Banka Scripti variables: {bakiye::%player%} = 0 command /Banka []: trigger: if arg 1 isn't set: open virtual chest inventory with size 3 named "&eBanka Menüsü" to player wait 1 ticks format gui slot 0 of player with gray glass block named "" with lore "" to close format gui slot 1 of player with gray glass block named "" with lore "" to close format gui slot 2 of player with gray glass block named "" with lore "" to close format gui slot 3 of player with gray glass block named "" with lore "" to close format gui slot 4 of player with gray glass block named "" with lore "" to close format gui slot 5 of player with gray glass block named "" with lore "" to close format gui slot 6 of player with gray glass block named "" with lore "" to close format gui slot 7 of player with gray glass block named "" with lore "" to close format gui slot 8 of player with gray glass block named "" with lore "" to close format gui slot 9 of player with gray glass block named "" with lore "" to close format gui slot 10 of player with gray glass block named "" with lore "" to close format gui slot 11 of player with paper named "&aÇek Yaz" with lore "||&c» &7Sohbete Yazdığın Miktarda Çek Yazıp Envanterinize Verir || &7" to close then execute player command "banka çekyaz" format gui slot 12 of player with gray glass block named "" with lore "" to close format gui slot 13 of player with enchantment_table named "&cBanka İçi İşlemler" with lore "|| &c» &7Para Yatırma ve Para Çekme İşlemleri İçin Girin ||" to close then execute player command "banka biçiişlemler" format gui slot 14 of player with gray glass block named "" with lore "" to close format gui slot 15 of player with book named "&aBanka Sıralaması" with lore "||&c» &7En Çok Parası Olanlar||" to close then execute player command "sıralama" format gui slot 16 of player with gray glass block named "" with lore "" to close format gui slot 17 of player with gray glass block named "" with lore "" to close format gui slot 18 of player with gray glass block named "" with lore "" to close format gui slot 19 of player with gray glass block named "" with lore "" to close format gui slot 20 of player with gray glass block named "" with lore "" to close format gui slot 21 of player with gray glass block named "" with lore "" to close format gui slot 22 of player with gray glass block named "" with lore "" to close format gui slot 23 of player with gray glass block named "" with lore "" to close format gui slot 24 of player with gray glass block named "" with lore "" to close format gui slot 25 of player with gray glass block named "" with lore "" to close format gui slot 26 of player with gray glass block named "" with lore "" to close else: if arg 1 is "çekyaz": send player title "&cÇek Yazma" with subtitle "&eÇek Yazmak İstediğiniz Miktarı Girin" for 3 seconds set {miktar::%player%} to true wait 10 seconds if {miktar::%player%} is true: send player title "&cZaman Aşımı" with subtitle "&eMiktarı Daha Hızlı Girin" for 3 seconds if arg 1 is "parayatır": send player title "&cBanka" with subtitle "&ePara Yatırmak İstediğiniz Miktarı Girin" for 3 seconds set {parayatır::%player%} to true wait 10 seconds if {parayatır::%player%} is true: send player title "&cZaman Aşımı" with subtitle "&eMiktarı Daha Hızlı Girin" for 3 seconds if arg 1 is "paraçek": send player title "&cBanka" with subtitle "&ePara Çekmek İstediğiniz Miktarı Girin" for 3 seconds set {paraçek::%player%} to true wait 10 seconds if {paraçek::%player%} is true: send player title "&cZaman Aşımı" with subtitle "&eMiktarı Daha Hızlı Girin" for 3 seconds if arg 1 is "biçiişlemler": open virtual chest inventory with size 3 named "&eBanka Menüsü" to player wait 1 ticks format gui slot 0 of player with gray glass block named "" with lore "" to close format gui slot 1 of player with gray glass block named "" with lore "" to close format gui slot 2 of player with