## ## Interface ## import constInfo import systemSetting import wndMgr import chat import app import player import uiTaskBar import uiCharacter import uiBonus import uiInventory import uiDragonSoul import uiChat import uiMessenger import guild import translate import uiCards import ui import uiHelp import uiWhisper import uiPointReset import uiShop import uiExchange import uiSystem import uiRestart import uiToolTip import uiMiniMap import uiParty import uiSafebox import uiGuild import uiQuest import uiPrivateShopBuilder import uiCommon import uiRefine import uiEquipmentDialog import uiGameButton import uiTip import uiCube import miniMap import uiyoutuber import uiyoutube if app.ENABLE_SHOW_CHEST_DROP: import uiChestDrop if app.WJ_ITEM_COMBINATION_SYSTEM: import uiitemcombination if app.ENABLE_NEW_ENCHANT_ATTR: import uiAttrDialog if app.ENABLE_SASH_SYSTEM: import uisash # ACCESSORY_REFINE_ADD_METIN_STONE import uiSelectItem # END_OF_ACCESSORY_REFINE_ADD_METIN_STONE import uiScriptLocale if app.TOURNAMENT_PVP_SYSTEM: import uitournament if app.ENABLE_NEW_QUICK_SLOT_SYSTEM: import uikeyboard import event import uiyansitma import localeInfo import uiguildstorage import net import uidragonlairranking if app.ENABLE_MELEY_LAIR_DUNGEON: import uimeleylairranking if app.PARTY_MATCH: import uipartymatch if app.WJ_CHANGELOOK_SYSTEM: import uichangelook if app.WJ_OFFLINESHOP_SYSTEM: import uiOfflineShop import uiOfflineShopBuilder if app.WJ_SHOP_SEARCH_SYSTEM: import uiPrivateShopSearch import uisystemgems IsQBHide = 0 Nesnedepomenu = 0 statuvural1 = 0 class Interface(object): CHARACTER_STATUS_TAB = 1 CHARACTER_SKILL_TAB = 2 def __init__(self): systemSetting.SetInterfaceHandler(self) self.windowOpenPosition = 0 if app.WJ_ENABLE_TRADABLE_ICON: self.onTopWindow = player.ON_TOP_WND_NONE self.dlgWhisperWithoutTarget = None self.inputDialog = None self.tipBoard = None self.bigBoard = None self.wndGiftBox = None self.yansitma = None # ITEM_MALL self.mallPageDlg = None # END_OF_ITEM_MALL self.wndWeb = None self.wndTaskBar = None self.wndCharacter = None self.wndInventory = None if app.WJ_SPLIT_INVENTORY_SYSTEM: self.wndExtendedInventory = None self.wndExpandedTaskBar = None self.wndExpandedMoneyTaskbar = None self.wndDragonSoul = None if app.PARTY_MATCH: self.wndPartyMatch = None self.wndDragonSoulRefine = None self.wndChat = None self.wndMessenger = None self.wndMiniMap = None self.wndGuild = None self.wndGuildBuilding = None if app.ENABLE_NEW_QUICK_SLOT_SYSTEM: self.wndQuickSlot = None if app.ENABLE_SHOW_CHEST_DROP: self.dlgChestDrop = None if app.WJ_OFFLINESHOP_SYSTEM: self.wndOfflineShopManager = None self.wndOfflineShopManager2 = None self.listGMName = {} self.wndQuestWindow = {} self.wndQuestWindowNewKey = 0 self.privateShopAdvertisementBoardDict = {} self.guildScoreBoardDict = {} self.equipmentDialogDict = {} if app.ENABLE_DUNGEON_INFO_SYSTEM: self.wndDungeonInfo = None if app.WJ_OFFLINESHOP_SYSTEM: self.offlineShopAdvertisementBoardDict = {} event.SetInterfaceWindow(self) def __del__(self): systemSetting.DestroyInterfaceHandler() event.SetInterfaceWindow(None) def SetStream(self, stream): self.stream = stream def __OnClickGiftButton(self): if self.wndGameButton: if not self.wndGiftBox.IsShow(): self.wndGiftBox.Open() else: self.wndGiftBox.Close() def ClearGift(self): if self.wndGameButton: self.wndGameButton.HideGiftButton() if self.wndGiftBox: self.wndGiftBox.Clear() self.wndGiftBox.Refresh() def OpenGift(self): if self.wndGameButton: self.wndGameButton.ShowGiftButton() ################################ ## Make Windows & Dialogs def __MakeUICurtain(self): wndUICurtain = ui.Bar("TOP_MOST") wndUICurtain.SetSize(wndMgr.GetScreenWidth(), wndMgr.GetScreenHeight()) wndUICurtain.SetColor(0x77000000) wndUICurtain.Hide() self.wndUICurtain = wndUICurtain def __MakeMessengerWindow(self): self.wndMessenger = uiMessenger.MessengerWindow() from _weakref import proxy self.wndMessenger.SetWhisperButtonEvent(lambda n,i=proxy(self):i.OpenWhisperDialog(n)) self.wndMessenger.SetGuildButtonEvent(ui.__mem_func__(self.ToggleGuildWindow)) def __MakeGuildWindow(self): self.wndGuild = uiGuild.GuildWindow() def __MakeChatWindow(self): wndChat = uiChat.ChatWindow() wndChat.SetSize(wndChat.CHAT_WINDOW_WIDTH, 0) wndChat.SetPosition(wndMgr.GetScreenWidth()/2 - wndChat.CHAT_WINDOW_WIDTH/2, wndMgr.GetScreenHeight() - wndChat.EDIT_LINE_HEIGHT - 37) wndChat.SetHeight(200) wndChat.Refresh() wndChat.Show() self.wndChat = wndChat self.wndChat.BindInterface(self) self.wndChat.SetSendWhisperEvent(ui.__mem_func__(self.OpenWhisperDialogWithoutTarget)) self.wndChat.SetOpenChatLogEvent(ui.__mem_func__(self.ToggleChatLogWindow)) def __MakeTaskBar(self): wndTaskBar = uiTaskBar.TaskBar() wndTaskBar.LoadWindow() self.wndTaskBar = wndTaskBar self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_CHARACTER, ui.__mem_func__(self.ToggleCharacterWindowStatusPage)) self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_INVENTORY, ui.__mem_func__(self.ToggleInventoryWindow)) self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_MESSENGER, ui.__mem_func__(self.ToggleMessenger)) self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_SYSTEM, ui.__mem_func__(self.ToggleSystemDialog)) #self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_KILIT, ui.__mem_func__(self.ToggleKilitDialog)) self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_OFFLINESHOP, ui.__mem_func__(self.ClickTaskBarOfflineShopButton)) self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_SPECIALINVENTORY, ui.__mem_func__(self.ToggleExtendedInventoryWindow)) if uiTaskBar.TaskBar.IS_EXPANDED: self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_EXPAND, ui.__mem_func__(self.ToggleExpandedButton)) self.wndExpandedTaskBar = uiTaskBar.ExpandedTaskBar() self.wndExpandedTaskBar.LoadWindow() self.wndExpandedTaskBar.SetToggleButtonEvent(uiTaskBar.ExpandedTaskBar.BUTTON_DRAGON_SOUL, ui.__mem_func__(self.ToggleDragonSoulWindow)) self.wndExpandedTaskBar.SetToggleButtonEvent(uiTaskBar.ExpandedTaskBar.BUTTON_PET_GUI, ui.__mem_func__(self.TogglePetMain)) self.wndExpandedTaskBar.SetToggleButtonEvent(uiTaskBar.ExpandedTaskBar.BUTTON_OTOMATIK_AV, ui.__mem_func__(self.OtomatikAv)) else: self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_CHAT, ui.__mem_func__(self.ToggleChat)) self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_EXPAND_MONEY, ui.__mem_func__(self.ToggleExpandedMoneyButton)) self.wndExpandedMoneyTaskbar = uiTaskBar.ExpandedMoneyTaskBar() self.wndExpandedMoneyTaskbar.LoadWindow() self.wndEnergyBar = None import app if app.ENABLE_ENERGY_SYSTEM: wndEnergyBar = uiTaskBar.EnergyBar() wndEnergyBar.LoadWindow() self.wndEnergyBar = wndEnergyBar def __MakeParty(self): wndParty = uiParty.PartyWindow() wndParty.Hide() self.wndParty = wndParty if app.ENABLE_NEW_QUICK_SLOT_SYSTEM: def __MakeQuickSlot(self): wndQuickSlot = uikeyboard.NewQuickSlot() wndQuickSlot.LoadWindow() self.wndQuickSlot = wndQuickSlot def __MakeGameButtonWindow(self): wndGameButton = uiGameButton.GameButtonWindow() wndGameButton.SetTop() wndGameButton.Show() wndGameButton.SetButtonEvent("STATUS", ui.__mem_func__(self.__OnClickStatusPlusButton)) wndGameButton.SetButtonEvent("SKILL", ui.__mem_func__(self.__OnClickSkillPlusButton)) wndGameButton.SetButtonEvent("QUEST", ui.__mem_func__(self.__OnClickQuestButton)) wndGameButton.SetButtonEvent("HELP", ui.__mem_func__(self.__OnClickHelpButton)) wndGameButton.SetButtonEvent("BUILD", ui.__mem_func__(self.__OnClickBuildButton)) wndGameButton.SetButtonEvent("GIFT", ui.__mem_func__(self.__OnClickGiftButton)) self.wndGameButton = wndGameButton def __IsChatOpen(self): return TRUE def __MakeWindows(self): wndBonus = uiBonus.BonusWindow() wndCharacter = uiCharacter.CharacterWindow() wndInventory = uiInventory.InventoryWindow() wndInventory.BindInterfaceClass(self) if app.WJ_SPLIT_INVENTORY_SYSTEM: wndExtendedInventory = uiInventory.ExtendedInventoryWindow() wndExtendedInventory.BindInterfaceClass(self) if app.ENABLE_DRAGON_SOUL_SYSTEM: wndDragonSoul = uiDragonSoul.DragonSoulWindow() wndDragonSoulRefine = uiDragonSoul.DragonSoulRefineWindow() else: wndDragonSoul = None wndDragonSoulRefine = None wndMiniMap = uiMiniMap.MiniMap() if app.PARTY_MATCH: wndPartyMatch = uipartymatch.PartyMatchWindow() wndSafebox = uiSafebox.SafeboxWindow() if app.WJ_ENABLE_TRADABLE_ICON: wndSafebox.BindInterface(self) # ITEM_MALL wndMall = uiSafebox.MallWindow() self.wndMall = wndMall # END_OF_ITEM_MALL wndChatLog = uiChat.ChatLogWindow() wndChatLog.BindInterface(self) if app.WJ_OFFLINESHOP_SYSTEM: wndOfflineShopManager = uiOfflineShop.OfflineShopManagerWindow() self.wndOfflineShopManager = wndOfflineShopManager wndOfflineShopManager2 = uiOfflineShop.OfflineShopManagerWindow2() self.wndOfflineShopManager2 = wndOfflineShopManager2 self.wndCharacter = wndCharacter self.wndBonus = wndBonus self.wndInventory = wndInventory if