command epicSpell: permission: epicspell.use trigger: loop all players: set {_target} to loop-player set {_spellLevel} to 0 set {_damage} to 0 loop 5 times: wait 1 tick play sound "entity.ender_dragon.shoot" at location of {_target} strike lightning at {_target} set {_spellLevel} to {_spellLevel} + 1 set {_damage} to {_damage} + 5 send "Büyü seviye {_spellLevel}: {_damage} hasar verildi!" to all players if {_spellLevel} % 2 is 0: set {_radius} to 5 create explosion at location of {_target} with power {_radius} set {_message} to "Büyü seviye {_spellLevel}: Patlama!" else: set {_message} to "Büyü seviye {_spellLevel}: Elektrik!" send {_message} to all players set {_targets} to all entities within radius {_radius} of {_target} loop all entities in {_targets}: if loop-entity is a player: set {_target} to loop-entity else if loop-entity is a mob: set {_damage} to {_damage} + 2 damage loop-entity by {_damage} points send "{@_target} epicSpell kullanarak {_spellLevel} seviyede büyü gerçekleştirdi!" to all players