if not game:IsLoaded() then game.Loaded:Wait() end wait() _G.On = false _G.On2 = false _G.auto = false _G.multipier = 0 local Codes = { "strongman", "100m", "Chad", "10m", "25k", "1500likes", "5000likes", "10000", "500likes" } function testinterest(part, totouch, staticnum) local test = part.CFrame part.CFrame = totouch.CFrame task.wait(0.2) part.CFrame = test end local HumanoidRootPart = game.Players.LocalPlayer.Character.HumanoidRootPart local task_defer = task.defer local pairs = pairs local rs = game:GetService("RunService") local area = game:GetService("Workspace").Areas["Area14_Retro"] local fireproximityprompt = fireproximityprompt local prox local function GetBadges() for _, v in pairs(game:GetService("Workspace").BadgeColliders:GetChildren()) do firetouchinterest(HumanoidRootPart, v, 0) firetouchinterest(HumanoidRootPart, v, 1) end end local function autoworkout() wait(0.1) for i, v in pairs(game:GetService("Workspace").Areas.Area1.Gym.TrainingEquipment:GetDescendants()) do if v:IsA("ProximityPrompt") then HumanoidRootPart.CFrame = game:GetService("Workspace").Areas.Area1.Gym.TrainingEquipment.WorkoutStation.Collider.CFrame repeat wait() fireproximityprompt(v) until HumanoidRootPart.Anchored == true end end while _G.auto do task.wait() if not _G.multipier or _G.multipier == 0 then game:GetService("ReplicatedStorage").StrongMan_UpgradeStrength:InvokeServer() else game:GetService("ReplicatedStorage").StrongMan_UpgradeStrength:InvokeServer(_G.multipier) end end end local function LagServer() wait(0.1) for i, v in pairs(game:GetService("Workspace").Areas.Area1.Gym.TrainingEquipment:GetDescendants()) do if v:IsA("ProximityPrompt") then HumanoidRootPart.CFrame = game:GetService("Workspace").Areas.Area1.Gym.TrainingEquipment.WorkoutStation.Collider.CFrame repeat wait() fireproximityprompt(v) until HumanoidRootPart.Anchored == true end end for i = 1, 400 do pcall(function() game:GetService("ReplicatedStorage").StrongMan_UpgradeStrength:InvokeServer(2 ^ 1024) end) end end local function BreakExits() for _, v in pairs(game:GetService("Workspace").Areas:GetDescendants()) do if v.Name:lower():find("exit") or v.Name:lower():find("copy") then v:Destroy() end end end local Dragify = {} pcall(function() Dragify = loadstring(game:HttpGet("http://ligma.wtf/scripts/drag.lua", true))() end) for i,v in pairs(game:GetService("Workspace"):GetDescendants()) do if v:IsA("BoolValue") and v.Name == "IgnoreInStudio" and v.Parent:IsA("Script") then v.Parent.Parent.ChildAdded:Connect(function(add) rs.RenderStepped:Wait() add:Destroy() end) v.Parent.Parent:FindFirstChildWhichIsA("Part"):Destroy() end end local rs = game:GetService("RunService") game:GetService("Workspace").PlayerDraggables[game.Players.LocalPlayer.UserId].DescendantAdded:Connect(function(added) if added.Name == "ExtraWeight" and _G.noweight then added:Destroy() end end) game:GetService("Workspace").PlayerDraggables[game.Players.LocalPlayer.UserId].DescendantAdded:Connect(function(added) rs.RenderStepped:Wait() if added:IsA("Part") and added:FindFirstChild("Coins") ~= nil then if not _G.On then return end repeat wait(0.1) firetouchinterest(added, game:GetService("Workspace").Areas["Area24_Mine"].Goal, 0) firetouchinterest(added, game:GetService("Workspace").Areas["Area24_Mine"].Goal, 1) until added == nil end end) task_defer(function() game:GetService("Workspace").PlayerDraggables[game.Players.LocalPlayer.UserId].DescendantAdded:Connect(function(added) rs.RenderStepped:Wait() if added:IsA("Part") and added:FindFirstChild("Coins") ~= nil