine.wrap(function() Yield(Poses[#Poses][6]) Track.Finished:Fire() end)() end Track['Play'] = function() Run(); if Sequence['Loop'] ~= false then repeat Track.Finished.Event:Wait(); Run() until Stopped or Humanoid['Health'] < 1 end end return Track end local Anim = PreloadAnimation(0) Anim:Play() Anim.Finished.Event:Wait() wait(0.5) repeat game:GetService('RunService').Stepped:Wait() for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if v:IsA("Part") then v.CanCollide = false end end until game.Players.LocalPlayer.Character.Humanoid.Health <= 0 end) end coroutine.wrap(ZPXIAAZ_fake_script)() local function JLLWLZP_fake_script() -- FollowPlayer.LocalScript local script = Instance.new('LocalScript', FollowPlayer) local toggle = false script.Parent.MouseButton1Down:Connect(function() script.Parent.Parent.Parent.Parent.Parent.Frame3.Visible = true end) end coroutine.wrap(JLLWLZP_fake_script)() local function UUFOHEA_fake_script() -- TextButton.LocalScript local script = Instance.new('LocalScript', TextButton) local back = script.Parent.Parent.Frame local gay = back.ScrollingFrame local window = { count = 0; toggles = {}, closed = false; } script.Parent.MouseButton1Click:connect(function() window.closed = not window.closed script.Parent.Text = (window.closed and "+" or "-") if script.Parent.Text == "+" then back:TweenSize(UDim2.new(0, 461,0, 0), "Out", "Sine", 1) wait() do gay.Visible = false end else back:TweenSize(UDim2.new(0, 461,0, 348), "Out", "Sine", 1) wait(1) do gay.Visible = true end end end) end coroutine.wrap(UUFOHEA_fake_script)() local function JBTT_fake_script() -- Frame2.LocalScript local script = Instance.new('LocalScript', Frame2) local dragger = {}; local resizer = {}; do local mouse = game:GetService("Players").LocalPlayer:GetMouse(); local inputService = game:GetService('UserInputService'); local heartbeat = game:GetService("RunService").Heartbeat; -- // credits to Ririchi / Inori for this cute drag function :) function dragger.new(frame) local s, event = pcall(function() return frame.MouseEnter end) if s then frame.Active = true; event:connect(function() local input = frame.InputBegan:connect(function(key) if key.UserInputType == Enum.UserInputType.MouseButton1 then local objectPosition = Vector2.new(mouse.X - frame.AbsolutePosition.X, mouse.Y - frame.AbsolutePosition.Y); while heartbeat:wait() and inputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton1) do frame:TweenPosition(UDim2.new(0, mouse.X - objectPosition.X + (frame.Size.X.Offset * frame.AnchorPoint.X), 0, mouse.Y - objectPosition.Y + (frame.Size.Y.Offset * frame.AnchorPoint.Y)), 'Out', 'Quad', 0.1, true); end end end) local leave; leave = frame.MouseLeave:connect(function() input:disconnect(); leave:disconnect(); end) end) end end function resizer.new(p, s) p:GetPropertyChangedSignal('AbsoluteSize'):connect(function() s.Size = UDim2.new(s.Size.X.Scale, s.Size.X.Offset, s.Size.Y.Scale, p.AbsoluteSize.Y); end) end end script.Parent.Active = true script.Parent.Draggable = true end coroutine.wrap(JBTT_fake_script)() local function MSML_fake_script() -- TextButton_2.LocalScript local script = Instance.new('LocalScript', TextButton_2) script.Parent.MouseButton1Down:Connect(function() script.Parent.Parent.Visible = false end) end coroutine.wrap(MSML_fake_script)() local function NCUDEV_fake_script() -- PlayAnimation.LocalScript local script = Instance.new('LocalScript', PlayAnimation) script.Parent.MouseButton1Down:Connect(function() game:GetService("RunService").Stepped:Connect(function() sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge) sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge) end) local Players = game:GetService('Players'); local LP = Players['LocalPlayer']; Create = Instance.new local Char = game.Workspace.gay; local Torso, Root, Humanoid = Char['Torso'], Char['HumanoidRootPart'], Char:FindFirstChildOfClass('Humanoid') local TS, Heartbeat = game:GetService('TweenService'), game:GetService('RunService')['Heartbeat'] settings().Physics['AllowSleep'] = false; sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge) sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge) local PoseToCF = function(Pose,Motor) return (Motor['Part0'].CFrame * Motor['C0'] * Pose['CFrame'] * Motor['C1']:Inverse()):ToObjectSpace(Motor['Part0'].CFrame) end local Joints = { ['Torso'] = Root['RootJoint']; ['Left Arm'] = Torso['Left Shoulder']; ['Right Arm'] = Torso['Right Shoulder']; ['Left Leg'] = Torso['Left Hip']; ['Right Leg'] = Torso['Right Hip']; } coroutine.wrap(function() Char['HumanoidRootPart'].Anchored = true; wait(.6) Char['HumanoidRootPart'].Anchored = false; Humanoid['Died']:Wait() for K,V in next, Char:GetChildren() do if not V:IsA('Humanoid') then V:Destroy() end end end)() for K,V in next, Joints do local AP, AO, A0, A1 = Create('AlignPosition',V['Part1']), Create('AlignOrientation',V['Part1']), Create('Attachment',V['Part1']), Create('Attachment',V['Part0']) AP['RigidityEnabled'] = true; AO['RigidityEnabled'] = true AP['Attachment0'] = A0; AP['Attachment1'] = A1; AO['Attachment0'] = A0; AO['Attachment1'] = A1; A0['Name'] = 'CFAttachment'; A0['CFrame'] = V['C1'] * V['C0']:Inverse(); V:Remove() end local Edit = function(Part,Value,Duration,Style,Direction) Style = Style or 'Enum.EasingStyle.Linear'; Direction = Direction or 'Enum.EasingDirection.In' local Attachment = Part:FindFirstChild('CFAttachment') if Attachment ~= nil then TS:Create(Attachment,TweenInfo.new(Duration,Enum['EasingStyle'][tostring(Style):split('.')[3]],Enum['EasingDirection'][tostring(Direction):split('.')[3]],0,false,0),{CFrame = Value}):Play() end end local PreloadAnimation = function(AssetId) local Sequence = game:GetObjects('rbxassetid://'..AssetId)[1]; assert(Sequence:IsA('KeyframeSequence'),'Instance is not a KeyframeSequence') local Keyframes, Poses = Sequence:GetKeyframes(), {}; local Yield = function(Seconds) for I = 1,Seconds*60 do Heartbeat:Wait() end end for I = 1,#Keyframes do local K0, K1 = Keyframes[I-1], Keyframes[I] local Duration = K0 ~= nil and K1['Time'] - K0['Time'] or 0; for K,V in next, K1:GetDescendants() do if V:IsA('Pose') and V['Name'] ~= 'Head' and V['Name'] ~= 'HumanoidRootPart' then local Args = { Char:FindFirstChild(V.Name); PoseToCF(V, Joints[V.Name]); Duration; V['EasingStyle']; V['EasingDirection']; K1['Time']; } table.insert(Poses,Args) end end end local Track = {} --/* Class Functions/Events Track['Finished'] = Instance.new('BindableEvent') local Run = function() for K,V in next, Poses do coroutine.wrap(function() Yield(V[6]) Edit(table.unpack(V)) end)() end coroutine.wrap(function() Yield(Poses[#Poses][6]) Track.Finished:Fire() end)() end Track['Play'] = function() Run(); if Sequence['Loop'] ~= false then repeat Track.Finished.Event:Wait(); Run() until Stopped or Humanoid['Health'] < 1 end end return Track end local Anim = PreloadAnimation(script.Parent.Parent.TextBox.Text) Anim:Play() Anim.Finished.Event:Wait() wait(0.5) repeat game:GetService('RunService').Stepped:Wait() for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if v:IsA("Part") then v.CanCollide = false end end until game.Players.LocalPlayer.Character.Humanoid.Health <= 0 end) end coroutine.wrap(NCUDEV_fake_script)() local function PCKJD_fake_script() -- Frame3.LocalScript local script = Instance.new('LocalScript', Frame3) local dragger = {}; local resizer = {}; do local mouse = game:GetService("Players").LocalPlayer:GetMouse(); local inputService = game:GetService('UserInputService'); local heartbeat = game:GetService("RunService").Heartbeat; -- // credits to Ririchi / Inori for this cute drag function :) function dragger.new(frame) local s, event = pcall(function() return frame.MouseEnter end) if s then frame.Active = true; event:connect(function() local input = frame.InputBegan:connect(function(key) if key.UserInputType == Enum.UserInputType.MouseButton1 then local objectPosition = Vector2.new(mouse.X - frame.AbsolutePosition.X, mouse.Y - frame.AbsolutePosition.Y); while heartbeat:wait() and inputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton1) do frame:TweenPosition(UDim2.new(0, mouse.X - objectPosition.X + (frame.Size.X.Offset * frame.AnchorPoint.X), 0, mouse.Y - objectPosition.Y + (frame.Size.Y.Offset * frame.AnchorPoint.Y)), 'Out', 'Quad', 0.1, true); end end end) local leave; leave = frame.MouseLeave:connect(function() input:disconnect(); leave:disconnect(); end) end) end end function resizer.new(p, s) p:GetPropertyChangedSignal('AbsoluteSize'):connect(function() s.Size = UDim2.new(s.Size.X.Scale, s.Size.X.Offset, s.Size.Y.Scale, p.AbsoluteSize.Y); end) end end script.Parent.Active = true script.Parent.Draggable = true end coroutine.wrap(PCKJD_fake_script)() local function YHWX_fake_script() -- TextButton_3.LocalScript local script = Instance.new('LocalScript', TextButton_3) script.Parent.MouseButton1Down:Connect(function() script.Parent.Parent.Visible = false end) end coroutine.wrap(YHWX_fake_script)() local function EMFGJKS_fake_script() -- Follow.LocalScript local script = Instance.new('LocalScript', Follow) script.Parent.MouseButton1Down:Connect(function() local oof = script.Parent.Parent.TextBox.Text if script.Parent.Text == "Follow" then script.Parent.Text = "Unfollow" repeat wait(math.random(1,5)) local target = game.Players:FindFirstChild(oof).Character.HumanoidRootPart if target ~= nil then game.Workspace.gay.Humanoid:MoveTo(target.Position, target) end until script.Parent.Text == "Follow" elseif script.Parent.Text == "Unfollow" then script.Parent.Text = "Follow" end end) end coroutine.wrap(EMFGJKS_fake_script)() end) PP.Name = "PP" PP.Parent = Scripts PP.BackgroundColor3 = Color3.fromRGB(255, 163, 26) PP.BorderColor3 = Color3.fromRGB(27, 42, 53) PP.BorderSizePixel = 0 PP.