## ## Interface ## import constInfo import systemSetting import wndMgr import chat import app import player if app.ENABLE_SPECIAL_STORAGE: import uiSpecialStorage import uiyoutuber import uiyoutube import uiTaskBar import item import safebox import translate import uinpcekran import uiCharacter import uiInventory import uisearchsystem import uimyshopdeco import uiDragonSoul import uiChat import uiMessenger import grp import guild import net import uisystemgems if app.ENABLE_MAINTENANCE_SYSTEM: import uimaintenance import ui import uiHelp import uiWhisper import uiPointReset import uiShop import uiExchange import uiSystem import uiRestart import uiToolTip import uiMiniMap import uiParty import uiSafebox import uiGuild import uiQuest import uiPrivateShopBuilder import uiCommon import uiRefine import uiEquipmentDialog import uiGameButton import uiTip import uiCube import uiOfflineShop import uiOfflineShopBuilder import miniMap import uichest import uiBonus # ACCESSORY_REFINE_ADD_METIN_STONE import uiselectitem # END_OF_ACCESSORY_REFINE_ADD_METIN_STONE import uiScriptLocale import uiteleport import uidragonlairranking2 if app.ENABLE_SHOW_CHEST_DROP_SYSTEM: import uichestdrop import event import localeInfo import uiAttrTransfer if app.ENABLE_SASH_SYSTEM: import uisash if app.ENABLE_CHANGELOOK_SYSTEM: import uichangelook if app.ENABLE_MELEY_LAIR_DUNGEON: import uidragonlairranking IsQBHide = 0 IsWhisperHide = 0 efsunbotacik = 0 hizliekipman = 0 kostumsec = 0 statutahta1 = 0 Botacik = 0 class Interface(object): CHARACTER_STATUS_TAB = 1 CHARACTER_SKILL_TAB = 2 def __init__(self): systemSetting.SetInterfaceHandler(self) self.windowOpenPosition = 0 self.menusuresi = 0 if app.WJ_ENABLE_TRADABLE_ICON: self.onTopWindow = player.ON_TOP_WND_NONE self.dlgWhisperWithoutTarget = None self.inputDialog = None self.offlineDecoration = None self.tipBoard = None self.bigBoard = None # ITEM_MALL self.mallPageDlg = None # END_OF_ITEM_MALL self.wndWeb = None self.wndTaskBar = None self.wndCharacter = None self.efsunbotunuac = None self.wndInventory = None self.wndExpandedTaskBar = None self.wndDragonSoul = None self.wndDragonSoulRefine = None self.wndChat = None self.wndMessenger = None self.wndMiniMap = None self.wndGuild = None if app.ENABLE_SHOW_CHEST_DROP_SYSTEM: self.dlgChestDrop = None self.wndGuildBuilding = None if app.ENABLE_SPECIAL_STORAGE: self.wndSpecialStorage = None if app.ENABLE_MAINTENANCE_SYSTEM: self.wndMaintenanceInfo = None self.wndOfflineShopAdminPanel = None self.listGMName = {} self.wndQuestWindow = {} self.wndQuestWindowNewKey = 0 self.privateShopAdvertisementBoardDict = {} self.guildScoreBoardDict = {} self.equipmentDialogDict = {} self.offlineShopAdvertisementBoardDict = {} event.SetInterfaceWindow(self) def __del__(self): systemSetting.DestroyInterfaceHandler() event.SetInterfaceWindow(None) def SetStream(self, stream): self.stream = stream ################################ ## Make Windows & Dialogs def __MakeUICurtain(self): wndUICurtain = ui.Bar("TOP_MOST") wndUICurtain.SetSize(wndMgr.GetScreenWidth(), wndMgr.GetScreenHeight()) wndUICurtain.SetColor(0x77000000) wndUICurtain.Hide() self.wndUICurtain = wndUICurtain def __MakeMessengerWindow(self): self.wndMessenger = uiMessenger.MessengerWindow() from _weakref import proxy self.wndMessenger.SetWhisperButtonEvent(lambda n,i=proxy(self):i.OpenWhisperDialog(n)) self.wndMessenger.SetGuildButtonEvent(ui.