#include "stdafx.h" #include "constants.h" #include "config.h" #include "utils.h" #include "desc_manager.h" #include "char.h" #include "char_manager.h" #include "item.h" #include "item_manager.h" #include "packet.h" #include "protocol.h" #include "mob_manager.h" #include "shop_manager.h" #include "sectree_manager.h" #include "skill.h" #include "questmanager.h" #include "p2p.h" #include "guild.h" #include "guild_manager.h" #include "start_position.h" #include "party.h" #include "refine.h" #include "banword.h" #include "priv_manager.h" #include "db.h" #include "building.h" #include "login_sim.h" #include "wedding.h" #include "login_data.h" #include "unique_item.h" #include "monarch.h" #include "affect.h" #include "castle.h" #include "block_country.h" #include "motion.h" #include "dev_log.h" #include "log.h" #include "horsename_manager.h" #include "pcbang.h" #include "gm.h" #include "panama.h" #include "map_location.h" #include "HackShield.h" #include "XTrapManager.h" #include "DragonSoul.h" #include "shutdown_manager.h" #ifdef __AUCTION__ #include "auction_manager.h" #endif #define MAPNAME_DEFAULT "none" #ifdef ENABLE_CHANNEL_SWITCH_SYSTEM void CInputDB::ChangeChannel(LPDESC d, const char* pcData) { if (!d || !d->GetCharacter()) { sys_err("Change channel request with empty or invalid description handle!"); return; } TPacketReturnChannel* p = (TPacketReturnChannel*)pcData; if (!p->lAddr || !p->port) { std::string pName = d->GetCharacter()->GetName(); d->GetCharacter()->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("CANNOT_CHANGE_CHANNEL")); sys_err("Can't switch channel for player %s!", pName.c_str()); return; } d->GetCharacter()->StartChannelSwitch(p->lAddr, p->port); } #endif bool GetServerLocation(TAccountTable& rTab, BYTE bEmpire) { bool bFound = false; for (int i = 0; i < PLAYER_PER_ACCOUNT; ++i) { if (0 == rTab.players[i].dwID) continue; bFound = true; long lIndex = 0; if (!CMapLocation::instance().Get(rTab.players[i].x, rTab.players[i].y, lIndex, rTab.players[i].lAddr, rTab.players[i].wPort)) { sys_err("location error name %s mapindex %d %d x %d empire %d", rTab.players[i].szName, lIndex, rTab.players[i].x, rTab.players[i].y, rTab.bEmpire); rTab.players[i].x = EMPIRE_START_X(rTab.bEmpire); rTab.players[i].y = EMPIRE_START_Y(rTab.bEmpire); lIndex = 0; if (!CMapLocation::instance().Get(rTab.players[i].x, rTab.players[i].y, lIndex, rTab.players[i].lAddr, rTab.players[i].wPort)) { sys_err("cannot find server for mapindex %d %d x %d (name %s)", lIndex, rTab.players[i].x, rTab.players[i].y, rTab.players[i].szName); #ifdef ENABLE_NEWSTUFF if (!g_stProxyIP.empty()) rTab.players[i].lAddr = inet_addr(g_stProxyIP.c_str()); #endif continue; } } #ifdef ENABLE_NEWSTUFF if (!g_stProxyIP.empty()) rTab.players[i].lAddr = inet_addr(g_stProxyIP.c_str()); #endif struct in_addr in; in.s_addr = rTab.players[i].lAddr; sys_log(0, "success to %s:%d", inet_ntoa(in), rTab.players[i].wPort); } return bFound; } extern std::map g_sim; extern std::map g_simByPID; void CInputDB::LoginSuccess(DWORD dwHandle, const char* data) { sys_log(0, "LoginSuccess"); TAccountTable* pTab = (TAccountTable*)data; itertype(g_sim) it = g_sim.find(pTab->id); if (g_sim.end() != it) { sys_log(0, "CInputDB::LoginSuccess - already exist sim [%s]", pTab->login); it->second->SendLoad(); return; } LPDESC d = DESC_MANAGER::instance().FindByHandle(dwHandle); if (!d) { sys_log(0, "CInputDB::LoginSuccess - cannot find handle [%s]", pTab->login); TLogoutPacket pack; strlcpy(pack.login, pTab->login, sizeof(pack.login)); db_clientdesc->DBPacket(HEADER_GD_LOGOUT, dwHandle, &pack, sizeof(pack)); return; } if (strcmp(pTab->status, "OK")) { sys_log(0, "CInputDB::LoginSuccess - status[%s] is not OK [%s]", pTab->status, pTab->login); TLogoutPacket pack; strlcpy(pack.login, pTab->login, sizeof(pack.login)); db_clientdesc->DBPacket(HEADER_GD_LOGOUT, dwHandle, &pack, sizeof(pack)); LoginFailure(d, pTab->status); return; } for (int i = 0; i != PLAYER_PER_ACCOUNT; ++i) { TSimplePlayer& player = pTab->players[i]; sys_log(0, "\tplayer(%s).job(%d)", player.szName, player.byJob); } bool bFound = GetServerLocation(*pTab, pTab->bEmpire); d->BindAccountTable(pTab); if (!bFound) { TPacketGCEmpire pe; pe.bHeader = HEADER_GC_EMPIRE; pe.bEmpire = number(1, 3); d->Packet(&pe, sizeof(pe)); } else { TPacketGCEmpire pe; pe.bHeader = HEADER_GC_EMPIRE; pe.bEmpire = d->GetEmpire(); d->Packet(&pe, sizeof(pe)); } d->SetPhase(PHASE_SELECT); d->SendLoginSuccessPacket(); // __SHUTDOWN::Shutdown Register CShutdownManager::Instance().AddDesc(d); sys_log(0, "InputDB::login_success: %s", pTab->login); } void CInputDB::PlayerCreateFailure(LPDESC d, BYTE bType) { if (!d) return; TPacketGCCreateFailure pack; pack.header = HEADER_GC_CHARACTER_CREATE_FAILURE; pack.bType = bType; d->Packet(&pack, sizeof(pack)); } void CInputDB::PlayerCreateSuccess(LPDESC d, const char* data) { if (!d) return; TPacketDGCreateSuccess* pPacketDB = (TPacketDGCreateSuccess*)data; if (pPacketDB->bAccountCharacterIndex >= PLAYER_PER_ACCOUNT) { d->Packet(encode_byte(HEADER_GC_CHARACTER_CREATE_FAILURE), 1); return; } long lIndex = 0; if (!CMapLocation::instance().Get(pPacketDB->player.x, pPacketDB->player.y, lIndex, pPacketDB->player.lAddr, pPacketDB->player.wPort)) { sys_err("InputDB::PlayerCreateSuccess: cannot find server for mapindex %d %d x %d (name %s)", lIndex, pPacketDB->player.x, pPacketDB->player.y, pPacketDB->player.szName); } TAccountTable& r_Tab = d->GetAccountTable(); r_Tab.players[pPacketDB->bAccountCharacterIndex] = pPacketDB->player; TPacketGCPlayerCreateSuccess pack; pack.header = HEADER_GC_CHARACTER_CREATE_SUCCESS; pack.bAccountCharacterIndex = pPacketDB->bAccountCharacterIndex; pack.player = pPacketDB->player; #ifdef ENABLE_NEWSTUFF if (!g_stProxyIP.empty()) pack.player.lAddr = inet_addr(g_stProxyIP.c_str()); #endif d->Packet(&pack, sizeof(TPacketGCPlayerCreateSuccess)); TPlayerItem t; memset(&t, 0, sizeof(t)); if (china_event_server) { t.window = INVENTORY; t.count = 1; t.owner = r_Tab.players[pPacketDB->bAccountCharacterIndex].dwID; struct SInitialItem { DWORD dwVnum; BYTE pos; }; const int MAX_INITIAL_ITEM = 9; static SInitialItem initialItems[JOB_MAX_NUM][MAX_INITIAL_ITEM] = { { {11243, 2}, {12223, 3}, {15103, 4}, { 93, 1}, {16143, 8}, {17103, 9}, { 3083, 0}, {13193, 11}, {14103, 12}, }, { {11443, 0}, {12363, 3}, {15103, 4}, { 1053, 2}, { 2083, 1}, {16083, 7}, {17083, 8}, {13193, 9}, {14103, 10}, }, { {11643, 0}, {12503, 2}, {15103, 3}, { 93, 1}, {16123, 4}, {17143, 7}, {13193, 8}, {14103, 9}, { 0, 0}, }, { {11843, 0}, {12643, 1}, {15103, 2}, { 7083, 3}, { 5053, 4}, {16123, 6}, {17143, 7}, {13193, 8}, {14103, 9}, }, #ifdef ENABLE_WOLFMAN_CHARACTER { {21023, 2}, {12223, 3}, {21513, 4}, { 6023, 1}, {16143, 8}, {17103, 9}, { 0, 0}, {13193, 11}, {14103, 12}, }, #endif }; int job = pPacketDB->player.byJob; for (int i = 0; i < MAX_INITIAL_ITEM; i++) { if (initialItems[job][i].dwVnum == 0) continue; t.id = ITEM_MANAGER::instance().GetNewID(); t.pos = initialItems[job][i].pos; t.vnum = initialItems[job][i].dwVnum; db_clientdesc->DBPacketHeader(HEADER_GD_ITEM_SAVE, 0, sizeof(TPlayerItem)); db_clientdesc->Packet(&t, sizeof(TPlayerItem)); } } LogManager::instance().CharLog(pack.player.dwID, 0, 0, 0, "CREATE PLAYER", "", d->GetHostName()); } void CInputDB::PlayerDeleteSuccess(LPDESC d, const char* data) { if (!d) return; BYTE account_index; account_index = decode_byte(data); d->BufferedPacket(encode_byte(HEADER_GC_CHARACTER_DELETE_SUCCESS), 1); d->Packet(encode_byte(account_index), 1); d->GetAccountTable().players[account_index].dwID = 0; } void CInputDB::PlayerDeleteFail(LPDESC d) { if (!d) return; d->Packet(encode_byte(HEADER_GC_CHARACTER_DELETE_WRONG_SOCIAL_ID), 1); //d->Packet(encode_byte(account_index), 1); //d->GetAccountTable().players[account_index].dwID = 0; } void CInputDB::ChangeName(LPDESC d, const char* data) { if (!d) return; TPacketDGChangeName* p = (TPacketDGChangeName*)data; TAccountTable& r = d->GetAccountTable(); if (!r.id) return; for (size_t i = 0; i < PLAYER_PER_ACCOUNT; ++i) if (r.players[i].dwID == p->pid) { strlcpy(r.players[i].szName, p->name, sizeof(r.players[i].szName)); r.players[i].bChangeName = 0; TPacketGCChangeName pgc; pgc.header = HEADER_GC_CHANGE_NAME; pgc.pid = p->pid; strlcpy(pgc.name, p->name, sizeof(pgc.name)); d->Packet(&pgc, sizeof(TPacketGCChangeName)); break; } } void CInputDB::PlayerLoad(LPDESC d, const char* data) { TPlayerTable* pTab = (TPlayerTable*)data; if (!d) return; long lMapIndex = pTab->lMapIndex; PIXEL_POSITION pos; if (lMapIndex == 0) { lMapIndex = SECTREE_MANAGER::instance().GetMapIndex(pTab->x, pTab->y); if (lMapIndex == 0) { lMapIndex = EMPIRE_START_MAP(d->GetAccountTable().bEmpire); pos.x = EMPIRE_START_X(d->GetAccountTable().bEmpire); pos.y = EMPIRE_START_Y(d->GetAccountTable().bEmpire); } else { pos.x = pTab->x; pos.y = pTab->y; } } pTab->lMapIndex = lMapIndex; // ---- // by rtsummit if (!SECTREE_MANAGER::instance().GetValidLocation(pTab->lMapIndex, pTab->x, pTab->y, lMapIndex, pos, d->GetEmpire())) { sys_err("InputDB::PlayerLoad : cannot find valid location %d x %d (name: %s)", pTab->x, pTab->y, pTab->name); #ifdef ENABLE_GOHOME_IF_MAP_NOT_EXIST lMapIndex = EMPIRE_START_MAP(d->GetAccountTable().bEmpire); pos.x = EMPIRE_START_X(d->GetAccountTable().bEmpire); pos.y = EMPIRE_START_Y(d->GetAccountTable().bEmpire); #else d->SetPhase(PHASE_CLOSE); return; #endif } pTab->x = pos.x; pTab->y = pos.y; pTab->lMapIndex = lMapIndex; if (d->GetCharacter() || d->IsPhase(PHASE_GAME)) { LPCHARACTER p = d->GetCharacter(); sys_err("login state already has main state (character %s %p)", p->GetName(), get_pointer(p)); return; } if (NULL != CHARACTER_MANAGER::Instance().FindPC(pTab->name)) { sys_err("InputDB: PlayerLoad : %s already exist in game", pTab->name); return; } LPCHARACTER ch = CHARACTER_MANAGER::instance().CreateCharacter(pTab->name, pTab->id); ch->BindDesc(d); ch->SetPlayerProto(pTab); ch->SetEmpire(d->GetEmpire()); d->BindCharacter(ch); { // P2P Login TPacketGGLogin p; p.bHeader = HEADER_GG_LOGIN; strlcpy(p.szName, ch->GetName(), sizeof(p.szName)); p.dwPID = ch->GetPlayerID(); p.bEmpire = ch->GetEmpire(); p.lMapIndex = SECTREE_MANAGER::instance().GetMapIndex(ch->GetX(), ch->GetY()); p.bChannel = g_bChannel; P2P_MANAGER::instance().Send(&p, sizeof(TPacketGGLogin)); char buf[51]; snprintf(buf, sizeof(buf), "%s %d %d %ld %d", inet_ntoa(ch->GetDesc()->GetAddr().sin_addr), ch->GetGold(), g_bChannel, ch->GetMapIndex(), ch->GetAlignment()); LogManager::instance().CharLog(ch, 0, "LOGIN", buf); #ifdef ENABLE_PCBANG_FEATURE // @warme006 { LogManager::instance().LoginLog(true, ch->GetDesc()->GetAccountTable().id, ch->GetPlayerID(), ch->GetLevel(), ch->GetJob(), ch->GetRealPoint(POINT_PLAYTIME)); if (0) ch->SetPCBang(CPCBangManager::instance().IsPCBangIP(ch->GetDesc()->GetHostName())); } #endif } d->SetPhase(PHASE_LOADING); ch->MainCharacterPacket(); long lPublicMapIndex = lMapIndex >= 10000 ? lMapIndex / 10000 : lMapIndex; //Send Supplementary Data Block if new map requires security packages in loading this map const TMapRegion* rMapRgn = SECTREE_MANAGER::instance().GetMapRegion(lPublicMapIndex); if (rMapRgn) { DESC_MANAGER::instance().SendClientPackageSDBToLoadMap(d, rMapRgn->strMapName.c_str()); } //if (!map_allow_find(lMapIndex >= 10000 ? lMapIndex / 10000 : lMapIndex) || !CheckEmpire(ch, lMapIndex)) if (!map_allow_find(lPublicMapIndex)) { sys_err("InputDB::PlayerLoad : entering %d map is not allowed here (name: %s, empire %u)", lMapIndex, pTab->name, d->GetEmpire()); ch->SetWarpLocation(EMPIRE_START_MAP(d->GetEmpire()), EMPIRE_START_X(d->GetEmpire()) / 100, EMPIRE_START_Y(d->GetEmpire()) / 100); d->SetPhase(PHASE_CLOSE); return; } quest::CQuestManager::instance().BroadcastEventFlagOnLogin(ch); for (int i = 0; i < QUICKSLOT_MAX_NUM; ++i) ch->SetQuickslot(i, pTab->quickslot[i]); ch->PointsPacket(); ch->SkillLevelPacket(); sys_log(0, "InputDB: player_load %s %dx%dx%d LEVEL %d MOV_SPEED %d JOB %d ATG %d DFG %d GMLv %d", pTab->name, ch->GetX(), ch->GetY(), ch->GetZ(), ch->GetLevel(), ch->GetPoint(POINT_MOV_SPEED), ch->GetJob(), ch->GetPoint(POINT_ATT_GRADE), ch->GetPoint(POINT_DEF_GRADE), ch->GetGMLevel()); ch->QuerySafeboxSize(); if (isHackShieldEnable) { if (!CHackShieldManager::instance().CreateClientHandle(ch->GetPlayerID())) { d->SetPhase(PHASE_CLOSE); } else { ch->StartHackShieldCheckCycle(HackShield_CheckCycleTime); } } CXTrapManager::instance().CreateClientSession(ch); } void CInputDB::Boot(const char* data) { signal_timer_disable(); DWORD dwPacketSize = decode_4bytes(data); data += 4; BYTE bVersion = decode_byte(data); data += 1; sys_log(0, "BOOT: PACKET: %d", dwPacketSize); sys_log(0, "BOOT: VERSION: %d", bVersion); if (bVersion != 6) { sys_err("boot version error"); thecore_shutdown(); } sys_log(0, "sizeof(TMobTable) = %d", sizeof(TMobTable)); sys_log(0, "sizeof(TItemTable) = %d", sizeof(TItemTable)); sys_log(0, "sizeof(TShopTable) = %d", sizeof(TShopTable)); sys_log(0, "sizeof(TSkillTable) = %d", sizeof(TSkillTable)); sys_log(0, "sizeof(TRefineTable) = %d", sizeof(TRefineTable)); sys_log(0, "sizeof(TItemAttrTable) = %d", sizeof(TItemAttrTable)); sys_log(0, "sizeof(TItemRareTable) = %d", sizeof(TItemAttrTable)); sys_log(0, "sizeof(TBanwordTable) = %d", sizeof(TBanwordTable)); sys_log(0, "sizeof(TLand) = %d", sizeof(building::TLand)); sys_log(0, "sizeof(TObjectProto) = %d", sizeof(building::TObjectProto)); sys_log(0, "sizeof(TObject) = %d", sizeof(building::TObject)); //ADMIN_MANAGER sys_log(0, "sizeof(TAdminManager) = %d", sizeof(TAdminInfo)); //END_ADMIN_MANAGER WORD size; /* * MOB */ if (decode_2bytes(data) != sizeof(TMobTable)) { sys_err("mob table size error"); thecore_shutdown(); return; } data += 2; size = decode_2bytes(data); data += 2; sys_log(0, "BOOT: MOB: %d", size); if (size) { CMobManager::instance().Initialize((TMobTable*)data, size); data += size * sizeof(TMobTable); } /* * ITEM */ if (decode_2bytes(data) != sizeof(TItemTable)) { sys_err("item table size error"); thecore_shutdown(); return; } data += 2; size = decode_2bytes(data); data += 2; sys_log(0, "BOOT: ITEM: %d", size); if (size) { ITEM_MANAGER::instance().Initialize((TItemTable*)data, size); data += size * sizeof(TItemTable); } /* * SHOP */ if (decode_2bytes(data) != sizeof(TShopTable)) { sys_err("shop table size error"); thecore_shutdown(); return; } data += 2; size = decode_2bytes(data); data += 2; sys_log(0, "BOOT: SHOP: %d", size); if (size) { if (!CShopManager::instance().Initialize((TShopTable*)data, size)) { sys_err("shop table Initialize error"); thecore_shutdown(); return; } data += size * sizeof(TShopTable); } /* * SKILL */ if (decode_2bytes(data) != sizeof(TSkillTable)) { sys_err("skill table size error"); thecore_shutdown(); return; } data += 2; size = decode_2bytes(data); data += 2; sys_log(0, "BOOT: SKILL: %d", size); if (size) { if (!CSkillManager::instance().Initialize((TSkillTable*)data, size)) { sys_err("cannot initialize skill table"); thecore_shutdown(); return; } data += size * sizeof(TSkillTable); } /* * REFINE RECIPE */ if (decode_2bytes(data) != sizeof(TRefineTable)) { sys_err("refine table size error"); thecore_shutdown(); return; } data += 2; size = decode_2bytes(data); data += 2; sys_log(0, "BOOT: REFINE: %d", size); if (size) { CRefineManager::instance().Initialize((TRefineTable*)data, size); data += size * sizeof(TRefineTable); } /* * ITEM ATTR */ if (decode_2bytes(data) != sizeof(TItemAttrTable)) { sys_err("item attr table size error"); thecore_shutdown(); return; } data += 2; size = decode_2bytes(data); data += 2; sys_log(0, "BOOT: ITEM_ATTR: %d", size); if (size) { TItemAttrTable* p = (TItemAttrTable*)data; for (int i = 0; i < size; ++i, ++p) { if (p->dwApplyIndex >= MAX_APPLY_NUM) continue; g_map_itemAttr[p->dwApplyIndex] = *p; sys_log(0, "ITEM_ATTR[%d]: %s %u", p->dwApplyIndex, p->szApply, p->dwProb); } } data += size * sizeof(TItemAttrTable); /* * ITEM RARE */ if (decode_2bytes(data) != sizeof(TItemAttrTable)) { sys_err("item rare table size error"); thecore_shutdown(); return; } data += 2; size = decode_2bytes(data); data += 2; sys_log(0, "BOOT: ITEM_RARE: %d", size); if (size) { TItemAttrTable* p = (TItemAttrTable*)data; for (int i = 0; i < size; ++i, ++p) { if (p->dwApplyIndex >= MAX_APPLY_NUM) continue; g_map_itemRare[p->dwApplyIndex] = *p; sys_log(0, "ITEM_RARE[%d]: %s %u", p->dwApplyIndex, p->szApply, p->dwProb); } } data += size * sizeof(TItemAttrTable); /* * BANWORDS */ if (decode_2bytes(data) != sizeof(TBanwordTable)) { sys_err("ban word table size error"); thecore_shutdown(); return; } data += 2; size = decode_2bytes(data); data += 2; CBanwordManager::instance().Initialize((TBanwordTable*)data, size); data += size * sizeof(TBanwordTable); { using namespace building; /* * LANDS */ if (decode_2bytes(data) != sizeof(TLand)) { sys_err("land table size error"); thecore_shutdown(); return; } data += 2; size = decode_2bytes(data); data += 2; TLand* kLand = (TLand*)data; data += size * sizeof(TLand); for (WORD i = 0; i < size; ++i, ++kLand) CManager::instance().LoadLand(kLand); /* * OBJECT PROTO */ if (decode_2bytes(data) != sizeof(TObjectProto)) { sys_err("object proto table size error"); thecore_shutdown(); return; } data += 2; size = decode_2bytes(data); data += 2; CManager::instance().LoadObjectProto((TObjectProto*)data, size); data += size * sizeof(TObjectProto); /* * OBJECT */ if (decode_2bytes(data) != sizeof(TObject)) { sys_err("object table size error"); thecore_shutdown(); return; } data += 2; size = decode_2bytes(data); data += 2; TObject* kObj = (TObject*)data; data += size * sizeof(TObject); for (WORD i = 0; i < size; ++i, ++kObj) CManager::instance().LoadObject(kObj, true); } #ifdef __AUCTION__ // Auction AuctionManager::instance().Boot(data); #endif set_global_time(*(time_t*)data); data += sizeof(time_t); if (decode_2bytes(data) != sizeof(TItemIDRangeTable)) { sys_err("ITEM ID RANGE size error"); thecore_shutdown(); return; } data += 2; size = decode_2bytes(data); data += 2; TItemIDRangeTable* range = (TItemIDRangeTable*)data; data += size * sizeof(TItemIDRangeTable); TItemIDRangeTable* rangespare = (TItemIDRangeTable*)data; data += size * sizeof(TItemIDRangeTable); //ADMIN_MANAGER int ChunkSize = decode_2bytes(data); data += 2; int HostSize = decode_2bytes(data); data += 2; sys_log(0, "GM Value Count %d %d", HostSize, ChunkSize); for (int n = 0; n < HostSize; ++n) { gm_new_host_inert(data); sys_log(0, "GM HOST : IP[%s] ", data); data += ChunkSize; } data += 2; int adminsize = decode_2bytes(data); data += 2; for (int n = 0; n < adminsize; ++n) { tAdminInfo& rAdminInfo = *(tAdminInfo*)data; gm_new_insert(rAdminInfo); data += sizeof(rAdminInfo); } //END_ADMIN_MANAGER //MONARCH data += 2; data += 2; TMonarchInfo& p = *(TMonarchInfo*)data; data += sizeof(TMonarchInfo); CMonarch::instance().SetMonarchInfo(&p); for (int n = 1; n < 4; ++n) { if (p.name[n] && *p.name[n]) sys_log(0, "[MONARCH] Empire %d Pid %d Money %d %s", n, p.pid[n], p.money[n], p.name[n]); } int CandidacySize = decode_2bytes(data); data += 2; int CandidacyCount = decode_2bytes(data); data += 2; if (test_server) sys_log(0, "[MONARCH] Size %d Count %d", CandidacySize, CandidacyCount); data += CandidacySize * CandidacyCount; //END_MONARCH WORD endCheck = decode_2bytes(data); if (endCheck != 0xffff) { sys_err("boot packet end check error [%x]!=0xffff", endCheck); thecore_shutdown(); return; } else sys_log(0, "boot packet end check ok [%x]==0xffff", endCheck); data += 2; if (!ITEM_MANAGER::instance().SetMaxItemID(*range)) { sys_err("not enough item id contact your administrator!"); thecore_shutdown(); return; } if (!ITEM_MANAGER::instance().SetMaxSpareItemID(*rangespare)) { sys_err("not enough item id for spare contact your administrator!"); thecore_shutdown(); return; } // LOCALE_SERVICE const int FILE_NAME_LEN = 256; char szCommonDropItemFileName[FILE_NAME_LEN]; char szETCDropItemFileName[FILE_NAME_LEN]; char szMOBDropItemFileName[FILE_NAME_LEN]; char szDropItemGroupFileName[FILE_NAME_LEN]; char szSpecialItemGroupFileName[FILE_NAME_LEN]; char szMapIndexFileName[FILE_NAME_LEN]; char szItemVnumMaskTableFileName[FILE_NAME_LEN]; char szDragonSoulTableFileName[FILE_NAME_LEN]; snprintf(szCommonDropItemFileName, sizeof(szCommonDropItemFileName), "%s/common_drop_item.txt", LocaleService_GetBasePath().c_str()); snprintf(szETCDropItemFileName, sizeof(szETCDropItemFileName), "%s/etc_drop_item.txt", LocaleService_GetBasePath().c_str()); snprintf(szMOBDropItemFileName, sizeof(szMOBDropItemFileName), "%s/mob_drop_item.txt", LocaleService_GetBasePath().c_str()); snprintf(szSpecialItemGroupFileName, sizeof(szSpecialItemGroupFileName), "%s/special_item_group.txt", LocaleService_GetBasePath().c_str()); snprintf(szDropItemGroupFileName, sizeof(szDropItemGroupFileName), "%s/drop_item_group.txt", LocaleService_GetBasePath().c_str()); snprintf(szMapIndexFileName, sizeof(szMapIndexFileName), "%s/index", LocaleService_GetMapPath().c_str()); snprintf(szItemVnumMaskTableFileName, sizeof(szItemVnumMaskTableFileName), "%s/ori_to_new_table.txt", LocaleService_GetBasePath().c_str()); snprintf(szDragonSoulTableFileName, sizeof(szDragonSoulTableFileName), "%s/dragon_soul_table.txt", LocaleService_GetBasePath().c_str()); sys_log(0, "Initializing Informations of Cube System"); Cube_InformationInitialize(); sys_log(0, "LoadLocaleFile: CommonDropItem: %s", szCommonDropItemFileName); if (!ITEM_MANAGER::instance().ReadCommonDropItemFile(szCommonDropItemFileName)) { sys_err("cannot load CommonDropItem: %s", szCommonDropItemFileName); thecore_shutdown(); return; } sys_log(0, "LoadLocaleFile: ETCDropItem: %s", szETCDropItemFileName); if (!ITEM_MANAGER::instance().ReadEtcDropItemFile(szETCDropItemFileName)) { sys_err("cannot load ETCDropItem: %s", szETCDropItemFileName); thecore_shutdown(); return; } sys_log(0, "LoadLocaleFile: DropItemGroup: %s", szDropItemGroupFileName); if (!ITEM_MANAGER::instance().ReadDropItemGroup(szDropItemGroupFileName)) { sys_err("cannot load DropItemGroup: %s", szDropItemGroupFileName); thecore_shutdown(); return; } sys_log(0, "LoadLocaleFile: SpecialItemGroup: %s", szSpecialItemGroupFileName); if (!ITEM_MANAGER::instance().ReadSpecialDropItemFile(szSpecialItemGroupFileName)) { sys_err("cannot load SpecialItemGroup: %s", szSpecialItemGroupFileName); thecore_shutdown(); return; } sys_log(0, "LoadLocaleFile: ItemVnumMaskTable : %s", szItemVnumMaskTableFileName); if (!ITEM_MANAGER::instance().ReadItemVnumMaskTable(szItemVnumMaskTableFileName)) { sys_log(0, "Could not open MaskItemTable"); } sys_log(0, "LoadLocaleFile: MOBDropItemFile: %s", szMOBDropItemFileName); if (!ITEM_MANAGER::instance().ReadMonsterDropItemGroup(szMOBDropItemFileName)) { sys_err("cannot load MOBDropItemFile: %s", szMOBDropItemFileName); thecore_shutdown(); return; } sys_log(0, "LoadLocaleFile: MapIndex: %s", szMapIndexFileName); if (!SECTREE_MANAGER::instance().Build(szMapIndexFileName, LocaleService_GetMapPath().c_str())) { sys_err("cannot load MapIndex: %s", szMapIndexFileName); thecore_shutdown(); return; } sys_log(0, "LoadLocaleFile: DragonSoulTable: %s", szDragonSoulTableFileName); if (!DSManager::instance().ReadDragonSoulTableFile(szDragonSoulTableFileName)) { sys_err("cannot load DragonSoulTable: %s", szDragonSoulTableFileName); //thecore_shutdown(); //return; } // END_OF_LOCALE_SERVICE building::CManager::instance().FinalizeBoot(); CMotionManager::instance().Build(); signal_timer_enable(30); if (test_server) { CMobManager::instance().DumpRegenCount("mob_count"); } CPCBangManager::instance().RequestUpdateIPList(0); // castle_boot castle_boot(); // request blocked_country_ip { db_clientdesc->DBPacket(HEADER_GD_BLOCK_COUNTRY_IP, 0, NULL, 0); dev_log(LOG_DEB0, ""); } } EVENTINFO(quest_login_event_info) { DWORD dwPID; quest_login_event_info() : dwPID(0) { } }; EVENTFUNC(quest_login_event) { quest_login_event_info* info = dynamic_cast(event->info); if (info == NULL) { sys_err("quest_login_event> Null pointer"); return 0; } DWORD dwPID = info->dwPID; LPCHARACTER ch = CHARACTER_MANAGER::instance().FindByPID(dwPID); if (!ch) return 0; LPDESC d = ch->GetDesc(); if (!d) return 0; if (d->IsPhase(PHASE_HANDSHAKE) || d->IsPhase(PHASE_LOGIN) || d->IsPhase(PHASE_SELECT) || d->IsPhase(PHASE_DEAD) || d->IsPhase(PHASE_LOADING)) { return PASSES_PER_SEC(1); } else if (d->IsPhase(PHASE_CLOSE)) { return 0; } else if (d->IsPhase(PHASE_GAME)) { sys_log(0, "QUEST_LOAD: Login pc %d by event", ch->GetPlayerID()); quest::CQuestManager::instance().Login(ch->GetPlayerID()); return 0; } else { sys_err(0, "input_db.cpp:quest_login_event INVALID PHASE pid %d", ch->GetPlayerID()); return 0; } } void CInputDB::QuestLoad(LPDESC d, const char* c_pData) { if (NULL == d) return; LPCHARACTER ch = d->GetCharacter(); if (NULL == ch) return; const DWORD dwCount = decode_4bytes(c_pData); const TQuestTable* pQuestTable = reinterpret_cast(c_pData + 4); if (NULL != pQuestTable) { if (dwCount != 0) { if (ch->GetPlayerID() != pQuestTable[0].dwPID) { sys_err("PID differs %u %u", ch->GetPlayerID(), pQuestTable[0].dwPID); return; } } sys_log(0, "QUEST_LOAD: count %d", dwCount); quest::PC* pkPC = quest::CQuestManager::instance().GetPCForce(ch->GetPlayerID()); if (!pkPC) { sys_err("null quest::PC with id %u", pQuestTable[0].dwPID); return; } if (pkPC->IsLoaded()) return; for (unsigned int i = 0; i < dwCount; ++i) { std::string st(pQuestTable[i].szName); st += "."; st += pQuestTable[i].szState; sys_log(0, " %s %d", st.c_str(), pQuestTable[i].lValue); pkPC->SetFlag(st.c_str(), pQuestTable[i].lValue, false); } pkPC->SetLoaded(); pkPC->Build(); if (ch->GetDesc()->IsPhase(PHASE_GAME)) { sys_log(0, "QUEST_LOAD: Login pc %d", pQuestTable[0].dwPID); quest::CQuestManager::instance().Login(pQuestTable[0].dwPID); } else { quest_login_event_info* info = AllocEventInfo(); info->dwPID = ch->GetPlayerID(); event_create(quest_login_event, info, PASSES_PER_SEC(1)); } } } #ifdef OFFLINE_SHOP static LPEVENT s_pkShopEvent = NULL; static LPEVENT s_pkFixShopEvent = NULL; EVENTINFO(shop_event_info) { // used to send command DWORD empty; }; #include "shop.h" EVENTFUNC(shop_event) { LPCHARACTER pc; CharacterVectorInteractor i; if (CHARACTER_MANAGER::instance().GetCharactersByRaceNum(30000, i)) { CharacterVectorInteractor::iterator it = i.begin(); while (it != i.end()) { LPCHARACTER pc = *it++; if (pc) { LPSHOP shop; if ((shop = pc->GetMyShop())) { if (pc->GetShopTime() < get_global_time() || shop->GetItemCount() <= 0) pc->DeleteMyShop(); } else M2_DESTROY_CHARACTER(pc); } } } return PASSES_PER_SEC(SHOP_TIME_REFRESH); } EVENTFUNC(fix_shop_event) { char szSockets[1024] = { '\0' }; char *tempSockets = szSockets; for (int i = 0; i < ITEM_SOCKET_MAX_NUM; i++) { tempSockets += sprintf(tempSockets, "ps.socket%d", i); if (iGet(); if (pRes->uiNumRows>0) { MYSQL_ROW row; while ((row = mysql_fetch_row(pRes->pSQLResult)) != NULL) { DWORD id,pid,vnum,count,socket[6],attr[7][2]; int col = 0; str_to_number(id, row[col++]); str_to_number(pid, row[col++]); col++; str_to_number(vnum, row[col++]); str_to_number(count, row[col++]); for (int i = 0;i < ITEM_SOCKET_MAX_NUM;i++) str_to_number(socket[i], row[col++]); for (int i = 0;i < ITEM_ATTRIBUTE_MAX_NUM;i++) { str_to_number(attr[i][0], row[col++]); str_to_number(attr[i][1], row[col++]); } char query[1024]; sprintf(query, "INSERT INTO player_gift SET owner_id=%d,vnum=%d,count=%d,reason='%s',`from`=replace(\"%s\",' ','_'),status='WAIT',date_add=NOW()", pid, vnum,count, LC_TEXT("SHOP_REASON"), row[3]); for (int s = 0; s < ITEM_SOCKET_MAX_NUM; s++) { sprintf(query, "%s, socket%d='%d'", query, s, socket[s]); } for (int ia = 0; ia < ITEM_ATTRIBUTE_MAX_NUM; ia++) { if (ia < 7) { sprintf(query, "%s, attrtype%d='%d'", query, ia, attr[ia][0]); sprintf(query, "%s, attrvalue%d='%d'", query, ia, attr[ia][1]); } else{ sprintf(query, "%s, applytype%d='%d'", query, ia-7, attr[ia][0]); sprintf(query, "%s, applyvalue%d='%d'", query, ia-7, attr[ia][1]); } } DBManager::instance().DirectQuery(query); DBManager::instance().DirectQuery("delete from player_shop_items where id=%d",id); } } return PASSES_PER_SEC(SHOP_TIME_REFRESH*60); } void CreateShops() { //sys_log(0,"Downloading shops list.."); if (quest::CQuestManager::instance().GetEventFlag("shop_off") == 1) return; SQLMsg * pkMsg(DBManager::instance().DirectQuery("SELECT id,map_index from player_shop WHERE channel=%d and status='OK' and exists(select name from player where id=player_id)", g_bChannel)); SQLResult * pRes = pkMsg->Get(); if (pRes->uiNumRows>0) { MYSQL_ROW row; while ((row = mysql_fetch_row(pRes->pSQLResult)) != NULL) { long map_index; DWORD id, vid; str_to_number(id, row[0]); str_to_number(map_index, row[1]); //sys_log(0,"Find shop id %d map_index %d",id,map_index); if (!CShopManager::instance().FindPCShop(id)) { //sys_log(0,"Creating offline shop id %d",id); CShopManager::instance().StartOfflineShop(id, true); } } } if (NULL == s_pkShopEvent) { shop_event_info* info = AllocEventInfo(); s_pkShopEvent = event_create(shop_event, info,1); } if (NULL == s_pkFixShopEvent) { shop_event_info* info = AllocEventInfo(); s_pkFixShopEvent = event_create(fix_shop_event, info,1); } } #endif void CInputDB::Boot(const char* data) { CMotionManager::instance().Build(); #ifdef OFFLINE_SHOP CreateShops(); #endif } #ifdef OFFLINE_SHOP #include "shop_manager.h" void CInputDB::ShopClose(const char * c_pData) { TPacketShopClose * p = (TPacketShopClose *)c_pData; if (p->pid) { LPCHARACTER owner = CHARACTER_MANAGER::instance().FindByPID(p->pid); if (owner) { if(p->error){ owner->ChatPacket(CHAT_TYPE_INFO, LC_TEXT( "SHOP_SUCCESS_TOO_FAST")); }else{ #ifdef GIFT_SYSTEM owner->RefreshGift(); #endif owner->RemovePrivShopTable(p->shop_id); owner->SendShops(); owner->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("SHOP_SUCCESS_CLOSE")); } } return; } LPCHARACTER pc; CharacterVectorInteractor i; if (CHARACTER_MANAGER::instance().GetCharactersByRaceNum(30000, i)) { CharacterVectorInteractor::iterator it = i.begin(); while (it != i.end()) { LPCHARACTER pc = *it++; if (pc) if (pc->GetPrivShop() == p->shop_id) { pc->DeleteMyShop(); return; } } } } void CInputDB::ShopName(const char * c_pData) { TPacketShopName * p = (TPacketShopName *)c_pData; LPCHARACTER pc; CharacterVectorInteractor i; if (CHARACTER_MANAGER::instance().GetCharactersByRaceNum(30000, i)) { CharacterVectorInteractor::iterator it = i.begin(); while (it != i.end()) { LPCHARACTER pc = *it++; if (pc) { if (pc->GetPrivShop() == p->shop_id) { pc->SetShopSign(p->szSign); return; } } } } } void CInputDB::ShopUpdateItem(const char * c_pData) { TPacketShopUpdateItem * p = (TPacketShopUpdateItem *)c_pData; LPCHARACTER pc; CharacterVectorInteractor i; if (CHARACTER_MANAGER::instance().GetCharactersByRaceNum(30000, i)) { CharacterVectorInteractor::iterator it = i.begin(); while (it != i.end()) { LPCHARACTER pc = *it++; if (pc) if (pc->GetPrivShop() == p->shop_id && pc->GetMyShop()) { pc->SetShopEditModeTick(); if(p->refresh) pc->UpdateShopItems(); else if(p->shop_locked || !p->tick && !p->shop_locked) pc->SetShopEditMode(p->shop_locked); return; } } } } #endif void CInputDB::SafeboxLoad(LPDESC d, const char* c_pData) { if (!d) return; TSafeboxTable* p = (TSafeboxTable*)c_pData; if (d->GetAccountTable().id != p->dwID) { sys_err("SafeboxLoad: safebox has different id %u != %u", d->GetAccountTable().id, p->dwID); return; } if (!d->GetCharacter()) return; BYTE bSize = 1; LPCHARACTER ch = d->GetCharacter(); //PREVENT_TRADE_WINDOW if (ch->GetShopOwner() || ch->GetExchange() || ch->GetMyShop() || ch->IsCubeOpen()) { d->GetCharacter()->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("다른거래창이 열린상태에서는 창고를 열수가 없습니다.")); d->GetCharacter()->CancelSafeboxLoad(); return; } //END_PREVENT_TRADE_WINDOW // ADD_PREMIUM if (d->GetCharacter()->GetPremiumRemainSeconds(PREMIUM_SAFEBOX) > 0 || d->GetCharacter()->IsEquipUniqueGroup(UNIQUE_GROUP_LARGE_SAFEBOX)) bSize = 3; // END_OF_ADD_PREMIUM //if (d->GetCharacter()->IsEquipUniqueItem(UNIQUE_ITEM_SAFEBOX_EXPAND)) //d->GetCharacter()->LoadSafebox(p->bSize * SAFEBOX_PAGE_SIZE, p->dwGold, p->wItemCount, (TPlayerItem *) (c_pData + sizeof(TSafeboxTable))); d->GetCharacter()->LoadSafebox(bSize * SAFEBOX_PAGE_SIZE, p->dwGold, p->wItemCount, (TPlayerItem*)(c_pData + sizeof(TSafeboxTable))); } void CInputDB::SafeboxChangeSize(LPDESC d, const char* c_pData) { if (!d) return; BYTE bSize = *(BYTE*)c_pData; if (!d->GetCharacter()) return; d->GetCharacter()->ChangeSafeboxSize(bSize); } // // @version 05/06/20 Bang2ni - ReqSafeboxLoad 의 취소 // void CInputDB::SafeboxWrongPassword(LPDESC d) { if (!d) return; if (!d->GetCharacter()) return; TPacketCGSafeboxWrongPassword p; p.bHeader = HEADER_GC_SAFEBOX_WRONG_PASSWORD; d->Packet(&p, sizeof(p)); d->GetCharacter()->CancelSafeboxLoad(); } void CInputDB::SafeboxChangePasswordAnswer(LPDESC d, const char* c_pData) { if (!d) return; if (!d->GetCharacter()) return; TSafeboxChangePasswordPacketAnswer* p = (TSafeboxChangePasswordPacketAnswer*)c_pData; if (p->flag) { d->GetCharacter()->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<창고> 창고 비밀번호가 변경되었습니다.")); } else { d->GetCharacter()->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<창고> 