import tkinter as tk from random import randint class Game2048GUI(tk.Tk): def __init__(self, *args, **kwargs): tk.Tk.__init__(self, *args, **kwargs) self.title("2048 Game") self.board = [[0]*4 for _ in range(4)] self.last_move = tk.StringVar() self.last_move_label = tk.Label(self, text="Last Move: ", textvariable=self.last_move) self.last_move_label.grid(row=5, column=0, columnspan=4) self.init_board() self.bind_keys() def init_board(self): for i in range(4): for j in range(4): cell_label = tk.Label(self, text=str(self.board[i][j]), font=("Arial", 20), width=5, height=2, relief="ridge") cell_label.grid(row=i, column=j) start_button = tk.Button(self, text="Start", command=self.start_game) start_button.grid(row=6, column=0) stop_button = tk.Button(self, text="Stop", command=self.stop_game) stop_button.grid(row=6, column=1) def bind_keys(self): self.bind("", self.handle_keypress) def handle_keypress(self, event): key = event.char.upper() if key in ['W', 'S', 'A', 'D']: self.move_tiles(key) def move_tiles(self, direction): # Implement the logic to move tiles according to the direction (W, S, A, D) # Update the board after each move pass def start_game(self): self.add_new_tile() self.update_board() # Add logic to start the game # For example: implement the logic to determine the next move def stop_game(self): # Add logic to stop the game pass def update_board(self): for i in range(4): for j in range(4): cell_label = self.nametowidget(".!"+str(i)+"."+str(j)) cell_label.config(text=str(self.board[i][j])) def add_new_tile(self): empty_cells = [(i, j) for i in range(4) for j in range(4) if self.board[i][j] == 0] if empty_cells: i, j = empty_cells[randint(0, len(empty_cells) - 1)] self.board[i][j] = 2 self.update_board() def get_available_moves(self): moves = ['left', 'right', 'up', 'down'] # Add logic to check available moves based on the current board state return moves def find_best_move(self): # Implement the logic to find the best move based on the current board state # This might involve using a heuristic function or an AI algorithm # For simplicity, you can start with a random move return self.get_available_moves()[randint(0, 3)] # Run the game if __name__ == "__main__": app = Game2048GUI() app.mainloop()