app.WJ_SPLIT_INVENTORY_SYSTEM: self.wndExtendedInventory = wndExtendedInventory self.wndDragonSoul = wndDragonSoul if app.PARTY_MATCH: self.wndPartyMatch = wndPartyMatch self.wndDragonSoulRefine = wndDragonSoulRefine self.wndMiniMap = wndMiniMap self.wndSafebox = wndSafebox self.wndChatLog = wndChatLog if app.ENABLE_SHOW_CHEST_DROP: self.dlgChestDrop = uiChestDrop.ChestDropWindow() if app.ENABLE_DRAGON_SOUL_SYSTEM: self.wndDragonSoul.SetDragonSoulRefineWindow(self.wndDragonSoulRefine) self.wndDragonSoulRefine.SetInventoryWindows(self.wndInventory, self.wndDragonSoul) self.wndInventory.SetDragonSoulRefineWindow(self.wndDragonSoulRefine) if app.ENABLE_DUNGEON_INFO_SYSTEM: import uiDungeonInfo self.wndDungeonInfo = uiDungeonInfo.DungeonInfo() def __MakeDialogs(self): self.wndyoutuber = uiyoutuber.YoutubeWindow() self.wndyoutuber.Hide() self.wndyoutuber.BindInterfaceClass(self) self.wndyoutube = uiyoutube.WebWindow() self.wndyoutube.LoadWindow() self.wndyoutube.Hide() self.dlgExchange = uiExchange.ExchangeDialog() if app.WJ_ENABLE_TRADABLE_ICON: self.dlgExchange.BindInterface(self) self.dlgExchange.SetInven(self.wndInventory) self.wndInventory.BindWindow(self.dlgExchange) self.dlgExchange.LoadDialog() self.dlgExchange.SetCenterPosition() self.dlgExchange.Hide() self.dlgPointReset = uiPointReset.PointResetDialog() self.dlgPointReset.LoadDialog() self.dlgPointReset.Hide() self.dlgShop = uiShop.ShopDialog() if app.WJ_ENABLE_TRADABLE_ICON: self.dlgShop.BindInterface(self) self.dlgShop.LoadDialog() self.dlgShop.Hide() if app.WJ_OFFLINESHOP_SYSTEM: self.dlgOfflineShop = uiOfflineShop.OfflineShopDialog() self.dlgOfflineShop.LoadDialog() self.dlgOfflineShop.Hide() self.yansitma = uiyansitma.Yansitma() self.yansitma.Hide() self.dlgRestart = uiRestart.RestartDialog() self.dlgRestart.LoadDialog() self.dlgRestart.Hide() self.dlgSystem = uiSystem.SystemDialog(self.stream) self.dlgSystem.LoadDialog() self.dlgSystem.SetOpenHelpWindowEvent(ui.__mem_func__(self.OpenHelpWindow)) self.dlgSystem.Hide() self.dlgPassword = uiSafebox.PasswordDialog() self.dlgPassword.Hide() self.hyperlinkItemTooltip = uiToolTip.HyperlinkItemToolTip() self.hyperlinkItemTooltip.Hide() self.GuildStorageWindow = uiguildstorage.GuildStorage() self.GuildStorageWindow.Show() self.tooltipItem = uiToolTip.ItemToolTip() self.tooltipItem.Hide() self.tooltipSkill = uiToolTip.SkillToolTip() self.tooltipSkill.Hide() self.privateShopBuilder = uiPrivateShopBuilder.PrivateShopBuilder() self.privateShopBuilder.Hide() if app.WJ_OFFLINESHOP_SYSTEM: self.offlineShopBuilder = uiOfflineShopBuilder.OfflineShopBuilder() self.offlineShopBuilder.Hide() self.dlgRefineNew = uiRefine.RefineDialogNew() if app.WJ_ENABLE_TRADABLE_ICON: self.dlgRefineNew.SetInven(self.wndInventory) self.wndInventory.BindWindow(self.dlgRefineNew) self.dlgRefineNew.Hide() def __MakeHelpWindow(self): self.wndHelp = uiHelp.HelpWindow() self.wndHelp.LoadDialog() self.wndHelp.SetCloseEvent(ui.__mem_func__(self.CloseHelpWindow)) self.wndHelp.Hide() def __MakeTipBoard(self): self.tipBoard = uiTip.TipBoard() self.tipBoard.Hide() self.bigBoard = uiTip.BigBoard() self.bigBoard.Hide() if app.ENABLE_MELEY_LAIR_DUNGEON: def __MakeMeleyRanking(self): self.wndMeleyRanking = uimeleylairranking.Window() self.wndMeleyRanking.LoadWindow() self.wndMeleyRanking.Hide() def __MakeWebWindow(self): if constInfo.IN_GAME_SHOP_ENABLE: import uiWeb self.wndWeb = uiWeb.WebWindow() self.wndWeb.LoadWindow() self.wndWeb.Hide() def __MakeDragonLairRanking(self): self.wndDragonLairRanking = uidragonlairranking.Window() self.wndDragonLairRanking.LoadWindow() self.wndDragonLairRanking.Hide() if app.WJ_CHANGELOOK_SYSTEM: def __MakeChangeLookWindow(self): self.wndChangeLook = uichangelook.Window() self.wndChangeLook.LoadWindow() self.wndChangeLook.Hide() if self.wndInventory: self.wndInventory.SetChangeLookWindow(self.wndChangeLook) if app.WJ_ITEM_COMBINATION_SYSTEM: def __MakeCombinationWindow(self): self.wndItemCombination = uiitemcombination.ItemCombinationWindow() self.wndItemCombination.LoadWindow() self.wndItemCombination.Hide() self.wndSkillBookCombination = uiitemcombination.SkillBookCombinationWindow() self.wndSkillBookCombination.LoadWindow() self.wndSkillBookCombination.Hide() if self.wndInventory: self.wndInventory.SetCombinationWindow(self.wndItemCombination, self.wndSkillBookCombination) if app.ENABLE_NEW_ENCHANT_ATTR: def __MakeEnchantAttrWindow(self): self.wndEnchantAttr = uiAttrDialog.AttrDialogWindow() self.wndEnchantAttr.LoadWindow() self.wndEnchantAttr.Hide() if app.WJ_SHOP_SEARCH_SYSTEM: def __MakePrivateShopSearchWindow(self): self.wndPrivateShopSearch = uiPrivateShopSearch.PrivateShopSearchDialog() self.wndPrivateShopSearch.LoadWindow() self.wndPrivateShopSearch.Hide() if app.ENABLE_SASH_SYSTEM: def __MakeSashWindow(self): self.wndSashCombine = uisash.CombineWindow() self.wndSashCombine.LoadWindow() self.wndSashCombine.Hide() self.wndSashAbsorption = uisash.AbsorbWindow() self.wndSashAbsorption.LoadWindow() self.wndSashAbsorption.Hide() if self.wndInventory: self.wndInventory.SetSashWindow(self.wndSashCombine, self.wndSashAbsorption) def __MakeCubeWindow(self): self.wndCube = uiCube.CubeWindow() self.wndCube.LoadWindow() self.wndCube.Hide() def __MakeCubeResultWindow(self): self.wndCubeResult = uiCube.CubeResultWindow() self.wndCubeResult.LoadWindow() self.wndCubeResult.Hide() if app.TOURNAMENT_PVP_SYSTEM: def __MakeTournamentWindow(self): self.wndTournament = uitournament.Window() self.wndTournament.Initialize() self.wndTournament.Hide() def AddTournamentResultWindow(self, leftTime, membersOnline_A, membersOnline_B, membersDead_A, membersDead_B, memberLives): self.wndTournament.Append([int(leftTime), str(membersOnline_A), str(membersOnline_B), str(membersDead_A), str(membersDead_B), str(memberLives)]) if app.WJ_SECURITY_SYSTEM: def __MakeSecurityWindow(self): self.wndSecurityWindow = uiSafebox.SecurityDialog() self.wndSecurityWindow.Hide() if app.OKEY_CARD_SYSTEM: def __MakeCardsInfoWindow(self): self.wndCardsInfo = uiCards.CardsInfoWindow() self.wndCardsInfo.LoadWindow() self.wndCardsInfo.Hide() def __MakeCardsWindow(self): self.wndCards = uiCards.CardsWindow() self.wndCards.LoadWindow() self.wndCards.Hide() # ACCESSORY_REFINE_ADD_METIN_STONE def __MakeItemSelectWindow(self): self.wndItemSelect = uiSelectItem.SelectItemWindow() self.wndItemSelect.Hide() # END_OF_ACCESSORY_REFINE_ADD_METIN_STONE def __MakeGayaGui(self): self.wndGayaG = uisystemgems.SelectGems() self.wndGayaG.LoadWindow() self.wndGayaG.Hide() self.wndGayaM = uisystemgems.SelectGemsShop() self.wndGayaM.LoadWindow() self.wndGayaM.Hide() def MakeInterface(self): self.__MakeMessengerWindow() self.__MakeGuildWindow() self.__MakeChatWindow() self.__MakeParty() self.__MakeWindows() self.__MakeDialogs() self.__MakeGayaGui() self.__MakeUICurtain() self.__MakeTaskBar() if app.ENABLE_NEW_QUICK_SLOT_SYSTEM: self.__MakeQuickSlot() self.__MakeGameButtonWindow() self.__MakeHelpWindow() self.__MakeTipBoard() self.__MakeWebWindow() if app.ENABLE_MELEY_LAIR_DUNGEON: self.__MakeMeleyRanking() self.__MakeDragonLairRanking() self.__MakeCubeWindow() self.__MakeCubeResultWindow() if app.TOURNAMENT_PVP_SYSTEM: self.__MakeTournamentWindow() if app.WJ_SECURITY_SYSTEM: self.__MakeSecurityWindow() if app.ENABLE_NEW_ENCHANT_ATTR: self.__MakeEnchantAttrWindow() if app.OKEY_CARD_SYSTEM: self.__MakeCardsInfoWindow() self.__MakeCardsWindow() #self.__MakeCardsIconWindow() if app.WJ_CHANGELOOK_SYSTEM: self.__MakeChangeLookWindow() if app.ENABLE_SASH_SYSTEM: self.__MakeSashWindow() if app.WJ_ITEM_COMBINATION_SYSTEM: self.__MakeCombinationWindow() if app.WJ_SHOP_SEARCH_SYSTEM: self.__MakePrivateShopSearchWindow() # ACCESSORY_REFINE_ADD_METIN_STONE self.__MakeItemSelectWindow() # END_OF_ACCESSORY_REFINE_ADD_METIN_STONE self.questButtonList = [] self.whisperButtonList = [] self.whisperDialogDict = {} self.privateShopAdvertisementBoardDict = {} self.wndInventory.SetItemToolTip(self.tooltipItem) if app.WJ_SPLIT_INVENTORY_SYSTEM: self.wndExtendedInventory.SetItemToolTip(self.tooltipItem) if app.ENABLE_DRAGON_SOUL_SYSTEM: self.wndDragonSoul.SetItemToolTip(self.tooltipItem) self.wndDragonSoulRefine.SetItemToolTip(self.tooltipItem) if app.ENABLE_NEW_ENCHANT_ATTR: self.wndEnchantAttr.SetItemToolTip(self.tooltipItem) if app.ENABLE_SASH_SYSTEM: self.wndSashCombine.SetItemToolTip(self.tooltipItem) self.wndSashAbsorption.SetItemToolTip(self.tooltipItem) self.wndSafebox.SetItemToolTip(self.tooltipItem) if app.WJ_CHANGELOOK_SYSTEM: self.wndChangeLook.SetItemToolTip(self.tooltipItem) if app.WJ_ITEM_COMBINATION_SYSTEM: self.wndItemCombination.SetItemToolTip(self.tooltipItem) self.wndSkillBookCombination.SetItemToolTip(self.tooltipItem) self.wndCube.SetItemToolTip(self.tooltipItem) self.wndCubeResult.SetItemToolTip(self.tooltipItem) if app.WJ_SHOP_SEARCH_SYSTEM: self.wndPrivateShopSearch.SetItemToolTip(self.tooltipItem) self.yansitma.SetItemToolTip(self.tooltipItem) # ITEM_MALL self.wndMall.SetItemToolTip(self.tooltipItem) # END_OF_ITEM_MALL self.wndCharacter.SetSkillToolTip(self.tooltipSkill) self.wndTaskBar.SetItemToolTip(self.tooltipItem) self.wndTaskBar.SetSkillToolTip(self.tooltipSkill) if app.ENABLE_NEW_QUICK_SLOT_SYSTEM: self.wndQuickSlot.SetItemToolTip(self.tooltipItem) self.wndQuickSlot.SetSkillToolTip(self.tooltipSkill) self.wndGuild.SetSkillToolTip(self.tooltipSkill) # ACCESSORY_REFINE_ADD_METIN_STONE self.wndItemSelect.SetItemToolTip(self.tooltipItem) # END_OF_ACCESSORY_REFINE_ADD_METIN_STONE if app.ENABLE_SHOW_CHEST_DROP: self.dlgChestDrop.SetItemToolTip(self.tooltipItem) self.dlgShop.SetItemToolTip(self.tooltipItem) self.dlgExchange.SetItemToolTip(self.tooltipItem) self.privateShopBuilder.SetItemToolTip(self.tooltipItem) if app.WJ_OFFLINESHOP_SYSTEM: self.dlgOfflineShop.SetItemToolTip(self.tooltipItem) self.offlineShopBuilder.SetItemToolTip(self.tooltipItem) self.