local position -- North 1 -- East 2 -- South 3 -- West 4 local rotation = 3 local startpos -- Mine depth + random 0,5 local mineDepth = 15 local mainPcId = 13 local chunkRange = 50 local baseHolePos = vector.new(240, mineDepth, -222) local chestPos = vector.new(240, 67, -215) local blockItemList = {"stone","dirt", "gravel", "marble", "basalt"} local blockAttackList = {"chest","turtle"} local slotMap = {}