Let's make a game!
name:Bunny Clicker
by:Orteil
desc:This is a simple idle game to showcase some of the basic functionalities of Idle Game Maker./>Make bunnies and shoot for the stars!
created:25/7/2017
updated:24/10/2017
version:1
Settings
background:stuff/meadow.jpg
building cost increase:115%
building cost refund:50%
spritesheet:icons, 48 by 48, stuff/bunnyIcons.png
stylesheet:stuff/bigBlue.css
Layout
use default
Buttons
*bunnyButton
name:Make a bunny
desc:Click this little bunny to get more bunnies!
on click:anim icon wobble
on click:yield 1 bunny
on click:if (have goldenTouch and chance(1%)) yield 1 goldenCarrot
icon:stuff/bunny.png
no text
class:bigButton hasFlares
icon class:shadowed
tooltip origin:bottom
tooltip class:red
Resources
*bunny|bunnies
name:Bunny|Bunnies
desc:These are your bunnies. You can use them to purchase things. Your goal is to have as many bunnies as possible!
icon:icons[0,0]
class:noBackground
show earned
*goldenCarrot|goldenCarrots
name:Golden carrot|Golden carrots
desc:These shiny carrots are terribly rare, terribly precious and terribly delicious!
icon:icons[0,1]
class:noBackground
hidden when 0
Shinies
*luckyBunny
on click:log Woop
movement:onRight moveLeft fade bounce:0.05
frequency:60
frequency variation:30
icon:stuff/luckyBunny.png
class:bigButton
on click:
$boost=1
if (have clover) $boost=4
if (chance(25%))
//get at least 7, or between 1 and 3 minutes of our bunny production
$amount=max(7,random(bunnies:ps*60*1,bunnies:ps*60*3))*$boost
toast The lucky bunny grants you/>[$amount] bunnies.
yield $amount bunnies
else
$amount=1*$boost
toast The lucky bunny grants you/>[$amount] golden carrot[s?$amount]!
yield $amount goldenCarrot
end
end
Buildings
*TEMPLATE
on click:anim glow
*cage|cages
name:Rabbit cage|Rabbit cages
desc:A tiny little cage./>Effect:<.>Produces 1 rabbit every 10 seconds.
icon:icons[3,0]
cost:15 bunnies
on tick:yield 0.1 bunny
unlocked
*hutch|hutches
name:Rabbit hutch|Rabbit hutches
desc:A bit roomier than a cage, with enough space to hop around./>Effect:<.>Produces 1 rabbit every 2 seconds.
icon:icons[3,1]
cost:100 bunnies
on tick:yield 0.5 bunnies
req:100 bunnies:earned
*coop|coops
name:Rabbit coop|Rabbit coops
desc:A much nicer rabbit home where full bunny families can live./>Effect:<.>Produces 5 rabbits per second.
icon:icons[3,2]
cost:600 bunnies
on tick:yield 5 bunnies
req:600 bunnies:earned
*pen|pens
name:Rabbit pen|Rabbit pens
desc:A lovely enclosure with plenty of green space./>Effect:<.>Produces 12 rabbits per second.
icon:icons[3,3]
cost:4000 bunnies
on tick:yield 12 bunnies
req:4000 bunnies:earned
*meadow|meadows
name:Rabbit meadow|Rabbit meadows
desc:A wide open space full of shade and lush grass./>Effect:<.>Produces 90 rabbits per second.
icon:icons[3,4]
cost:20000 bunnies
on tick:yield 90 bunnies
req:20000 bunnies:earned
*village|villages
name:Rabbit village|Rabbit villages
desc:Your bunnies are building their own villages now!/>Effect:<.>Produces 300 rabbits per second.
icon:icons[3,5]
cost:200000 bunnies, 1 goldenCarrot
on tick:yield 300 bunnies
req:200000 bunnies:earned and independenceDay
*city|cities
name:Rabbit city|Rabbit cities
desc:A bustling little city, populated with busy rabbits./>Effect:<.>Produces 1000 rabbits per second.