__InitWhisper() self.DRAGON_SOUL_IS_QUALIFIED = TRUE def MakeHyperlinkTooltip(self, hyperlink): tokens = hyperlink.split(":") if tokens and len(tokens): type = tokens[0] if "item" == type: self.hyperlinkItemTooltip.SetHyperlinkItem(tokens) elif "OfficialFiles" == type: if player.GetName() == tokens[1]: chat.AppendChat(chat.CHAT_TYPE_INFO, "[Bilgi] Kendine pm atamazsin.") return self.OpenWhisperDialog(str(tokens[1])) elif "youtube" == type: url = "http://www.pursem2.com/youtubesistem/videos.php?youtube=%s" % str(tokens[1]) self.YoutubeShow(url) ## Make Windows & Dialogs ################################ def YoutubeLink(self): self.wndyoutuber.Show() def YoutubeShow(self, url): self.wndyoutube.Open(url) def Close(self): if self.dlgWhisperWithoutTarget: self.dlgWhisperWithoutTarget.Destroy() del self.dlgWhisperWithoutTarget if self.GuildStorageWindow: self.GuildStorageWindow.Hide() del self.GuildStorageWindow if self.dlgWhisperWithoutTarget: self.dlgWhisperWithoutTarget.Destroy() del self.dlgWhisperWithoutTarget if uiQuest.QuestDialog.__dict__.has_key("QuestCurtain"): uiQuest.QuestDialog.QuestCurtain.Close() if self.wndQuestWindow: for key, eachQuestWindow in self.wndQuestWindow.items(): eachQuestWindow.nextCurtainMode = -1 eachQuestWindow.CloseSelf() eachQuestWindow = None self.wndQuestWindow = {} if self.wndChat: self.wndChat.Destroy() if self.wndTaskBar: self.wndTaskBar.Destroy() if app.ENABLE_NEW_QUICK_SLOT_SYSTEM: if self.wndQuickSlot: self.wndQuickSlot.Destroy() if self.wndExpandedTaskBar: self.wndExpandedTaskBar.Destroy() if self.wndExpandedMoneyTaskbar: self.wndExpandedMoneyTaskbar.Destroy() if self.wndEnergyBar: self.wndEnergyBar.Destroy() if self.wndCharacter: self.wndCharacter.Destroy() if self.wndBonus: self.wndBonus.Destroy() if self.wndInventory: self.wndInventory.Destroy() if app.WJ_SPLIT_INVENTORY_SYSTEM: if self.wndExtendedInventory: self.wndExtendedInventory.Destroy() if self.wndDragonSoul: self.wndDragonSoul.Destroy() if app.PARTY_MATCH: if self.wndPartyMatch: self.wndPartyMatch.Destroy() if self.wndDragonSoulRefine: self.wndDragonSoulRefine.Destroy() if self.dlgExchange: self.dlgExchange.Destroy() if self.wndyoutuber: self.wndyoutuber.Destroy() if self.wndyoutube: self.wndyoutube.Destroy() if self.dlgPointReset: self.dlgPointReset.Destroy() if self.wndGiftBox: self.wndGiftBox.Clear() self.wndGiftBox.Hide() self.wndGiftBox.Destroy() del self.wndGiftBox if self.dlgShop: self.dlgShop.Destroy() if self.yansitma: self.yansitma.Destroy() if self.dlgRestart: self.dlgRestart.Destroy() if self.dlgSystem: self.dlgSystem.Destroy() if self.dlgPassword: self.dlgPassword.Destroy() if self.wndMiniMap: self.wndMiniMap.Destroy() if self.wndSafebox: self.wndSafebox.Destroy() if self.wndWeb: self.wndWeb.Destroy() self.wndWeb = None if self.wndMall: self.wndMall.Destroy() if self.wndParty: self.wndParty.Destroy() if self.wndHelp: self.wndHelp.Destroy() if app.ENABLE_MELEY_LAIR_DUNGEON: if self.wndMeleyRanking: self.wndMeleyRanking.Destroy() if self.wndDragonLairRanking: self.wndDragonLairRanking.Destroy() if app.ENABLE_SASH_SYSTEM: if self.wndSashCombine: self.wndSashCombine.Destroy() if self.wndSashAbsorption: self.wndSashAbsorption.Destroy() if app.WJ_CHANGELOOK_SYSTEM: if self.wndChangeLook: self.wndChangeLook.Destroy() if app.WJ_ITEM_COMBINATION_SYSTEM: if self.wndItemCombination: self.wndItemCombination.Destroy() if self.wndSkillBookCombination: self.wndSkillBookCombination.Destroy() if app.ENABLE_NEW_ENCHANT_ATTR: if self.wndEnchantAttr: self.wndEnchantAttr.Destroy() if self.wndCardsInfo: self.wndCardsInfo.Destroy() if self.wndCards: self.wndCards.Destroy() if app.WJ_SHOP_SEARCH_SYSTEM: if self.wndPrivateShopSearch: self.wndPrivateShopSearch.Destroy() if self.wndCube: self.wndCube.Destroy() if self.wndCubeResult: self.wndCubeResult.Destroy() if app.WJ_SECURITY_SYSTEM: if self.wndSecurityWindow: self.wndSecurityWindow.Destroy() if self.wndMessenger: self.wndMessenger.Destroy() if self.wndGayaG: self.wndGayaG.Destroy() if self.wndGayaM: self.wndGayaM.Destroy() if self.wndGuild: self.wndGuild.Destroy() if self.privateShopBuilder: self.privateShopBuilder.Destroy() if self.dlgRefineNew: self.dlgRefineNew.Destroy() if self.wndGuildBuilding: self.wndGuildBuilding.Destroy() if self.wndGameButton: self.wndGameButton.Destroy() # ITEM_MALL if self.mallPageDlg: self.mallPageDlg.Destroy() # END_OF_ITEM_MALL if app.ENABLE_SHOW_CHEST_DROP: if self.dlgChestDrop: self.dlgChestDrop.Destroy() # ACCESSORY_REFINE_ADD_METIN_STONE if self.wndItemSelect: self.wndItemSelect.Destroy() # END_OF_ACCESSORY_REFINE_ADD_METIN_STONE if app.WJ_OFFLINESHOP_SYSTEM: if (self.dlgOfflineShop): self.dlgOfflineShop.Destroy() if (self.offlineShopBuilder): self.offlineShopBuilder.Destroy() if (self.wndOfflineShopManager): self.wndOfflineShopManager.Destroy() if (self.wndOfflineShopManager2): self.wndOfflineShopManager2.Destroy() if app.ENABLE_DUNGEON_INFO_SYSTEM: if self.wndDungeonInfo: self.wndDungeonInfo.Destroy() self.wndChatLog.Destroy() for btn in self.questButtonList: btn.SetEvent(0) for btn in self.whisperButtonList: btn.SetEvent(0) for dlg in self.whisperDialogDict.itervalues(): dlg.Destroy() for brd in self.guildScoreBoardDict.itervalues(): brd.Destroy() for dlg in self.equipmentDialogDict.itervalues(): dlg.Destroy() # ITEM_MALL del self.mallPageDlg # END_OF_ITEM_MALL del self.wndGuild del self.wndMessenger del self.wndUICurtain del self.wndChat del self.wndTaskBar if self.wndExpandedTaskBar: del self.wndExpandedTaskBar if self.wndExpandedMoneyTaskbar: del self.wndExpandedMoneyTaskbar if app.ENABLE_NEW_QUICK_SLOT_SYSTEM: del self.wndQuickSlot del self.wndEnergyBar del self.wndCharacter del self.wndBonus del self.wndInventory if app.WJ_SPLIT_INVENTORY_SYSTEM: if self.wndExtendedInventory: del self.wndExtendedInventory if self.wndDragonSoul: del self.wndDragonSoul if app.PARTY_MATCH: if self.wndPartyMatch: del self.wndPartyMatch if self.wndDragonSoulRefine: del self.wndDragonSoulRefine del self.wndyoutuber del self.wndyoutube del self.dlgExchange del self.dlgPointReset del self.dlgShop del self.dlgRestart del self.dlgSystem del self.dlgPassword del self.hyperlinkItemTooltip del self.tooltipItem del self.tooltipSkill del self.wndMiniMap del self.wndSafebox del self.wndMall del self.wndParty del self.wndHelp if app.TOURNAMENT_PVP_SYSTEM: del self.wndTournament if app.ENABLE_MELEY_LAIR_DUNGEON: del self.wndMeleyRanking del self.wndDragonLairRanking if app.ENABLE_SASH_SYSTEM: del self.wndSashCombine del self.wndSashAbsorption if app.WJ_CHANGELOOK_SYSTEM: del self.wndChangeLook if app.WJ_ITEM_COMBINATION_SYSTEM: del self.wndItemCombination del self.wndSkillBookCombination if app.ENABLE_NEW_ENCHANT_ATTR: del self.wndEnchantAttr del self.wndCardsInfo del self.wndCards if app.WJ_SHOP_SEARCH_SYSTEM: del self.wndPrivateShopSearch del self.wndCube del self.wndCubeResult del self.wndGayaG del self.wndGayaM if app.WJ_SECURITY_SYSTEM: del self.wndSecurityWindow del self.privateShopBuilder del self.inputDialog del self.wndChatLog del self.dlgRefineNew del self.wndGuildBuilding del self.wndGameButton del self.tipBoard del self.bigBoard del self.wndItemSelect del self.yansitma if app.WJ_OFFLINESHOP_SYSTEM: del self.dlgOfflineShop del self.wndOfflineShopManager del self.wndOfflineShopManager2 if app.ENABLE_SHOW_CHEST_DROP: if self.dlgChestDrop: del self.dlgChestDrop if app.ENABLE_DUNGEON_INFO_SYSTEM: if self.wndDungeonInfo: del self.wndDungeonInfo self.questButtonList = [] self.whisperButtonList = [] self.whisperDialogDict = {} self.privateShopAdvertisementBoardDict = {} self.guildScoreBoardDict = {} self.equipmentDialogDict = {} if app.WJ_OFFLINESHOP_SYSTEM: self.offlineShopAdvertisementBoardDict = {} uiChat.DestroyChatInputSetWindow() ## Self def SetOpenBoniSwitcherEvent(self, event): self.wndInventory.SetOpenBoniSwitcherEvent(event) ## Skill def OnUseSkill(self, slotIndex, coolTime): self.wndCharacter.OnUseSkill(slotIndex, coolTime) self.wndTaskBar.OnUseSkill(slotIndex, coolTime) if