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0) PP.Size = UDim2.new(0, 85, 0, 32) PP.Font = Enum.Font.SourceSansItalic PP.Text = "PP" PP.TextColor3 = Color3.fromRGB(0, 0, 0) PP.TextSize = 30.000 PP.TextWrapped = true PP.MouseButton1Down:connect(function() for i,v in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do if v:IsA("Accessory") then print(v) end end --Just prints hats your wearing in console incase u wanted to change hats^ local unanchoredparts = {} local movers = {} local tog = true local move = false local Player = game:GetService("Players").LocalPlayer local Character = Player.Character local mov = {}; local mov2 = {}; local tip = "Mushroom" --press f9 and find the hat that looks like a heads name and put it here local x = -0.011 --Edit Position for head n +left and -Right local y = -0.587 --Edit Position for head up and down local z = -3.234 --Edit Position for head x3 local Hats = {pp = Character:WaitForChild("Pal Hair"), ball1 = Character:WaitForChild("InternationalFedora"), ball2 = Character:WaitForChild("MeshPartAccessory"), } --Dont touch below for i,v in next, Hats do v.Handle.AccessoryWeld:Remove() for _,mesh in next, v:GetDescendants() do if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then mesh:Remove() end end end local Network = coroutine.create(function() while true do game:GetService("RunService").Heartbeat:Wait() settings().Physics.AllowSleep = false sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge) sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge) end end) coroutine.resume(Network) function ftp(str) local pt = {}; if str ~= 'me' and str ~= 'random' then for i, v in pairs(game.Players:GetPlayers()) do if v.Name:lower():find(str:lower()) then table.insert(pt, v); end end elseif str == 'me' then table.insert(pt, plr); elseif str == 'random' then table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]); end return pt; end local function align(i,v) local att0 = Instance.new("Attachment", i) att0.Position = Vector3.new(0,0,0) local att1 = Instance.new("Attachment", v) att1.Position = Vector3.new(0,0,0) local AP = Instance.new("AlignPosition", i) AP.Attachment0 = att0 AP.Attachment1 = att1 AP.RigidityEnabled = false AP.ReactionForceEnabled = false AP.ApplyAtCenterOfMass = true AP.MaxForce = 9999999 AP.MaxVelocity = math.huge AP.Responsiveness = 65 local AO = Instance.new("AlignOrientation", i) AO.Attachment0 = att0 AO.Attachment1 = att1 AO.ReactionTorqueEnabled = true AO.PrimaryAxisOnly = false AO.MaxTorque = 9999999 AO.MaxAngularVelocity = math.huge AO.Responsiveness = 50 end --Dont touch above align(Hats.pp.Handle, Character["Torso"]) align(Hats.ball1.Handle, Character["Torso"]) align(Hats.ball2.Handle, Character["Torso"]) Hats.pp.Handle.Attachment.Rotation = Vector3.new(-11.21, 0, 0) Hats.ball1.Handle.Attachment.Rotation = Vector3.new(-8.27, 0, 0) Hats.ball2.Handle.Attachment.Rotation = Vector3.new(-8.27, 0, 0) --Attachmment1 is the 1st hat u put in Hats at the top. it goes in order Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1" Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment2" Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3" Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-0, -0.898, -1.519) Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(0.542, -1.34, -0.746) Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.582, -1.34, -0.746) Character:WaitForChild(tip).Handle.AccessoryWeld:Remove() local alignpos = Instance.new("AlignPosition", Character) local alignorien = Instance.new("AlignOrientation", Character) local att1 = Instance.new("Attachment", Character:WaitForChild(tip).Handle) local att2 = Instance.new("Attachment", Character:WaitForChild("Torso")) alignpos.Attachment0 = att1 alignpos.Attachment1 = att2 alignpos.RigidityEnabled = false alignpos.ReactionForceEnabled = false alignpos.ApplyAtCenterOfMass = true alignpos.MaxForce = 99999999 alignpos.MaxVelocity = math.huge alignpos.Responsiveness = 65 alignorien.Attachment0 = att1 alignorien.Attachment1 = att2 alignorien.ReactionTorqueEnabled = true alignorien.PrimaryAxisOnly = false alignorien.MaxTorque = 99999999 alignorien.MaxAngularVelocity = math.huge alignorien.Responsiveness = 50 att2.Position = Vector3.new(x,y,z) att2.Rotation = Vector3.new(-78.79, 0, 0) end) Plane.Name = "Plane" Plane.Parent = Scripts Plane.BackgroundColor3 = Color3.fromRGB(255, 163, 26) Plane.BorderColor3 = Color3.fromRGB(27, 42, 53) Plane.BorderSizePixel = 0 Plane.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0) Plane.Size = UDim2.new(0, 85, 0, 32) Plane.Font = Enum.Font.SourceSansItalic Plane.Text = "Plane" Plane.TextColor3 = Color3.fromRGB(0, 0, 0) Plane.TextSize = 30.000 Plane.TextWrapped = true Plane.MouseButton1Down:connect(function() game.Players.LocalPlayer.Character["Right Arm"]:Destroy() game.Players.LocalPlayer.Character["Left Arm"]:Destroy() game.Players.LocalPlayer.Character["Right Leg"]:Destroy() game.Players.LocalPlayer.Character["Left Leg"]:Destroy() local unanchoredparts = {} local movers = {} local tog = true local move = false local Player = game:GetService("Players").LocalPlayer local Character = Player.Character local mov = {}; local mov2 = {}; Character.Humanoid.HipHeight = 4 Character.Humanoid.WalkSpeed = 16 local pro = "HeliHat" --press f9 and find the hat that looks like a heads name and put it here local x = 0 --Edit Position for head n +left and -Right local y = 0 --Edit Position for head up and down local z = 0 --Edit Position for head x3 local Hats = {base = Character:WaitForChild("MeshPartAccessory"), wing1 = Character:WaitForChild("Da Vinci's Wings"), fire = Character:WaitForChild("FireMohawk"), top = Character:WaitForChild("InvisibleEgg"), } --Dont touch below for i,v in next, Hats do v.Handle.AccessoryWeld:Remove() for _,mesh in next, v:GetDescendants() do if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then mesh:Remove() end end end function ftp(str) local pt = {}; if str ~= 'me' and str ~= 'random' then for i, v in pairs(game.Players:GetPlayers()) do if v.Name:lower():find(str:lower()) then table.insert(pt, v); end end elseif str == 'me' then table.insert(pt, plr); elseif str == 'random' then table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]); end return pt; end local function align(i,v) local att0 = Instance.new("Attachment", i) att0.Position = Vector3.new(0,0,0) local att1 = Instance.new("Attachment", v) att1.Position = Vector3.new(0,0,0) local AP = Instance.new("AlignPosition", i) AP.Attachment0 = att0 AP.Attachment1 = att1 AP.RigidityEnabled = false AP.ReactionForceEnabled = false AP.ApplyAtCenterOfMass = true AP.MaxForce = 9999999 AP.MaxVelocity = math.huge AP.Responsiveness = 100 local AO = Instance.new("AlignOrientation", i) AO.Attachment0 = att0 AO.Attachment1 = att1 AO.ReactionTorqueEnabled = false AO.PrimaryAxisOnly = false AO.MaxTorque = 9999999 AO.MaxAngularVelocity = math.huge AO.Responsiveness = 50 end --Dont touch above align(Hats.base.Handle, Character["Torso"]) align(Hats.wing1.Handle, Character["Torso"]) align(Hats.fire.Handle, Character["Torso"]) align(Hats.top.Handle, Character["Torso"]) Hats.base.Handle.Attachment.Rotation = Vector3.new(0,0,0) --Rotation for the hats Hats.wing1.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.fire.Handle.Attachment.Rotation = Vector3.new(-90,0,0) Hats.top.Handle.Attachment.Rotation = Vector3.new(45,0,0) --Attachmment1 is the 1st hat u put in Hats at the top. it goes in order Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1" Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment2" Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3" Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment4" Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0,-0.3,0) --Position of the hats Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(0,-0.3,0) Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0,-0.3,2.3) Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(0,1.3,0) Character:WaitForChild(pro).Handle.AccessoryWeld:Remove() local alignpos = Instance.new("AlignPosition", Character) local alignorien = Instance.new("AlignOrientation", Character) local att1 = Instance.new("Attachment", Character:WaitForChild(pro).Handle) local att2 = Instance.new("Attachment", Character:WaitForChild("Head")) alignpos.Attachment0 = att1 alignpos.Attachment1 = att2 alignpos.RigidityEnabled = false alignpos.ReactionForceEnabled = false alignpos.ApplyAtCenterOfMass = true alignpos.MaxForce = 99999999 alignpos.MaxVelocity = math.huge alignpos.Responsiveness = 65 alignorien.Attachment0 = att1 alignorien.Attachment1 = att2 alignorien.ReactionTorqueEnabled = false alignorien.PrimaryAxisOnly = false alignorien.MaxTorque = 99999999 alignorien.MaxAngularVelocity = math.huge alignorien.Responsiveness = 50 att2.Position = Vector3.new(x,-1.5,-3.2) att2.Rotation = Vector3.new(-90,0,0) repeat wait() until game.Players.LocalPlayer and game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:findFirstChild("Head") and game.Players.LocalPlayer.Character:findFirstChild("Humanoid") local mouse = game.Players.LocalPlayer:GetMouse() repeat wait() until mouse local plr = game.Players.LocalPlayer local torso = plr.Character.Head local flying = false local deb = true local ctrl = {f = 0, b = 0, l = 0, r = 0} local lastctrl = {f = 0, b = 0, l = 0, r = 0} local maxspeed = 1000 local speed = 5000 function Fly() local bg = Instance.new("BodyGyro", torso) bg.P = 9e4 bg.maxTorque = Vector3.new(9e9, 9e9, 9e9) bg.cframe = torso.CFrame local bv = Instance.new("BodyVelocity", torso) bv.velocity = Vector3.new(0,0.1,0) bv.maxForce = Vector3.new(9e9, 9e9, 9e9) repeat wait() plr.Character.Humanoid.PlatformStand = true if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then speed = speed+.5+(speed/maxspeed) if speed > maxspeed then speed = maxspeed end elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then speed = speed-2 if speed < 0 then speed = 0 end end if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r} elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed else bv.velocity = Vector3.new(0,0.1,0) end bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0) until not flying ctrl = {f = 0, b = 0, l = 0, r = 0} lastctrl = {f = 0, b = 0, l = 0, r = 0} speed = 0 bg:Destroy() bv:Destroy() plr.Character.Humanoid.PlatformStand = false end mouse.KeyDown:connect(function(key) if key:lower() == "e" then if flying then flying = false else flying = true Fly() end elseif key:lower() == "w" then ctrl.f = 1 elseif key:lower() == "s" then ctrl.b = -1 elseif key:lower() == "a" then ctrl.l = -1 elseif key:lower() == "d" then ctrl.r = 1 end end) mouse.KeyUp:connect(function(key) if key:lower() == "w" then ctrl.f = 0 elseif key:lower() == "s" then ctrl.b = 0 elseif key:lower() == "a" then ctrl.l = 0 elseif key:lower() == "d" then ctrl.r = 0 end end) Fly() sphere = Character:WaitForChild("Head").Attachment a = 0 repeat sphere.Rotation = Vector3.new( -90, a, 0) wait(.01) a = a+30 until pigs == 1 end) Bike.Name = "Bike" Bike.Parent = Scripts Bike.BackgroundColor3 = Color3.fromRGB(255, 163, 26) Bike.BorderColor3 = Color3.fromRGB(27, 42, 53) Bike.BorderSizePixel = 0 Bike.