__mem_func__(self.ToggleGuildWindow)) def __MakeGuildWindow(self): self.wndGuild = uiGuild.GuildWindow() def __MakeChatWindow(self): wndChat = uiChat.ChatWindow() wndChat.SetSize(wndChat.CHAT_WINDOW_WIDTH, 0) wndChat.SetPosition(wndMgr.GetScreenWidth()/2 - wndChat.CHAT_WINDOW_WIDTH/2, wndMgr.GetScreenHeight() - wndChat.EDIT_LINE_HEIGHT - 37) wndChat.SetHeight(200) wndChat.Refresh() wndChat.Show() self.wndChat = wndChat self.wndChat.BindInterface(self) self.wndChat.SetSendWhisperEvent(ui.__mem_func__(self.OpenWhisperDialogWithoutTarget)) self.wndChat.SetOpenChatLogEvent(ui.__mem_func__(self.ToggleChatLogWindow)) def __MakeTaskBar(self): wndTaskBar = uiTaskBar.TaskBar() wndTaskBar.LoadWindow() self.wndTaskBar = wndTaskBar self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_CHARACTER, ui.__mem_func__(self.ToggleCharacterWindowStatusPage)) self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_INVENTORY, ui.__mem_func__(self.ToggleInventoryWindow)) self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_MESSENGER, ui.__mem_func__(self.ToggleMessenger)) self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_SYSTEM, ui.__mem_func__(self.ToggleSystemDialog)) self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_MONEY, ui.__mem_func__(self.ToggleSermayeButton)) if uiTaskBar.TaskBar.IS_EXPANDED: self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_EXPAND, ui.__mem_func__(self.ToggleChat)) self.wndExpandedTaskBar = uiTaskBar.ExpandedTaskBar() self.wndExpandedTaskBar.LoadWindow() self.wndExpandedTaskBar.SetToggleButtonEvent(uiTaskBar.ExpandedTaskBar.BUTTON_OFF_SHOP, ui.__mem_func__(self.ToggleOffShopMain)) self.wndExpandedTaskBar.SetToggleButtonEvent(uiTaskBar.ExpandedTaskBar.BUTTON_UZAK_NPC, ui.__mem_func__(self.ToggleUzakNpc)) self.wndExpandedTaskBar.SetToggleButtonEvent(uiTaskBar.ExpandedTaskBar.BUTTON_KARAKTER_KILIT, ui.__mem_func__(self.ToggleKarakterKilit)) self.wndExpandedTaskBar.SetToggleButtonEvent(uiTaskBar.ExpandedTaskBar.BUTTON_OTOMATIK_AV, ui.__mem_func__(self.ToggleOtomatikAv)) self.wndExpandedTaskBar.SetToggleButtonEvent(uiTaskBar.ExpandedTaskBar.BUTTON_EFSUN_BOTU, ui.__mem_func__(self.ToggleEfsunBotu)) self.wndExpandedTaskBar.SetToggleButtonEvent(uiTaskBar.ExpandedTaskBar.BUTTON_VIDEO_CEK, ui.__mem_func__(self.ToggleVideoCek)) self.wndExpandedTaskBar.SetToggleButtonEvent(uiTaskBar.ExpandedTaskBar.BUTTON_ITEM_ARAMA, ui.__mem_func__(self.OpenPrivateSearch)) self.wndExpandedTaskBar.SetToggleButtonEvent(uiTaskBar.ExpandedTaskBar.BUTTON_HIZLI_EKIPMAN, ui.__mem_func__(self.ToggleHizliEkipman)) self.wndExpandedTaskBar.SetToggleButtonEvent(uiTaskBar.ExpandedTaskBar.BUTTON_SANDIK_AYNASI, ui.__mem_func__(self.ToggleSandikAynasi)) else: self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_CHAT, ui.