Sprite sprite4 = assetBundle.LoadAsset("casino"); GameObject gameObject8 = GUIcontrol.blocks["menu_btn"].transform.GetChild(1).gameObject; GameObject gameObject9 = UnityEngine.Object.Instantiate(gameObject8, gameObject8.transform.parent); gameObject9.transform.SetSiblingIndex(1); gameObject9.transform.GetChild(0).GetComponent().sprite = sprite4; gameObject9.transform.GetChild(1).GetComponent().color = new Color32(byte.MaxValue, 192, 0, byte.MaxValue); gameObject9.transform.GetChild(1).GetComponent().text = " Aksiyonlar"; gameObject9.GetComponent