gray glass block named "" with lore "" to close format gui slot 3 of player with gray glass block named "" with lore "" to close format gui slot 4 of player with gray glass block named "" with lore "" to close format gui slot 5 of player with gray glass block named "" with lore "" to close format gui slot 6 of player with gray glass block named "" with lore "" to close format gui slot 7 of player with gray glass block named "" with lore "" to close format gui slot 8 of player with gray glass block named "" with lore "" to close format gui slot 9 of player with gray glass block named "" with lore "" to close format gui slot 10 of player with gray glass block named "" with lore "" to close format gui slot 11 of player with paper named "&aPara Yatır" with lore "||&c» &7Sohbete Yazdığın Miktarda Hesabınıza Bakiye Ekler || &7" to close then execute player command "banka parayatır" format gui slot 12 of player with gray glass block named "" with lore "" to close format gui slot 13 of player with bookshelf named "&cBakiyen" with lore "|| &7» &e%{bakiye::%player%} otherwise 0% &aTL ||" to close format gui slot 14 of player with gray glass block named "" with lore "" to close format gui slot 15 of player with book named "&aPara Çek" with lore "||&c» &7Sohbete Yazdığın Miktarda Hesabınızdan Bakiye Çeker ||" to close then execute player command "banka paraçek" format gui slot 16 of player with gray glass block named "" with lore "" to close format gui slot 17 of player with gray glass block named "" with lore "" to close format gui slot 18 of player with gray glass block named "" with lore "" to close format gui slot 19 of player with gray glass block named "" with lore "" to close format gui slot 20 of player with gray glass block named "" with lore "" to close format gui slot 21 of player with gray glass block named "" with lore "" to close format gui slot 22 of player with gray glass block named "" with lore "" to close format gui slot 23 of player with gray glass block named "" with lore "" to close format gui slot 24 of player with gray glass block named "" with lore "" to close format gui slot 25 of player with gray glass block named "" with lore "" to close format gui slot 26 of player with gray glass block named "" with lore "" to close command /sıralama: trigger: loop {bakiye::*}: add 1 to {_size} if {_low.to.high.list::%loop-value%} is not set: set {_low.to.high.list::%loop-value%} to loop-index else: set {_n} to 0 loop {_size} times: set {_n} to {_n}+1 {_low.to.high.list::%loop-value-1%.%{_n}%} is not set set {_low.to.high.list::%loop-value-1%.%{_n}%} to loop-index stop loop wait 1 tick set {_n} to size of {_low.to.high.list::*} loop {_low.to.high.list::*}: set {_high.to.low.list::%{_n}%} to loop-value set {_n} to {_n}-1 wait 1 tick open virtual chest with size 4 named "En çok parası olanlar" to player make gui slot 32 of player with fire charge named "&aYenile" with lore "&7Sayfayı yenilemek için tıklayın" to close then run player command "sıralama" make gui slot 30 of player with book named "&aSenin Bakiyen" with lore "&7Bakiyen: &f%{bakiye::%player%}%" to nothing loop {_high.to.low.list::*}: add 1 to {_result} make gui slot ({_result}-1) of player with skull of ("%loop-value%" parsed as offline player) named "&f%{_result}% &e%loop-value% &c%{bakiye::%loop-value%}% TL" to nothing if {_result} is 26: stop on chat: if {miktar::%player%} is true: set {_n} to message parsed as number if player's balance is bigger than or equal to {_n}: remove {_n} from player's balance give 1 paper named "&c%{_n}% &eTL" with lore "&cYazan &7» &e%player%" to player send player title "&cÇek Yazma" with subtitle "&aÇek Başarıyla Yazıldı" for 1 seconds send "&c» Tekrar Çek Yaz" to player delete {miktar::%player%} cancel event else: send "&cHATA &7» Yeterli Miktarda Paran Yok" delete {miktar::%player%} cancel event stop # if {parayatır::%player%} is