enum EWindows { RESERVED_WINDOW, INVENTORY, EQUIPMENT, SAFEBOX, MALL, DRAGON_SOUL_INVENTORY, BELT_INVENTORY, #ifdef ENABLE_SWITCHBOT SWITCHBOT, #endif #ifdef __AUCTION__ AUCTION, #endif #ifdef ENABLE_SPLIT_INVENTORY_SYSTEM SKILL_BOOK_INVENTORY, UPGRADE_ITEMS_INVENTORY, STONE_INVENTORY, CHEST_INVENTORY, BONUS_INVENTORY, FLOWER_INVENTORY, #endif GROUND };