options: tag: &6Falcon Chest &7» expression inventory view title: return type: string get: return event.getView().getTitle() players property (current|open|top) inventory view title: return type: string get: return expr-1.getOpenInventory().getTitle() command /chest []: trigger: if arg-1 isn't set: if {chest::seviye::%player%} isn't set: set {chest::seviye::%player%} to 0 open virtual chest with size 3 + {chest::seviye::%player%} named "&6Falcon Chest" to player if {chest::seviye::%player%} isn't 3: make a gui slot ({chest::seviye::%player%} * 9) + 22 of player with ender rod named "&6Geliştir" with lore "", "&7Buraya tıklayarak sandık seviyeni &61 satır &7yükseltebilirsin.", "" and "&fFiyat: &6%({chest::seviye::%player%} * 1000) + 1000%" to run: if player's balance is greater than or equal to {chest::seviye::%player%} * 1000) + 1000: remove {chest::seviye::%player%} * 1000) + 1000 from player's balance add 1 to {chest::seviye::%player%} execute player command "chest" else: make a gui slot ({chest::seviye::%player%} * 9) + 22 of player with barrier named "&cYetersiz Bakiye" with lore "", "&7Tıkla ve tekrar dene.", "" and "&fFiyat: &6%({chest::seviye::%player%} * 1000) + 1000%" to run: execute player command "chest" set {_a} to 0 loop {chest::eşyalar::%player%::*}: set slot {_a} of player's current inventory to loop-value add 1 to {_a} else: send "{@tag} Lütfen komudu doğru kullan: &6/chest" to player on inventory close: if player's current inventory view title is "&6Falcon Chest": delete {chest::eşyalar::%player%::*} loop all items in player's current inventory: if name of loop-value isn't "&6Geliştir" or "&CYetersiz Bakiye": add loop-value to {chest::eşyalar::%player%::*}