icon:icons[3,6]
cost:3000000 bunnies, 4 goldenCarrots
on tick:yield 1000 bunnies
req:3000000 bunnies:earned and independenceDay
*citadel|citadels
name:Moon citadel|Moon citadels
desc:An ornate palace standing on the moon, ruled by bunny kings and queens and staffed with royal bunny guards./>Effect:<.>Produces 4000 rabbits per second.
icon:icons[3,7]
cost:70000000 bunnies, 16 goldenCarrots
on tick:yield 4000 bunnies
on tick:if (have moonGardens) yield 0.01 goldenCarrot
req:70000000 bunnies:earned and independenceDay
*fortress
name:Freedom fortress
text:Freedom fortress ([this]%)
desc:A huge bunny castle. A monument to the adventurous spirit of bunnykind, which will take time and effort to complete./>The fortress is [this]% complete.
icon:icons[3,8]
cost:300000000 bunnies, 100 goldenCarrots
req:70000000 bunnies:earned and independenceDay
limit:100
cost increase:105%
Upgrades
*TEMPLATE
on click:anim glow
//food upgrades
//inspiration : http://rabbit.org/suggested-vegetables-and-fruits-for-a-rabbit-diet/
*parsley
name:Parsley
desc:A nice little supplement to your bunnies' diet./>Effect:<.>+1 bunny/click
icon:icons[1,1]
cost:100 bunnies
passive:increase bunny yield of bunnyButton by 1
req:10 bunnies:earned
*spinach
name:Spinach
desc:Big tasty leaves, perfect for hungry bunnies./>Effect:<.>+1 bunny/click
icon:icons[1,2]
cost:200 bunnies
passive:increase bunny yield of bunnyButton by 1
req:50 bunnies:earned
*lettuce
name:Lettuce
desc:Frilly greens loved by all bunnies./>Effect:<.>+1 bunny/click
icon:icons[1,3]
cost:400 bunnies
passive:increase bunny yield of bunnyButton by 1
req:200 bunnies:earned
*broccoli
name:Broccoli
desc:Crunchy greens that look like little trees./>Effect:<.>bunnies/click x2<.>bunny production +5%
icon:icons[1,4]
cost:3000 bunnies
passive:multiply bunny yield of bunnyButton by 2
passive:multiply yield of bunnies by 1.05
req:1000 bunnies:earned
*apple
name:Apple
desc:Nice pieces of juicy red apples./>Effect:<.>bunnies/click x1.5<.>bunny production +5%
icon:icons[1,5]
cost:10000 bunnies
passive:multiply bunny yield of bunnyButton by 1.5
passive:multiply yield of bunnies by 1.05
req:1000 bunnies:earned
*radish
name:Radish
desc:Purple, crunchy, and strangely spicy./>Effect:<.>bunnies/click x1.5<.>bunny production +5%
icon:icons[1,6]
cost:50000 bunnies
passive:multiply bunny yield of bunnyButton by 1.5
passive:multiply yield of bunnies by 1.05
req:10000 bunnies:earned
*mint
name:Mint
desc:Tasty, and gives your bunnies a lovely breath./>Effect:<.>bunnies/click x1.5<.>bunny production +5%
icon:icons[1,7]
cost:100000 bunnies
passive:multiply bunny yield of bunnyButton by 1.5
passive:multiply yield of bunnies by 1.05
req:50000 bunnies:earned
*chard
name:Chard
desc:Broad leaves that make for a tasty salad./>Effect:<.>bunnies/click x1.5<.>bunny production +5%
icon:icons[1,8]
cost:500000 bunnies
passive:multiply bunny yield of bunnyButton by 1.5
passive:multiply yield of bunnies by 1.05
req:100000 bunnies:earned
*cherry
name:Cherry
desc:Your bunnies look like little vampires when they start munching on these!/>Effect:<.>bunnies/click x1.5<.>bunny production +5%
