Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at GleamGames.FactoryCorp.TutorialModule.View.TutorialHighlighter.get_TutorialBlocker () [0x00000] in <00000000000000000000000000000000>:0 at GleamGames.FactoryCorp.Controller.IdleTouchInputController.get_IsDragging () [0x00000] in <00000000000000000000000000000000>:0 at GleamGames.FactoryCorp.Controller.IdleCameraController.MoveCamera () [0x00000] in <00000000000000000000000000000000>:0 at GleamGames.FactoryCorp.Controller.IdleCameraController.Tick () [0x00000] in <00000000000000000000000000000000>:0 at Zenject.TaskUpdater`1[TTask].UpdateRange (System.Int32 minPriority, System.Int32 maxPriority) [0x00000] in <00000000000000000000000000000000>:0 NullReferenceException: Object reference not set to an instance of an object. at GleamGames.FactoryCorp.TutorialModule.View.TutorialHighlighter.get_TutorialBlocker () [0x00000] in <00000000000000000000000000000000>:0 at GleamGames.FactoryCorp.Controller.IdleTouchInputController.get_IsDragging () [0x00000] in <00000000000000000000000000000000>:0 at GleamGames.FactoryCorp.Controller.IdleCameraController.MoveCamera () [0x00000] in <00000000000000000000000000000000>:0 at GleamGames.FactoryCorp.Controller.IdleCameraController.Tick () [0x00000] in <00000000000000000000000000000000>:0 at Zenject.TaskUpdater`1[TTask].UpdateRange (System.Int32 minPriority, System.Int32 maxPriority) [0x00000] in <00000000000000000000000000000000>:0 NullReferenceException: Object reference not set to an instance of an object. at GleamGames.FactoryCorp.TutorialModule.View.TutorialHighlighter.get_TutorialBlocker () [0x00000] in <00000000000000000000000000000000>:0 at GleamGames.FactoryCorp.Controller.IdleTouchInputController.get_IsDragging () [0x00000] in <00000000000000000000000000000000>:0 at GleamGames.FactoryCorp.Controller.IdleCameraController.MoveCamera () [0x00000] in <00000000000000000000000000000000>:0 at GleamGames.FactoryCorp.Controller.IdleCameraController.Tick () [0x00000] in <00000000000000000000000000000000>:0 at Zenject.TaskUpdater`1[TTask].UpdateRange (System.Int32 minPriority, System.Int32 maxPriority) [0x00000] in <00000000000000000000000000000000>:0 NullReferenceException: Object reference not set to an instance of an object. at GleamGames.FactoryCorp.TutorialModule.View.TutorialHighlighter.get_TutorialBlocker () [0x00000] in <00000000000000000000000000000000>:0 at GleamGames.FactoryCorp.Controller.IdleTouchInputController.get_IsDragging () [0x00000] in <00000000000000000000000000000000>:0 at GleamGames.FactoryCorp.Controller.IdleCameraController.MoveCamera () [0x00000] in <00000000000000000000000000000000>:0 at GleamGames.FactoryCorp.Controller.IdleCameraController.Tick () [0x00000] in <00000000000000000000000000000000>:0 at Zenject.TaskUpdater`1[TTask].UpdateRange (System.Int32 minPriority, System.Int32 maxPriority) [0x00000] in <00000000000000000000000000000000>:0 NullReferenceException: Object reference not set to an instance of an object. at GleamGames.FactoryCorp.TutorialModule.View.TutorialHighlighter.get_TutorialBlocker () [0x00000] in <00000000000000000000000000000000>:0 at GleamGames.FactoryCorp.Controller.IdleTouchInputController.get_IsDragging () [0x00000] in <00000000000000000000000000000000>:0 at GleamGames.FactoryCorp.Controller.IdleCameraController.MoveCamera () [0x00000] in <00000000000000000000000000000000>:0 at GleamGames.FactoryCorp.Controller.IdleCameraController.Tick () [0x00000] in <00000000000000000000000000000000>:0 at Zenject.TaskUpdater`1[TTask].UpdateRange (System.Int32 minPriority, System.Int32 maxPriority) [0x00000] in <00000000000000000000000000000000>:0 NullReferenceException: Object reference not set to an instance of an object. at GleamGames.FactoryCorp.TutorialModule.View.TutorialHighlighter.get_TutorialBlocker () [0x00000] in <00000000000000000000000000000000>:0 at GleamGames.FactoryCorp.Controller.IdleTouchInputController.get_IsDragging () [0x00000] in <00000000000000000000000000000000>:0 at GleamGames.FactoryCorp.Controller.IdleCameraController.MoveCamera () [0x00000] in <00000000000000000000000000000000>:0 at GleamGames.FactoryCorp.Controller.IdleCameraController.Tick () [0x00000] in <00000000000000000000000000000000>:0 at Zenject.TaskUpdater`1[TTask].UpdateRange (System.Int32 minPriority, System.Int32 maxPriority) [0x00000] in <00000000000000000000000000000000>:0 Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at GleamGames.FactoryCorp.UI.InAppPurchaseUIItem.Purchase () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at GleamGames.FactoryCorp.UI.FactoryCorpButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1].Invoke (T1 handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchPress (UnityEngine.EventSystems.PointerEventData pointerEvent, System.Boolean pressed, System.Boolean released) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchEvents () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents() UnityEngine.EventSystems.StandaloneInputModule:Process()