pl=game.Players.LocalPlayer me=pl.Character xl=me.Torso['Right Shoulder'] t=Instance.new("HopperBin",pl.Backpack) t.Name="the_Parkour_Flip" local debounce=false function _restoreproperties() Holder = player.Character Torso = Holder:FindFirstChild("Torso") RightS = Torso:FindFirstChild("Right Shoulder") LeftS = Torso:FindFirstChild("Left Shoulder") RightH = Torso:FindFirstChild("Right Hip") LeftH = Torso:FindFirstChild("Left Hip") RightS.MaxVelocity = .15 LeftS.MaxVelocity = .15 RightH.MaxVelocity = .1 LeftH.MaxVelocity = .1 RightS.DesiredAngle = 0 LeftS.DesiredAngle = 0 LeftH.DesiredAngle = 0 RightH.DesiredAngle = 0 end function ManageAnimation(value) Holder = player.Character Player = player if value == "no anim" then Anim = Holder:FindFirstChild("Animate") if Anim~=nil then Anim.Disabled = true Anim.Parent = Player end elseif value == "re-anim" then Anim = Player:FindFirstChild("Animate") if Anim~=nil then Anim.Disabled = false Anim.Parent = Holder end end end function Down(ml) for i=1, ml.velocity.y/3 do ml.velocity = ml.velocity+Vector3.new(0,-4.25,0) wait() end ml:Remove() end function Flip() if debounce==true then return end debounce=true Char = player.Character Human = Char.Humanoid Torso = Char.Torso CF = Torso.CFrame Human.PlatformStand = false Human.Sit = true VelUp = Instance.new("BodyVelocity") VelUp.velocity = Vector3.new(0,-5000,0)+Torso.CFrame.lookVector*-30 VelUp.P = VelUp.P*-1000 VelUp.maxForce = Vector3.new(10000,10000,10000)*999 VelUp.Parent = Torso coroutine.resume(coroutine.create(Down),VelUp) Gyro = Instance.new("BodyGyro") Gyro.P = Gyro.P*10 Gyro.maxTorque = Vector3.new(100000,100000,100000)*999 Gyro.cframe = CF Gyro.Parent = Torso for i=1, 16 do Gyro.cframe = Gyro.cframe*CFrame.fromEulerAnglesXYZ(math.pi/9,math.pi/-18,0) wait() end Gyro.cframe = CF wait() Gyro:Remove() Human.PlatformStand = false Human.Sit = false _restoreproperties() debounce=false end function onActive(mouse) player = game.Players.LocalPlayer if player==nil then return end mouse.Button1Down:connect(function() Flip() end) end script.Parent = t.Selected:connect(onActive)