AbstractPlayer.h Ekle #ifdef ENABLE_GM_WITHOUT_COLLISIONS virtual bool IsGameMasterInstance(DWORD dwVID) = 0; #endif PythonPlayer.h Ekle #ifdef ENABLE_GM_WITHOUT_COLLISIONS bool IsGameMasterInstance(DWORD dwVID); #endif PythonPlayer.cpp Ekle #ifdef ENABLE_GM_WITHOUT_COLLISIONS bool CPythonPlayer::IsGameMasterInstance(DWORD dwVID) { CInstanceBase* pTargetInstance = CPythonCharacterManager::Instance().GetInstancePtr(dwVID); if (!pTargetInstance) return false; return pTargetInstance->IsGameMaster(); } #endif