기존 비밀번호가 틀렸습니다.")); } } void CInputDB::MallLoad(LPDESC d, const char* c_pData) { if (!d) return; TSafeboxTable* p = (TSafeboxTable*)c_pData; if (d->GetAccountTable().id != p->dwID) { sys_err("safebox has different id %u != %u", d->GetAccountTable().id, p->dwID); return; } if (!d->GetCharacter()) return; d->GetCharacter()->LoadMall(p->wItemCount, (TPlayerItem*)(c_pData + sizeof(TSafeboxTable))); } void CInputDB::LoginAlready(LPDESC d, const char* c_pData) { if (!d) return; { TPacketDGLoginAlready* p = (TPacketDGLoginAlready*)c_pData; LPDESC d2 = DESC_MANAGER::instance().FindByLoginName(p->szLogin); if (d2) d2->DisconnectOfSameLogin(); else { TPacketGGDisconnect pgg; pgg.bHeader = HEADER_GG_DISCONNECT; strlcpy(pgg.szLogin, p->szLogin, sizeof(pgg.szLogin)); P2P_MANAGER::instance().Send(&pgg, sizeof(TPacketGGDisconnect)); } } // END_OF_INTERNATIONAL_VERSION LoginFailure(d, "ALREADY"); } void CInputDB::EmpireSelect(LPDESC d, const char* c_pData) { sys_log(0, "EmpireSelect %p", get_pointer(d)); if (!d) return; TAccountTable& rTable = d->GetAccountTable(); rTable.bEmpire = *(BYTE*)c_pData; TPacketGCEmpire pe; pe.bHeader = HEADER_GC_EMPIRE; pe.bEmpire = rTable.bEmpire; d->Packet(&pe, sizeof(pe)); for (int i = 0; i < PLAYER_PER_ACCOUNT; ++i) if (rTable.players[i].dwID) { rTable.players[i].x = EMPIRE_START_X(rTable.bEmpire); rTable.players[i].y = EMPIRE_START_Y(rTable.bEmpire); } GetServerLocation(d->GetAccountTable(), rTable.bEmpire); d->SendLoginSuccessPacket(); } void CInputDB::MapLocations(const char* c_pData) { BYTE bCount = *(BYTE*)(c_pData++); sys_log(0, "InputDB::MapLocations %d", bCount); TMapLocation* pLoc = (TMapLocation*)c_pData; while (bCount--) { for (int i = 0; i < MAP_ALLOW_LIMIT; ++i) { if (0 == pLoc->alMaps[i]) break; CMapLocation::instance().Insert(pLoc->alMaps[i], pLoc->szHost, pLoc->wPort); } pLoc++; } } void CInputDB::P2P(const char* c_pData) { extern LPFDWATCH main_fdw; TPacketDGP2P* p = (TPacketDGP2P*)c_pData; P2P_MANAGER& mgr = P2P_MANAGER::instance(); if (false == DESC_MANAGER::instance().IsP2PDescExist(p->szHost, p->wPort)) { LPCLIENT_DESC pkDesc = NULL; sys_log(0, "InputDB:P2P %s:%u", p->szHost, p->wPort); pkDesc = DESC_MANAGER::instance().CreateConnectionDesc(main_fdw, p->szHost, p->wPort, PHASE_P2P, false); mgr.RegisterConnector(pkDesc); pkDesc->SetP2P(p->szHost, p->wPort, p->bChannel); } } void CInputDB::GuildLoad(const char* c_pData) { CGuildManager::instance().LoadGuild(*(DWORD*)c_pData); } void CInputDB::GuildSkillUpdate(const char* c_pData) { TPacketGuildSkillUpdate* p = (TPacketGuildSkillUpdate*)c_pData; CGuild* g = CGuildManager::instance().TouchGuild(p->guild_id); if (g) { g->UpdateSkill(p->skill_point, p->skill_levels); g->GuildPointChange(POINT_SP, p->amount, p->save ? true : false); } } void CInputDB::GuildWar(const char* c_pData) { TPacketGuildWar* p = (TPacketGuildWar*)c_pData; sys_log(0, "InputDB::GuildWar %u %u state %d", p->dwGuildFrom, p->dwGuildTo, p->bWar); switch (p->bWar) { case GUILD_WAR_SEND_DECLARE: case GUILD_WAR_RECV_DECLARE: CGuildManager::instance().DeclareWar(p->dwGuildFrom, p->dwGuildTo, p->bType); break; case GUILD_WAR_REFUSE: CGuildManager::instance().RefuseWar(p->dwGuildFrom, p->dwGuildTo); break; case GUILD_WAR_WAIT_START: CGuildManager::instance().WaitStartWar(p->dwGuildFrom, p->dwGuildTo); break; case GUILD_WAR_CANCEL: CGuildManager::instance().CancelWar(p->dwGuildFrom, p->dwGuildTo); break; case GUILD_WAR_ON_WAR: CGuildManager::instance().StartWar(p->dwGuildFrom, p->dwGuildTo); break; case GUILD_WAR_END: CGuildManager::instance().EndWar(p->dwGuildFrom, p->dwGuildTo); break; case GUILD_WAR_OVER: CGuildManager::instance().WarOver(p->dwGuildFrom, p->dwGuildTo, p->bType); break; case GUILD_WAR_RESERVE: CGuildManager::instance().ReserveWar(p->dwGuildFrom, p->dwGuildTo, p->bType); break; default: sys_err("Unknown guild war state"); break; } } void CInputDB::GuildWarScore(const char* c_pData) { TPacketGuildWarScore* p = (TPacketGuildWarScore*)c_pData; CGuild* g = CGuildManager::instance().TouchGuild(p->dwGuildGainPoint); g->SetWarScoreAgainstTo(p->dwGuildOpponent, p->lScore); } void CInputDB::GuildSkillRecharge() { CGuildManager::instance().SkillRecharge(); } void CInputDB::GuildExpUpdate(const char* c_pData) { TPacketGuildSkillUpdate* p = (TPacketGuildSkillUpdate*)c_pData; sys_log(1, "GuildExpUpdate %d", p->amount); CGuild* g = CGuildManager::instance().TouchGuild(p->guild_id); if (g) g->GuildPointChange(POINT_EXP, p->amount); } void CInputDB::GuildAddMember(const char* c_pData) { TPacketDGGuildMember* p = (TPacketDGGuildMember*)c_pData; CGuild* g = CGuildManager::instance().TouchGuild(p->dwGuild); if (g) g->AddMember(p); } void CInputDB::GuildRemoveMember(const char* c_pData) { TPacketGuild* p = (TPacketGuild*)c_pData; CGuild* g = CGuildManager::instance().TouchGuild(p->dwGuild); if (g) g->RemoveMember(p->dwInfo); } void CInputDB::GuildChangeGrade(const char* c_pData) { TPacketGuild* p = (TPacketGuild*)c_pData; CGuild* g = CGuildManager::instance().TouchGuild(p->dwGuild); if (g) g->P2PChangeGrade((BYTE)p->dwInfo); } void CInputDB::GuildChangeMemberData(const char* c_pData) { sys_log(0, "Recv GuildChangeMemberData"); TPacketGuildChangeMemberData* p = (TPacketGuildChangeMemberData*)c_pData; CGuild* g = CGuildManager::instance().TouchGuild(p->guild_id); if (g) g->ChangeMemberData(p->pid, p->offer, p->level, p->grade); } void CInputDB::GuildDisband(const char* c_pData) { TPacketGuild* p = (TPacketGuild*)c_pData; CGuildManager::instance().DisbandGuild(p->dwGuild); } void CInputDB::GuildLadder(const char* c_pData) { TPacketGuildLadder* p = (TPacketGuildLadder*)c_pData; sys_log(0, "Recv GuildLadder %u %d / w %d d %d l %d", p->dwGuild, p->lLadderPoint, p->lWin, p->lDraw, p->lLoss); CGuild* g = CGuildManager::instance().TouchGuild(p->dwGuild); g->SetLadderPoint(p->lLadderPoint); g->SetWarData(p->lWin, p->lDraw, p->lLoss); } void CInputDB::ItemLoad(LPDESC d, const char* c_pData) { LPCHARACTER ch; if (!d || !(ch = d->GetCharacter())) return; if (ch->IsItemLoaded()) return; DWORD dwCount = decode_4bytes(c_pData); c_pData += sizeof(DWORD); sys_log(0, "ITEM_LOAD: COUNT %s %u", ch->GetName(), dwCount); std::vector v; TPlayerItem* p = (TPlayerItem*)c_pData; for (DWORD i = 0; i < dwCount; ++i, ++p) { LPITEM item = ITEM_MANAGER::instance().CreateItem(p->vnum, p->count, p->id); if (!item) { sys_err("cannot create item by vnum %u (name %s id %u)", p->vnum, ch->GetName(), p->id); continue; } item->SetSkipSave(true); item->SetSockets(p->alSockets); item->SetAttributes(p->aAttr); #ifdef ENABLE_HIGHLIGHT_NEW_ITEM item->SetLastOwnerPID(p->owner); #endif #ifdef ENABLE_BELT_INVENTORY_EX if (p->window == BELT_INVENTORY) { p->window = INVENTORY; p->pos = p->pos + BELT_INVENTORY_SLOT_START; } #endif if ((p->window == INVENTORY && ch->GetInventoryItem(p->pos)) || (p->window == EQUIPMENT && ch->GetWear(p->pos))) { sys_log(0, "ITEM_RESTORE: %s %s", ch->GetName(), item->GetName()); v.push_back(item); } else { switch (p->window) { case INVENTORY: case DRAGON_SOUL_INVENTORY: item->AddToCharacter(ch, TItemPos(p->window, p->pos)); break; case EQUIPMENT: if (item->CheckItemUseLevel(ch->GetLevel()) == true) { if (item->EquipTo(ch, p->pos) == false) { v.push_back(item); } } else { v.push_back(item); } break; } } if (false == item->OnAfterCreatedItem()) sys_err("Failed to call ITEM::OnAfterCreatedItem (vnum: %d, id: %d)", item->GetVnum(), item->GetID()); item->SetSkipSave(false); } itertype(v) it = v.begin(); while (it != v.end()) { LPITEM item = *(it++); int pos = ch->GetEmptyInventory(item->GetSize()); if (pos < 0) { PIXEL_POSITION coord; coord.x = ch->GetX(); coord.y = ch->GetY(); item->AddToGround(ch->GetMapIndex(), coord); item->SetOwnership(ch, 180); item->StartDestroyEvent(); } else item->AddToCharacter(ch, TItemPos(INVENTORY, pos)); } ch->CheckMaximumPoints(); ch->PointsPacket(); ch->SetItemLoaded(); } void CInputDB::AffectLoad(LPDESC d, const char* c_pData) { if (!d) return; if (!d->GetCharacter()) return; LPCHARACTER ch = d->GetCharacter(); DWORD dwPID = decode_4bytes(c_pData); c_pData += sizeof(DWORD); DWORD dwCount = decode_4bytes(c_pData); c_pData += sizeof(DWORD); if (ch->GetPlayerID() != dwPID) return; ch->LoadAffect(dwCount, (TPacketAffectElement*)c_pData); } void CInputDB::PartyCreate(const