icon:icons[1,9]
cost:1000000 bunnies
passive:multiply bunny yield of bunnyButton by 1.5
passive:multiply yield of bunnies by 1.05
req:500000 bunnies:earned
*carrot
name:Carrot
desc:The quintessential rabbit food! Crunchy, orange, and perfect./>Effect:<.>bunnies/click x2<.>bunny production +10%
icon:icons[1,0]
cost:100000000 bunnies
passive:multiply bunny yield of bunnyButton by 2
passive:multiply yield of bunnies by 1.1
req:1000000 bunnies:earned
//building upgrades
*buildingUpgrade1
name:Sippy bottles
desc:Your bunnies can drink their fill!/>Effect:<.>rabbit cage production x2<.>rabbit hutch production x2<.>rabbit coop production x2
icon:icons[2,0] icons[3,0]
cost:1000 bunnies
passive:multiply yield of cage by 2
passive:multiply yield of hutch by 2
passive:multiply yield of coop by 2
req:(cages>=10 or hutches>=10 or coops>=10)
*buildingUpgrade2
name:Prime grade hay
desc:Not just for horses anymore!/>Effect:<.>rabbit cage production x2<.>rabbit hutch production x2<.>rabbit coop production x2
icon:icons[2,0] icons[3,1]
cost:100000 bunnies
passive:multiply yield of cage by 2
passive:multiply yield of hutch by 2
passive:multiply yield of coop by 2
req:(cages>=50 or hutches>=50 or coops>=50)
*buildingUpgrade3
name:Shredded newspapers
desc:You'd think they just poop on these, but they really enjoy reading the Sunday comics./>Effect:<.>rabbit cage production x2<.>rabbit hutch production x2<.>rabbit coop production x2
icon:icons[2,0] icons[3,2]
cost:5000000 bunnies
passive:multiply yield of cage by 2
passive:multiply yield of hutch by 2
passive:multiply yield of coop by 2
req:(cages>=100 or hutches>=100 or coops>=100)
*buildingUpgrade4
name:Pretty fences
desc:Just the right size so your bunnies can peek through but not hop over!/>Effect:<.>rabbit pen production x2<.>rabbit meadow production x2
icon:icons[2,0] icons[3,3]
cost:50000 bunnies
passive:multiply yield of pen by 2
passive:multiply yield of meadow by 2
req:(pens>=10 or meadows>=10)
*buildingUpgrade5
name:Bunny playground
desc:If your bunnies are outside, they might as well get some exercise!/>Effect:<.>rabbit pen production x2<.>rabbit meadow production x2
icon:icons[2,0] icons[3,4]
cost:5000000 bunnies
passive:multiply yield of pen by 2
passive:multiply yield of meadow by 2
req:(pens>=50 or meadows>=50)
*buildingUpgrade6
name:Bunny TVs
desc:Televisions that broadcast bunny cartoons, bunny sitcoms, and bunny news bulletins./>Effect:<.>rabbit village production x2<.>rabbit city production x2
icon:icons[2,0] icons[3,5]
cost:1000000 bunnies
passive:multiply yield of village by 2
passive:multiply yield of city by 2
req:(villages>=10 or cities>=10)
*buildingUpgrade7
name:Wee little bunny cars
desc:Your bunnies drive around in these. How nice!/>Effect:<.>rabbit village production x2<.>rabbit city production x2
icon:icons[2,0] icons[3,6]
cost:500000000 bunnies
passive:multiply yield of village by 2
passive:multiply yield of city by 2
req:(villages>=50 or cities>=50)
*buildingUpgrade8
name:Soothing moon crystals
desc:Just really nice to be around./>Effect:<.>moon citadel production x2
