LP = game.Players.LocalPlayer for i,v in ipairs(LP.Character:GetDescendants()) do if v:IsA("MeshPart") then v.Massless = true v.CanCollide = false v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) end end for i,v in ipairs(game.workspace:GetDescendants()) do if v:IsA("Seat") then v.Disabled = true end end x = 35 y = 35 z = 35 penis = Vector3.new(x,y,z) LP.Character.RightHand.Size = penis LP.Character.RightHand.Transparency = 1 local selectionBox = Instance.new("SelectionBox",LP.Character.RightHand) selectionBox.Adornee = LP.Character.RightHand selectionBox.Color3 = Color3.new(1,0,0) LP.Character.LeftHand.Size = penis LP.Character.BodyEffects.SpecialParts.LeftHand.Size = penis LP.Character.LeftHand.Transparency = 1 local selectionBox = Instance.new("SelectionBox",LP.Character.LeftHand) selectionBox.Adornee = LP.Character.LeftHand selectionBox.Color3 = Color3.new(1,0,0)