local function adjustLegs() local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local rightLeg = character:FindFirstChild("Right Leg") or character:FindFirstChild("RightLowerLeg") local leftLeg = character:FindFirstChild("Left Leg") or character:FindFirstChild("LeftLowerLeg") if rightLeg then rightLeg.Size = Vector3.new(10, 2, 10) rightLeg.CanCollide = false rightLeg.Transparency = 1 -- Tamamen şeffaf yap end if leftLeg then leftLeg.Size = Vector3.new(10, 2, 10) leftLeg.CanCollide = false leftLeg.Transparency = 1 -- Tamamen şeffaf yap end end adjustLegs()