__mem_func__(self.ToggleChat)) self.wndEnergyBar = None import app if app.ENABLE_ENERGY_SYSTEM: wndEnergyBar = uiTaskBar.EnergyBar() wndEnergyBar.LoadWindow() self.wndEnergyBar = wndEnergyBar def ToggleVideoCek(self): import os os.system('start Recording/screenrecorder.exe') chat.AppendChat(chat.CHAT_TYPE_INFO, '|cff00ff00[SİSTEM] : |cffffff00Kırmızı butona basarak kaydedebilirsiniz.') chat.AppendChat(chat.CHAT_TYPE_INFO, '|cff00ff00[SİSTEM] : |cffffff00Tam ekran video almak için : Ayar işaretine tiklayarak Full Screen seçin.') chat.AppendChat(chat.CHAT_TYPE_INFO, '|cff00ff00[SİSTEM] : |cffffff00Kaydedilen videolar, metin2 klasöründen Recording klasörüne kaydedilir.') def ToggleEfsunBotu(self): if FALSE == player.IsObserverMode(): if FALSE == self.wndExpandedTaskBar.IsShow(): self.wndExpandedTaskBar.Show() self.wndExpandedTaskBar.SetTop() else: self.wndExpandedTaskBar.Close() import efsunbotu if not self.efsunbotunuac: self.efsunbotunuac = efsunbotu.OptionDialog() self.efsunbotunuac.Show() def ToggleOtomatikAv(self): if constInfo.otomatikav == 0: import uiotomatikav self.otomatikav = uiotomatikav.otomatikav() self.otomatikav.Show() constInfo.otomatikav = 1 else: self.otomatikav.Hide() constInfo.otomatikav = 0 def ToggleKarakterKilit(self): if FALSE == player.IsObserverMode(): if FALSE == self.wndExpandedTaskBar.IsShow(): self.wndExpandedTaskBar.Show() self.wndExpandedTaskBar.SetTop() else: self.wndExpandedTaskBar.Close() import constInfo event.QuestButtonClick(constInfo.karakter_kilit) # def ToggleKonumKaydet(self): # if FALSE == player.IsObserverMode(): # if FALSE == self.wndExpandedTaskBar.IsShow(): # self.wndExpandedTaskBar.Show() # self.wndExpandedTaskBar.SetTop() # else: # self.wndExpandedTaskBar.Close() # net.SendChatPacket("/localization open") def ToggleHizliEkipman(self): if FALSE == player.IsObserverMode(): if FALSE == self.wndExpandedTaskBar.IsShow(): self.wndExpandedTaskBar.Show() self.wndExpandedTaskBar.SetTop() else: self.wndExpandedTaskBar.Close() import uifastequip if constInfo.hizliekipman == 0: self.uuifastequipDlg = uifastequip.changeequip() self.uuifastequipDlg.Show() constInfo.hizliekipman = 1 else: self.uuifastequipDlg.Close() constInfo.hizliekipman = 0 # def ToggleKureMarket(self): # if FALSE == player.IsObserverMode(): # if FALSE == self.wndExpandedTaskBar.IsShow(): # self.wndExpandedTaskBar.Show() # self.wndExpandedTaskBar.SetTop() # else: # self.wndExpandedTaskBar.Close() # if constInfo.donusummarket == 0: # import uimarbleshop # self.MarbleShopWindow = uimarbleshop.MarbleShopWindow() # self.MarbleShopWindow.Show() # self.MarbleShopWindow.SetTop() # constInfo.donusummarket = 1 # else: # self.MarbleShopWindow.Close() # constInfo.donusummarket = 0 def ToggleUzakNpc(self): if FALSE == player.IsObserverMode(): if FALSE == self.wndExpandedTaskBar.IsShow(): self.wndExpandedTaskBar.Show() self.wndExpandedTaskBar.SetTop() else: self.wndExpandedTaskBar.Close() if constInfo.uzaknpc == 0: self.npcekran.Show() self.npcekran.SetTop() constInfo.uzaknpc = 1 else: self.npcekran.Close() constInfo.uzaknpc = 0 def __MakeParty(self): wndParty = uiParty.PartyWindow() wndParty.Hide() self.wndParty = wndParty def __MakeGameButtonWindow(self): wndGameButton = uiGameButton.GameButtonWindow() wndGameButton.SetTop() wndGameButton.Show() wndGameButton.SetButtonEvent("STATUS", ui.