app.ENABLE_NEW_QUICK_SLOT_SYSTEM: self.wndQuickSlot.OnUseSkill(slotIndex, coolTime) self.wndGuild.OnUseSkill(slotIndex, coolTime) def OnActivateSkill(self, slotIndex): self.wndCharacter.OnActivateSkill(slotIndex) self.wndTaskBar.OnActivateSkill(slotIndex) if app.ENABLE_NEW_QUICK_SLOT_SYSTEM: self.wndQuickSlot.OnActivateSkill(slotIndex) def OnDeactivateSkill(self, slotIndex): self.wndCharacter.OnDeactivateSkill(slotIndex) self.wndTaskBar.OnDeactivateSkill(slotIndex) if app.ENABLE_NEW_QUICK_SLOT_SYSTEM: self.wndQuickSlot.OnDeactivateSkill(slotIndex) def OnChangeCurrentSkill(self, skillSlotNumber): self.wndTaskBar.OnChangeCurrentSkill(skillSlotNumber) if app.ENABLE_NEW_QUICK_SLOT_SYSTEM: self.wndQuickSlot.OnChangeCurrentSkill(skillSlotNumber) def SelectMouseButtonEvent(self, dir, event): self.wndTaskBar.SelectMouseButtonEvent(dir, event) #if app.ENABLE_NEW_QUICK_SLOT_SYSTEM: # self.wndQuickSlot.SelectMouseButtonEvent(dir, event) ## Refresh def RefreshAlignment(self): self.wndCharacter.RefreshAlignment() def RefreshStatus(self): self.wndTaskBar.RefreshStatus() self.wndCharacter.RefreshStatus() self.wndInventory.RefreshStatus() if app.WJ_SPLIT_INVENTORY_SYSTEM: self.wndExtendedInventory.RefreshStatus() if self.wndEnergyBar: self.wndEnergyBar.RefreshStatus() if app.ENABLE_DRAGON_SOUL_SYSTEM: self.wndDragonSoul.RefreshStatus() if app.PARTY_MATCH: if self.wndPartyMatch: self.wndPartyMatch.Hide() if self.wndExpandedMoneyTaskbar: self.wndExpandedMoneyTaskbar.RefreshStatus() def RefreshStamina(self): self.wndTaskBar.RefreshStamina() def RefreshSkill(self): self.wndCharacter.RefreshSkill() if app.ENABLE_NEW_QUICK_SLOT_SYSTEM: self.wndQuickSlot.RefreshSkill() self.wndTaskBar.RefreshSkill() def RefreshInventory(self): self.wndTaskBar.RefreshQuickSlot() self.wndInventory.RefreshItemSlot() if app.ENABLE_NEW_QUICK_SLOT_SYSTEM: self.wndQuickSlot.RefreshQuickSlot() if app.WJ_SPLIT_INVENTORY_SYSTEM: self.wndExtendedInventory.RefreshItemSlot() if app.ENABLE_DRAGON_SOUL_SYSTEM: self.wndDragonSoul.RefreshItemSlot() def RefreshCharacter(self): ## Character ÆäÀÌÁöÀÇ ¾ó±¼, Inventory ÆäÀÌÁöÀÇ Àü½Å ±×¸² µîÀÇ Refresh self.wndCharacter.RefreshCharacter() if app.ENABLE_NEW_QUICK_SLOT_SYSTEM: self.wndQuickSlot.RefreshQuickSlot() self.wndTaskBar.RefreshQuickSlot() def RefreshQuest(self): self.wndCharacter.RefreshQuest() def RefreshSafebox(self): self.wndSafebox.RefreshSafebox() # ITEM_MALL def RefreshMall(self): self.wndMall.RefreshMall() def OpenItemMall(self): if not self.mallPageDlg: self.mallPageDlg = uiShop.MallPageDialog() self.mallPageDlg.Open() # END_OF_ITEM_MALL def RefreshMessenger(self): self.wndMessenger.RefreshMessenger() def RefreshGuildInfoPage(self): self.wndGuild.RefreshGuildInfoPage() def RefreshGuildBoardPage(self): self.wndGuild.RefreshGuildBoardPage() def RefreshGuildMemberPage(self): self.wndGuild.RefreshGuildMemberPage() def RefreshGuildMemberPageGradeComboBox(self): self.wndGuild.RefreshGuildMemberPageGradeComboBox() def RefreshGuildSkillPage(self): self.wndGuild.RefreshGuildSkillPage() def RefreshGuildGradePage(self): self.wndGuild.RefreshGuildGradePage() def DeleteGuild(self): self.wndMessenger.ClearGuildMember() self.wndGuild.DeleteGuild() def RefreshMobile(self): self.dlgSystem.RefreshMobile() def OnMobileAuthority(self): self.dlgSystem.OnMobileAuthority() def OnBlockMode(self, mode): self.dlgSystem.OnBlockMode(mode) ## Calling Functions # PointReset def OpenPointResetDialog(self): self.dlgPointReset.Show() self.dlgPointReset.SetTop() def ClosePointResetDialog(self): self.dlgPointReset.Close() # Shop if (app.WJ_COMBAT_ZONE): def OpenShopDialog(self, vid, points, curLimit, maxLimit): if app.WJ_SECURITY_SYSTEM and player.IsSecurityActivate(): return self.wndInventory.Show() self.wndInventory.SetTop() self.dlgShop.Open(vid, points, curLimit, maxLimit) self.dlgShop.SetTop() else: def OpenShopDialog(self, vid): if app.WJ_SECURITY_SYSTEM and player.IsSecurityActivate(): return self.wndInventory.Show() self.wndInventory.SetTop() self.dlgShop.Open(vid) self.dlgShop.SetTop() def CloseShopDialog(self): self.dlgShop.Close() def RefreshShopDialog(self): self.dlgShop.Refresh() def OpenYansitma(self): self.yansitma.ShowDialog() if app.ENABLE_SHOW_CHEST_DROP: def AddChestDropInfo(self, chestVnum, pageIndex, slotIndex, itemVnum, itemCount): self.dlgChestDrop.AddChestDropItem(int(chestVnum), int(pageIndex), int(slotIndex), int(itemVnum), int(itemCount)) def RefreshChestDropInfo(self, chestVnum): self.dlgChestDrop.RefreshItems(chestVnum) if app.WJ_OFFLINESHOP_SYSTEM: def OpenOfflineShopDialog(self, vid): if app.WJ_SECURITY_SYSTEM and player.IsSecurityActivate(): return self.wndInventory.Show() self.wndInventory.SetTop() self.dlgOfflineShop.Open(vid) self.dlgOfflineShop.SetTop() def CloseOfflineShopDialog(self): self.dlgOfflineShop.Close() def RefreshOfflineShopDialog(self): self.dlgOfflineShop.Refresh() ## Quest def OpenCharacterWindowQuestPage(self): if app.WJ_SECURITY_SYSTEM and player.IsSecurityActivate(): return self.wndCharacter.Show() self.wndCharacter.SetState("QUEST") def OpenQuestWindow(self, skin, idx): if app.WJ_SECURITY_SYSTEM and player.IsSecurityActivate(): return wnds = () q = uiQuest.QuestDialog(skin, idx) q.SetWindowName("QuestWindow" + str(idx)) q.Show() if skin: q.Lock() wnds = self.__HideWindows() # UNKNOWN_UPDATE q.AddOnDoneEvent(lambda tmp_self, args=wnds: self.__ShowWindows(args)) # END_OF_UNKNOWN_UPDATE if skin: q.AddOnCloseEvent(q.Unlock) q.AddOnCloseEvent(lambda key = self.wndQuestWindowNewKey:ui.__mem_func__(self.RemoveQuestDialog)(key)) self.wndQuestWindow[self.wndQuestWindowNewKey] = q self.wndQuestWindowNewKey = self.wndQuestWindowNewKey + 1 # END_OF_UNKNOWN_UPDATE def RemoveQuestDialog(self, key): del self.wndQuestWindow[key] ## Exchange def StartExchange(self): self.dlgExchange.OpenDialog() self.dlgExchange.Refresh() def EndExchange(self): self.dlgExchange.CloseDialog() def RefreshExchange(self): self.dlgExchange.Refresh() if app.WJ_ENABLE_TRADABLE_ICON: def CantTradableItemExchange(self, dstSlotIndex, srcSlotIndex): self.dlgExchange.CantTradableItem(dstSlotIndex, srcSlotIndex) ## Party def AddPartyMember(self, pid, name): self.wndParty.AddPartyMember(pid, name) self.__ArrangeQuestButton() def UpdatePartyMemberInfo(self, pid): self.wndParty.UpdatePartyMemberInfo(pid) def RemovePartyMember(self, pid): self.wndParty.RemovePartyMember(pid) ##!! 20061026.levites.Äù½ºÆ®_À§Ä¡_º¸Á¤ self.__ArrangeQuestButton() def LinkPartyMember(self, pid, vid): self.wndParty.LinkPartyMember(pid, vid) def UnlinkPartyMember(self, pid): self.wndParty.UnlinkPartyMember(pid) def UnlinkAllPartyMember(self): self.wndParty.UnlinkAllPartyMember() def ExitParty(self): self.wndParty.ExitParty() ##!! 20061026.levites.Äù½ºÆ®_À§Ä¡_º¸Á¤ self.__ArrangeQuestButton() def PartyHealReady(self): self.wndParty.PartyHealReady() def ChangePartyParameter(self, distributionMode): self.wndParty.ChangePartyParameter(distributionMode) ## Safebox def AskSafeboxPassword(self): if app.WJ_SECURITY_SYSTEM and player.IsSecurityActivate(): return if self.wndSafebox.IsShow(): return # SAFEBOX_PASSWORD self.dlgPassword.SetTitle(localeInfo.PASSWORD_TITLE) self.dlgPassword.SetSendMessage("/safebox_password ") # END_OF_SAFEBOX_PASSWORD self.dlgPassword.ShowDialog() def OpenSafeboxWindow(self, size): if app.WJ_SECURITY_SYSTEM and player.IsSecurityActivate(): return self.dlgPassword.CloseDialog() self.wndSafebox.ShowWindow(size) def RefreshSafeboxMoney(self): self.wndSafebox.RefreshSafeboxMoney() def CommandCloseSafebox(self): self.wndSafebox.CommandCloseSafebox() # ITEM_MALL def AskMallPassword(self): if self.wndMall.IsShow(): return self.dlgPassword.SetTitle(localeInfo.MALL_PASSWORD_TITLE) self.dlgPassword.SetSendMessage("/mall_password ") self.dlgPassword.ShowDialog() def OpenMallWindow(self, size): self.dlgPassword.CloseDialog() self.wndMall.ShowWindow(size) def CommandCloseMall(self): self.wndMall.CommandCloseMall() # END_OF_ITEM_MALL ## Guild def OnStartGuildWar(self, guildSelf, guildOpp): self.wndGuild.OnStartGuildWar(guildSelf, guildOpp) guildWarScoreBoard = uiGuild.GuildWarScoreBoard() guildWarScoreBoard.Open(guildSelf, guildOpp) guildWarScoreBoard.Show() self.guildScoreBoardDict[uiGuild.GetGVGKey(guildSelf, guildOpp)] = guildWarScoreBoard def OnEndGuildWar(self, guildSelf, guildOpp): self.wndGuild.OnEndGuildWar(guildSelf, guildOpp) key = uiGuild.GetGVGKey(guildSelf, guildOpp) if not self.guildScoreBoardDict.has_key(key): return self.guildScoreBoardDict[key].Destroy() del self.guildScoreBoardDict[key] # GUILDWAR_MEMBER_COUNT def UpdateMemberCount(self, gulidID1, memberCount1, guildID2, memberCount2): key = uiGuild.GetGVGKey(gulidID1, guildID2) if not self.guildScoreBoardDict.has_key(key): return self.guildScoreBoardDict[key].UpdateMemberCount(gulidID1, memberCount1, guildID2, memberCount2) # END_OF_GUILDWAR_MEMBER_COUNT def