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0) Bike.Size = UDim2.new(0, 85, 0, 32) Bike.Font = Enum.Font.SourceSansItalic Bike.Text = "Bike" Bike.TextColor3 = Color3.fromRGB(0, 0, 0) Bike.TextSize = 30.000 Bike.TextWrapped = true Bike.MouseButton1Down:connect(function() local NetworkAccess = coroutine.create(function() settings().Physics.AllowSleep = false while true do game:GetService("RunService").RenderStepped:Wait() game:GetService("Players").LocalPlayer.ReplicationFocus = workspace game:GetService("Players").LocalPlayer.MaximumSimulationRadius = math.pow(math.huge,math.huge) sethiddenproperty(game:GetService("Players").LocalPlayer,"SimulationRadius",math.huge*math.huge) end end) coroutine.resume(NetworkAccess) plr = game.Players.LocalPlayer char = plr.Character torso = char.Torso local lol = Instance.new("Part") lol.Parent = char lol.Name = "lol" lol.CanCollide = true lol.Transparency = 1 lol.Size = Vector3.new(2, 2.9, 2) function Align(Part1,Part0,Position,Angle,name) local AlignPos = Instance.new("AlignPosition", Part1) AlignPos.Parent.CanCollide = false AlignPos.ApplyAtCenterOfMass = true AlignPos.MaxForce = 67752 AlignPos.MaxVelocity = math.huge/9e110 AlignPos.ReactionForceEnabled = false AlignPos.Responsiveness = 200 AlignPos.RigidityEnabled = false local AlignOrient = Instance.new("AlignOrientation", Part1) AlignOrient.MaxAngularVelocity = math.huge/9e110 AlignOrient.MaxTorque = 67752 AlignOrient.PrimaryAxisOnly = false AlignOrient.ReactionTorqueEnabled = false AlignOrient.Responsiveness = 200 AlignOrient.RigidityEnabled = false local AttachmentA=Instance.new("Attachment",Part1) local AttachmentB=Instance.new("Attachment",Part0) AttachmentB.Orientation = Angle AttachmentB.Position = Position AttachmentB.Name = name AlignPos.Attachment0 = AttachmentA AlignPos.Attachment1 = AttachmentB AlignOrient.Attachment0 = AttachmentA AlignOrient.Attachment1 = AttachmentB end bike = char["Bike"] bhandle = bike.Handle bhandle.AccessoryWeld:Destroy() fire = char["FireMohawk"] fhandle = fire.Handle fhandle.AccessoryWeld:Destroy() fhandle.Mesh:Destroy() h = Instance.new("Attachment",bhandle) h.Rotation = Vector3.new(0,0,0) h.Position = Vector3.new(0,0,0) lg = Instance.new("Attachment",torso) lg.Rotation = Vector3.new(0,90,0) lg.Position = Vector3.new(-0, -1.35, -1) gap = Instance.new("AlignPosition",bhandle) gap.Attachment0 = h gap.Attachment1 = lg gap.RigidityEnabled = true gao = Instance.new("AlignOrientation",bhandle) gao.Attachment0 = h gao.Attachment1 = lg gao.RigidityEnabled = true a = Instance.new("Attachment",fhandle) a.Rotation = Vector3.new(0,0,0) a.Position = Vector3.new(0,0,0) a1 = Instance.new("Attachment",torso) a1.Rotation = Vector3.new(90, 0, 0) a1.Position = Vector3.new(0, -1.94, -0.46) a2 = Instance.new("AlignPosition",fhandle) a2.Attachment0 = a a2.Attachment1 = a1 a2.RigidityEnabled = true a3 = Instance.new("AlignOrientation",fhandle) a3.Attachment0 = a a3.Attachment1 = a1 a3.RigidityEnabled = true game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Destroy() game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Destroy() game.Players.LocalPlayer.Character.Torso["Right Hip"]:Destroy() game.Players.LocalPlayer.Character.Torso["Left Hip"]:Destroy() Align(game.Players.LocalPlayer.Character["Left Arm"],game.Players.LocalPlayer.Character.Torso,Vector3.new(-1.243, 0.195, -0.793),Vector3.new(74.51, 0, 8.28),"Left") Align(game.Players.LocalPlayer.Character["Right Arm"],game.Players.LocalPlayer.Character.Torso,Vector3.new(1.243, 0.195, -0.793),Vector3.new(74.51, 0, -8.28),"Right") Align(game.Players.LocalPlayer.Character["Right Leg"],game.Players.LocalPlayer.Character.Torso,Vector3.new(0.82, -1.532, -0.518),Vector3.new(9.89, 0, 0),"Right") Align(game.Players.LocalPlayer.Character["Left Leg"],game.Players.LocalPlayer.Character.Torso,Vector3.new(-0.82, -1.532, -0.518),Vector3.new(9.89, 0, 0),"Left") function WaitForChild(parent,child) while not parent:FindFirstChild(child) do print("roped waiting for " .. child) wait() end return parent[child] end local handle = game.Players.LocalPlayer:FindFirstChild("Torso") local left=false local right=false local up=false local down=false local mouse local Character local key_down_connect local key_up_connect local thrustForce local thrustMagnitude local thrustDirection local RotationForce local TurnGyro local torsoWeld local acceleration = 10 local deceleration = 10 local turnAlpha = .35 local alphaDampening = .2 local Equipped = false local LastPosition = nil local ActualVelocity = Vector3.new(0,0,0) local FakeHandle = nil local WheelMesh = Instance.new('SpecialMesh') WheelMesh.MeshId = "http://www.roblox.com/asset/?id=122202439" WheelMesh.TextureId = "http://www.roblox.com/asset/?id=122185866" WheelMesh.Scale = Vector3.new(2.5,2.5,2.5) local LightWeld = nil local FrontMotor = nil local BackMotor = nil local CurrentSpeed=0 local turnSpeed=0 local turnSpeedAim=5 function ThrustUpdater() while Equipped do local direction = Character:FindFirstChild("Torso").CFrame.lookVector direction = Vector3.new(direction.x,0,direction.z).unit thrustForce.velocity = direction*(CurrentSpeed) if FrontMotor then FrontMotor.DesiredAngle=(999999999)* (-CurrentSpeed/math.abs(CurrentSpeed)) FrontMotor.MaxVelocity = CurrentSpeed/250 if BackMotor then BackMotor.DesiredAngle = FrontMotor.DesiredAngle BackMotor.MaxVelocity = FrontMotor.MaxVelocity end end RotationForce.angularvelocity = Vector3.new(0, turnSpeed, 0) if math.abs(turnSpeed)>alphaDampening then turnSpeed= turnSpeed-((alphaDampening)*(math.abs(turnSpeed)/turnSpeed)) else turnSpeed = 0 end local leanAmount= -turnSpeed*(math.pi/6)/4 if not forwards or back then CurrentSpeed = CurrentSpeed*.99 end local xzAngle = math.atan2(Character.Torso.CFrame.lookVector.z,0, Character.Torso.CFrame.lookVector.x) TurnGyro.cframe=CFrame.Angles(leanAmount*direction.x,0,leanAmount*direction.z) if LastPosition then local npos = Vector3.new(Character.Torso.CFrame.p.x,0,Character.Torso.CFrame.p.z) --(npos-LastPosition).magnitude local myspeed =Vector3.new(FakeHandle.Velocity.X,0,FakeHandle.Velocity.Z).magnitude local velocityDifference = math.abs((myspeed - (thrustForce.velocity.magnitude))) if myspeed>3 and thrustForce.velocity.magnitude>3 and velocityDifference> .7*thrustForce.velocity.magnitude then print('stopping: '..myspeed.." : " .. thrustForce.velocity.magnitude) CurrentSpeed=CurrentSpeed*.9 end end LastPosition = Vector3.new(Character.Torso.CFrame.p.x,0,Character.Torso.CFrame.p.z) wait(1/60) end end function onEquipped(nmouse) print('got to equipped') Spawn(function() if Equipped then return end Character=game.Players.LocalPlayer.Character local myTorso = WaitForChild(Character,'Torso') if not FakeHandle then FakeHandle = handle end handle.Transparency = 0 CurrentSpeed=0 turnSpeed=0 print('got in if') mouse=game.Players.LocalPlayer:GetMouse() Equipped = true WaitForChild(Character,'Humanoid').PlatformStand = true if RotationForce then RotationForce:Destroy() end RotationForce = Instance.new('BodyAngularVelocity') RotationForce.maxTorque = Vector3.new(0, math.huge, 0) RotationForce.angularvelocity = Vector3.new(0, 0, 0) RotationForce.Parent = myTorso if thrustForce then thrustForce:Destroy() end thrustForce = Instance.new('BodyVelocity') thrustForce.maxForce = Vector3.new(math.huge,0,math.huge) thrustForce.velocity = Vector3.new(0,0,0) thrustForce.P = 100 thrustForce.Parent = FakeHandle--myTorso if TurnGyro then TurnGyro:Destroy() end TurnGyro = Instance.new('BodyGyro') TurnGyro.maxTorque = Vector3.new(5000,0,5000) TurnGyro.P = 300 TurnGyro.D=100 TurnGyro.Parent = myTorso Spawn(ThrustUpdater) Spawn(function() myTorso.Anchored = true myTorso.CFrame = myTorso.CFrame+Vector3.new(0,3,0) if torsoWeld then torsoWeld:Destroy() end torsoWeld=Instance.new('Weld') torsoWeld.C0 = CFrame.Angles(0,0,0) + Vector3.new(0, -1.6, -0.7) torsoWeld.Part0 = myTorso torsoWeld.Part1 = lol torsoWeld.Parent = lol lol.CanCollide = true wait(.1) lol.CanCollide = true myTorso.Anchored = false end) if key_down_connect then key_down_connect:disconnect() key_up_connect:disconnect() end key_down_connect=mouse.KeyDown:connect(keyDownFunc) key_up_connect=mouse.KeyUp:connect(keyUpFunc) Character.Humanoid.WalkSpeed = 0 --end end) end function keyUpFunc(key) if key == nil then return end local key = key:lower() if key == "w" then forwards = false elseif key == "a" then left = false elseif key == "s" then back = false elseif key == "d" then right = false end end local LastSpace = tick() function keyDownFunc(key) if key == nil then return end if inIntro then return end local key = key:lower() if key == "w" then forwards = true while forwards do CurrentSpeed = math.min(70,CurrentSpeed+(acceleration*(1/30))) wait(1/30) end elseif key == "a" then left = true while left do turnSpeed= math.min(5,turnSpeed+(turnAlpha)) wait(1/30) end elseif key == "s" then back = true while back do if CurrentSpeed>0 then CurrentSpeed = math.max(-20,CurrentSpeed-(deceleration*2.8*(1/30))) else CurrentSpeed = math.max(-20,CurrentSpeed-(deceleration*(1/30))) end wait(1/30) end elseif key == "d" then right = true while right do turnSpeed= math.max(-5,turnSpeed-(turnAlpha)) wait(1/30) end elseif key == ' ' then if tick()-LastSpace>1.9 then LastSpace = tick() local bforce = Instance.new('BodyForce') bforce.force = Vector3.new(0,10000,0) bforce.Parent = FakeHandle wait(.1) bforce:Destroy() end elseif key == "c" then game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character.Humanoid game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0 elseif key == "x" then game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Humanoid game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16 end print( ("The '%s' key was pressed"):format(key) ) end onEquipped() end) _911Plane.Name = "911 Plane" _911Plane.Parent = Scripts _911Plane.BackgroundColor3 = Color3.fromRGB(255, 163, 26) _911Plane.BorderColor3 = Color3.fromRGB(27, 42, 53) _911Plane.BorderSizePixel = 0 _911Plane.