then if not _G.On2 then return end repeat task.wait(0.1) testinterest(added, game:GetService("Workspace").Areas["Area24_Mine"].Goal, "static") until added == nil end end) end) local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/GreenDeno/Venyx-UI-Library/main/source.lua"))() local venyx = library.new("Strongman Simulator", 5013109572) local main = venyx:addPage("Main", 5012544693) local farm = venyx:addPage("Farming", 5012544693) local page = venyx:addPage("Character", 5012544693) local settings = venyx:addPage("Settings", 5012544693) local autofarm = farm:addSection("Auto Farm") local autofarm2 = farm:addSection("Auto Farm 2 (slower, but will not slow down like one above)") local autofarm3 = farm:addSection("Auto Farm 3 (Super Fast, but will sometimes slow down)") local autostrength = farm:addSection("Auto Strength") local char = page:addSection("Character") local mainsec = main:addSection("Main") local Settingss = settings:addSection("Settings") mainsec:addButton("Get all badges", function() GetBadges() end) mainsec:addButton("Break Exits", function() BreakExits() end) mainsec:addButton("Lag Server", function() LagServer() end) Settingss:addButton("Rejoin Server", function() game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId, game.JobId) end) local oldpos = HumanoidRootPart.CFrame HumanoidRootPart.CFrame = CFrame.new(-79.9094696, 19.8263607, 8124.82129, 1, 0, 0, 0, 1, 0, 0, 0, 1) wait(0.25) HumanoidRootPart.CFrame = oldpos for _, v in pairs(area.DraggableItems:GetDescendants()) do if v:IsA("StringValue") and v.Name == "Title" and v.Value == "Crystal Minecart" then local part = v.Parent.InteractionPoint _G.Prox = v.Parent.InteractionPoint.ProximityPrompt end end mainsec:addToggle("Disable Purchase Prompts", nil, function(value) _G.Value = value if _G.Value then game:GetService("CoreGui").PurchasePromptApp.Enabled = false else _G.Value = value game:GetService("CoreGui").PurchasePromptApp.Enabled = true end end) autofarm:addToggle("Enabled", nil, function(value) _G.On = value HumanoidRootPart.CFrame = CFrame.new(-79.9094696, 19.8263607, 8124.82129, 1, 0, 0, 0, 1, 0, 0, 0, 1) wait(0.1) task_defer(function() game.RunService.RenderStepped:connect(function() task.wait(0.1) if _G.On then HumanoidRootPart.CFrame = CFrame.new(-79.9094696, 19.8263607, 8124.82129, 1, 0, 0, 0, 1, 0, 0, 0, 1) fireproximityprompt(_G.Prox, 0) end end) end) end) autofarm2:addToggle("Enabled", nil, function(value) _G.On2 = value HumanoidRootPart.CFrame = CFrame.new(-79.9094696, 19.8263607, 8124.82129, 1, 0, 0, 0, 1, 0, 0, 0, 1) HumanoidRootPart.Anchored = false wait(0.1) task_defer(function() game.RunService.RenderStepped:connect(function() if _G.On2 then workspace.Gravity = math.huge HumanoidRootPart.CFrame = CFrame.new(-79.9094696, 19.8263607, 8124.82129, 1, 0, 0, 0, 1, 0, 0, 0, 1) fireproximityprompt(_G.Prox, 0) else workspace.Gravity = 196.2 end end) end) end) autostrength:addToggle("Enabled", nil, function(value) _G.auto = value if _G.auto then pcall(function() game:GetService("CoreGui").PurchasePromptApp.Enabled = false end) task_defer(autoworkout) else pcall(function() game:GetService("CoreGui").PurchasePromptApp.Enabled = true end) end end) autostrength:addSlider("Muliplier", 0, 0, 5000, function(value) _G.multipier = value end) char:addSlider("WalkSpeed", 0, 0, 1000, function(value) game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = value end) char:addSlider("JumpPower", 0, 0, 1000, function(value) game.Players.LocalPlayer.Character.Humanoid.JumpPower = value