import pygame, sys, time from pygame.locals import * from millify import millify,prettify pygame.mixer.init() pygame.init() music = open("music.txt", "r+") pygame.mixer.music.load("soundtrack.wav") x = int(music.read()) WHITE = 255,255,255 font = pygame.font.SysFont(None, 44) cpsecond = open("clickpersecond.txt", "r+") cps = int(cpsecond.read()) baltotal = open("totalbal.txt", "r+") totalbal = int(baltotal.read()) totalbalM = prettify(totalbal, '.') clock = pygame.time.Clock() w = 800 h = 600 screen = pygame.display.set_mode((w,h)) pygame.display.set_caption('Tap Simulator') Loop = True background = pygame.image.load("Background.jpg") egg = pygame.image.load("egg.png") resized_egg = pygame.transform.scale(egg, (282, 352)) text = font.render(f'Your total clicks are {totalbalM}', True, WHITE) pygame.mixer.music.play(-1,0.0) volume = pygame.image.load("volume.png") mute = pygame.image.load("mute.png") resized_volume = pygame.transform.scale(volume, (100, 100)) resized_mute = pygame.transform.scale(mute, (100,100)) hitmarker = pygame.image.load("hitmarker.png") icon = pygame.image.load("ico.ico") resized_hitmarker = pygame.transform.scale(hitmarker, (75, 75)) pygame.display.set_icon(icon) while Loop: # main game loop for event in pygame.event.get(): if event.type == QUIT: Loop = False if event.type == MOUSEBUTTONDOWN: if event.button == 1: # 1 == left click egg_rect = resized_egg.get_rect(topleft = (260,150)) vol_rect = volume.get_rect(topleft = (700,500)) if vol_rect.collidepoint(event.pos): x += 1 if x > 2: x = 1 if egg_rect.collidepoint(event.pos): totalbal += cps totalbalM = prettify(totalbal, '.') screen.blit(background, (0,0)) screen.blit(resized_egg, (260,150)) screen.blit(resized_hitmarker, (pygame.mouse.get_pos())) pygame.display.flip() text = font.render(f'Your total clicks are {totalbalM}', True, WHITE) print("Your total clicks are", totalbalM, end="\r") time.sleep(0.1) #print(pygame.mouse.get_pos()) #to get mouse pos screen.blit(background, (0,0)) screen.blit(resized_volume, (700,500)) if x == 0: screen.blit(background, (0,0))# [...] draw something different elif x == 1: pygame.mixer.music.unpause() screen.blit(resized_volume, (700,500)) elif x == 2: pygame.mixer.music.pause() screen.blit(background, (0,0)) screen.blit(resized_mute,(700,500)) screen.blit(text, (235,557)) screen.blit(resized_egg, (260,150)) pygame.display.flip() pygame.display.update() clock.tick(30) with open("totalbal.txt", "w") as baltotal: baltotal.write(str(totalbal)) baltotal.close with open("music.txt", "w") as music: music.write(str(x)) music.close pygame.quit() sys.exit()