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0) _911Plane.Size = UDim2.new(0, 85, 0, 32) _911Plane.Font = Enum.Font.SourceSansItalic _911Plane.Text = "911 Plane" _911Plane.TextColor3 = Color3.fromRGB(0, 0, 0) _911Plane.TextSize = 30.000 _911Plane.TextWrapped = true _911Plane.MouseButton1Down:connect(function() game.Players.LocalPlayer.Character:FindFirstChild("Tech Buggies").Name = "a7" game.Players.LocalPlayer.Character:FindFirstChild("Angelic Messenger Accessory").Name = "a8" game.Players.LocalPlayer.Character:FindFirstChild("Feathery Angel Wings").Name = "a3" game.Players.LocalPlayer.Character:FindFirstChild("MeshPartAccessory").Name = "a1" game.Players.LocalPlayer.Character:FindFirstChild("MeshPartAccessory").Name = "a4" game.Players.LocalPlayer.Character:FindFirstChild("MeshPartAccessory").Name = "a2" game.Players.LocalPlayer.Character:FindFirstChild("Feathery Angel Wings").Name = "a5" game.Players.LocalPlayer.Character:FindFirstChild("MeshPartAccessory").Name = "a6" wait(1) local unanchoredparts = {} local movers = {} local tog = true local move = false local Player = game:GetService("Players").LocalPlayer local Character = Player.Character local mov = {}; local mov2 = {}; Character.Humanoid.HipHeight = 4 Character.Humanoid.WalkSpeed = 16 local Hats = {base = Character:WaitForChild("a1"), base2 = Character:WaitForChild("a2"), wing = Character:WaitForChild("a3"), wingtip = Character:WaitForChild("a4"), wing2 = Character:WaitForChild("a5"), wingtip2 = Character:WaitForChild("a6"), tail = Character:WaitForChild("a7"), tailtip = Character:WaitForChild("a8"), } --Dont touch below for i,v in next, Hats do v.Handle.AccessoryWeld:Remove() for _,mesh in next, v:GetDescendants() do if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then mesh:Remove() end end end function ftp(str) local pt = {}; if str ~= 'me' and str ~= 'random' then for i, v in pairs(game.Players:GetPlayers()) do if v.Name:lower():find(str:lower()) then table.insert(pt, v); end end elseif str == 'me' then table.insert(pt, plr); elseif str == 'random' then table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]); end return pt; end local function align(i,v) local att0 = Instance.new("Attachment", i) att0.Position = Vector3.new(0,0,0) local att1 = Instance.new("Attachment", v) att1.Position = Vector3.new(0,0,0) local AP = Instance.new("AlignPosition", i) AP.Attachment0 = att0 AP.Attachment1 = att1 AP.RigidityEnabled = false AP.ReactionForceEnabled = false AP.ApplyAtCenterOfMass = true AP.MaxForce = 9999999 AP.MaxVelocity = math.huge AP.Responsiveness = 100 local AO = Instance.new("AlignOrientation", i) AO.Attachment0 = att0 AO.Attachment1 = att1 AO.ReactionTorqueEnabled = false AO.PrimaryAxisOnly = false AO.MaxTorque = 9999999 AO.MaxAngularVelocity = math.huge AO.Responsiveness = 50 end --Dont touch above align(Hats.base.Handle, Character["Torso"]) align(Hats.base2.Handle, Character["Torso"]) align(Hats.wing.Handle, Character["Torso"]) align(Hats.wingtip.Handle, Character["Torso"]) align(Hats.wing2.Handle, Character["Torso"]) align(Hats.wingtip2.Handle, Character["Torso"]) align(Hats.tail.Handle, Character["Torso"]) align(Hats.tailtip.Handle, Character["Torso"]) Hats.base.Handle.Attachment.Rotation = Vector3.new(0,0,0) --Rotation for the hats Hats.base2.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.wing.Handle.Attachment.Rotation = Vector3.new(-90, -180, 0) Hats.wingtip.Handle.Attachment.Rotation = Vector3.new(-25, 90, 0) Hats.wing2.Handle.Attachment.Rotation = Vector3.new(90, 0, 0) Hats.wingtip2.Handle.Attachment.Rotation = Vector3.new(25, 90, 0) Hats.tail.Handle.Attachment.Rotation = Vector3.new(90, -90, 0) Hats.tailtip.Handle.Attachment.Rotation = Vector3.new(-25, 0, 0) Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1" Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment2" Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3" Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment4" Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment5" Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment6" Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment7" Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment8" Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-0, -0, -3) --Position of the hats Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(0, -0, 3) Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-7.5, 0, 0) Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-12.413, 1.032, 0) Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(7.5, -0, -0) Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(12.413, 1.032, 0) Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0, 0, 10.5) Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(0, 1.099, 15.226) repeat wait() until game.Players.LocalPlayer and game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:findFirstChild("Head") and game.Players.LocalPlayer.Character:findFirstChild("Humanoid") local mouse = game.Players.LocalPlayer:GetMouse() repeat wait() until mouse local plr = game.Players.LocalPlayer local torso = plr.Character.Head local flying = false local deb = true local ctrl = {f = 0, b = 0, l = 0, r = 0} local lastctrl = {f = 0, b = 0, l = 0, r = 0} local maxspeed = 1000 local speed = 5000 function Fly() local bg = Instance.new("BodyGyro", torso) bg.P = 9e4 bg.maxTorque = Vector3.new(9e9, 9e9, 9e9) bg.cframe = torso.CFrame local bv = Instance.new("BodyVelocity", torso) bv.velocity = Vector3.new(0,0.1,0) bv.maxForce = Vector3.new(9e9, 9e9, 9e9) repeat wait() plr.Character.Humanoid.PlatformStand = true if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then speed = speed+.5+(speed/maxspeed) if speed > maxspeed then speed = maxspeed end elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then speed = speed-2 if speed < 0 then speed = 0 end end if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r} elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed else bv.velocity = Vector3.new(0,0.1,0) end bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0) until not flying ctrl = {f = 0, b = 0, l = 0, r = 0} lastctrl = {f = 0, b = 0, l = 0, r = 0} speed = 0 bg:Destroy() bv:Destroy() plr.Character.Humanoid.PlatformStand = false end mouse.KeyDown:connect(function(key) if key:lower() == "e" then if flying then flying = false else flying = true Fly() end elseif key:lower() == "w" then ctrl.f = 1 elseif key:lower() == "s" then ctrl.b = -1 elseif key:lower() == "a" then ctrl.l = -1 elseif key:lower() == "d" then ctrl.r = 1 end end) mouse.KeyUp:connect(function(key) if key:lower() == "w" then ctrl.f = 0 elseif key:lower() == "s" then ctrl.b = 0 elseif key:lower() == "a" then ctrl.l = 0 elseif key:lower() == "d" then ctrl.r = 0 end end) Fly() end) _911.Name = "911" _911.Parent = Scripts _911.BackgroundColor3 = Color3.fromRGB(255, 163, 26) _911.BorderColor3 = Color3.fromRGB(27, 42, 53) _911.BorderSizePixel = 0 _911.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0) _911.Size = UDim2.new(0, 85, 0, 32) _911.Font = Enum.Font.SourceSansItalic _911.Text = "911" _911.TextColor3 = Color3.fromRGB(0, 0, 0) _911.TextSize = 30.000 _911.TextWrapped = true _911.MouseButton1Down:connect(function() local unanchoredparts = {} local movers = {} local tog = true local move = false local Player = game:GetService("Players").LocalPlayer local Character = Player.Character local mov = {}; local mov2 = {}; Character.Torso.Anchored = true local pl = "Plane" local x = 11.086 local y = 3.399 local z = -9.105 local Hats = {tower = Character:WaitForChild("Kate Hair"), tower2 = Character:WaitForChild("Pal Hair"), tower3 = Character:WaitForChild("Bedhead"), tower4 = Character:WaitForChild("Hat1"), tower5 = Character:WaitForChild("LavanderHair"), tower6 = Character:WaitForChild("No Speak Monkey"), } for i,v in next, Hats do v.Handle.AccessoryWeld:Remove() for _,mesh in next, v:GetDescendants() do if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then mesh:Remove() end end end function ftp(str) local pt = {}; if str ~= 'me' and str ~= 'random' then for i, v in pairs(game.Players:GetPlayers()) do if v.Name:lower():find(str:lower()) then table.insert(pt, v); end end elseif str == 'me' then table.insert(pt, plr); elseif str == 'random' then table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]); end return pt; end local function align(i,v) local att0 = Instance.new("Attachment", i) att0.Position = Vector3.new(0,0,0) local att1 = Instance.new("Attachment", v) att1.Position = Vector3.new(0,0,0) local AP = Instance.new("AlignPosition", i) AP.Attachment0 = att0 AP.Attachment1 = att1 AP.RigidityEnabled = false AP.ReactionForceEnabled = false AP.ApplyAtCenterOfMass = true AP.MaxForce = 9999999 AP.MaxVelocity = math.huge AP.Responsiveness = 5 local AO = Instance.new("AlignOrientation", i) AO.Attachment0 = att0 AO.Attachment1 = att1 AO.ReactionTorqueEnabled = false AO.PrimaryAxisOnly = false AO.MaxTorque = 9999999 AO.MaxAngularVelocity = math.huge AO.Responsiveness = 50 end align(Hats.tower.Handle, Character["Torso"]) align(Hats.tower2.Handle, Character["Torso"]) align(Hats.tower3.Handle, Character["Torso"]) align(Hats.tower4.Handle, Character["Torso"]) align(Hats.tower5.Handle, Character["Torso"]) align(Hats.tower6.Handle, Character["Torso"]) Hats.tower.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.tower2.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.tower3.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.tower4.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.tower5.