char* c_pData) { TPacketPartyCreate* p = (TPacketPartyCreate*)c_pData; CPartyManager::instance().P2PCreateParty(p->dwLeaderPID); } void CInputDB::PartyDelete(const char* c_pData) { TPacketPartyDelete* p = (TPacketPartyDelete*)c_pData; CPartyManager::instance().P2PDeleteParty(p->dwLeaderPID); } void CInputDB::PartyAdd(const char* c_pData) { TPacketPartyAdd* p = (TPacketPartyAdd*)c_pData; CPartyManager::instance().P2PJoinParty(p->dwLeaderPID, p->dwPID, p->bState); } void CInputDB::PartyRemove(const char* c_pData) { TPacketPartyRemove* p = (TPacketPartyRemove*)c_pData; CPartyManager::instance().P2PQuitParty(p->dwPID); } void CInputDB::PartyStateChange(const char* c_pData) { TPacketPartyStateChange* p = (TPacketPartyStateChange*)c_pData; LPPARTY pParty = CPartyManager::instance().P2PCreateParty(p->dwLeaderPID); if (!pParty) return; pParty->SetRole(p->dwPID, p->bRole, p->bFlag); } void CInputDB::PartySetMemberLevel(const char* c_pData) { TPacketPartySetMemberLevel* p = (TPacketPartySetMemberLevel*)c_pData; LPPARTY pParty = CPartyManager::instance().P2PCreateParty(p->dwLeaderPID); if (!pParty) return; pParty->P2PSetMemberLevel(p->dwPID, p->bLevel); } void CInputDB::Time(const char* c_pData) { set_global_time(*(time_t*)c_pData); } void CInputDB::ReloadProto(const char* c_pData) { WORD wSize; /* * Skill */ wSize = decode_2bytes(c_pData); c_pData += sizeof(WORD); if (wSize) CSkillManager::instance().Initialize((TSkillTable*)c_pData, wSize); c_pData += sizeof(TSkillTable) * wSize; /* * Banwords */ wSize = decode_2bytes(c_pData); c_pData += sizeof(WORD); CBanwordManager::instance().Initialize((TBanwordTable*)c_pData, wSize); c_pData += sizeof(TBanwordTable) * wSize; /* * ITEM */ wSize = decode_2bytes(c_pData); c_pData += 2; sys_log(0, "RELOAD: ITEM: %d", wSize); if (wSize) { ITEM_MANAGER::instance().Initialize((TItemTable*)c_pData, wSize); c_pData += wSize * sizeof(TItemTable); } /* * MONSTER */ wSize = decode_2bytes(c_pData); c_pData += 2; sys_log(0, "RELOAD: MOB: %d", wSize); if (wSize) { CMobManager::instance().Initialize((TMobTable*)c_pData, wSize); c_pData += wSize * sizeof(TMobTable); } CMotionManager::instance().Build(); CHARACTER_MANAGER::instance().for_each_pc(std::mem_fun(&CHARACTER::ComputePoints)); } void CInputDB::GuildSkillUsableChange(const char* c_pData) { TPacketGuildSkillUsableChange* p = (TPacketGuildSkillUsableChange*)c_pData; CGuild* g = CGuildManager::instance().TouchGuild(p->dwGuild); g->SkillUsableChange(p->dwSkillVnum, p->bUsable ? true : false); } void CInputDB::AuthLogin(LPDESC d, const char* c_pData) { if (!d) return; BYTE bResult = *(BYTE*)c_pData; TPacketGCAuthSuccess ptoc; ptoc.bHeader = HEADER_GC_AUTH_SUCCESS; if (bResult) { SendPanamaList(d); ptoc.dwLoginKey = d->GetLoginKey(); //Send Client Package CryptKey { DESC_MANAGER::instance().SendClientPackageCryptKey(d); DESC_MANAGER::instance().SendClientPackageSDBToLoadMap(d, MAPNAME_DEFAULT); } } else { ptoc.dwLoginKey = 0; } ptoc.bResult = bResult; d->Packet(&ptoc, sizeof(TPacketGCAuthSuccess)); sys_log(0, "AuthLogin result %u key %u", bResult, d->GetLoginKey()); } void CInputDB::AuthLoginOpenID(LPDESC d, const char* c_pData) { if (!d) return; BYTE bResult = *(BYTE*)c_pData; TPacketGCAuthSuccessOpenID ptoc; ptoc.bHeader = HEADER_GC_AUTH_SUCCESS_OPENID; if (bResult) { SendPanamaList(d); ptoc.dwLoginKey = d->GetLoginKey(); //Send Client Package CryptKey { DESC_MANAGER::instance().SendClientPackageCryptKey(d); DESC_MANAGER::instance().SendClientPackageSDBToLoadMap(d, MAPNAME_DEFAULT); } } else { ptoc.dwLoginKey = 0; } strcpy(ptoc.login, d->GetLogin().c_str()); ptoc.bResult = bResult; d->Packet(&ptoc, sizeof(TPacketGCAuthSuccessOpenID)); sys_log(0, "AuthLogin result %u key %u", bResult, d->GetLoginKey()); } void CInputDB::ChangeEmpirePriv(const char* c_pData) { TPacketDGChangeEmpirePriv* p = (TPacketDGChangeEmpirePriv*)c_pData; // ADD_EMPIRE_PRIV_TIME CPrivManager::instance().GiveEmpirePriv(p->empire, p->type, p->value, p->bLog, p->end_time_sec); // END_OF_ADD_EMPIRE_PRIV_TIME } /** * @version 05/06/08 Bang2ni - 지속시간 추가 */ void CInputDB::ChangeGuildPriv(const char* c_pData) { TPacketDGChangeGuildPriv* p = (TPacketDGChangeGuildPriv*)c_pData; // ADD_GUILD_PRIV_TIME CPrivManager::instance().GiveGuildPriv(p->guild_id, p->type, p->value, p->bLog, p->end_time_sec); // END_OF_ADD_GUILD_PRIV_TIME } void CInputDB::ChangeCharacterPriv(const char* c_pData) { TPacketDGChangeCharacterPriv* p = (TPacketDGChangeCharacterPriv*)c_pData; CPrivManager::instance().GiveCharacterPriv(p->pid, p->type, p->value, p->bLog); } void CInputDB::MoneyLog(const char* c_pData) { TPacketMoneyLog* p = (TPacketMoneyLog*)c_pData; if (p->type == 4) // QUEST_MONEY_LOG_SKIP return; if (g_bAuthServer == true) return; LogManager::instance().MoneyLog(p->type, p->vnum, p->gold); } void CInputDB::GuildMoneyChange(const char* c_pData) { TPacketDGGuildMoneyChange* p = (TPacketDGGuildMoneyChange*)c_pData; CGuild* g = CGuildManager::instance().TouchGuild(p->dwGuild); if (g) { g->RecvMoneyChange(p->iTotalGold); } } void CInputDB::GuildWithdrawMoney(const char* c_pData) { TPacketDGGuildMoneyWithdraw* p = (TPacketDGGuildMoneyWithdraw*)c_pData; CGuild* g = CGuildManager::instance().TouchGuild(p->dwGuild); if (g) { g->RecvWithdrawMoneyGive(p->iChangeGold); } } void CInputDB::SetEventFlag(const char* c_pData) { TPacketSetEventFlag* p = (TPacketSetEventFlag*)c_pData; quest::CQuestManager::instance().SetEventFlag(p->szFlagName, p->lValue); } void CInputDB::CreateObject(const char* c_pData) { using namespace building; CManager::instance().LoadObject((TObject*)c_pData); } void CInputDB::DeleteObject(const char* c_pData) { using namespace building; CManager::instance().DeleteObject(*(DWORD*)c_pData); } void CInputDB::UpdateLand(const char* c_pData) { using namespace building; CManager::instance().UpdateLand((TLand*)c_pData); } //////////////////////////////////////////////////////////////////// // Billing //////////////////////////////////////////////////////////////////// void CInputDB::BillingRepair(const char* c_pData) { DWORD dwCount = *(DWORD*)c_pData; c_pData += sizeof(DWORD); TPacketBillingRepair* p = (TPacketBillingRepair*)c_pData; for (DWORD i = 0; i < dwCount; ++i, ++p) { CLoginData* pkLD = M2_NEW CLoginData; pkLD->SetKey(p->dwLoginKey); pkLD->SetLogin(p->szLogin); pkLD->SetIP(p->szHost); sys_log(0, "BILLING: REPAIR %s host %s", p->szLogin, p->szHost); } } void CInputDB::BillingExpire(const char* c_pData) { TPacketBillingExpire* p = (TPacketBillingExpire*)c_pData; LPDESC d = DESC_MANAGER::instance().FindByLoginName(p->szLogin); if (!d) return; LPCHARACTER ch = d->GetCharacter(); if (p->dwRemainSeconds <= 60) { int i = MAX(5, p->dwRemainSeconds); sys_log(0, "BILLING_EXPIRE: %s %u", p->szLogin, p->dwRemainSeconds); d->DelayedDisconnect(i); } else { if ((p->dwRemainSeconds - d->GetBillingExpireSecond()) > 60) { d->SetBillingExpireSecond(p->dwRemainSeconds); if (ch) ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("결재기간이 %d분 후 만료 됩니다."), (p->dwRemainSeconds / 60)); } } } void CInputDB::BillingLogin(const char* c_pData) { if (NULL == c_pData) return; TPacketBillingLogin* p; DWORD dwCount = *(DWORD*)c_pData; c_pData += sizeof(DWORD); p = (TPacketBillingLogin*)c_pData; for (DWORD i = 0; i < dwCount; ++i, ++p) { DBManager::instance().SetBilling(p->dwLoginKey, p->bLogin); } } void CInputDB::BillingCheck(const char* c_pData) { DWORD size = *(DWORD*)c_pData; c_pData += sizeof(DWORD); for (DWORD i = 0; i < size; ++i) { DWORD dwKey = *(DWORD*)c_pData; c_pData += sizeof(DWORD); sys_log(0, "BILLING: NOT_LOGIN %u", dwKey); DBManager::instance().SetBilling(dwKey, 0, true); } } void CInputDB::Notice(const char* c_pData) { char szBuf[256 + 1]; strlcpy(szBuf, c_pData, sizeof(szBuf)); sys_log(0, "InputDB:: Notice: %s", szBuf); //SendNotice(LC_TEXT(szBuf)); SendNotice(szBuf); } void CInputDB::VCard(const char* c_pData) { TPacketGDVCard* p = (TPacketGDVCard*)c_pData; sys_log(0, "VCARD: %u %s %s %s %s", p->dwID, p->szSellCharacter, p->szSellAccount, p->szBuyCharacter, p->szBuyAccount); std::unique_ptr pmsg(DBManager::instance().DirectQuery("SELECT sell_account, buy_account, time FROM vcard WHERE id=%u", p->dwID)); if (pmsg->Get()->uiNumRows != 1) { sys_log(0, "VCARD_FAIL: no data"); return; } MYSQL_ROW row = mysql_fetch_row(pmsg->Get()->pSQLResult); if (strcmp(row[0], p->szSellAccount)) { sys_log(0, "VCARD_FAIL: sell account differ %s", row[0]); return; } if (!row[1] || *row[1]) { sys_log(0, "VCARD_FAIL: buy account already exist"); return; } int time = 0; str_to_number(time, row[2]); if (!row[2] || time < 0) { sys_log(0, "VCARD_FAIL: time null"); return; } std::unique_ptr pmsg1(DBManager::instance().DirectQuery("UPDATE GameTime SET LimitTime=LimitTime+%d WHERE UserID='%s'", time, p->szBuyAccount)); if (pmsg1->Get()->uiAffectedRows == 0 || pmsg1->Get()->uiAffectedRows == (uint32_t)-1) { sys_log(0, "VCARD_FAIL: cannot modify GameTime table"); return; } std::unique_ptr pmsg2(DBManager::instance().DirectQuery("UPDATE vcard,GameTime SET sell_pid='%s', buy_pid='%s', buy_account='%s', sell_time=NOW(), new_time=GameTime.LimitTime WHERE vcard.id=%u AND GameTime.UserID='%s'", p->szSellCharacter, p->szBuyCharacter, p->szBuyAccount, p->dwID, p->szBuyAccount)); if (pmsg2->Get()->uiAffectedRows == 0 || pmsg2->Get()->uiAffectedRows == (uint32_t)-1) { sys_log(0, "VCARD_FAIL: cannot modify vcard table"); return; } sys_log(0, "VCARD_SUCCESS: %s %s", p->szBuyAccount, p->szBuyCharacter); } void CInputDB::GuildWarReserveAdd(TGuildWarReserve* p) { CGuildManager::instance().ReserveWarAdd(p); } void CInputDB::GuildWarReserveDelete(DWORD dwID) { CGuildManager::instance().ReserveWarDelete(dwID); } void CInputDB::GuildWarBet(TPacketGDGuildWarBet* p) { CGuildManager::instance().ReserveWarBet(p); } void CInputDB::MarriageAdd(TPacketMarriageAdd* p) { sys_log(0, "MarriageAdd %u %u %u %s %s", p->dwPID1, p->dwPID2, (DWORD)p->tMarryTime, p->szName1, p->szName2); marriage::CManager::instance().Add(p->dwPID1, p->dwPID2, p->tMarryTime, p->szName1, p->szName2); } void CInputDB::MarriageUpdate(TPacketMarriageUpdate* p) { sys_log(0, "MarriageUpdate %u %u %d %d", p->dwPID1, p->dwPID2, p->iLovePoint, p->byMarried); marriage::CManager::instance().Update(p->dwPID1, p->dwPID2, p->iLovePoint, p->byMarried); } void CInputDB::MarriageRemove(TPacketMarriageRemove* p) { sys_log(0, "MarriageRemove %u %u", p->dwPID1, p->dwPID2); marriage::CManager::instance().Remove(p->dwPID1, p->dwPID2); } void CInputDB::WeddingRequest(TPacketWeddingRequest* p) { marriage::WeddingManager::instance().Request(p->dwPID1, p->dwPID2); } void CInputDB::WeddingReady(TPacketWeddingReady* p) { sys_log(0, "WeddingReady %u %u %u", p->dwPID1, p->dwPID2, p->dwMapIndex); marriage::CManager::instance().WeddingReady(p->dwPID1, p->dwPID2, p->dwMapIndex); } void CInputDB::WeddingStart(TPacketWeddingStart* p) { sys_log(0, "WeddingStart %u %u", p->dwPID1, p->dwPID2); marriage::CManager::instance().WeddingStart(p->dwPID1, p->dwPID2); } void CInputDB::WeddingEnd(TPacketWeddingEnd* p) { sys_log(0, "WeddingEnd %u %u", p->dwPID1, p->dwPID2); marriage::CManager::instance().WeddingEnd(p->dwPID1, p->dwPID2); } // MYSHOP_PRICE_LIST void CInputDB::MyshopPricelistRes(LPDESC d, const TPacketMyshopPricelistHeader* p) { LPCHARACTER ch; if (!d || !(ch = d->GetCharacter())) return; sys_log(0, "RecvMyshopPricelistRes name[%s]", ch->GetName()); ch->UseSilkBotaryReal(p); } // END_OF_MYSHOP_PRICE_LIST //RELOAD_ADMIN void CInputDB::ReloadAdmin(const char* c_pData) { gm_new_clear(); int ChunkSize = decode_2bytes(c_pData); c_pData += 2; int HostSize = decode_2bytes(c_pData); c_pData += 2; for (int n = 0; n < HostSize; ++n) { gm_new_host_inert(c_pData); c_pData += ChunkSize; } c_pData += 2; int size = decode_2bytes(c_pData); c_pData += 2; for (int n = 0; n < size; ++n) { tAdminInfo& rAdminInfo = *(tAdminInfo*)c_pData; gm_new_insert(rAdminInfo); c_pData += sizeof(tAdminInfo); LPCHARACTER pChar = CHARACTER_MANAGER::instance().FindPC(rAdminInfo.m_szName); if (pChar) { pChar->SetGMLevel(); } } } //END_RELOAD_ADMIN //////////////////////////////////////////////////////////////////// // Analyze // @version 05/06/10 Bang2ni - 아이템 가격정보 리스트 패킷(HEADER_DG_MYSHOP_PRICELIST_RES) 처리루틴 추가. //////////////////////////////////////////////////////////////////// int CInputDB::Analyze(LPDESC d, BYTE bHeader, const char* c_pData) { switch (bHeader) { case HEADER_DG_BOOT: Boot(c_pData); break; #ifdef OFFLINE_SHOP case HEADER_DG_SHOP_NAME: ShopName(c_pData); break; case HEADER_DG_SHOP_CLOSE: ShopClose(c_pData); break; case HEADER_DG_SHOP_UPDATE_ITEM: ShopUpdateItem(c_pData); break; #endif case HEADER_DG_LOGIN_SUCCESS: LoginSuccess(m_dwHandle, c_pData); break; case HEADER_DG_LOGIN_NOT_EXIST: LoginFailure(DESC_MANAGER::instance().FindByHandle(m_dwHandle), "NOID"); break; case HEADER_DG_LOGIN_WRONG_PASSWD: LoginFailure(DESC_MANAGER::instance().FindByHandle(m_dwHandle), "WRONGPWD"); break; case HEADER_DG_LOGIN_ALREADY: LoginAlready(DESC_MANAGER::instance().FindByHandle(m_dwHandle), c_pData); break; case HEADER_DG_PLAYER_LOAD_SUCCESS: PlayerLoad(DESC_MANAGER::instance().FindByHandle(m_dwHandle), c_pData); break; case HEADER_DG_PLAYER_CREATE_SUCCESS: PlayerCreateSuccess(DESC_MANAGER::instance().FindByHandle(m_dwHandle), c_pData); break; case HEADER_DG_PLAYER_CREATE_FAILED: PlayerCreateFailure(DESC_MANAGER::instance().FindByHandle(m_dwHandle), 0); break; case HEADER_DG_PLAYER_CREATE_ALREADY: PlayerCreateFailure(DESC_MANAGER::instance().FindByHandle(m_dwHandle), 1); break; case HEADER_DG_PLAYER_DELETE_SUCCESS: PlayerDeleteSuccess(DESC_MANAGER::instance().FindByHandle(m_dwHandle), c_pData); break; case HEADER_DG_PLAYER_LOAD_FAILED: //sys_log(0, "PLAYER_LOAD_FAILED"); break; case HEADER_DG_PLAYER_DELETE_FAILED: //sys_log(0, "PLAYER_DELETE_FAILED"); PlayerDeleteFail(DESC_MANAGER::instance().FindByHandle(m_dwHandle)); break; case HEADER_DG_ITEM_LOAD: ItemLoad(DESC_MANAGER::instance().FindByHandle(m_dwHandle), c_pData); break; case HEADER_DG_QUEST_LOAD: QuestLoad(DESC_MANAGER::instance().FindByHandle(m_dwHandle), c_pData); break; case HEADER_DG_AFFECT_LOAD: AffectLoad(DESC_MANAGER::instance().FindByHandle(m_dwHandle), c_pData); break; case HEADER_DG_SAFEBOX_LOAD: SafeboxLoad(DESC_MANAGER::instance().FindByHandle(m_dwHandle), c_pData); break; case HEADER_DG_SAFEBOX_CHANGE_SIZE: SafeboxChangeSize(DESC_MANAGER::instance().FindByHandle(m_dwHandle), c_pData); break; case HEADER_DG_SAFEBOX_WRONG_PASSWORD: SafeboxWrongPassword(DESC_MANAGER::instance().FindByHandle(m_dwHandle)); break; case HEADER_DG_SAFEBOX_CHANGE_PASSWORD_ANSWER: SafeboxChangePasswordAnswer(DESC_MANAGER::instance().FindByHandle(m_dwHandle), c_pData); break; case HEADER_DG_MALL_LOAD: MallLoad(DESC_MANAGER::instance().FindByHandle(m_dwHandle), c_pData); break; case HEADER_DG_EMPIRE_SELECT: EmpireSelect(DESC_MANAGER::instance().FindByHandle(m_dwHandle), c_pData); break; case HEADER_DG_MAP_LOCATIONS: MapLocations(c_pData); break; case HEADER_DG_P2P: P2P(c_pData); break; case HEADER_DG_GUILD_SKILL_UPDATE: GuildSkillUpdate(c_pData); break; case HEADER_DG_GUILD_LOAD: GuildLoad(c_pData); break; case HEADER_DG_GUILD_SKILL_RECHARGE: GuildSkillRecharge(); break; case HEADER_DG_GUILD_EXP_UPDATE: GuildExpUpdate(c_pData); break; case HEADER_DG_PARTY_CREATE: PartyCreate(c_pData); break; case HEADER_DG_PARTY_DELETE: PartyDelete(c_pData); break; case HEADER_DG_PARTY_ADD: PartyAdd(c_pData); break; case HEADER_DG_PARTY_REMOVE: PartyRemove(c_pData); break; case HEADER_DG_PARTY_STATE_CHANGE: PartyStateChange(c_pData); break; case HEADER_DG_PARTY_SET_MEMBER_LEVEL: PartySetMemberLevel(c_pData); break; case HEADER_DG_TIME: Time(c_pData); break; case HEADER_DG_GUILD_ADD_MEMBER: GuildAddMember(c_pData); break; case HEADER_DG_GUILD_REMOVE_MEMBER: GuildRemoveMember(c_pData); break; case HEADER_DG_GUILD_CHANGE_GRADE: GuildChangeGrade(c_pData); break; case HEADER_DG_GUILD_CHANGE_MEMBER_DATA: GuildChangeMemberData(c_pData); break; case HEADER_DG_GUILD_DISBAND: GuildDisband(c_pData); break; case HEADER_DG_RELOAD_PROTO: ReloadProto(c_pData); break; case HEADER_DG_GUILD_WAR: GuildWar(c_pData); break; case HEADER_DG_GUILD_WAR_SCORE: GuildWarScore(c_pData); break; case HEADER_DG_GUILD_LADDER: GuildLadder(c_pData); break; case HEADER_DG_GUILD_SKILL_USABLE_CHANGE: GuildSkillUsableChange(c_pData); break; case HEADER_DG_CHANGE_NAME: ChangeName(DESC_MANAGER::instance().FindByHandle(m_dwHandle), c_pData); break; case HEADER_DG_AUTH_LOGIN: if (openid_server) AuthLoginOpenID(DESC_MANAGER::instance().FindByHandle(m_dwHandle), c_pData); else AuthLogin(DESC_MANAGER::instance().FindByHandle(m_dwHandle), c_pData); break; case