true: set {_p} to message parsed as number if player's balance is bigger than or equal to {_p}: remove {_p} from player's balance send player title "&cBanka" with subtitle "&aPara Yatırma İşlemi Başarılı" for 1 seconds add {_p} to {bakiye::%player%} delete {parayatır::%player%} cancel event else: send "&cHATA &7» &7Yeterli Miktarda Paran Yok" cancel event stop # if {paraçek::%player%} is true: set {_c} to message parsed as number if {bakiye::%player%} is bigger than or equal to {_c}: add {_c} to player's balance send player title "&cBanka" with subtitle "&aPara Çekme İşlemi Başarılı" for 1 seconds remove {_c} from {bakiye::%player%} delete {paraçek::%player%} cancel event else: send "&cHATA &7» &7Hesabında Yeterli Miktarda Para Yok" delete {paraçek::%player%} cancel event stop # on rightclick with paper: if "%the name of the tool of the player%" contains "&eTL": set {_cek} to name of player's held item replace all " &eTL" with "" in {_cek} replace all "&e" with "" in {_cek} remove 1 of player's tool from player's inventory add {_cek} to player's balance send player title "&cÇek Bozdurma Başarılı" for 2 seconds Bakım Scripti options: hatamsj: Kullanim= &b/bakim {ac/kapat/ekle/cikar/liste} {oyuncuismi} onad: &6LyxeCraft yetki: admin.admin bakimyetki: admin.admin kickmsj: &c&lDAHA IYI BIR SUNUCU ICIN CALISIYORUZ duyurumsj: Bakım Modu Aktif Adanızı Kaydedin Yerdeki Eşyalarınıza Sahip Çıkın. command /bakim [] []: trigger: if player has permission "{@yetki}": if arg 1 is set: if arg 1 is "ac" or "kapa" or "kapat" or "ekle" or "cikar" or "list" or "liste": if arg 1 is "ac": if {bakimmod} is true: send "{@onad} Zaten Acik" else: send "{@onad} Bakim Modu Acildi" set {bakimmod} to true send "{@onad} {@duyurumsj}" to players wait 2 tick send "{@onad} {@duyurumsj}" to players wait 3 tick send "{@onad} {@duyurumsj}" to players wait 10 second loop all players: if loop-player doesn't have permission "{@bakimyetki}": kick loop-player due to "{@kickmsj}" if loop-player has permission "{@bakimyetki}": send "{@onad} Bakim Modu Aktif Herkes Atildi" to loop-player if arg 1 is "kapa" or "kapat": if {bakimmod} is false: send "{@onad} Zaten Kapali" else: send "{@onad} Bakim Modu Kapandi" set {bakimmod} to false if arg 1 is "ekle": if arg 2 is set: if arg 2 has permission "{@bakimyetki}": send "{@onad} Zaten Kisi Listede Var" else: send "{@onad} Kisi Listeye Eklendi" execute console command "manuaddp %arg 2% {@bakimyetki}" add arg 2 to {bakimlist::*} else: send "{@onad} {@hatamsj}" if arg 1 is "cikar": if arg 2 is set: if arg 2 doesn't have permission "{@bakimyetki}": send "{@onad} Zaten Kisi Listede Yok" else: send "{@onad} Kisi Listeden Çikarildi" execute console command "manudelp %arg 2% {@bakimyetki}" remove arg 2 from {bakimlist::*} else: send "{@onad} {@hatamsj}" if arg 1 is "list" or "liste": loop {bakimlist::*}: send "{@onad} Bakim Listesi Oyunda Olmayanlarin" send "&a- &7 %{bakimlist::*}%" send "{@onad} Bakim Listesi Oyunda Olanlarin" loop all players: if loop-player has permission "{@bakimyetki}": send "&a- &7 %loop-players%" else: send "{@onad} {@hatamsj}" else: send "{@onad} {@hatamsj}" else: send "{@onad} Bu Komuta Yetkin Yok" on connect: if {bakimmod} is true: if player doesn't have permission "{@bakimyetki}": kick player due to "{@kickmsj}" Susturma Script command /mute [] [] []: permission: essentials.mute permission message: &cBunu yapmak için yetkin yok! trigger: if arg 1 is set: if arg 2 is set: if arg 3 is set: execute console command "essentials:mute %arg 1% %arg 2%" broadcast " &9&m|-----------------------|" broadcast " &4&lCEZA TIPI: &b&lSUSTURMA" broadcast " &a&l✔ &bSusturan: &c%player%" broadcast " &a&l✔ &bSusturulan: &c%arg 1%" broadcast " &a&l✔ &bZaman: &c%arg 2%" broadcast " &a&l✔ &bSuçu: &c%arg 3%" broadcast " &9&m|-----------------------|" else: send " &7✔ &cSebep yazmadın." 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