__mem_func__(self.__OnClickStatusPlusButton)) wndGameButton.SetButtonEvent("SKILL", ui.__mem_func__(self.__OnClickSkillPlusButton)) wndGameButton.SetButtonEvent("QUEST", ui.__mem_func__(self.__OnClickQuestButton)) wndGameButton.SetButtonEvent("HELP", ui.__mem_func__(self.__OnClickHelpButton)) wndGameButton.SetButtonEvent("BUILD", ui.__mem_func__(self.__OnClickBuildButton)) self.wndGameButton = wndGameButton def __IsChatOpen(self): return TRUE def __MakeWindows(self): wndBonus = uiBonus.BonusWindow() wndCharacter = uiCharacter.CharacterWindow() wndInventory = uiInventory.InventoryWindow() wndInventory.BindInterface(self) if app.ENABLE_DRAGON_SOUL_SYSTEM: wndDragonSoul = uiDragonSoul.DragonSoulWindow() wndDragonSoulRefine = uiDragonSoul.DragonSoulRefineWindow() else: wndDragonSoul = None wndDragonSoulRefine = None wndMiniMap = uiMiniMap.MiniMap() wndSafebox = uiSafebox.SafeboxWindow() if app.WJ_ENABLE_TRADABLE_ICON: wndSafebox.BindInterface(self) # ITEM_MALL wndMall = uiSafebox.MallWindow() self.wndMall = wndMall # END_OF_ITEM_MALL self.npcekran = uinpcekran.NPCEkran() self.npcekran.Hide() wndChatLog = uiChat.ChatLogWindow() wndChatLog.BindInterface(self) if app.ENABLE_SHOW_CHEST_DROP_SYSTEM: self.dlgChestDrop = uichestdrop.ChestDropWindow() wndOfflineShopAdminPanel = uiOfflineShop.OfflineShopAdminPanelWindow() wndOfflineShopAdminPanel.BindInterface(self) self.wndOfflineShopAdminPanel = wndOfflineShopAdminPanel self.wndCharacter = wndCharacter self.wndBonus = wndBonus self.wndInventory = wndInventory self.wndDragonSoul = wndDragonSoul self.wndDragonSoulRefine = wndDragonSoulRefine self.wndMiniMap = wndMiniMap self.wndSafebox = wndSafebox self.wndChatLog = wndChatLog if app.ENABLE_DRAGON_SOUL_SYSTEM: self.wndDragonSoul.SetDragonSoulRefineWindow(self.wndDragonSoulRefine) self.wndDragonSoulRefine.SetInventoryWindows(self.wndInventory, self.wndDragonSoul) self.wndInventory.SetDragonSoulRefineWindow(self.wndDragonSoulRefine) if app.ENABLE_SPECIAL_STORAGE: self.wndSpecialStorage = uiSpecialStorage.SpecialStorageWindow() else: self.wndSpecialStorage = None self.wndyoutuber = uiyoutuber.YoutubeWindow() self.wndyoutuber.Hide() self.wndyoutuber.BindInterface(self) self.wndyoutube = uiyoutube.WebWindow() self.wndyoutube.LoadWindow() self.wndyoutube.Hide() def __MakeDialogs(self): self.dlgExchange = uiExchange.ExchangeDialog() if app.WJ_ENABLE_TRADABLE_ICON: self.dlgExchange.BindInterface(self) self.dlgExchange.SetInven(self.wndInventory) self.wndInventory.BindWindow(self.dlgExchange) self.dlgExchange.LoadDialog() self.dlgExchange.SetCenterPosition() self.dlgExchange.Hide() self.dlgPointReset = uiPointReset.PointResetDialog() self.dlgPointReset.LoadDialog() self.dlgPointReset.Hide() self.dlgShop = uiShop.ShopDialog() if app.WJ_ENABLE_TRADABLE_ICON: self.dlgShop.BindInterface(self) self.dlgShop.LoadDialog() self.dlgShop.Hide() self.dlgOfflineShop = uiOfflineShop.OfflineShopDialog() if app.WJ_ENABLE_TRADABLE_ICON: self.dlgOfflineShop.BindInterface(self) self.dlgOfflineShop.LoadDialog() self.dlgOfflineShop.Hide() self.dlgRestart = uiRestart.RestartDialog() self.dlgRestart.LoadDialog() self.dlgRestart.Hide() self.dlgSystem = uiSystem.SystemDialog(self.stream) self.dlgSystem.LoadDialog() self.dlgSystem.SetOpenHelpWindowEvent(ui.