# Configuration file client { # Set to true to disable particles for the sprinklers. [default: false] B:"Disable particles"=false # This defines how to display the stats of plants. [default: §a- {0}: [{1}/{2}]] S:"Stat Display"=§a- {0}: [{1}/{2}] } compatibility { # The amount of energy that the ActuallyAdditions farmer expends to harvest or plant an AgriCraft crop. [range: 250 ~ 10000, default: 250] I:"ActuallyAdditions Farmer Energy Cost"=2500 } core { # The maximum attainable value of the stats on a crop. [range: 1 ~ 10, default: 10] I:"Crop Stat Cap"=10 # The number of crops you get per crafting operation. [range: 1 ~ 4, default: 4] I:"Crops per Craft"=4 # Set to false to disable automatic JSON writeback. [default: true] B:"Enable JSON Writeback"=true # Uses a boring one-line alpha warning message instead of the more interesting default ones. [default: false] B:"Use boring alpha warning messages"=true } debug { # Set to true to add NBT info to itemstack tooltips. [default: false] B:"Display NBT Tooltips"=false # Set to true to add OreDict info to itemstack tooltips. [default: false] B:"Display OreDict Tooltips"=false # Set to true to add Registry information to itemstack tooltips. [default: false] B:"Display Registry ToolTips"=false # Set to true to enable the AgriCraft Bauble. [default: false] B:"Enable AgriCraft Bauble"=false # The radius of the grass breaking tool. [range: 1 ~ 50, default: 10] I:"Grass Breaker Radius"=10 # Set to true to enable debug mode. [default: false] B:debug=false } decoration { # Set to false to disable the decorative custom wood grates. [default: true] B:"Enable Grates"=true } farming { # For when a mod uses the IGrowable interface, instead of registering its own fertilizer with AgriCraft. # Note: This does not restrict generic update ticks. [default: true] B:"Allow other mods to apply bonemeal"=true # On a mutation the stats on the crop will be divided by this number. [range: 1 ~ 3, default: 2] I:"Crop Stat Divisor"=2 # The base chance for a crossover to occur during any given tick. Setting this 95% is of questionable morality. [range: 0.05 ~ 0.95, default: 0.15] S:"Crossover Chance"=0.15 # Set to true to disable vanilla farming, meaning you can only grow plants on crops. [default: false] B:"Disable Vanilla Farming"=false # Set to false if you wish to disable using fertilizers on a cross crop to force a mutation. [default: false] B:"Fertilizer Mutations"=true # This is a global growth rate multiplier. [range: 0.0 ~ 2.0, default: 1.0] S:"Growth rate multiplier"=1.0 # Set to true to enable hardcore mode for stat increasing: 1 parent: 3/4 decrement, 1/4 nothing. # 2 parents: 2/4 decrement, 1/4 nothing, 1/4 increment. # 3 parents: 1/4 decrement, 1/2 nothing, 1/4 increment. # 4 parents: 1/4 decrement, 1/4 nothing, 1/2 increment. [default: false] B:"Hardcore stats"=false # Define mutation chance (0.0 means no mutations, only spreading and 1.0 means only mutations no spreading. [range: 0.0 ~ 1.0, default: 0.2] S:"Mutation Chance"=0.1 # True means any crop that is not considered a valid parent will affect stat gain negatively. [default: true] B:"Non parent crops affect stats negatively"=true # Set this to true to make only mature crops drop seeds (to encourage trowel usage). [default: false] B:"Only mature crops drop seeds"=false # Set to false if you wish to disable drops from raking weeds. [default: true] B:"Raking weeds drops items"=true # Set to false if you wish to disable seed drops from raking weeds. [default: false] B:"Raking weeds drops seeds"=true # Set to true to warn that vanilla farming is disabled when trying to plant vanilla plant. [default: true] B:"Show Disabled Vanilla Farming Warning"=true # Set to true to allow crops that spread from one single crop to increase stats. [default: false] B:"Single spread stat increase"=false # What are considered valid parents for stat increasing: 1 = Any. 2 = Mutation parents and identical crops. 3 = Only identical crops. [range: 1 ~ 3, default: 2] I:"Valid parents"=2 # The average number of growth ticks for the weed to grow. [range: 10 ~ 50, default: 50] I:"Weed Growth Rate"=0 # Set this to true to have weeds destroy the crop sticks when they are broken with weeds (to encourage rake usage). [default: false] B:"Weeds destroy crop sticks"=false # Determines if AgriCraft should completeley override grass drops with those confiured in the JSON files. [default: false] B:"Wipe Grass Drops"=false } irrigation { # The amount of water in mB that an irrigation channel can hold. [range: 100 ~ 2000, default: 500] I:"Channel Capacity"=500 # Set to true if you want to enable irrigation systems. [default: true] B:"Enable Irrigation"=true # Set to true to let tanks fill up when water flows above them. [default: false] B:"Fill tank from flowing water"=false # Set to true to let tanks fill up when water falls from the sky. [default: true] B:"Fill tank from rainfall"=true # Every loop, each unobscured plant in sprinkler range has this chance to get a growth tick from the sprinkler. [range: 0 ~ 100, default: 20] I:"Sprinkler growth chance"=10 # The minimum number of ticks between successive starts of irrigation. No effect if it's less than the number required to actually finish. [range: 1 ~ 1200, default: 100] I:"Sprinkler growth interval"=100 # Defined in terms of mB per second. The irrigation loop progress will pause when there is insufficient water. [range: 0 ~ 10000, default: 10] I:"Sprinkler water usage"=30 } logging { # Set to true to enable logging on the agricore channel. [default: true] B:agricore_logging=true # Set to true to enable logging on the agricraft-net channel. [default: true] B:agricraft-net_logging=true # Set to true to enable logging on the agricraft channel. [default: true] B:agricraft_logging=true } storage { # Set to true to disable the seed storage systems. [default: false] B:"Disable seed storage system"=false # Set to true to disable the seed storage warehouse blocks. [default: false] B:"Disable seed storage warehouses"=false } tools { # Set to false to disable the Clipper. [default: true] B:"Enable Clipper"=true }