OnRecvGuildWarPoint(self, gainGuildID, opponentGuildID, point): key = uiGuild.GetGVGKey(gainGuildID, opponentGuildID) if not self.guildScoreBoardDict.has_key(key): return guildBoard = self.guildScoreBoardDict[key] guildBoard.SetScore(gainGuildID, opponentGuildID, point) ## PK Mode def OnChangePKMode(self): self.wndCharacter.RefreshAlignment() self.dlgSystem.OnChangePKMode() ## Refine def OpenRefineDialog(self, targetItemPos, nextGradeItemVnum, cost, prob, type): self.dlgRefineNew.Open(targetItemPos, nextGradeItemVnum, cost, prob, type) def AppendMaterialToRefineDialog(self, vnum, count): self.dlgRefineNew.AppendMaterial(vnum, count) ## Show & Hide def ShowDefaultWindows(self): self.wndTaskBar.Show() if app.ENABLE_NEW_QUICK_SLOT_SYSTEM: self.wndQuickSlot.Show() self.wndMiniMap.Show() self.wndMiniMap.ShowMiniMap() if self.wndEnergyBar: self.wndEnergyBar.Show() def ShowAllWindows(self): self.wndTaskBar.Show() if app.ENABLE_NEW_QUICK_SLOT_SYSTEM: self.wndQuickSlot.Show() self.wndCharacter.Show() self.wndInventory.Show() if app.ENABLE_DRAGON_SOUL_SYSTEM: self.wndDragonSoul.Show() self.wndDragonSoulRefine.Show() self.wndChat.Show() self.wndMiniMap.Show() if self.wndEnergyBar: self.wndEnergyBar.Show() if self.wndExpandedTaskBar: self.wndExpandedTaskBar.Show() self.wndExpandedTaskBar.SetTop() if self.wndExpandedMoneyTaskbar: self.wndExpandedMoneyTaskbar.Show() self.wndExpandedMoneyTaskbar.SetTop() def HideAllWindows(self): if self.wndTaskBar: self.wndTaskBar.Hide() if app.ENABLE_NEW_QUICK_SLOT_SYSTEM: if self.wndQuickSlot: self.wndQuickSlot.Hide() if self.wndEnergyBar: self.wndEnergyBar.Hide() if self.wndCharacter: self.wndCharacter.Hide() if self.wndBonus: self.wndBonus.Hide() if self.wndInventory: self.wndInventory.Hide() if app.WJ_SPLIT_INVENTORY_SYSTEM: if self.wndExtendedInventory: self.wndExtendedInventory.Hide() if app.ENABLE_DRAGON_SOUL_SYSTEM: self.wndDragonSoul.Hide() self.wndDragonSoulRefine.Hide() if self.wndChat: self.wndChat.Hide() if self.wndMiniMap: self.wndMiniMap.Hide() if self.wndMessenger: self.wndMessenger.Hide() if self.wndGuild: self.wndGuild.Hide() if self.wndExpandedTaskBar: self.wndExpandedTaskBar.Hide() if self.wndExpandedMoneyTaskbar: self.wndExpandedMoneyTaskbar.Hide() if app.ENABLE_DUNGEON_INFO_SYSTEM: if self.wndDungeonInfo: self.wndDungeonInfo.Hide() def SetBiyolog(self, bioitem, verilen, toplam, kalansure): self.wndInventory.SetBiyolog(bioitem, verilen, toplam, kalansure) def ShowMouseImage(self): self.wndTaskBar.ShowMouseImage() def YeniLink(self): if False == self.wndChat.IsEditMode(): self.wndChat.OpenChat() self.wndChat.SetChatFocus() def HideMouseImage(self): self.wndTaskBar.HideMouseImage() def ToggleChat(self): if app.WJ_SECURITY_SYSTEM and player.IsSecurityActivate(): return if TRUE == self.wndChat.IsEditMode(): self.wndChat.CloseChat() else: # À¥ÆäÀÌÁö°¡ ¿­·ÈÀ»¶§´Â äÆà ÀÔ·ÂÀÌ ¾ÈµÊ if self.wndWeb and self.wndWeb.IsShow(): pass else: self.wndChat.OpenChat() def IsOpenChat(self): return self.wndChat.IsEditMode() def SetChatFocus(self): self.wndChat.SetChatFocus() def OpenRestartDialog(self): self.dlgRestart.OpenDialog() self.dlgRestart.SetTop() def CloseRestartDialog(self): self.dlgRestart.Close() def ToggleSystemDialog(self): if app.WJ_SECURITY_SYSTEM and player.IsSecurityActivate(): return if FALSE == self.dlgSystem.IsShow(): self.dlgSystem.OpenDialog() self.dlgSystem.SetTop() else: self.dlgSystem.Close() def ToggleKilitDialog(self): import constInfo event.QuestButtonClick(constInfo.karakter_kilit) def OpenSystemDialog(self): self.dlgSystem.OpenDialog() self.dlgSystem.SetTop() def ToggleMessenger(self): if app.WJ_SECURITY_SYSTEM and player.IsSecurityActivate(): return if self.wndMessenger.IsShow(): self.wndMessenger.Hide() else: self.wndMessenger.SetTop() self.wndMessenger.Show() def ToggleMiniMap(self): if app.WJ_SECURITY_SYSTEM and player.IsSecurityActivate(): return if app.IsPressed(app.DIK_LSHIFT) or app.IsPressed(app.DIK_RSHIFT): if FALSE == self.wndMiniMap.isShowMiniMap(): self.wndMiniMap.ShowMiniMap() self.wndMiniMap.SetTop() else: self.wndMiniMap.HideMiniMap() else: self.wndMiniMap.ToggleAtlasWindow() def PressMKey(self): if app.IsPressed(app.DIK_LALT) or app.IsPressed(app.DIK_RALT): self.ToggleMessenger() else: self.ToggleMiniMap() def SetMapName(self, mapName): self.wndMiniMap.SetMapName(mapName) def MiniMapScaleUp(self): self.wndMiniMap.ScaleUp() def MiniMapScaleDown(self): self.wndMiniMap.ScaleDown() def ToggleCharacterWindow(self, state): if app.WJ_SECURITY_SYSTEM and player.IsSecurityActivate(): return if FALSE == player.IsObserverMode(): if FALSE == self.wndCharacter.IsShow(): self.OpenCharacterWindowWithState(state) else: if state == self.wndCharacter.GetState(): self.wndCharacter.OverOutItem() self.wndCharacter.Hide() else: self.wndCharacter.SetState(state) def OpenCharacterWindowWithState(self, state): if app.WJ_SECURITY_SYSTEM and player.IsSecurityActivate(): return if FALSE == player.IsObserverMode(): self.wndCharacter.SetState(state) self.wndCharacter.Show() self.wndCharacter.SetTop() def ToggleCharacterWindowStatusPage(self): self.ToggleCharacterWindow("STATUS") def TogglePetMain(self): if app.WJ_SECURITY_SYSTEM and player.IsSecurityActivate(): return if FALSE == player.IsObserverMode(): if FALSE == self.wndExpandedTaskBar.IsShow(): self.wndExpandedTaskBar.Show() self.wndExpandedTaskBar.SetTop() else: self.wndExpandedTaskBar.Close() net.SendChatPacket("/gift") def ToggleBonusWindow(self): if app.WJ_SECURITY_SYSTEM and player.IsSecurityActivate(): return if FALSE == player.IsObserverMode(): if FALSE == self.wndBonus.IsShow(): self.wndBonus.Show() self.wndBonus.SetTop() else: self.wndBonus.Hide() def ToggleInventoryWindow(self): if app.WJ_SECURITY_SYSTEM and player.IsSecurityActivate(): return if FALSE == player.IsObserverMode(): if FALSE == self.wndInventory.IsShow(): self.wndInventory.Show() self.wndInventory.SetTop() if not self.wndExpandedMoneyTaskbar.IsShow(): self.wndExpandedMoneyTaskbar.Show() else: self.wndInventory.OverOutItem() self.wndInventory.Close() if self.wndExpandedMoneyTaskbar.IsShow(): self.wndExpandedMoneyTaskbar.Hide() def OtomatikAv(self): import uiotomatikav self.otomatikav = uiotomatikav.otomatikav() self.otomatikav.Show() if app.PARTY_MATCH: def ToggleParty(self): if FALSE == player.IsObserverMode(): if FALSE == self.wndPartyMatch.IsShow(): self.wndPartyMatch.Open() else: self.wndPartyMatch.Close() if app.WJ_SPLIT_INVENTORY_SYSTEM: def ToggleExtendedInventoryWindow(self): if app.WJ_SECURITY_SYSTEM and player.IsSecurityActivate(): return if FALSE == player.IsObserverMode(): if self.wndExtendedInventory.IsShow(): self.wndExtendedInventory.OverOutItem() self.wndExtendedInventory.Close() else: self.wndExtendedInventory.Show() def ToggleExpandedButton(self): if app.WJ_SECURITY_SYSTEM and player.IsSecurityActivate(): return if FALSE == player.IsObserverMode(): if FALSE == self.wndExpandedTaskBar.IsShow(): self.wndExpandedTaskBar.Show() self.wndExpandedTaskBar.SetTop() else: self.wndExpandedTaskBar.Close() def ToggleExpandedMoneyButton(self): if app.WJ_SECURITY_SYSTEM and player.IsSecurityActivate(): return if False == player.IsObserverMode(): if False == self.wndExpandedMoneyTaskbar.IsShow(): self.wndExpandedMoneyTaskbar.Show() self.wndExpandedMoneyTaskbar.SetTop() else: self.wndExpandedMoneyTaskbar.Close() # ¿ëÈ¥¼® def DragonSoulActivate(self, deck): if app.ENABLE_DRAGON_SOUL_SYSTEM: self.wndDragonSoul.ActivateDragonSoulByExtern(deck) def DragonSoulDeactivate(self): if app.ENABLE_DRAGON_SOUL_SYSTEM: self.wndDragonSoul.DeactivateDragonSoul() def Highligt_Item(self, inven_type, inven_pos): if not app.ENABLE_HIGHLIGHT_SYSTEM: if player.DRAGON_SOUL_INVENTORY == inven_type: if app.ENABLE_DRAGON_SOUL_SYSTEM: self.wndDragonSoul.HighlightSlot(inven_pos) else: if inven_type == player.INVENTORY: self.wndInventory.HighlightSlot(inven_pos) elif inven_type == player.DRAGON_SOUL_INVENTORY: if app.ENABLE_DRAGON_SOUL_SYSTEM: self.wndDragonSoul.HighlightSlot(inven_pos) def DragonSoulGiveQuilification(self): self.DRAGON_SOUL_IS_QUALIFIED = TRUE self.wndExpandedTaskBar.SetToolTipText(uiTaskBar.ExpandedTaskBar.BUTTON_DRAGON_SOUL, uiScriptLocale.TASKBAR_DRAGON_SOUL) def ToggleDragonSoulWindow(self): if app.WJ_SECURITY_SYSTEM and player.IsSecurityActivate(): return if FALSE == player.IsObserverMode(): if app.ENABLE_DRAGON_SOUL_SYSTEM: if FALSE == self.wndDragonSoul.IsShow(): if self.DRAGON_SOUL_IS_QUALIFIED: self.wndDragonSoul.Show() else: try: self.wndPopupDialog.SetText(localeInfo.DRAGON_SOUL_UNQUALIFIED) self.wndPopupDialog.Open() except: self.wndPopupDialog = uiCommon.PopupDialog() self.wndPopupDialog.SetText(localeInfo.DRAGON_SOUL_UNQUALIFIED) self.wndPopupDialog.Open() else: self.wndDragonSoul.Close() def ToggleDragonSoulWindowWithNoInfo(self): if app.WJ_SECURITY_SYSTEM and player.IsSecurityActivate(): return if FALSE == player.IsObserverMode(): if app.ENABLE_DRAGON_SOUL_SYSTEM: if FALSE == self.wndDragonSoul.IsShow(): if self.DRAGON_SOUL_IS_QUALIFIED: self.wndDragonSoul.Show() else: self.wndDragonSoul.Close() if app.ENABLE_DUNGEON_INFO_SYSTEM: def ToggleDungeonInfoWindow(self): if False == player.IsObserverMode(): if False == self.wndDungeonInfo.IsShow(): self.wndDungeonInfo.Open() else: self.wndDungeonInfo.Close() def FailDragonSoulRefine(self, reason, inven_type, inven_pos): if FALSE == player.IsObserverMode(): if app.ENABLE_DRAGON_SOUL_SYSTEM: if TRUE == self.wndDragonSoulRefine.IsShow(): self.wndDragonSoulRefine.RefineFail(reason, inven_type, inven_pos) def SucceedDragonSoulRefine(self, inven_type, inven_pos): if FALSE == player.IsObserverMode(): if app.ENABLE_DRAGON_SOUL_SYSTEM: if TRUE == self.wndDragonSoulRefine.IsShow(): self.wndDragonSoulRefine.RefineSucceed(inven_type, inven_pos) def OpenDragonSoulRefineWindow(self): if app.WJ_SECURITY_SYSTEM and player.IsSecurityActivate(): return if FALSE == player.IsObserverMode(): if app.ENABLE_DRAGON_SOUL_SYSTEM: if FALSE == self.wndDragonSoulRefine.IsShow(): self.wndDragonSoulRefine.Show() if None != self.wndDragonSoul: if FALSE == self.wndDragonSoul.IsShow(): self.wndDragonSoul.Show() def CloseDragonSoulRefineWindow(self): if FALSE == player.IsObserverMode(): if app.ENABLE_DRAGON_SOUL_SYSTEM: if TRUE == self.wndDragonSoulRefine.IsShow(): self.wndDragonSoulRefine.Close() def ClickTaskBarOfflineShopButton(self): net.SendChatPacket("/open_offlineshop") if app.WJ_OFFLINESHOP_SYSTEM: def ToggleOfflineShopAdminPanelWindow(self, i, time): if (self.wndOfflineShopManager.IsShow() == True): self.wndOfflineShopManager.Close() else: self.wndOfflineShopManager.Open(i, time) def ToggleOfflineShopAdminPanelWindow2(self): if (self.wndOfflineShopManager2.IsShow() == True): self.wndOfflineShopManager2.Close() else: self.wndOfflineShopManager2.Open() def ToggleGuildWindow(self): if app.WJ_SECURITY_SYSTEM and player.IsSecurityActivate(): return if not self.wndGuild.IsShow(): if self.wndGuild.CanOpen(): self.wndGuild.Open() else: chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.GUILD_YOU_DO_NOT_JOIN) else: self.wndGuild.OverOutItem() self.wndGuild.Hide() def ToggleChatLogWindow(self): if app.WJ_SECURITY_SYSTEM and player.IsSecurityActivate(): return if self.wndChatLog.IsShow(): self.wndChatLog.Hide() else: self.wndChatLog.Show() def CheckGameButton(self): if self.wndGameButton: self.wndGameButton.CheckGameButton() def __OnClickStatusPlusButton(self): self.ToggleCharacterWindow("STATUS") def __OnClickSkillPlusButton(self): self.ToggleCharacterWindow("SKILL") def __OnClickQuestButton(self): self.ToggleCharacterWindow("QUEST") def __OnClickHelpButton(self): if app.WJ_SECURITY_SYSTEM and player.IsSecurityActivate(): return player.SetPlayTime(1) self.CheckGameButton() self.OpenHelpWindow() def __OnClickBuildButton(self): self.BUILD_OpenWindow() def OpenHelpWindow(self): if app.WJ_SECURITY_SYSTEM and player.IsSecurityActivate(): return self.wndUICurtain.Show() self.wndHelp.Open() def CloseHelpWindow(self): self.wndUICurtain.Hide() self.wndHelp.Close() if app.ENABLE_NEW_ENCHANT_ATTR: def OpenEnchantAttrWindow(self, cell, new_attrSlot = 0): self.wndEnchantAttr.Open(cell, new_attrSlot) if app.ENABLE_MELEY_LAIR_DUNGEON: def OpenMeleyRanking(self): if app.WJ_SECURITY_SYSTEM and player.IsSecurityActivate(): return self.wndMeleyRanking.Open() def RankMeleyRanking(self, line, name, members, time): self.wndMeleyRanking.AddRank(line, name, members, time) def OpenWebWindow(self, url): self.wndWeb.Open(url) # À¥ÆäÀÌÁö¸¦ ¿­¸é äÆÃÀ» ´İ´Â´Ù self.wndChat.CloseChat() def OpenDragonLairRanking(self): if app.WJ_SECURITY_SYSTEM and player.IsSecurityActivate(): return self.wndDragonLairRanking.Open() def AddDragonLairRanking(self, line, name, empire, kill_count): self.wndDragonLairRanking.AddRank(line, name, empire, kill_count) if app.WJ_CHANGELOOK_SYSTEM: def ActChangeLook(self, iAct): if iAct == 1: if not self.wndChangeLook.IsOpened(): self.wndChangeLook.Open() if not self.wndInventory.IsShow(): self.wndInventory.Show() self.wndInventory.RefreshBagSlotWindow() elif iAct == 2: if self.wndChangeLook.IsOpened(): self.wndChangeLook.Close() self.wndInventory.RefreshBagSlotWindow() elif iAct == 3 or iAct == 4: if self.wndChangeLook.IsOpened(): self.wndChangeLook.Refresh() self.wndInventory.RefreshBagSlotWindow() # show GIFT def ShowGift(self): self.wndTaskBar.ShowGift() def CloseWbWindow(self): self.wndWeb.Close() def OpenGuiGaya(self): self.wndGayaG.Open() def GayaCheck(self): self.wndGayaG.SucceedGaya() def OpenGuiGayaMarket(self): self.wndGayaM.Open() def GayaMarketItems(self,vnums,gaya,count): self.wndGayaM.Information(vnums,gaya,count) self.wndGayaM.LoadInformation() def GayaMarketSlotsDesblock(self,slot0,slot1,slot2,slot3,slot4,slot5): self.wndGayaM.SlotsDesblock(slot0,slot1,slot2,slot3,slot4,slot5) def GayaMarketClear(self): self.wndGayaM.Clear() def GayaTime(self,time): self.wndGayaM.Time(time) if app.WJ_ITEM_COMBINATION_SYSTEM: ## Costume def OpenItemCombinationWindow(self): self.wndItemCombination.Open() if self.wndInventory.IsShow() == FALSE: self.wndInventory.Show() def SucceedItemCombinationWork(self): self.wndItemCombination.Clear() ## SkillBook def OpenSkillBookCombinationWindow(self): self.wndSkillBookCombination.Open() if self.wndInventory.IsShow() == FALSE: self.wndInventory.Show() def SucceedSkillBookCombinationWork(self): self.wndSkillBookCombination.Clear() ## Close def CloseCombinationWindow(self): if self.wndItemCombination.IsShow() == True: self.wndItemCombination.Close() elif self.wndSkillBookCombination.IsShow() == True: self.wndSkillBookCombination.Close() def OpenCardsInfoWindow(self): if app.WJ_SECURITY_SYSTEM and player.IsSecurityActivate(): return self.wndCardsInfo.Open() def OpenCardsWindow(self, safemode): if app.WJ_SECURITY_SYSTEM and player.IsSecurityActivate(): return self.wndCards.Open(safemode) def UpdateCardsInfo(self, hand_1, hand_1_v, hand_2, hand_2_v, hand_3, hand_3_v, hand_4, hand_4_v, hand_5, hand_5_v, cards_left, points): self.wndCards.UpdateCardsInfo(hand_1, hand_1_v, hand_2, hand_2_v, hand_3, hand_3_v, hand_4, hand_4_v, hand_5, hand_5_v, cards_left, points) def UpdateCardsFieldInfo(self, hand_1, hand_1_v, hand_2, hand_2_v, hand_3, hand_3_v, points): self.wndCards.UpdateCardsFieldInfo(hand_1, hand_1_v, hand_2, hand_2_v, hand_3, hand_3_v, points) def CardsPutReward(self, hand_1, hand_1_v, hand_2, hand_2_v, hand_3, hand_3_v, points): self.wndCards.CardsPutReward(hand_1, hand_1_v, hand_2, hand_2_v, hand_3, hand_3_v, points) if app.WJ_SHOP_SEARCH_SYSTEM: def OpenPrivateShopSearch(self, type): self.wndPrivateShopSearch.Open(type) def RefreshShopSearch(self): self.wndPrivateShopSearch.RefreshMe() self.wndPrivateShopSearch.RefreshList() if app.ENABLE_SASH_SYSTEM: def ActSash(self, iAct, bWindow): if iAct == 1: if bWindow == True: if not self.wndSashCombine.IsOpened(): self.wndSashCombine.Open() if not self.wndInventory.IsShow(): self.wndInventory.Show() else: if not self.wndSashAbsorption.IsOpened(): self.wndSashAbsorption.Open() if not self.wndInventory.IsShow(): self.wndInventory.Show() self.wndInventory.RefreshBagSlotWindow() elif iAct == 2: if bWindow == True: if self.wndSashCombine.IsOpened(): self.wndSashCombine.Close() else: if self.wndSashAbsorption.IsOpened(): self.wndSashAbsorption.Close() self.wndInventory.RefreshBagSlotWindow() elif iAct == 3 or iAct == 4: if bWindow == True: if self.wndSashCombine.IsOpened(): self.wndSashCombine.Refresh(iAct) else: if self.wndSashAbsorption.IsOpened(): self.wndSashAbsorption.Refresh(iAct) self.wndInventory.RefreshBagSlotWindow() def OpenCubeWindow(self): if app.WJ_SECURITY_SYSTEM and player.IsSecurityActivate(): return self.wndCube.Open() if FALSE == self.wndInventory.IsShow(): self.wndInventory.Show() def UpdateCubeInfo(self, gold, itemVnum, count): self.wndCube.UpdateInfo(gold, itemVnum, count) def CloseCubeWindow(self): self.wndCube.Close() def FailedCubeWork(self): self.wndCube.Refresh() def SucceedCubeWork(self, itemVnum, count): self.wndCube.Clear() print "Å¥ºê Á¦ÀÛ ¼º°ø! [%d:%d]" % (itemVnum, count) if 0: # °á°ú ¸Ş½ÃÁö Ãâ·ÂÀº »ı·« ÇÑ´Ù self.wndCubeResult.SetPosition(*self.wndCube.GetGlobalPosition()) self.wndCubeResult.SetCubeResultItem(itemVnum, count) self.wndCubeResult.Open() self.wndCubeResult.SetTop() if app.WJ_SECURITY_SYSTEM: def OpenSecurityCreate(self): self.wndSecurityWindow.ShowDialog(True) def OpenSecurityDialog(self): self.wndSecurityWindow.ShowDialog(False) def CloseSecurityCreate(self): self.wndSecurityWindow.CloseDialog() def CloseSecurityDialog(self): self.wndSecurityWindow.CloseDialog() def __HideWindows(self): hideWindows = self.wndTaskBar,\ self.wndCharacter,\ self.wndBonus,\ self.wndInventory,\ self.wndMiniMap,\ self.wndGuild,\ self.wndMessenger,\ self.wndChat,\ self.wndParty,\ self.wndGameButton, if self.wndEnergyBar: hideWindows += self.wndEnergyBar, if self.wndExpandedTaskBar: hideWindows += self.wndExpandedTaskBar, if app.ENABLE_NEW_QUICK_SLOT_SYSTEM: hideWindows += self.wndQuickSlot, if self.wndExpandedMoneyTaskbar: hideWindows += self.wndExpandedMoneyTaskbar, if app.ENABLE_DRAGON_SOUL_SYSTEM: hideWindows += self.wndDragonSoul,\ self.wndDragonSoulRefine, if app.WJ_SPLIT_INVENTORY_SYSTEM: if self.wndExtendedInventory: hideWindows += self.wndExtendedInventory, if app.ENABLE_DUNGEON_INFO_SYSTEM: if self.wndDungeonInfo: hideWindows += self.wndDungeonInfo, hideWindows = filter(lambda x:x.IsShow(), hideWindows) map(lambda x:x.Hide(), hideWindows) import sys self.HideAllQuestButton() self.HideAllWhisperButton() if self.wndChat.IsEditMode(): self.wndChat.CloseChat() return hideWindows def __ShowWindows(self, wnds): import sys map(lambda x:x.Show(), wnds) global IsQBHide if not IsQBHide: self.ShowAllQuestButton() else: self.HideAllQuestButton() self.ShowAllWhisperButton() def BINARY_OpenAtlasWindow(self): if self.wndMiniMap: self.wndMiniMap.ShowAtlas() def BINARY_SetObserverMode(self, flag): self.wndGameButton.SetObserverMode(flag) # ACCESSORY_REFINE_ADD_METIN_STONE def BINARY_OpenSelectItemWindow(self): self.wndItemSelect.Open() # END_OF_ACCESSORY_REFINE_ADD_METIN_STONE def OpenInputNameDialogPet(self, slot): inputDialog = uiCommon.InputDialogName() inputDialog.SetTitle("Isim Degistir") inputDialog.SetAcceptEvent(ui.__mem_func__(self.ChangePetName)) inputDialog.SetCancelEvent(ui.__mem_func__(self.ClosePrivateShopInputNameDialog)) inputDialog.Open() inputDialog.slot = slot self.inputDialog = inputDialog def ChangePetName(self): net.SendChatPacket("/pet_change_name {0} {1}".format(str(self.inputDialog.slot), str(self.inputDialog.GetText()))) self.ClosePrivateShopInputNameDialog() ##################################################################################### ### Private Shop ### def OpenPrivateShopInputNameDialog(self): #if player.IsInSafeArea(): # chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.CANNOT_OPEN_PRIVATE_SHOP_IN_SAFE_AREA) # return inputDialog = uiCommon.InputDialog() inputDialog.SetTitle(localeInfo.PRIVATE_SHOP_INPUT_NAME_DIALOG_TITLE) inputDialog.SetMaxLength(32) inputDialog.SetAcceptEvent(ui.__mem_func__(self.OpenPrivateShopBuilder)) inputDialog.SetCancelEvent(ui.__mem_func__(self.ClosePrivateShopInputNameDialog)) inputDialog.Open() self.inputDialog = inputDialog def ClosePrivateShopInputNameDialog(self): self.inputDialog = None return True def OpenPrivateShopBuilder(self): if not self.inputDialog: return True if not len(self.inputDialog.GetText()): return True self.privateShopBuilder.Open(self.inputDialog.GetText()) self.ClosePrivateShopInputNameDialog() return True def AppearPrivateShop(self, vid, text): board = uiPrivateShopBuilder.PrivateShopAdvertisementBoard() board.Open(vid, text) self.privateShopAdvertisementBoardDict[vid] = board def DisappearPrivateShop(self, vid): if not self.privateShopAdvertisementBoardDict.has_key(vid): return del self.privateShopAdvertisementBoardDict[vid] uiPrivateShopBuilder.DeleteADBoard(vid) def OpenOfflineShopInputNameDialog(self): if constInfo.INPUT_DIALOG_SHOP == 1: import chat chat.AppendChat(1, " Aktif bir pencere mevcut.") return inputDialog = uiCommon.InputDialogShop() inputDialog.SetTitle(localeInfo.PRIVATE_SHOP_INPUT_NAME_DIALOG_TITLE) inputDialog.SetMaxLength(32) inputDialog.SetAcceptEvent(ui.__mem_func__(self.OpenOfflineShopBuilder)) inputDialog.SetCancelEvent(ui.__mem_func__(self.CloseOfflineShopInputNameDialog)) inputDialog.Open() self.inputDialog = inputDialog constInfo.INPUT_DIALOG_SHOP = 1 def CloseOfflineShopInputNameDialog(self): self.inputDialog.Close() self.inputDialog = None constInfo.INPUT_DIALOG_SHOP = 0 return True def OpenOfflineShopBuilder(self): if (not self.inputDialog): chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.OFFLINE_SHOP_NOT_TITLE) return True if (not len(self.inputDialog.GetText())): chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.OFFLINE_SHOP_NOT_TITLE) return True self.offlineShopBuilder.Open(self.inputDialog.GetText(), self.inputDialog.GetStyle()) self.CloseOfflineShopInputNameDialog() return True def AppearOfflineShop(self, vid, text): board = uiOfflineShopBuilder.OfflineShopAdvertisementBoard() board.Open(vid, text) self.offlineShopAdvertisementBoardDict[vid] = board def DisappearOfflineShop(self, vid): if (not self.offlineShopAdvertisementBoardDict.has_key(vid)): return del self.offlineShopAdvertisementBoardDict[vid] uiOfflineShopBuilder.DeleteADBoard(vid) ##################################################################################### ##################################################################################### ### Equipment ### def OpenEquipmentDialog(self, vid): dlg = uiEquipmentDialog.EquipmentDialog() dlg.SetItemToolTip(self.tooltipItem) dlg.SetCloseEvent(ui.__mem_func__(self.CloseEquipmentDialog)) dlg.Open(vid) self.equipmentDialogDict[vid] = dlg def SetEquipmentDialogItem(self, vid, slotIndex, vnum, count): if not vid in self.equipmentDialogDict: return self.equipmentDialogDict[vid].SetEquipmentDialogItem(slotIndex, vnum, count) def SetEquipmentDialogSocket(self, vid, slotIndex, socketIndex, value): if not vid in self.equipmentDialogDict: return self.equipmentDialogDict[vid].SetEquipmentDialogSocket(slotIndex, socketIndex, value) def SetEquipmentDialogAttr(self, vid, slotIndex, attrIndex, type, value): if not vid in self.equipmentDialogDict: return self.equipmentDialogDict[vid].SetEquipmentDialogAttr(slotIndex, attrIndex, type, value) def CloseEquipmentDialog(self, vid): if not vid in self.equipmentDialogDict: return del self.equipmentDialogDict[vid] ##################################################################################### ##################################################################################### ### Quest ### def BINARY_ClearQuest(self, index): btn = self.__FindQuestButton(index) if 0 != btn: self.__DestroyQuestButton(btn) def RecvQuest(self, index, name): # QUEST_LETTER_IMAGE self.BINARY_RecvQuest(index, name, "file", localeInfo.GetLetterImageName()) # END_OF_QUEST_LETTER_IMAGE def BINARY_RecvQuest(self, index, name, iconType, iconName): btn = self.__FindQuestButton(index) if 0 != btn: self.__DestroyQuestButton(btn) btn = uiWhisper.WhisperButton() # QUEST_LETTER_IMAGE ##!! 20061026.levites.Äù½ºÆ®_À̹ÌÁö_±³Ã¼ import item if "item"==iconType: item.SelectItem(int(iconName)) buttonImageFileName=item.GetIconImageFileName() else: buttonImageFileName=iconName if localeInfo.IsEUROPE(): if "highlight" == iconType: btn.SetUpVisual("locale/ymir_ui/highlighted_quest.tga") btn.SetOverVisual("locale/ymir_ui/highlighted_quest_r.tga") btn.SetDownVisual("locale/ymir_ui/highlighted_quest_r.tga") else: btn.SetUpVisual(localeInfo.GetLetterCloseImageName()) btn.SetOverVisual(localeInfo.GetLetterOpenImageName()) btn.SetDownVisual(localeInfo.GetLetterOpenImageName()) else: btn.SetUpVisual(buttonImageFileName) btn.SetOverVisual(buttonImageFileName) btn.SetDownVisual(buttonImageFileName) btn.Flash() # END_OF_QUEST_LETTER_IMAGE if localeInfo.IsARABIC(): btn.SetToolTipText(name, 0, 35) btn.ToolTipText.SetHorizontalAlignCenter() else: btn.SetToolTipText(name, -20, 35) btn.ToolTipText.SetHorizontalAlignLeft() btn.SetEvent(ui.__mem_func__(self.__StartQuest), btn) btn.Show() btn.index = index btn.name = name self.questButtonList.insert(0, btn) self.__ArrangeQuestButton() #chat.AppendChat(chat.CHAT_TYPE_NOTICE, localeInfo.QUEST_APPEND) def __ArrangeQuestButton(self): screenWidth = wndMgr.GetScreenWidth() screenHeight = wndMgr.GetScreenHeight() ##!! 20061026.levites.Äù½ºÆ®_À§Ä¡_º¸Á¤ if self.wndParty.IsShow(): xPos = 100 + 30 else: xPos = 20 if localeInfo.IsARABIC(): xPos = xPos + 15 yPos = 170 * screenHeight / 600 yCount = (screenHeight - 330) / 63 count = 0 for btn in self.questButtonList: btn.SetPosition(xPos + (int(count/yCount) * 100), yPos + (count%yCount * 63)) count += 1 global IsQBHide if IsQBHide: btn.Hide() else: btn.Show() def __StartQuest(self, btn): event.QuestButtonClick(btn.index) self.__DestroyQuestButton(btn) def __FindQuestButton(self, index): for btn in self.questButtonList: if btn.index == index: return btn return 0 def __DestroyQuestButton(self, btn): btn.SetEvent(0) self.questButtonList.remove(btn) self.__ArrangeQuestButton() def HideAllQuestButton(self): for btn in self.questButtonList: btn.Hide() def ShowAllQuestButton(self): for btn in self.questButtonList: btn.Show() ##################################################################################### ##################################################################################### ### Whisper ### def __InitWhisper(self): chat.InitWhisper(self) ## äÆÃâÀÇ "¸Ş½ÃÁö º¸³»±â"¸¦ ´­·¶À»¶§ À̸§ ¾ø´Â ´ëȭâÀ» ¿©´Â ÇÔ¼ö ## À̸§ÀÌ ¾ø±â ¶§¹®¿¡ ±âÁ¸ÀÇ WhisperDialogDict ¿Í º°µµ·Î °ü¸®µÈ´Ù. def OpenWhisperDialogWithoutTarget(self): if not self.dlgWhisperWithoutTarget: dlgWhisper = uiWhisper.WhisperDialog(self.MinimizeWhisperDialog, self.CloseWhisperDialog) dlgWhisper.BindInterface(self) dlgWhisper.LoadDialog() dlgWhisper.OpenWithoutTarget(self.RegisterTemporaryWhisperDialog) dlgWhisper.SetPosition(self.windowOpenPosition*30,self.windowOpenPosition*30) dlgWhisper.Show() self.dlgWhisperWithoutTarget = dlgWhisper self.windowOpenPosition = (self.windowOpenPosition+1) % 5 else: self.dlgWhisperWithoutTarget.SetTop() self.dlgWhisperWithoutTarget.OpenWithoutTarget(self.RegisterTemporaryWhisperDialog) ## À̸§ ¾ø´Â ´ëȭâ¿¡¼­ À̸§À» °áÁ¤ÇßÀ»¶§ WhisperDialogDict¿¡ âÀ» ³Ö¾îÁÖ´Â ÇÔ¼ö def RegisterTemporaryWhisperDialog(self, name): if not self.dlgWhisperWithoutTarget: return btn = self.