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.tower6.Handle.Attachment.Rotation = Vector3.new(90,0,0) Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1" Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment2" Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3" Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment4" Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment5" Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment6" Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(2, -2.417, -5) Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(2, -0.45, -5) Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(2, 1.55, -5) Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2, -2.417, -5) Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-2, -0.45, -5) Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-2, 1.55, -5) Character:WaitForChild(pl).Handle.AccessoryWeld:Remove() local alignpos = Instance.new("AlignPosition", Character) local alignorien = Instance.new("AlignOrientation", Character) local att1 = Instance.new("Attachment", Character:WaitForChild(pl).Handle) local att2 = Instance.new("Attachment", Character:WaitForChild("Head")) alignpos.Attachment0 = att1 alignpos.Attachment1 = att2 alignpos.RigidityEnabled = false alignpos.ReactionForceEnabled = false alignpos.ApplyAtCenterOfMass = true alignpos.MaxForce = 99999999 alignpos.MaxVelocity = math.huge alignpos.Responsiveness = 0.1 alignorien.Attachment0 = att1 alignorien.Attachment1 = att2 alignorien.ReactionTorqueEnabled = false alignorien.PrimaryAxisOnly = false alignorien.MaxTorque = 99999999 alignorien.MaxAngularVelocity = math.huge alignorien.Responsiveness = 50 att2.Position = Vector3.new(x,y,z) att2.Rotation = Vector3.new(-13.09, 68.31, 14.79) wait(3) att2.Position = Vector3.new(2.5, 0, -5.483) wait(2.5) att2.Position = Vector3.new(2.5, -6, -5.483) Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(2, -5, -5) Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(2, -5, -5) Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(2, -5, -5) Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2, -2.417, -5) Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-2, -0.45, -5) Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-2, 1.55, -5) wait(2) att2.Position = Vector3.new(-6.493, -6, -15.772) att2.Rotation = Vector3.new(-6.71, 158.68, 13.5) wait(1.5) att2.Position = Vector3.new(-6.493, 2.729, -15.772) wait(2) att2.Position = Vector3.new(-2.288, -0.5, -5.596) wait(2.5) att2.Position = Vector3.new(-2.288, -6, -5.596) Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(2, -5, -5) Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(2, -5, -5) Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(2, -5, -5) Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2, -5, -5) Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-2, -5, -5) Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-2, -5, -5) wait(2) local pcframe = Player.Character:FindFirstChild("HumanoidRootPart").CFrame Player.Character:BreakJoints() local added added = Player.CharacterAdded:Connect(function(Character) Character:WaitForChild("HumanoidRootPart") Character.HumanoidRootPart.CFrame = pcframe + Vector3.new(0,.8,0) added:Disconnect() end) end) Car.Name = "Car" Car.Parent = Scripts Car.BackgroundColor3 = Color3.fromRGB(255, 163, 26) Car.BorderColor3 = Color3.fromRGB(27, 42, 53) Car.BorderSizePixel = 0 Car.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0) Car.Size = UDim2.new(0, 85, 0, 32) Car.Font = Enum.Font.SourceSansItalic Car.Text = "Car" Car.TextColor3 = Color3.fromRGB(0, 0, 0) Car.TextSize = 30.000 Car.TextWrapped = true Car.MouseButton1Down:connect(function() local NetworkAccess = coroutine.create(function() settings().Physics.AllowSleep = false while true do game:GetService("RunService").RenderStepped:Wait() game:GetService("Players").LocalPlayer.ReplicationFocus = workspace game:GetService("Players").LocalPlayer.MaximumSimulationRadius = math.pow(math.huge,math.huge) sethiddenproperty(game:GetService("Players").LocalPlayer,"SimulationRadius",math.huge*math.huge) end end) coroutine.resume(NetworkAccess) plr = game.Players.LocalPlayer char = plr.Character torso = char.Torso char["Left Leg"]:Remove() char["Right Leg"]:Remove() char.Humanoid.WalkSpeed = 75 char.Humanoid.HipHeight = 0.8 function Align(Part1,Part0,Position,Angle,name) local AlignPos = Instance.new("AlignPosition", Part1) AlignPos.Parent.CanCollide = false AlignPos.ApplyAtCenterOfMass = true AlignPos.MaxForce = 67752 AlignPos.MaxVelocity = math.huge/9e110 AlignPos.ReactionForceEnabled = false AlignPos.Responsiveness = 200 AlignPos.RigidityEnabled = false local AlignOrient = Instance.new("AlignOrientation", Part1) AlignOrient.MaxAngularVelocity = math.huge/9e110 AlignOrient.MaxTorque = 67752 AlignOrient.PrimaryAxisOnly = false AlignOrient.ReactionTorqueEnabled = false AlignOrient.Responsiveness = 200 AlignOrient.RigidityEnabled = false local AttachmentA=Instance.new("Attachment",Part1) local AttachmentB=Instance.new("Attachment",Part0) AttachmentB.Orientation = Angle AttachmentB.Position = Position AttachmentB.Name = name AlignPos.Attachment0 = AttachmentA AlignPos.Attachment1 = AttachmentB AlignOrient.Attachment0 = AttachmentA AlignOrient.Attachment1 = AttachmentB end car = char["MeshPartAccessory"] chandle = car.Handle chandle.AccessoryWeld:Destroy() fire = char["FireMohawk"] fhandle = fire.Handle fhandle.AccessoryWeld:Destroy() fhandle.Mesh:Destroy() h = Instance.new("Attachment",chandle) h.Rotation = Vector3.new(0,0,0) h.Position = Vector3.new(0,0,0) lg = Instance.new("Attachment",torso) lg.Rotation = Vector3.new(0,0,0) lg.Position = Vector3.new(0, -0.767, -0.942) gap = Instance.new("AlignPosition",chandle) gap.Attachment0 = h gap.Attachment1 = lg gap.RigidityEnabled = true gao = Instance.new("AlignOrientation",chandle) gao.Attachment0 = h gao.Attachment1 = lg gao.RigidityEnabled = true a = Instance.new("Attachment",fhandle) a.Rotation = Vector3.new(0,0,0) a.Position = Vector3.new(0,0,0) a1 = Instance.new("Attachment",torso) a1.Rotation = Vector3.new(90, 0, 0) a1.Position = Vector3.new(0, -0.974, 0.975) a2 = Instance.new("AlignPosition",fhandle) a2.Attachment0 = a a2.Attachment1 = a1 a2.RigidityEnabled = true a3 = Instance.new("AlignOrientation",fhandle) a3.Attachment0 = a a3.Attachment1 = a1 a3.RigidityEnabled = true game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Destroy() game.Players.LocalPlayer.Character["Right Arm"].RightShoulderAttachment:Destroy() game.Players.LocalPlayer.Character["Right Arm"].RightGripAttachment:Destroy() game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Destroy() game.Players.LocalPlayer.Character["Left Arm"].LeftShoulderAttachment:Destroy() game.Players.LocalPlayer.Character["Left Arm"].LeftGripAttachment:Destroy() Align(game.Players.LocalPlayer.Character["Left Arm"],game.Players.LocalPlayer.Character.Torso,Vector3.new(-1.243, 0.195, -0.793),Vector3.new(74.51, 0, 8.28),"Left") Align(game.Players.LocalPlayer.Character["Right Arm"],game.Players.LocalPlayer.Character.Torso,Vector3.new(1.243, 0.195, -0.793),Vector3.new(74.51, 0, -8.28),"Right") end) Shidashian.Name = "Shidashian" Shidashian.Parent = Scripts Shidashian.BackgroundColor3 = Color3.fromRGB(255, 163, 26) Shidashian.BorderColor3 = Color3.fromRGB(27, 42, 53) Shidashian.BorderSizePixel = 0 Shidashian.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0) Shidashian.Size = UDim2.new(0, 85, 0, 32) Shidashian.Font = Enum.Font.SourceSansItalic Shidashian.Text = "Shidashian" Shidashian.TextColor3 = Color3.fromRGB(0, 0, 0) Shidashian.TextSize = 25.000 Shidashian.TextWrapped = true Shidashian.MouseButton1Down:connect(function() local unanchoredparts = {} local movers = {} local tog = true local move = false local Player = game:GetService("Players").LocalPlayer local Character = Player.Character local tor = Character.Torso local mov = {}; local mov2 = {}; local poop = "Poop" local x = 0 local y = -1.086 local z = 0.808 pom = Character["Pink Pom poms"] phandle = pom.Handle phandle.AccessoryWeld:Destroy() local Hats = {but1 = Character:WaitForChild("NoxiousEgg"), but2 = Character:WaitForChild("SFOTHEgg"), but3 = Character:WaitForChild("UglyEgg"), but4 = Character:WaitForChild("StarryEgg"), } for i,v in next, Hats do v.Handle.AccessoryWeld:Remove() for _,mesh in next, v:GetDescendants() do if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then mesh:Remove() end end end function ftp(str) local pt = {}; if str ~= 'me' and str ~= 'random' then for i, v in pairs(game.Players:GetPlayers()) do if v.Name:lower():find(str:lower()) then table.insert(pt, v); end end elseif str == 'me' then table.insert(pt, plr); elseif str == 'random' then table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]); end return pt; end local function align(i,v) local att0 = Instance.new("Attachment", i) att0.Position = Vector3.new(0,0,0) local att1 = Instance.new("Attachment", v) att1.Position = Vector3.new(0,0,0) local AP = Instance.new("AlignPosition", i) AP.Attachment0 = att0 AP.Attachment1 = att1 AP.RigidityEnabled = false AP.ReactionForceEnabled = false AP.ApplyAtCenterOfMass = true AP.MaxForce = 9999999 AP.MaxVelocity = math.huge AP.Responsiveness = 65 local AO = Instance.new("AlignOrientation", i) AO.Attachment0 = att0 AO.Attachment1 = att1 AO.ReactionTorqueEnabled = true AO.PrimaryAxisOnly = false AO.MaxTorque = 9999999 AO.MaxAngularVelocity = math.huge AO.Responsiveness = 50 end align(Hats.but1.Handle, Character["Torso"]) align(Hats.but2.Handle, Character["Torso"]) align(Hats.but3.Handle, Character["Torso"]) align(Hats.but4.Handle, Character["Torso"]) Hats.but1.Handle.Attachment.Rotation = Vector3.new(0, 0, 0) Hats.but2.Handle.Attachment.Rotation = Vector3.new(0, 0, 0) Hats.but3.Handle.Attachment.Rotation = Vector3.new(0, 0, 0) Hats.but4.Handle.Attachment.Rotation = Vector3.new(0, 0, 0) Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1" Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment2" Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3" Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment4" Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.527, 