command /afk []: permission: rebel.afk trigger: if {afk.%player%} is true: set {afk.%player%} to false delete holo object "%player%.afk" stop else: if argument 1 is not set: set {afk.%player%} to true create holo object "&4&lAFK" with id "%player%.afk" at location 2.2 meters above player stop on any move: if {afk.%player%} is true: set {afk.%player%} to false delete holo object "%player%.afk" on quit: if {afk.%player%} is true: set {afk.%player%} to false delete holo object "%player%.afk" on respawn: if {afk.%player%} is true: set {afk.%player%} to false delete holo object "%player%.afk" on death: if {afk.%player%} is true: set {afk.%player%} to false delete holo object "%player%.afk" on break: if {afk.%player%} is true: set {afk.%player%} to false delete holo object "%player%.afk"