__FindWhisperButton(name) if 0 != btn: self.__DestroyWhisperButton(btn) elif self.whisperDialogDict.has_key(name): oldDialog = self.whisperDialogDict[name] oldDialog.Destroy() del self.whisperDialogDict[name] self.whisperDialogDict[name] = self.dlgWhisperWithoutTarget self.dlgWhisperWithoutTarget.OpenWithTarget(name) self.dlgWhisperWithoutTarget = None self.__CheckGameMaster(name) ## ij¸¯ÅÍ ¸Ş´ºÀÇ 1:1 ´ëÈ­ Çϱ⸦ ´­·¶À»¶§ À̸§À» °¡Áö°í ¹Ù·Î âÀ» ¿©´Â ÇÔ¼ö def OpenWhisperDialog(self, name): if not self.whisperDialogDict.has_key(name): dlg = self.__MakeWhisperDialog(name) dlg.OpenWithTarget(name) dlg.chatLine.SetFocus() dlg.Show() self.__CheckGameMaster(name) btn = self.__FindWhisperButton(name) if 0 != btn: self.__DestroyWhisperButton(btn) ## ´Ù¸¥ ij¸¯ÅͷκÎÅÍ ¸Ş¼¼Áö¸¦ ¹Ş¾ÒÀ»¶§ ÀÏ´Ü ¹öÆ°¸¸ ¶ç¿ö µÎ´Â ÇÔ¼ö def RecvWhisper(self, name): if not self.whisperDialogDict.has_key(name): btn = self.__FindWhisperButton(name) if 0 == btn: btn = self.__MakeWhisperButton(name) btn.Flash() if app.WINDOWS_PM_MESAJ: app.FlashApplication() chat.AppendChat(chat.CHAT_TYPE_NOTICE, localeInfo.RECEIVE_MESSAGE % (name)) else: if app.WINDOWS_PM_MESAJ: btn.Flash() app.FlashApplication() elif self.IsGameMasterName(name): dlg = self.whisperDialogDict[name] dlg.SetGameMasterLook() def MakeWhisperButton(self, name): self.__MakeWhisperButton(name) ## ¹öÆ°À» ´­·¶À»¶§ âÀ» ¿©´Â ÇÔ¼ö def ShowWhisperDialog(self, btn): try: self.__MakeWhisperDialog(btn.name) dlgWhisper = self.whisperDialogDict[btn.name] dlgWhisper.OpenWithTarget(btn.name) dlgWhisper.Show() self.__CheckGameMaster(btn.name) except: import dbg dbg.TraceError("interface.ShowWhisperDialog - Failed to find key") ## ¹öÆ° ÃʱâÈ­ self.__DestroyWhisperButton(btn) ## WhisperDialog â¿¡¼­ ÃÖ¼ÒÈ­ ¸í·ÉÀ» ¼öÇàÇßÀ»¶§ È£ÃâµÇ´Â ÇÔ¼ö ## âÀ» ÃÖ¼ÒÈ­ ÇÕ´Ï´Ù. def MinimizeWhisperDialog(self, name): if 0 != name: self.__MakeWhisperButton(name) self.CloseWhisperDialog(name) ## WhisperDialog â¿¡¼­ ´İ±â ¸í·ÉÀ» ¼öÇàÇßÀ»¶§ È£ÃâµÇ´Â ÇÔ¼ö ## âÀ» Áö¿ó´Ï´Ù. def CloseWhisperDialog(self, name): if 0 == name: if self.dlgWhisperWithoutTarget: self.dlgWhisperWithoutTarget.Destroy() self.dlgWhisperWithoutTarget = None return try: dlgWhisper = self.whisperDialogDict[name] dlgWhisper.Destroy() del self.whisperDialogDict[name] except: import dbg dbg.TraceError("interface.CloseWhisperDialog - Failed to find key") ## ¹öÆ°ÀÇ °³¼ö°¡ ¹Ù²î¾úÀ»¶§ ¹öÆ°À» ÀçÁ¤·Ä ÇÏ´Â ÇÔ¼ö def __ArrangeWhisperButton(self): screenWidth = wndMgr.GetScreenWidth() screenHeight = wndMgr.GetScreenHeight() xPos = screenWidth - 70 yPos = 170 * screenHeight / 600 yCount = (screenHeight - 330) / 63 #yCount = (screenHeight - 285) / 63 count = 0 for button in self.whisperButtonList: button.SetPosition(xPos + (int(count/yCount) * -50), yPos + (count%yCount * 63)) count += 1 ## À̸§À¸·Î Whisper ¹öÆ°À» ã¾Æ ¸®ÅÏÇØ ÁÖ´Â ÇÔ¼ö ## ¹öÆ°Àº µñ¼Å³Ê¸®·Î ÇÏÁö ¾Ê´Â °ÍÀº Á¤·Ä µÇ¾î ¹ö·Á ¼ø¼­°¡ À¯Áö µÇÁö ¾ÊÀ¸¸ç ## ÀÌ·Î ÀÎÇØ ToolTipµéÀÌ ´Ù¸¥ ¹öÆ°µé¿¡ ÀÇÇØ °¡·ÁÁö±â ¶§¹®ÀÌ´Ù. def __FindWhisperButton(self, name): for button in self.whisperButtonList: if button.name == name: return button return 0 ## âÀ» ¸¸µì´Ï´Ù. def __MakeWhisperDialog(self, name): dlgWhisper = uiWhisper.WhisperDialog(self.MinimizeWhisperDialog, self.CloseWhisperDialog) dlgWhisper.BindInterface(self) dlgWhisper.LoadDialog() dlgWhisper.SetPosition(self.windowOpenPosition*30,self.windowOpenPosition*30) self.whisperDialogDict[name] = dlgWhisper self.windowOpenPosition = (self.windowOpenPosition+1) % 5 return dlgWhisper ## ¹öÆ°À» ¸¸µì´Ï´Ù. def __MakeWhisperButton(self, name): whisperButton = uiWhisper.WhisperButton() whisperButton.SetUpVisual("d:/ymir work/ui/game/windows/btn_mail_up.sub") whisperButton.SetOverVisual("d:/ymir work/ui/game/windows/btn_mail_up.sub") whisperButton.SetDownVisual("d:/ymir work/ui/game/windows/btn_mail_up.sub") if self.IsGameMasterName(name): whisperButton.SetToolTipTextWithColor(name, 0xffffa200) else: whisperButton.SetToolTipText(name) whisperButton.ToolTipText.SetHorizontalAlignCenter() whisperButton.SetEvent(ui.__mem_func__(self.ShowWhisperDialog), whisperButton) whisperButton.Show() whisperButton.name = name self.whisperButtonList.insert(0, whisperButton) self.__ArrangeWhisperButton() return whisperButton def __DestroyWhisperButton(self, button): button.SetEvent(0) self.whisperButtonList.remove(button) self.__ArrangeWhisperButton() def HideAllWhisperButton(self): for btn in self.whisperButtonList: btn.Hide() def ShowAllWhisperButton(self): for btn in self.whisperButtonList: btn.Show() def __CheckGameMaster(self, name): if not self.listGMName.has_key(name): return if self.whisperDialogDict.has_key(name): dlg = self.whisperDialogDict[name] dlg.SetGameMasterLook() def RegisterGameMasterName(self, name): if self.listGMName.has_key(name): return self.listGMName[name] = "GM" def IsGameMasterName(self, name): if self.listGMName.has_key(name): return TRUE else: return FALSE ##################################################################################### ##################################################################################### ### Guild Building ### def BUILD_OpenWindow(self): self.wndGuildBuilding = uiGuild.BuildGuildBuildingWindow() self.wndGuildBuilding.Open() self.wndGuildBuilding.wnds = self.__HideWindows() self.wndGuildBuilding.SetCloseEvent(ui.__mem_func__(self.BUILD_CloseWindow)) def BUILD_CloseWindow(self): self.__ShowWindows(self.wndGuildBuilding.wnds) self.wndGuildBuilding = None def BUILD_OnUpdate(self): if not self.wndGuildBuilding: return if self.wndGuildBuilding.IsPositioningMode(): import background x, y, z = background.GetPickingPoint() self.wndGuildBuilding.SetBuildingPosition(x, y, z) def BUILD_OnMouseLeftButtonDown(self): if not self.wndGuildBuilding: return # GUILD_BUILDING if self.wndGuildBuilding.IsPositioningMode(): self.wndGuildBuilding.SettleCurrentPosition() return TRUE elif self.wndGuildBuilding.IsPreviewMode(): pass else: return TRUE # END_OF_GUILD_BUILDING return FALSE def BUILD_OnMouseLeftButtonUp(self): if not self.wndGuildBuilding: return if not self.wndGuildBuilding.IsPreviewMode(): return TRUE return FALSE def BULID_EnterGuildArea(self, areaID): # GUILD_BUILDING mainCharacterName = player.GetMainCharacterName() masterName = guild.GetGuildMasterName() if mainCharacterName != masterName: return if areaID != player.GetGuildID(): return # END_OF_GUILD_BUILDING self.wndGameButton.ShowBuildButton() def BULID_ExitGuildArea(self, areaID): self.wndGameButton.HideBuildButton() ##################################################################################### def IsEditLineFocus(self): if self.ChatWindow.chatLine.IsFocus(): return 1 if self.ChatWindow.chatToLine.IsFocus(): return 1 return 0 if app.ENABLE_DEFENSE_WAVE: def BINARY_Update_Mast_HP(self, hp): self.wndMiniMap.SetMastHP(hp) def BINARY_Update_Mast_Window(self, i): self.wndMiniMap.SetMastWindow(i) def EmptyFunction(self): pass def GetInventoryPageIndex(self): if self.wndInventory: return self.wndInventory.GetInventoryPageIndex() else: return -1 if app.WJ_ENABLE_TRADABLE_ICON: def SetOnTopWindow(self, onTopWnd): self.onTopWindow = onTopWnd def GetOnTopWindow(self): return self.onTopWindow def RefreshMarkInventoryBag(self): self.wndInventory.RefreshMarkSlots() if __name__ == "__main__": import app import wndMgr import systemSetting import mouseModule import grp import ui import localeInfo app.SetMouseHandler(mouseModule.mouseController) app.SetHairColorEnable(TRUE) wndMgr.SetMouseHandler(mouseModule.mouseController) wndMgr.SetScreenSize(systemSetting.GetWidth(), systemSetting.GetHeight()) app.Create(localeInfo.APP_TITLE, systemSetting.GetWidth(), systemSetting.GetHeight(), 1) mouseModule.mouseController.Create() class TestGame(ui.Window): def __init__(self): ui.Window.__init__(self) localeInfo.LoadLocaleData() player.SetItemData(0, 27001, 10) player.SetItemData(1, 27004, 10) self.interface = Interface() self.interface.MakeInterface() self.interface.ShowDefaultWindows() self.interface.RefreshInventory() #self.interface.OpenCubeWindow() def __del__(self): ui.Window.__del__(self) def OnUpdate(self): app.UpdateGame() def OnRender(self): app.RenderGame() grp.PopState() grp.SetInterfaceRenderState() game = TestGame() game.SetSize(systemSetting.GetWidth(), systemSetting.GetHeight()) game.Show() app.Loop()