0.142, -0.595) Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.527, 0.142, -0.595) Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.527, -1.161, 0.57) Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(0.527, -1.161, 0.57) h = Instance.new("Attachment",phandle) h.Rotation = Vector3.new(0, 0, 0) h.Position = Vector3.new(0, 0, 0) lg = Instance.new("Attachment",tor) lg.Rotation = Vector3.new(0, 0, 0) lg.Position = Vector3.new(0, 0, -1.386) gap = Instance.new("AlignPosition",phandle) gap.Attachment0 = h gap.Attachment1 = lg gap.RigidityEnabled = true gao = Instance.new("AlignOrientation",phandle) gao.Attachment0 = h gao.Attachment1 = lg gao.RigidityEnabled = true Character:WaitForChild(poop).Handle.AccessoryWeld:Remove() local alignpos = Instance.new("AlignPosition", Character) local alignorien = Instance.new("AlignOrientation", Character) local att1 = Instance.new("Attachment", Character:WaitForChild(poop).Handle) local att2 = Instance.new("Attachment", Character:WaitForChild("Torso")) alignpos.Attachment0 = att1 alignpos.Attachment1 = att2 alignpos.RigidityEnabled = false alignpos.ReactionForceEnabled = false alignpos.ApplyAtCenterOfMass = true alignpos.MaxForce = 99999999 alignpos.MaxVelocity = math.huge alignpos.Responsiveness = 50 alignorien.Attachment0 = att1 alignorien.Attachment1 = att2 alignorien.ReactionTorqueEnabled = false alignorien.PrimaryAxisOnly = false alignorien.MaxTorque = 99999999 alignorien.MaxAngularVelocity = math.huge alignorien.Responsiveness = 50 att2.Position = Vector3.new(x,y,z) att2.Rotation = Vector3.new(-72.25, 180, 180) game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed) if KeyPressed == "q" then if toggle == false then att2.Position = Vector3.new(x,y,z) toggle = true else att2.Position = Vector3.new(0, -1.808, 1.609) toggle = false end end end) end) Hoverboard.Name = "Hoverboard" Hoverboard.Parent = Scripts Hoverboard.BackgroundColor3 = Color3.fromRGB(255, 163, 26) Hoverboard.BorderColor3 = Color3.fromRGB(27, 42, 53) Hoverboard.BorderSizePixel = 0 Hoverboard.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0) Hoverboard.Size = UDim2.new(0, 85, 0, 32) Hoverboard.Font = Enum.Font.SourceSansItalic Hoverboard.Text = "Hoverboard" Hoverboard.TextColor3 = Color3.fromRGB(0, 0, 0) Hoverboard.TextSize = 24.000 Hoverboard.TextWrapped = true Hoverboard.MouseButton1Down:connect(function() game.Players.LocalPlayer.Character.Head.Transparency = 1 game.Players.LocalPlayer.Character.Head.face:Remove() game.Players.LocalPlayer.Character.Torso.Transparency = 1 game.Players.LocalPlayer.Character['Right Arm'].Transparency = 1 game.Players.LocalPlayer.Character["Left Arm"].Transparency = 1 game.Players.LocalPlayer.Character["Right Leg"].Transparency = 1 game.Players.LocalPlayer.Character["Left Leg"].Transparency = 1 Local = game:GetService('Players').LocalPlayer Char = Local.Character touched,tpdback = false, false Local.CharacterAdded:connect(function(char) if script.Disabled ~= true then wait(.00001) loc = Char.HumanoidRootPart.Position Char:MoveTo(box.Position + Vector3.new(0,.5,0)) end end) box = Instance.new('Part',workspace) box.Anchored = true box.Transparency = 1 box.CanCollide = true box.Size = Vector3.new(10,1,10) box.Position = Vector3.new(0,10000,0) box.Touched:connect(function(part) if (part.Parent.Name == Local.Name) then if touched == false then touched = true function apply() if script.Disabled ~= true then no = Char.HumanoidRootPart:Clone() wait(.0001) Char.HumanoidRootPart:Destroy() no.Parent = Char Char:MoveTo(loc) touched = false end end if Char then apply() end end end end) repeat wait() until Char loc = Char.HumanoidRootPart.Position Char:MoveTo(box.Position + Vector3.new(0,.5,0)) wait(0.5) local LocalPlayer = game.Players.LocalPlayer;local Character = LocalPlayer.Character;local Mouse = LocalPlayer:GetMouse() Character["Pink Hair"].Name = "Brick1";Character["Bedhead"].Name = "Brick2" Character["LongHairHeadBand Black"].Name = "Brick3";Character["Hat1"].Name = "Brick4" Character["Kate Hair"].Name = "Brick5";Character["BakonHead"].Name = "Brick6" Character["FireMohawk"].Name = "Brick7";Character["No Speak Monkey"].Name = "Brick8" Character["Pal Hair"].Name = "Brick9";Character["LavanderHair"].Name = "Brick10" local Head = Character["Head"];local Torso = Character["Torso"] local RArm = Character["Right Arm"];local LArm = Character["Left Arm"] local RLeg = Character["Right Leg"];local LLeg = Character["Left Leg"] local Hat1 = Character["Brick1"];local Hat2 = Character["Brick2"] local Hat3 = Character["Brick3"];local Hat4 = Character["Brick4"] local Hat5 = Character["Brick5"];local Hat6 = Character["Brick6"] local Hat7 = Character["Brick7"];local Hat8 = Character["Brick8"] local Hat9 = Character["Brick9"];local Hat10 = Character["Brick10"] Hat1.Handle.Mesh:Destroy() Hat2.Handle.Mesh:Destroy() Hat3.Handle.Mesh:Destroy() Hat4.Handle.Mesh:Destroy() Hat5.Handle.Mesh:Destroy() Hat7.Handle.Mesh:Destroy() Hat8.Handle.Mesh:Destroy() Hat9.Handle.Mesh:Destroy() Hat10.Handle.Mesh:Destroy() --LostDevelopers Alignment Function function Align(Part1,Part0,Position,Angle) local AlignPos = Instance.new("AlignPosition", Part1); AlignPos.Parent.CanCollide = false; AlignPos.ApplyAtCenterOfMass = true; AlignPos.MaxForce = 67752; AlignPos.MaxVelocity = math.huge/9e110; AlignPos.ReactionForceEnabled = false; AlignPos.Responsiveness = 200; AlignPos.RigidityEnabled = false; local AlignOri = Instance.new("AlignOrientation", Part1); AlignOri.MaxAngularVelocity = math.huge/9e110; AlignOri.MaxTorque = 67752; AlignOri.PrimaryAxisOnly = false; AlignOri.ReactionTorqueEnabled = false; AlignOri.Responsiveness = 200; AlignOri.RigidityEnabled = false; local AttachmentA=Instance.new("Attachment",Part1); local AttachmentB=Instance.new("Attachment",Part0); AttachmentB.Orientation = Angle AttachmentB.Position = Position AlignPos.Attachment0 = AttachmentA; AlignPos.Attachment1 = AttachmentB; AlignOri.Attachment0 = AttachmentA; AlignOri.Attachment1 = AttachmentB; end Character.Humanoid.HipHeight = 0 function Weld(Part) Part.Handle.AccessoryWeld:Destroy() end function Mesh(Part) Part.Handle.SpecialMesh:Destroy() end Weld(Hat1);Weld(Hat2);Weld(Hat3) Weld(Hat4);Weld(Hat5);Weld(Hat6) Weld(Hat7);Weld(Hat8);Weld(Hat9) Weld(Hat10) --[[ Alignment and Measurements ]]-- Align(Hat1.Handle, RLeg, Vector3.new(0,0,0), Vector3.new(90,0,0)) Align(Hat2.Handle, LLeg, Vector3.new(0,0,0), Vector3.new(90,0,0)) Align(Hat3.Handle, Torso, Vector3.new(0,-0.2,0), Vector3.new(0,90,0)) Align(Hat4.Handle, LArm, Vector3.new(0,0,0), Vector3.new(90,0,0)) Align(Hat5.Handle, RArm, Vector3.new(0,0,0), Vector3.new(90,0,0)) Align(Hat6.Handle, Head, Vector3.new(0,0,0), Vector3.new(0,40,0)) Align(Hat7.Handle, Torso, Vector3.new(1,-3.3,0), Vector3.new(90,90,0)) Align(Hat8.Handle, Torso, Vector3.new(2.2,-3,0), Vector3.new(0,0,50)) Align(Hat9.Handle, Torso, Vector3.new(-1,-3.2,0), Vector3.new(0,90,0)) Align(Hat10.Handle, Torso, Vector3.new(-1,-3.2,-0.2), Vector3.new(0,90,0)) game.Players.LocalPlayer.Character.Humanoid.HipHeight = 1 wait(0.2) loadstring(game:HttpGet(('https://pastebin.com/raw/hkFAiC1y'),true))() end) Trashcan.Name = "Trashcan" Trashcan.Parent = Scripts Trashcan.BackgroundColor3 = Color3.fromRGB(255, 163, 26) Trashcan.BorderColor3 = Color3.fromRGB(27, 42, 53) Trashcan.BorderSizePixel = 0 Trashcan.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0) Trashcan.Size = UDim2.new(0, 85, 0, 32) Trashcan.Font = Enum.Font.SourceSansItalic Trashcan.Text = "Trash can" Trashcan.TextColor3 = Color3.fromRGB(0, 0, 0) Trashcan.TextSize = 30.000 Trashcan.TextWrapped = true Trashcan.MouseButton1Down:connect(function() game.Players.LocalPlayer.Character.Head.Transparency = 1 game.Players.LocalPlayer.Character.Head.face:Remove() game.Players.LocalPlayer.Character.Torso.Transparency = 1 game.Players.LocalPlayer.Character['Right Arm'].Transparency = 1 game.Players.LocalPlayer.Character["Left Arm"].Transparency = 1 game.Players.LocalPlayer.Character["Right Leg"].Transparency = 1 game.Players.LocalPlayer.Character["Left Leg"].Transparency = 1 Local = game:GetService('Players').LocalPlayer Char = Local.Character touched,tpdback = false, false Local.CharacterAdded:connect(function(char) if script.Disabled ~= true then wait(.00001) loc = Char.HumanoidRootPart.Position Char:MoveTo(box.Position + Vector3.new(0,.5,0)) end end) box = Instance.new('Part',workspace) box.Anchored = true box.Transparency = 1 box.CanCollide = true box.Size = Vector3.new(10,1,10) box.Position = Vector3.new(0,10000,0) box.Touched:connect(function(part) if (part.Parent.Name == Local.Name) then if touched == false then touched = true function apply() if script.Disabled ~= true then no = Char.HumanoidRootPart:Clone() wait(.0001) Char.HumanoidRootPart:Destroy() no.Parent = Char Char:MoveTo(loc) touched = false end end if Char then apply() end end end end) repeat wait() until Char loc = Char.HumanoidRootPart.Position Char:MoveTo(box.Position + Vector3.new(0,.5,0)) wait(0.5) local LocalPlayer = game.Players.LocalPlayer;local Character = LocalPlayer.Character;local Mouse = LocalPlayer:GetMouse() Character["LavanderHair"].Name = "Brick1";Character["Kate Hair"].Name = "Brick2" Character["Hat1"].Name = "Brick3";Character["Pal Hair"].Name = "Brick4" Character["LongHairHeadBand Black"].Name = "Brick5";Character["Trash Can"].Name = "Brick6" Character["Trash Can Lid"].Name = "Brick7" local Head = Character["Head"];local Torso = Character["Torso"] local RArm = Character["Right Arm"];local LArm = Character["Left Arm"] local RLeg = Character["Right Leg"];local LLeg = Character["Left Leg"] local Hat1 = Character["Brick1"];local Hat2 = Character["Brick2"] local Hat3 = Character["Brick3"];local Hat4 = Character["Brick4"] local Hat5 = Character["Brick5"];local Hat6 = Character["Brick6"] local Hat7 = Character["Brick7"] Hat1.Handle.Mesh:Destroy() Hat2.Handle.Mesh:Destroy() Hat3.Handle.Mesh:Destroy() Hat4.Handle.Mesh:Destroy() Hat5.Handle.Mesh:Destroy() --LostDevelopers Alignment Function function Align(Part1,Part0,Position,Angle) local AlignPos = Instance.new("AlignPosition", Part1); AlignPos.Parent.CanCollide = false; AlignPos.ApplyAtCenterOfMass = true; AlignPos.MaxForce = 67752; AlignPos.MaxVelocity = math.huge/9e110; AlignPos.ReactionForceEnabled = false; AlignPos.Responsiveness = 200; AlignPos.RigidityEnabled = false; local AlignOri = Instance.new("AlignOrientation", Part1); AlignOri.MaxAngularVelocity = math.huge/9e110; AlignOri.MaxTorque = 67752; AlignOri.PrimaryAxisOnly = false; AlignOri.ReactionTorqueEnabled = false; AlignOri.Responsiveness = 200; AlignOri.RigidityEnabled = false; local AttachmentA=Instance.new("Attachment",Part1); local AttachmentB=Instance.new("Attachment",Part0); AttachmentB.Orientation = Angle AttachmentB.Position = Position AlignPos.Attachment0 = AttachmentA; AlignPos.Attachment1 = AttachmentB; AlignOri.Attachment0 = AttachmentA; AlignOri.Attachment1 = AttachmentB; end Character.Humanoid.HipHeight = 0 function Weld(Part) Part.Handle.AccessoryWeld:Destroy() end function Mesh(Part) Part.Handle.SpecialMesh:Destroy() end Weld(Hat1);Weld(Hat2);Weld(Hat3) Weld(Hat4);Weld(Hat5);Weld(Hat6) Weld(Hat7) --[[ Alignment and Measurements ]]-- Align(Hat1.Handle, RLeg, Vector3.new(0,0,0), Vector3.new(90,0,0)) Align(Hat2.Handle, LLeg, Vector3.new(0,0,0), Vector3.new(90,0,0)) Align(Hat5.Handle, Torso, Vector3.new(0,-0.2,0), Vector3.new(0,90,0)) Align(Hat4.Handle, LArm, Vector3.new(0,0,0), Vector3.new(90,0,0)) Align(Hat3.Handle, RArm, Vector3.new(0,0,0), Vector3.new(90,0,0)) Align(Hat6.Handle, Torso, Vector3.new(0,0.3,0), Vector3.new(0,40,0)) Align(Hat7.Handle, Torso, Vector3.new(0,2,0), Vector3.new(0,0,0)) wait(0.1) loadstring(game:HttpGet(('https://ghostbin.co/paste/5r3k3/raw'),true))() end) Fairy.Name = "Fairy" Fairy.Parent = Scripts Fairy.BackgroundColor3 = Color3.fromRGB(255, 163, 26) Fairy.BorderColor3 = Color3.fromRGB(27, 42, 53) Fairy.BorderSizePixel = 0 Fairy.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0) Fairy.Size = UDim2.new(0, 85, 0, 32) Fairy.Font = Enum.Font.SourceSansItalic Fairy.Text = "Fairy" Fairy.TextColor3 = Color3.fromRGB(0, 0, 0) Fairy.TextSize = 30.000 Fairy.TextWrapped = true Fairy.MouseButton1Down:connect(function() game.Players.LocalPlayer.Character.Head.Transparency = 1 game.Players.LocalPlayer.Character.Head.face:Remove() game.Players.LocalPlayer.Character.Torso.Transparency = 1 game.Players.LocalPlayer.Character['Right Arm'].Transparency = 1 game.Players.LocalPlayer.Character["Left Arm"].Transparency = 1 game.Players.LocalPlayer.Character["Right Leg"].Transparency = 1 game.Players.LocalPlayer.Character["Left Leg"].Transparency = 1 Local = game:GetService('Players').LocalPlayer Char = Local.Character touched,tpdback = false, false Local.CharacterAdded:connect(function(char) if script.Disabled ~= true then wait(.00001) loc = Char.HumanoidRootPart.Position Char:MoveTo(box.Position + Vector3.new(0,.5,0)) end end) box = Instance.new('Part',workspace) box.Anchored = true box.Transparency = 1 box.CanCollide = true box.Size = Vector3.new(10,1,10) box.Position = Vector3.new(0,10000,0) box.Touched:connect(function(part) if (part.Parent.Name == Local.Name) then if touched == false then touched = true function apply() if script.Disabled ~= true then no = Char.HumanoidRootPart:Clone() wait(.0001) Char.HumanoidRootPart:Destroy() no.Parent = Char Char:MoveTo(loc) touched = false end end if Char then apply() end end end end) repeat wait() until Char loc = Char.HumanoidRootPart.Position Char:MoveTo(box.Position + Vector3.new(0,.5,0)) wait(0.5) local LocalPlayer = game.Players.LocalPlayer;local Character = LocalPlayer.Character;local Mouse = LocalPlayer:GetMouse() Character["SpringPixie"].Name = "Brick1" local Head = Character["Head"];local Torso = Character["Torso"] local RArm = Character["Right Arm"];local LArm = Character["Left Arm"] local RLeg = Character["Right Leg"];local LLeg = Character["Left Leg"] local Hat1 = Character["Brick1"] --LostDevelopers Alignment Function function Align(Part1,Part0,Position,Angle) local AlignPos = Instance.new("AlignPosition", Part1); AlignPos.Parent.CanCollide = false; AlignPos.ApplyAtCenterOfMass = true; AlignPos.MaxForce = 67752; AlignPos.MaxVelocity = math.huge/9e110; AlignPos.ReactionForceEnabled = false; AlignPos.Responsiveness = 200; AlignPos.RigidityEnabled = false; local AlignOri = Instance.new("AlignOrientation", Part1); AlignOri.MaxAngularVelocity = math.huge/9e110; AlignOri.MaxTorque = 67752; AlignOri.PrimaryAxisOnly = false; AlignOri.ReactionTorqueEnabled = false; AlignOri.Responsiveness = 200; AlignOri.RigidityEnabled = false; local AttachmentA=Instance.new("Attachment",Part1); local AttachmentB=Instance.new("Attachment",Part0); AttachmentB.Orientation = Angle AttachmentB.Position = Position AlignPos.Attachment0 = AttachmentA; AlignPos.Attachment1 = AttachmentB; AlignOri.Attachment0 = AttachmentA; AlignOri.Attachment1 = AttachmentB; end Character.Humanoid.HipHeight = 0 function Weld(Part) Part.Handle.AccessoryWeld:Destroy() end function Mesh(Part) Part.Handle.SpecialMesh:Destroy() end Weld(Hat1) --[[ Alignment and Measurements ]]-- Align(Hat1.Handle, Torso, Vector3.new(0,0,0.1), Vector3.new(0,0,0)) Hat1.Handle.Mesh.Scale = Vector3.new(6,6,6) wait(0.5) loadstring(game:HttpGet(('https://pastebin.com/raw/1Mv3AQ3a'),true))() end) NoobDance.Name = "NoobDance" NoobDance.Parent = Scripts NoobDance.BackgroundColor3 = Color3.fromRGB(255, 163, 26) NoobDance.BorderColor3 = Color3.fromRGB(27, 42, 53) NoobDance.BorderSizePixel = 0 NoobDance.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0) NoobDance.Size = UDim2.new(0, 85, 0, 32) NoobDance.Font = Enum.Font.SourceSansItalic NoobDance.Text = "Noob Dance" NoobDance.TextColor3 = Color3.fromRGB(0, 0, 0) NoobDance.TextSize = 23.000 NoobDance.TextWrapped = true NoobDance.MouseButton1Down:connect(function() game.Players.LocalPlayer.Character.Head.Transparency = 1 game.Players.LocalPlayer.Character.Head.face:Remove() game.Players.LocalPlayer.Character.Torso.Transparency = 1 game.Players.LocalPlayer.Character['Right Arm'].Transparency = 1 game.Players.LocalPlayer.Character["Left Arm"].Transparency = 1 game.Players.LocalPlayer.Character["Right Leg"].Transparency = 1 game.Players.LocalPlayer.Character["Left Leg"].Transparency = 1 Local = game:GetService('Players').LocalPlayer Char = Local.Character touched,tpdback = false, false Local.CharacterAdded:connect(function(char) if script.Disabled ~= true then wait(.00001) loc = Char.HumanoidRootPart.Position Char:MoveTo(box.Position + Vector3.new(0,.5,0)) end end) box = Instance.new('Part',workspace) box.Anchored = true box.Transparency = 1 box.CanCollide = true box.Size = Vector3.new(10,1,10) box.Position = Vector3.new(0,10000,0) box.Touched:connect(function(part) if (part.Parent.Name == Local.Name) then if touched == false then touched = true function apply() if script.Disabled ~= true then no = Char.HumanoidRootPart:Clone() wait(.0001) Char.HumanoidRootPart:Destroy() no.Parent = Char Char:MoveTo(loc) touched = false end end if Char then apply() end end end end) repeat wait() until Char loc = Char.HumanoidRootPart.Position Char:MoveTo(box.Position + Vector3.new(0,.5,0)) wait(0.5) local LocalPlayer = game.Players.LocalPlayer;local Character = LocalPlayer.Character;local Mouse = LocalPlayer:GetMouse() Character["LavanderHair"].Name = "Brick1";Character["Pal Hair"].Name = "Brick2" Character["LongHairHeadBand Black"].Name = "Brick3";Character["Hat1"].Name = "Brick4" Character["Kate Hair"].Name = "Brick5";Character["PlushNoob"].Name = "Brick6" local Head = Character["Head"];local Torso = Character["Torso"] local RArm = Character["Right Arm"];local LArm = Character["Left Arm"] local RLeg = Character["Right Leg"];local LLeg = Character["Left Leg"] local Hat1 = Character["Brick1"];local Hat2 = Character["Brick2"] local Hat3 = Character["Brick3"];local Hat4 = Character["Brick4"] local Hat5 = Character["Brick5"];local Hat6 = Character["Brick6"] Hat1.Handle.Mesh:Destroy() Hat2.Handle.Mesh:Destroy() Hat3.Handle.Mesh:Destroy() Hat4.Handle.Mesh:Destroy() Hat5.Handle.Mesh:Destroy() --LostDevelopers Alignment Function function Align(Part1,Part0,Position,Angle) local AlignPos = Instance.new("AlignPosition", Part1); AlignPos.Parent.CanCollide = false; AlignPos.ApplyAtCenterOfMass = true; AlignPos.MaxForce = 67752; AlignPos.MaxVelocity = math.huge/9e110; AlignPos.ReactionForceEnabled = false; AlignPos.Responsiveness = 200; AlignPos.RigidityEnabled = false; local AlignOri = Instance.new("AlignOrientation", Part1); AlignOri.MaxAngularVelocity = math.huge/9e110; AlignOri.MaxTorque = 67752; AlignOri.PrimaryAxisOnly = false; AlignOri.ReactionTorqueEnabled = false; AlignOri.Responsiveness = 200; AlignOri.RigidityEnabled = false; local AttachmentA=Instance.new("Attachment",Part1); local AttachmentB=Instance.new("Attachment",Part0); AttachmentB.Orientation = Angle AttachmentB.Position = Position AlignPos.Attachment0 = AttachmentA; AlignPos.Attachment1 = AttachmentB; AlignOri.Attachment0 = AttachmentA; AlignOri.Attachment1 = AttachmentB; end Character.Humanoid.HipHeight = 0 function Weld(Part) Part.Handle.AccessoryWeld:Destroy() end function Mesh(Part) Part.Handle.SpecialMesh:Destroy() end Weld(Hat1);Weld(Hat2);Weld(Hat3) Weld(Hat4);Weld(Hat5);Weld(Hat6) --[[ Alignment and Measurements ]]-- Align(Hat1.Handle, RLeg, Vector3.new(0,0,0), Vector3.new(90,0,0)) Align(Hat2.Handle, LLeg, Vector3.new(0,0,0), Vector3.new(90,0,0)) Align(Hat3.Handle, Torso, Vector3.new(0,-0.2,0), Vector3.new(0,90,0)) Align(Hat4.Handle, LArm, Vector3.new(0,0,0), Vector3.new(90,0,0)) Align(Hat5.Handle, RArm, Vector3.new(0,0,0), Vector3.new(90,0,0)) Align(Hat6.Handle, Head, Vector3.new(0,0.1,0), Vector3.new(0,0,0)) wait(0.5) loadstring(game:HttpGet(('https://ghostbin.co/paste/je98d/raw'),true))() end) Knight.Name = "Knight" Knight.Parent = Scripts Knight.BackgroundColor3 = Color3.fromRGB(255, 163, 26) Knight.BorderColor3 = Color3.fromRGB(27, 42, 53) Knight.BorderSizePixel = 0 Knight.