BOOL CActorInstance::TestActorCollision(CActorInstance & rVictim) arat/ if (rVictim.GetRace()>=34001 && rVictim.GetRace()<=34099) return FALSE; pet içinden geçme altına ekle if (rVictim.GetRace()>=30000 && rVictim.GetRace()<=30001) return FALSE; pazar içinden geçme if (rVictim.GetRace()>=20101 && rVictim.GetRace()<=20299) return FALSE; binek atların içinden geçme BOOL CActorInstance::TestPhysicsBlendingCollision(CActorInstance & rVictim) { } sonra ekle #define ENABLE_PETS_WITHOUT_COLLISIONS #define ENABLE_SHOPS_WITHOUT_COLLISIONS #define ENABLE_MOUNTS_WITHOUT_COLLISIONS #ifdef ENABLE_SAFEZONE_STOP_COLLISION #include "../UserInterface/PythonBackground.h" BOOL CActorInstance::IsInSafe(CActorInstance & ptr) { const TPixelPosition& c_rkPPosCur = ptr.NEW_GetCurPixelPositionRef(); if (CPythonBackground::Instance().isAttrOn(c_rkPPosCur.x, c_rkPPosCur.y, (1 << 2))) return true; return false; } #endif ...............finsh