HEADER_DG_CHANGE_EMPIRE_PRIV: ChangeEmpirePriv(c_pData); break; case HEADER_DG_CHANGE_GUILD_PRIV: ChangeGuildPriv(c_pData); break; case HEADER_DG_CHANGE_CHARACTER_PRIV: ChangeCharacterPriv(c_pData); break; case HEADER_DG_MONEY_LOG: MoneyLog(c_pData); break; case HEADER_DG_GUILD_WITHDRAW_MONEY_GIVE: GuildWithdrawMoney(c_pData); break; case HEADER_DG_GUILD_MONEY_CHANGE: GuildMoneyChange(c_pData); break; case HEADER_DG_SET_EVENT_FLAG: SetEventFlag(c_pData); break; case HEADER_DG_BILLING_REPAIR: BillingRepair(c_pData); break; case HEADER_DG_BILLING_EXPIRE: BillingExpire(c_pData); break; case HEADER_DG_BILLING_LOGIN: BillingLogin(c_pData); break; case HEADER_DG_BILLING_CHECK: BillingCheck(c_pData); break; case HEADER_DG_VCARD: VCard(c_pData); break; case HEADER_DG_CREATE_OBJECT: CreateObject(c_pData); break; case HEADER_DG_DELETE_OBJECT: DeleteObject(c_pData); break; case HEADER_DG_UPDATE_LAND: UpdateLand(c_pData); break; case HEADER_DG_NOTICE: Notice(c_pData); break; case HEADER_DG_GUILD_WAR_RESERVE_ADD: GuildWarReserveAdd((TGuildWarReserve*)c_pData); break; case HEADER_DG_GUILD_WAR_RESERVE_DEL: GuildWarReserveDelete(*(DWORD*)c_pData); break; case HEADER_DG_GUILD_WAR_BET: GuildWarBet((TPacketGDGuildWarBet*)c_pData); break; case HEADER_DG_MARRIAGE_ADD: MarriageAdd((TPacketMarriageAdd*)c_pData); break; case HEADER_DG_MARRIAGE_UPDATE: MarriageUpdate((TPacketMarriageUpdate*)c_pData); break; case HEADER_DG_MARRIAGE_REMOVE: MarriageRemove((TPacketMarriageRemove*)c_pData); break; case HEADER_DG_WEDDING_REQUEST: WeddingRequest((TPacketWeddingRequest*)c_pData); break; case HEADER_DG_WEDDING_READY: WeddingReady((TPacketWeddingReady*)c_pData); break; case HEADER_DG_WEDDING_START: WeddingStart((TPacketWeddingStart*)c_pData); break; case HEADER_DG_WEDDING_END: WeddingEnd((TPacketWeddingEnd*)c_pData); break; // MYSHOP_PRICE_LIST case HEADER_DG_MYSHOP_PRICELIST_RES: MyshopPricelistRes(DESC_MANAGER::instance().FindByHandle(m_dwHandle), (TPacketMyshopPricelistHeader*)c_pData); break; // END_OF_MYSHOP_PRICE_LIST // // RELOAD_ADMIN case HEADER_DG_RELOAD_ADMIN: ReloadAdmin(c_pData); break; //END_RELOAD_ADMIN case HEADER_DG_ADD_MONARCH_MONEY: AddMonarchMoney(DESC_MANAGER::instance().FindByHandle(m_dwHandle), c_pData); break; case HEADER_DG_DEC_MONARCH_MONEY: DecMonarchMoney(DESC_MANAGER::instance().FindByHandle(m_dwHandle), c_pData); break; case HEADER_DG_TAKE_MONARCH_MONEY: TakeMonarchMoney(DESC_MANAGER::instance().FindByHandle(m_dwHandle), c_pData); break; case HEADER_DG_CHANGE_MONARCH_LORD_ACK: ChangeMonarchLord((TPacketChangeMonarchLordACK*)c_pData); break; case HEADER_DG_UPDATE_MONARCH_INFO: UpdateMonarchInfo((TMonarchInfo*)c_pData); break; case HEADER_DG_BLOCK_COUNTRY_IP: this->AddBlockCountryIp((TPacketBlockCountryIp*)c_pData); break; case HEADER_DG_BLOCK_EXCEPTION: this->BlockException((TPacketBlockException*)c_pData); break; case HEADER_DG_ACK_CHANGE_GUILD_MASTER: this->GuildChangeMaster((TPacketChangeGuildMaster*)c_pData); break; case HEADER_DG_ACK_SPARE_ITEM_ID_RANGE: ITEM_MANAGER::instance().SetMaxSpareItemID(*((TItemIDRangeTable*)c_pData)); break; case HEADER_DG_UPDATE_HORSE_NAME: case HEADER_DG_ACK_HORSE_NAME: CHorseNameManager::instance().UpdateHorseName( ((TPacketUpdateHorseName*)c_pData)->dwPlayerID, ((TPacketUpdateHorseName*)c_pData)->szHorseName); break; case HEADER_DG_NEED_LOGIN_LOG: DetailLog((TPacketNeedLoginLogInfo*)c_pData); break; case HEADER_DG_ITEMAWARD_INFORMER: ItemAwardInformer((TPacketItemAwardInfromer*)c_pData); break; case HEADER_DG_RESPOND_CHANNELSTATUS: RespondChannelStatus(DESC_MANAGER::instance().FindByHandle(m_dwHandle), c_pData); break; #ifdef __AUCTION__ case HEADER_DG_AUCTION_RESULT: if (auction_server) AuctionManager::instance().recv_result_auction(m_dwHandle, (TPacketDGResultAuction*)c_pData); break; #endif #ifdef ENABLE_CHANNEL_SWITCH_SYSTEM case HEADER_DG_CHANNEL_RESULT: ChangeChannel(DESC_MANAGER::instance().FindByHandle(m_dwHandle), c_pData); break; #endif default: return (-1); } return 0; } bool CInputDB::Process(LPDESC d, const void* orig, int bytes, int& r_iBytesProceed) { const char* c_pData = (const char*)orig; BYTE bHeader, bLastHeader = 0; int iSize; int iLastPacketLen = 0; for (m_iBufferLeft = bytes; m_iBufferLeft > 0;) { if (m_iBufferLeft < 9) return true; bHeader = *((BYTE*)(c_pData)); // 1 m_dwHandle = *((DWORD*)(c_pData + 1)); // 4 iSize = *((DWORD*)(c_pData + 5)); // 4 sys_log(1, "DBCLIENT: header %d handle %d size %d bytes %d", bHeader, m_dwHandle, iSize, bytes); if (m_iBufferLeft - 9 < iSize) return true; const char* pRealData = (c_pData + 9); if (Analyze(d, bHeader, pRealData) < 0) { sys_err("in InputDB: UNKNOWN HEADER: %d, LAST HEADER: %d(%d), REMAIN BYTES: %d, DESC: %d", bHeader, bLastHeader, iLastPacketLen, m_iBufferLeft, d->GetSocket()); //printdata((BYTE*) orig, bytes); //d->SetPhase(PHASE_CLOSE); } c_pData += 9 + iSize; m_iBufferLeft -= 9 + iSize; r_iBytesProceed += 9 + iSize; iLastPacketLen = 9 + iSize; bLastHeader = bHeader; } return true; } void CInputDB::AddMonarchMoney(LPDESC d, const char* data) { int Empire = *(int*)data; data += sizeof(int); int Money = *(int*)data; data += sizeof(int); CMonarch::instance().AddMoney(Money, Empire); DWORD pid = CMonarch::instance().GetMonarchPID(Empire); LPCHARACTER ch = CHARACTER_MANAGER::instance().FindByPID(pid); if (ch) { if (number(1, 100) > 95) ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("현재 %s 국고에는 %u 의 돈이 있습니다"), EMPIRE_NAME(Empire), CMonarch::instance().GetMoney(Empire)); } } void CInputDB::DecMonarchMoney(LPDESC d, const char* data) { int Empire = *(int*)data; data += sizeof(int); int Money = *(int*)data; data += sizeof(int); CMonarch::instance().DecMoney(Money, Empire); DWORD pid = CMonarch::instance().GetMonarchPID(Empire); LPCHARACTER ch = CHARACTER_MANAGER::instance().FindByPID(pid); if (ch) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("현재 %s 국고에는 %d 의 돈이 있습니다"), EMPIRE_NAME(Empire), CMonarch::instance().GetMoney(Empire)); } } void CInputDB::TakeMonarchMoney(LPDESC d, const char* data) { int Empire = *(int*)data; data += sizeof(int); int Money = *(int*)data; data += sizeof(int); if (!CMonarch::instance().DecMoney(Money, Empire)) { if (!d) return; if (!d->GetCharacter()) return; LPCHARACTER ch = d->GetCharacter(); ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("국고에 돈이 부족하거나 돈을 가져올수 없는 상황입니다")); } } void CInputDB::ChangeMonarchLord(TPacketChangeMonarchLordACK* info) { char notice[256]; snprintf(notice, sizeof(notice), LC_TEXT("%s의 군주가 %s 님으로 교체되었습니다."), EMPIRE_NAME(info->bEmpire), info->szName); SendNotice(notice); } void CInputDB::UpdateMonarchInfo(TMonarchInfo* info) { CMonarch::instance().SetMonarchInfo(info); sys_log(0, "MONARCH INFO UPDATED"); } void CInputDB::AddBlockCountryIp(TPacketBlockCountryIp* data) { add_blocked_country_ip(data); } void CInputDB::BlockException(TPacketBlockException* data) { block_exception(data); } void CInputDB::GuildChangeMaster(TPacketChangeGuildMaster* p) { CGuildManager::instance().ChangeMaster(p->dwGuildID); } void CInputDB::DetailLog(const TPacketNeedLoginLogInfo* info) { LPCHARACTER pChar = CHARACTER_MANAGER::instance().FindByPID(info->dwPlayerID); if (NULL != pChar) { LogManager::instance().DetailLoginLog(true, pChar); if (isHackShieldEnable) { pChar->StartHackShieldCheckCycle(HackShield_FirstCheckWaitTime); } } } void CInputDB::ItemAwardInformer(TPacketItemAwardInfromer* data) { LPDESC d = DESC_MANAGER::instance().FindByLoginName(data->login); //login정보 if (d == NULL) return; else { if (d->GetCharacter()) { LPCHARACTER ch = d->GetCharacter(); ch->SetItemAward_vnum(data->vnum); ch->SetItemAward_cmd(data->command); if (d->IsPhase(PHASE_GAME)) { quest::CQuestManager::instance().ItemInformer(ch->GetPlayerID(), ch->GetItemAward_vnum()); //questmanager 호출 } } } } void CInputDB::RespondChannelStatus(LPDESC desc, const char* pcData) { if (!desc) { return; } const int nSize = decode_4bytes(pcData); pcData += sizeof(nSize); BYTE bHeader = HEADER_GC_RESPOND_CHANNELSTATUS; desc->BufferedPacket(&bHeader, sizeof(BYTE)); desc->BufferedPacket(&nSize, sizeof(nSize)); if (0 < nSize) { desc->BufferedPacket(pcData, sizeof(TChannelStatus) * nSize); } BYTE bSuccess = 1; desc->Packet(&bSuccess, sizeof(bSuccess)); desc->SetChannelStatusRequested(false); }