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0) Knight.Size = UDim2.new(0, 85, 0, 32) Knight.Font = Enum.Font.SourceSansItalic Knight.Text = "Knight" Knight.TextColor3 = Color3.fromRGB(0, 0, 0) Knight.TextSize = 30.000 Knight.TextWrapped = true Knight.MouseButton1Down:connect(function() game.Players.LocalPlayer.Character.Head.Transparency = 1 game.Players.LocalPlayer.Character.Head.face:Remove() game.Players.LocalPlayer.Character.Torso.Transparency = 1 game.Players.LocalPlayer.Character['Right Arm'].Transparency = 1 game.Players.LocalPlayer.Character["Left Arm"].Transparency = 1 game.Players.LocalPlayer.Character["Right Leg"].Transparency = 1 game.Players.LocalPlayer.Character["Left Leg"].Transparency = 1 Local = game:GetService('Players').LocalPlayer Char = Local.Character touched,tpdback = false, false Local.CharacterAdded:connect(function(char) if script.Disabled ~= true then wait(.00001) loc = Char.HumanoidRootPart.Position Char:MoveTo(box.Position + Vector3.new(0,.5,0)) end end) box = Instance.new('Part',workspace) box.Anchored = true box.Transparency = 1 box.CanCollide = true box.Size = Vector3.new(10,1,10) box.Position = Vector3.new(0,10000,0) box.Touched:connect(function(part) if (part.Parent.Name == Local.Name) then if touched == false then touched = true function apply() if script.Disabled ~= true then no = Char.HumanoidRootPart:Clone() wait(.0001) Char.HumanoidRootPart:Destroy() no.Parent = Char Char:MoveTo(loc) touched = false end end if Char then apply() end end end end) repeat wait() until Char loc = Char.HumanoidRootPart.Position Char:MoveTo(box.Position + Vector3.new(0,.5,0)) wait(0.5) local LocalPlayer = game.Players.LocalPlayer;local Character = LocalPlayer.Character;local Mouse = LocalPlayer:GetMouse() Character["LavanderHair"].Name = "Brick1";Character["Pal Hair"].Name = "Brick2" Character["LongHairHeadBand Black"].Name = "Brick3";Character["Hat1"].Name = "Brick4" Character["Kate Hair"].Name = "Brick5";Character["helmet"].Name = "Brick6" Character["danielAccessory"].Name = "Brick7" local Head = Character["Head"];local Torso = Character["Torso"] local RArm = Character["Right Arm"];local LArm = Character["Left Arm"] local RLeg = Character["Right Leg"];local LLeg = Character["Left Leg"] local Hat1 = Character["Brick1"];local Hat2 = Character["Brick2"] local Hat3 = Character["Brick3"];local Hat4 = Character["Brick4"] local Hat5 = Character["Brick5"];local Hat6 = Character["Brick6"] local Hat7 = Character["Brick7"] Hat1.Handle.Mesh:Destroy() Hat2.Handle.Mesh:Destroy() Hat3.Handle.Mesh:Destroy() Hat4.Handle.Mesh:Destroy() Hat5.Handle.Mesh:Destroy() --LostDevelopers Alignment Function function Align(Part1,Part0,Position,Angle) local AlignPos = Instance.new("AlignPosition", Part1); AlignPos.Parent.CanCollide = false; AlignPos.ApplyAtCenterOfMass = true; AlignPos.MaxForce = 67752; AlignPos.MaxVelocity = math.huge/9e110; AlignPos.ReactionForceEnabled = false; AlignPos.Responsiveness = 200; AlignPos.RigidityEnabled = false; local AlignOri = Instance.new("AlignOrientation", Part1); AlignOri.MaxAngularVelocity = math.huge/9e110; AlignOri.MaxTorque = 67752; AlignOri.PrimaryAxisOnly = false; AlignOri.ReactionTorqueEnabled = false; AlignOri.Responsiveness = 200; AlignOri.RigidityEnabled = false; local AttachmentA=Instance.new("Attachment",Part1); local AttachmentB=Instance.new("Attachment",Part0); AttachmentB.Orientation = Angle AttachmentB.Position = Position AlignPos.Attachment0 = AttachmentA; AlignPos.Attachment1 = AttachmentB; AlignOri.Attachment0 = AttachmentA; AlignOri.Attachment1 = AttachmentB; end Character.Humanoid.HipHeight = 0 function Weld(Part) Part.Handle.AccessoryWeld:Destroy() end function Mesh(Part) Part.Handle.SpecialMesh:Destroy() end Weld(Hat1);Weld(Hat2);Weld(Hat3) Weld(Hat4);Weld(Hat5);Weld(Hat6) Weld(Hat7) --[[ Alignment and Measurements ]]-- Align(Hat1.Handle, RLeg, Vector3.new(0,0,0), Vector3.new(90,0,0)) Align(Hat2.Handle, LLeg, Vector3.new(0,0,0), Vector3.new(90,0,0)) Align(Hat3.Handle, Torso, Vector3.new(0,-0.2,0), Vector3.new(0,90,0)) Align(Hat4.Handle, LArm, Vector3.new(0,0,0), Vector3.new(90,0,0)) Align(Hat5.Handle, RArm, Vector3.new(0,0,0), Vector3.new(90,0,0)) Align(Hat6.Handle, Head, Vector3.new(0,0.3,0), Vector3.new(0,0,0)) Align(Hat7.Handle, Torso, Vector3.new(0,0,1), Vector3.new(180,0,180)) wait(0.5) loadstring(game:HttpGet(('https://ghostbin.co/paste/9ouy9/raw'),true))() end) credits.Name = "credits" credits.Parent = Main credits.BackgroundColor3 = Color3.fromRGB(255, 163, 26) credits.BorderSizePixel = 0 credits.Position = UDim2.new(0.0188882221, 0, 0.758816004, 0) credits.Size = UDim2.new(0, 70, 0, 46) credits.AutoButtonColor = false credits.Font = Enum.Font.SourceSansSemibold credits.Text = "Credits" credits.TextColor3 = Color3.fromRGB(0, 0, 0) credits.TextSize = 17.000 scripts.Name = "scripts" scripts.Parent = Main scripts.BackgroundColor3 = Color3.fromRGB(255, 163, 26) scripts.BorderSizePixel = 0 scripts.Position = UDim2.new(0.0187450238, 0, 0.456513822, 0) scripts.Size = UDim2.new(0, 70, 0, 46) scripts.AutoButtonColor = false scripts.Font = Enum.Font.SourceSansSemibold scripts.Text = "Scripts" scripts.TextColor3 = Color3.fromRGB(0, 0, 0) scripts.TextSize = 17.000 updates.Name = "updates" updates.Parent = Main updates.BackgroundColor3 = Color3.fromRGB(255, 163, 26) updates.BorderSizePixel = 0 updates.Position = UDim2.new(0.0188882221, 0, 0.153641224, 0) updates.Size = UDim2.new(0, 70, 0, 46) updates.AutoButtonColor = false updates.Font = Enum.Font.SourceSansSemibold updates.Text = "Updates" updates.TextColor3 = Color3.fromRGB(0, 0, 0) updates.TextSize = 17.000 Welcome.Name = "Welcome" Welcome.Parent = Main Welcome.BackgroundColor3 = Color3.fromRGB(27, 27, 27) Welcome.BackgroundTransparency = 1.000 Welcome.BorderSizePixel = 0 Welcome.Position = UDim2.new(0.368291467, 0, 0, 0) Welcome.Size = UDim2.new(0, 172, 0, 27) Welcome.Font = Enum.Font.SourceSans Welcome.Text = "-" Welcome.TextColor3 = Color3.fromRGB(0, 0, 0) Welcome.TextScaled = true Welcome.TextSize = 20.000 Welcome.TextWrapped = true Hub.Name = "Hub" Hub.Parent = Main Hub.BackgroundColor3 = Color3.fromRGB(255, 163, 26) Hub.BorderSizePixel = 0 Hub.Position = UDim2.new(0.148261026, 0, 0, 0) Hub.Size = UDim2.new(0, 53, 0, 27) TextLabel_10.Parent = Hub TextLabel_10.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextLabel_10.BackgroundTransparency = 1.000 TextLabel_10.BorderSizePixel = 0 TextLabel_10.Position = UDim2.new(-0.00564749539, 0, 0, 0) TextLabel_10.Size = UDim2.new(0, 52, 0, 27) TextLabel_10.Font = Enum.Font.SourceSans TextLabel_10.Text = "Hub" TextLabel_10.TextColor3 = Color3.fromRGB(0, 0, 0) TextLabel_10.TextScaled = true TextLabel_10.TextSize = 50.000 TextLabel_10.TextWrapped = true TextLabel_11.Parent = Main TextLabel_11.BackgroundColor3 = Color3.fromRGB(27, 27, 27) TextLabel_11.BackgroundTransparency = 1.000 TextLabel_11.BorderSizePixel = 0 TextLabel_11.Position = UDim2.new(-0.000354729069, 0, 0, 0) TextLabel_11.Size = UDim2.new(0, 49, 0, 27) TextLabel_11.Font = Enum.Font.SourceSans TextLabel_11.Text = "Hat" TextLabel_11.TextColor3 = Color3.fromRGB(255, 255, 255) TextLabel_11.TextScaled = true TextLabel_11.TextSize = 50.000 TextLabel_11.TextWrapped = true -- Scripts: local function UCTSGTA_fake_script() -- credits.LocalScript local script = Instance.new('LocalScript', credits) script.Parent.MouseButton1Click:Connect(function() script.Parent.Parent.Scripts.Visible = false script.Parent.Parent.Credits.Visible = true script.Parent.Parent.Updates.Visible = false end) end coroutine.wrap(UCTSGTA_fake_script)() local function FUPUUWX_fake_script() -- scripts.LocalScript local script = Instance.new('LocalScript', scripts) script.Parent.MouseButton1Click:Connect(function() script.Parent.Parent.Scripts.Visible = true script.Parent.Parent.Credits.Visible = false script.Parent.Parent.Updates.Visible = false end) end coroutine.wrap(FUPUUWX_fake_script)() local function LFORL_fake_script() -- updates.LocalScript local script = Instance.new('LocalScript', updates) script.Parent.MouseButton1Click:Connect(function() script.Parent.Parent.Scripts.Visible = false script.Parent.Parent.Credits.Visible = false script.Parent.Parent.Updates.Visible = true end) end coroutine.wrap(LFORL_fake_script)() local function YLMDVM_fake_script() -- Welcome.LocalScript local script = Instance.new('LocalScript', Welcome) user = game.Players.LocalPlayer script.Parent.Text = "Welcome, " .. user.Name end coroutine.wrap(YLMDVM_fake_script)() local function QHASD_fake_script() -- Main.Open/Close local script = Instance.new('LocalScript', Main) local HH = script.Parent local open = false local UserInputService = game:GetService("UserInputService") UserInputService.InputBegan:connect(function(keyCode) if keyCode.keyCode == Enum.KeyCode.LeftAlt then if open then HH.Visible = true open = false else open = true HH.Visible = false end end end) end coroutine.wrap(QHASD_fake_script)() local function EREBEG_fake_script() -- Main.Drag local script = Instance.new('LocalScript', Main) local dragger = {}; local resizer = {}; do local mouse = game:GetService("Players").LocalPlayer:GetMouse(); local inputService = game:GetService('UserInputService'); local heartbeat = game:GetService("RunService").Heartbeat; function dragger.new(frame) local s, event = pcall(function() return frame.MouseEnter end) if s then frame.Active = true; event:connect(function() local input = frame.InputBegan:connect(function(key) if key.UserInputType == Enum.UserInputType.MouseButton1 then local objectPosition = Vector2.new(mouse.X - frame.AbsolutePosition.X, mouse.Y - frame.AbsolutePosition.Y); while heartbeat:wait() and inputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton1) do frame:TweenPosition(UDim2.new(0, mouse.X - objectPosition.X + (frame.Size.X.Offset * frame.AnchorPoint.X), 0, mouse.Y - objectPosition.Y + (frame.Size.Y.Offset * frame.AnchorPoint.Y)), 'Out', 'Quad', 0.1, true); end end end) local leave; leave = frame.MouseLeave:connect(function() input:disconnect(); leave:disconnect(); end) end) end end function resizer.new(p, s) p:GetPropertyChangedSignal('AbsoluteSize'):connect(function() s.Size = UDim2.new(s.Size.X.Scale, s.Size.X.Offset, s.Size.Y.Scale, p.AbsoluteSize.Y); end) end end script.Parent.Active = true script.Parent.Draggable = true end coroutine.wrap(EREBEG_fake_script)()