__mem_func__(self.OpenHelpWindow)) self.dlgSystem.Hide() self.dlgPassword = uiSafebox.PasswordDialog() self.dlgPassword.Hide() self.hyperlinkItemTooltip = uiToolTip.HyperlinkItemToolTip() self.hyperlinkItemTooltip.Hide() self.tooltipItem = uiToolTip.ItemToolTip() self.tooltipItem.Hide() self.tooltipSkill = uiToolTip.SkillToolTip() self.tooltipSkill.Hide() self.privateShopBuilder = uiPrivateShopBuilder.PrivateShopBuilder() if app.WJ_ENABLE_TRADABLE_ICON: self.privateShopBuilder.BindInterface(self) self.privateShopBuilder.SetInven(self.wndInventory) self.wndInventory.BindWindow(self.privateShopBuilder) self.privateShopBuilder.Hide() self.offlineShopBuilder = uiOfflineShopBuilder.OfflineShopBuilder() if app.WJ_ENABLE_TRADABLE_ICON: self.offlineShopBuilder.BindInterface(self) self.offlineShopBuilder.SetInven(self.wndInventory) self.wndInventory.BindWindow(self.offlineShopBuilder) self.offlineShopBuilder.Hide() self.dlgRefineNew = uiRefine.RefineDialogNew() if app.WJ_ENABLE_TRADABLE_ICON: self.dlgRefineNew.SetInven(self.wndInventory) self.wndInventory.BindWindow(self.dlgRefineNew) self.dlgRefineNew.Hide() def __MakeHelpWindow(self): self.wndHelp = uiHelp.HelpWindow() self.wndHelp.LoadDialog() self.wndHelp.SetCloseEvent(ui.__mem_func__(self.CloseHelpWindow)) self.wndHelp.Hide() def __MakeChest(self): self.wndChest = uichest.UiChestLoader() self.wndChest.LoadWindow() self.wndChest.Hide() def __MakeTipBoard(self): self.tipBoard = uiTip.TipBoard() self.tipBoard.Hide() self.bigBoard = uiTip.BigBoard() self.bigBoard.Hide() def __MakeWebWindow(self): if constInfo.IN_GAME_SHOP_ENABLE: import uiWeb self.wndWeb = uiWeb.WebWindow() self.wndWeb.LoadWindow() self.wndWeb.Hide() def __MakeDragonLairRanking(self): self.wndDragonLairRanking = uidragonlairranking2.Window() self.wndDragonLairRanking.LoadWindow() self.wndDragonLairRanking.Hide() def __MakeTeleportWindow(self): self.wndTeleport = uiteleport.TeleportWindow() self.wndTeleport.LoadWindow() self.wndTeleport.Hide() if app.ENABLE_MELEY_LAIR_DUNGEON: def __MakeMeleyRanking(self): self.wndMeleyRanking = uidragonlairranking.Window() self.wndMeleyRanking.LoadWindow() self.wndMeleyRanking.Hide() def __MakeAttrTransferWindow(self): self.wndAttrTransfer = uiAttrTransfer.TransferWindow() self.wndAttrTransfer.LoadWindow() self.wndAttrTransfer.Hide() if app.ENABLE_SASH_SYSTEM: def __MakeSashWindow(self): self.wndSashCombine = uisash.CombineWindow() self.wndSashCombine.LoadWindow() self.wndSashCombine.Hide() self.wndSashAbsorption = uisash.AbsorbWindow() self.wndSashAbsorption.LoadWindow() self.wndSashAbsorption.Hide() if self.wndInventory: self.wndInventory.SetSashWindow(self.wndSashCombine, self.wndSashAbsorption) if app.ENABLE_CHANGELOOK_SYSTEM: def __MakeChangeLookWindow(self): self.wndChangeLook = uichangelook.Window() self.wndChangeLook.LoadWindow() self.wndChangeLook.Hide() if self.wndInventory: self.wndInventory.SetChangeLookWindow(self.wndChangeLook) def __MakeCubeWindow(self): self.wndCube = uiCube.CubeWindow() self.wndCube.LoadWindow() self.wndCube.Hide() def __MakeCubeResultWindow(self): self.wndCubeResult = uiCube.CubeResultWindow() self.wndCubeResult.LoadWindow() self.wndCubeResult.Hide() def __MakePrivateSearch(self): self.wndPrivateSearch = uisearchsystem.UiSearchSystem() self.wndPrivateSearch.LoadWindow() self.wndPrivateSearch.Hide() # ACCESSORY_REFINE_ADD_METIN_STONE def __MakeItemSelectWindow(self): self.wndItemSelect = uiselectitem.SelectItemWindow() self.wndItemSelect.Hide() # END_OF_ACCESSORY_REFINE_ADD_METIN_STONE def __MakeGayaGui(self): self.wndGayaG = uisystemgems.SelectGems() self.wndGayaG.LoadWindow() self.wndGayaG.Hide() self.wndGayaM = uisystemgems.SelectGemsShop() self.wndGayaM.LoadWindow() self.wndGayaM.Hide() def MakeInterface2(self): self.whisperDialogDict = {} self.whisperButtonList = [] def MakeInterface(self): self.__MakeMessengerWindow() self.__MakeGuildWindow() self.__MakeChatWindow() self.__MakeParty() self.__MakeWindows() self.__MakeDialogs() self.__MakeGayaGui() self.__MakeUICurtain() self.__MakeTaskBar() self.__MakeGameButtonWindow() self.__MakeHelpWindow() self.__MakeTipBoard() self.__MakeWebWindow() self.__MakeChest() self.__MakeDragonLairRanking() self.__MakeTeleportWindow() if app.ENABLE_MELEY_LAIR_DUNGEON: self.__MakeMeleyRanking() self.__MakeAttrTransferWindow() if app.ENABLE_SASH_SYSTEM: self.__MakeSashWindow() if app.ENABLE_CHANGELOOK_SYSTEM: self.__MakeChangeLookWindow() self.__MakeCubeWindow() self.__MakeCubeResultWindow() self.__MakePrivateSearch() # ACCESSORY_REFINE_ADD_METIN_STONE self.__MakeItemSelectWindow() # END_OF_ACCESSORY_REFINE_ADD_METIN_STONE self.questButtonList = [] self.whisperButtonList = [] self.FrighterSermayeBoard = [] self.whisperDialogDict = {} self.privateShopAdvertisementBoardDict = {} self.wndInventory.SetItemToolTip(self.tooltipItem) if app.ENABLE_DRAGON_SOUL_SYSTEM: self.wndDragonSoul.SetItemToolTip(self.tooltipItem) self.wndDragonSoulRefine.SetItemToolTip(self.tooltipItem) self.wndSafebox.SetItemToolTip(self.tooltipItem) self.wndAttrTransfer.SetItemToolTip(self.tooltipItem) if app.ENABLE_SASH_SYSTEM: self.wndSashCombine.SetItemToolTip(self.tooltipItem) self.wndSashAbsorption.SetItemToolTip(self.tooltipItem) if app.ENABLE_CHANGELOOK_SYSTEM: self.wndChangeLook.SetItemToolTip(self.tooltipItem) self.wndCube.SetItemToolTip(self.tooltipItem) self.wndCubeResult.SetItemToolTip(self.tooltipItem) if app.ENABLE_SPECIAL_STORAGE: self.wndSpecialStorage.SetItemToolTip(self.tooltipItem) # ITEM_MALL self.wndMall.SetItemToolTip(self.tooltipItem) # END_OF_ITEM_MALL self.wndCharacter.SetSkillToolTip(self.tooltipSkill) self.wndTaskBar.SetItemToolTip(self.tooltipItem) self.wndTaskBar.SetSkillToolTip(self.tooltipSkill) self.wndGuild.SetSkillToolTip(self.tooltipSkill) # ACCESSORY_REFINE_ADD_METIN_STONE self.wndItemSelect.SetItemToolTip(self.tooltipItem) # END_OF_ACCESSORY_REFINE_ADD_METIN_STONE self.dlgShop.SetItemToolTip(self.tooltipItem) self.dlgExchange.SetItemToolTip(self.tooltipItem) self.privateShopBuilder.SetItemToolTip(self.tooltipItem) self.dlgOfflineShop.SetItemToolTip(self.tooltipItem) self.offlineShopBuilder.SetItemToolTip(self.tooltipItem) if app.ENABLE_SHOW_CHEST_DROP_SYSTEM: self.dlgChestDrop.SetItemToolTip(self.tooltipItem) self.