icon:icons[2,0] icons[3,7]
cost:1000000000 bunnies
passive:multiply yield of citadel by 2
req:10 citadels
//golden carrot upgrades
*goldenTouch
name:Golden touch
desc:The delicate art of finding vegetables made of precious metals./>Effect:<.>1% chance of gaining 1 golden carrot per bunny click
icon:icons[2,5]
cost:1 goldenCarrot
req:1 goldenCarrot:earned
*rabbitHaste
name:Rabbit's haste
desc:I'm late! I'm late! For a very important date!/>Effect:<.>lucky bunnies appear 30% more often
icon:icons[2,6]
passive:multiply frequency of luckyBunny by 0.7
cost:5 goldenCarrots
req:1 goldenCarrot:earned
*independenceDay
name:Independence day
desc:Your bunnies are making their first step towards declaring their independence from the oppressive shackles of pens and cages./>Effect:<.>unlocks new buildings
icon:icons[2,7]
cost:10 goldenCarrots
req:5 goldenCarrots:earned
*clover
name:Clover
desc:A delicious herb that tastes lucky./>Effect:<.>lucky bunny effects are 4 times more powerful
icon:icons[2,8]
cost:100 goldenCarrots
req:50 goldenCarrots:earned
*moonGardens
name:Moon gardens
desc:The royal botanists in your moon citadels have found new ways of cultivating plants in reduced gravity!/>Effect:<.>moon citadels now produce 1 golden carrot every 100 seconds
icon:icons[2,9]
cost:100 goldenCarrots
req:50 goldenCarrots:earned
Achievements
*TEMPLATE
on click:anim glow
*bunnyAchiev1
name:Run rabbit run
desc:Have 1 bunny.
req:1 bunny
icon:icons[2,4] icons[0,2] icons[0,6]
*bunnyAchiev2
name:Bunniest home videos
desc:Have 1000 bunnies.
req:1000 bunnies
icon:icons[2,4] icons[0,3] icons[0,6]
*bunnyAchiev3
name:You got buns, hun
desc:Have 1000000 bunnies.
req:10000000 bunnies
icon:icons[2,4] icons[0,4] icons[0,6]
*clickAchiev1
name:That tickles
desc:Click the bunny 10 times.
req:10 bunnyButton clicks
icon:icons[2,2] icons[0,2] icons[0,6]
*clickAchiev2
name:Don't squeeze me I'll fart
desc:Click the bunny 100 times.
req:100 bunnyButton clicks
icon:icons[2,2] icons[0,3] icons[0,6]
*clickAchiev3
name:You're cruising for a bruising, dude
desc:Click the bunny 2000 times.
req:2000 bunnyButton clicks
icon:icons[2,2] icons[0,4] icons[0,6]
*bunnyPsAchiev1
name:Be vewy vewy quiet
desc:Produce 10 bunnies per second.
req:10 bunnies per second
icon:icons[2,3] icons[0,2] icons[0,6]
*bunnyPsAchiev2
name:Hop and a skip
desc:Produce 1000 bunnies per second.
req:1000 bunnies per second
icon:icons[2,3] icons[0,3] icons[0,6]
*bunnyPsAchiev3
name:Go forth and multiply
desc:Produce 100000 bunnies per second.
req:100000 bunnies per second
icon:icons[2,3] icons[0,4] icons[0,6]
*carrotAchiev1
name:Isn't it neat
desc:Have 1 golden carrot.
req:1 goldenCarrot
icon:icons[0,1] icons[0,2]
*carrotAchiev2
name:All that glitters
desc:Have 100 golden carrots.
req:100 goldenCarrot
icon:icons[0,1] icons[0,3]
*carrotAchiev3
name:Zero nutritional value
desc:Have 1000 golden carrots.
req:1000 goldenCarrot
icon:icons[0,1] icons[0,4]
*fortressAchiev
name:Freedom!
desc:Complete building the freedom fortress./>This is it. You beat the game!
req:100 fortress
icon:icons[3,8] icons[0,4]