enum EWindows { RESERVED_WINDOW, INVENTORY, // ±âº» Àκ¥Å丮. (45Ä­ Â¥¸®°¡ 2ÆäÀÌÁö Á¸Àç = 90Ä­) EQUIPMENT, SAFEBOX, MALL, DRAGON_SOUL_INVENTORY, BELT_INVENTORY, // NOTE: W2.1 ¹öÀü¿¡ »õ·Î Ãß°¡µÇ´Â º§Æ® ½½·Ô ¾ÆÀÌÅÛÀÌ Á¦°øÇÏ´Â º§Æ® Àκ¥Å丮 #ifdef ENABLE_SWITCHBOT SWITCHBOT, #endif #ifdef WJ_SPLIT_INVENTORY_SYSTEM SKILL_BOOK_INVENTORY, UPGRADE_ITEMS_INVENTORY, STONE_INVENTORY, CHEST_INVENTORY, BONUS_INVENTORY, FLOWER_INVENTORY, #endif GROUND, // NOTE: 2013³â 2¿ù5ÀÏ ÇöÀç±îÁö unused.. ¿Ö Àִ°ÅÁö??? WINDOW_TYPE_MAX, };