__InitWhisper() self.DRAGON_SOUL_IS_QUALIFIED = FALSE def MakeHyperlinkTooltip(self, hyperlink): tokens = hyperlink.split(":") if tokens and len(tokens): type = tokens[0] if "item" == type: self.hyperlinkItemTooltip.SetHyperlinkItem(tokens) elif "pm_button" == type: if player.GetName() == tokens[1]: chat.AppendChat(chat.CHAT_TYPE_INFO, "Kendine Pm atamazsın.") return self.OpenWhisperDialog(str(tokens[1])) elif "youtube" == type: url = "http://ruya2.com/videos.php?youtube=%s" % str(tokens[1]) self.YoutubeShow(url) ## Make Windows & Dialogs ################################ def YoutubeLink(self): self.wndyoutuber.Show() def YoutubeShow(self, url): self.wndyoutube.Open(url) def Close(self): if self.dlgWhisperWithoutTarget: self.dlgWhisperWithoutTarget.Destroy() del self.dlgWhisperWithoutTarget if uiQuest.QuestDialog.__dict__.has_key("QuestCurtain"): uiQuest.QuestDialog.QuestCurtain.Close() if self.wndQuestWindow: for key, eachQuestWindow in self.wndQuestWindow.items(): eachQuestWindow.nextCurtainMode = -1 eachQuestWindow.CloseSelf() eachQuestWindow = None self.wndQuestWindow = {} if self.wndChat: self.wndChat.Destroy() if self.wndChest: self.wndChest.Destroy() if self.wndTaskBar: self.wndTaskBar.Destroy() if self.wndExpandedTaskBar: self.wndExpandedTaskBar.Destroy() if self.wndEnergyBar: self.wndEnergyBar.Destroy() if self.wndBonus: self.wndBonus.Destroy() if self.wndInventory: self.wndInventory.Destroy() if self.wndDragonSoul: self.wndDragonSoul.Destroy() if self.wndDragonSoulRefine: self.wndDragonSoulRefine.Destroy() if app.ENABLE_SPECIAL_STORAGE: if self.wndSpecialStorage: self.wndSpecialStorage.Destroy() if self.dlgExchange: self.dlgExchange.Destroy() if self.wndyoutuber: self.wndyoutuber.Destroy() if self.wndyoutube: self.wndyoutube.Destroy() if self.dlgPointReset: self.dlgPointReset.Destroy() if self.dlgShop: self.dlgShop.Destroy() if self.dlgRestart: self.dlgRestart.Destroy() if self.dlgSystem: self.dlgSystem.Destroy() if self.dlgPassword: self.dlgPassword.Destroy() if self.wndMiniMap: self.wndMiniMap.Destroy() if self.wndSafebox: self.wndSafebox.Destroy() if self.wndWeb: self.wndWeb.Destroy() self.wndWeb = None if self.wndMall: self.wndMall.Destroy() if self.wndParty: self.wndParty.Destroy() if self.wndHelp: self.wndHelp.Destroy() if self.wndDragonLairRanking: self.wndDragonLairRanking.Destroy() if self.wndTeleport: self.wndTeleport.Destroy() if self.wndAttrTransfer: self.wndAttrTransfer.Destroy() if app.ENABLE_SASH_SYSTEM: if self.wndSashCombine: self.wndSashCombine.Destroy() if self.wndSashAbsorption: self.wndSashAbsorption.Destroy() if app.ENABLE_CHANGELOOK_SYSTEM: if self.wndChangeLook: self.wndChangeLook.Destroy() if self.wndCube: self.wndCube.Destroy() if self.wndCubeResult: self.wndCubeResult.Destroy() if self.wndMessenger: self.wndMessenger.Destroy() if self.wndPrivateSearch: self.wndPrivateSearch.Destroy() if self.wndGayaG: self.wndGayaG.Destroy() if self.wndGayaM: self.wndGayaM.Destroy() if self.wndGuild: self.wndGuild.Destroy() if self.privateShopBuilder: self.privateShopBuilder.Destroy() if self.dlgRefineNew: self.dlgRefineNew.Destroy() if self.wndGuildBuilding: self.wndGuildBuilding.Destroy() if self.wndGameButton: self.wndGameButton.Destroy() if app.ENABLE_MAINTENANCE_SYSTEM: if self.wndMaintenanceInfo: self.wndMaintenanceInfo.Destroy() # ITEM_MALL if self.mallPageDlg: self.mallPageDlg.Destroy() # END_OF_ITEM_MALL # ACCESSORY_REFINE_ADD_METIN_STONE if self.wndItemSelect: self.wndItemSelect.Destroy() # END_OF_ACCESSORY_REFINE_ADD_METIN_STONE if app.ENABLE_SHOW_CHEST_DROP_SYSTEM: if self.dlgChestDrop: self.dlgChestDrop.Destroy() if (self.dlgOfflineShop): self.dlgOfflineShop.Destroy() if (self.offlineShopBuilder): self.offlineShopBuilder.Destroy() if (self.wndOfflineShopAdminPanel): self.wndOfflineShopAdminPanel.Destroy() self.wndChatLog.Destroy() for btn in self.questButtonList: btn.SetEvent(0) for btn in self.whisperButtonList: btn.SetEvent(0) for dlg in self.whisperDialogDict.itervalues(): dlg.Destroy() for brd in self.guildScoreBoardDict.itervalues(): brd.Destroy() for dlg in self.equipmentDialogDict.itervalues(): dlg.Destroy() # ITEM_MALL del self.mallPageDlg # END_OF_ITEM_MALL del self.wndGuild del self.wndMessenger del self.wndUICurtain del self.wndChat del self.wndTaskBar if self.wndExpandedTaskBar: del self.wndExpandedTaskBar del self.wndEnergyBar del self.wndBonus del self.wndInventory if self.wndDragonSoul: del self.wndDragonSoul if self.wndDragonSoulRefine: del self.wndDragonSoulRefine if app.ENABLE_SPECIAL_STORAGE: if self.wndSpecialStorage: del self.wndSpecialStorage del self.dlgExchange del self.wndyoutuber del self.wndyoutube del self.dlgPointReset del self.dlgShop del self.dlgRestart del self.dlgSystem del self.dlgPassword del self.hyperlinkItemTooltip del self.tooltipItem del self.tooltipSkill del self.wndMiniMap del self.wndSafebox del self.wndMall del self.wndParty del self.wndHelp del self.wndDragonLairRanking del self.wndTeleport if app.ENABLE_MELEY_LAIR_DUNGEON: del self.wndMeleyRanking del self.wndAttrTransfer if app.ENABLE_SASH_SYSTEM: del self.wndSashCombine del self.wndSashAbsorption if app.ENABLE_CHANGELOOK_SYSTEM: del self.wndChangeLook del self.wndCube del self.wndCubeResult del self.wndGayaG del self.wndGayaM del self.privateShopBuilder del self.inputDialog del self.wndChest del self.offlineDecoration del self.wndPrivateSearch del self.wndChatLog del self.dlgRefineNew del self.wndGuildBuilding del self.wndGameButton del self.tipBoard del self.bigBoard del self.wndItemSelect if app.ENABLE_SHOW_CHEST_DROP_SYSTEM: if self.dlgChestDrop: del self.dlgChestDrop if app.ENABLE_MAINTENANCE_SYSTEM: del self.wndMaintenanceInfo del self.dlgOfflineShop del self.wndOfflineShopAdminPanel self.questButtonList = [] self.whisperButtonList = [] self.FrighterSermayeBoard = [] self.whisperDialogDict = {} self.privateShopAdvertisementBoardDict = {} self.guildScoreBoardDict = {} self.equipmentDialogDict = {} self.offlineShopAdvertisementBoardDict = {} uiChat.DestroyChatInputSetWindow() ## Skill def OnUseSkill(self, slotIndex, coolTime): self.wndCharacter.OnUseSkill(slotIndex, coolTime) self.wndTaskBar.OnUseSkill(slotIndex, coolTime) self.wndGuild.OnUseSkill(slotIndex, coolTime) def OnActivateSkill(self, slotIndex): self.wndCharacter.OnActivateSkill(slotIndex) self.wndTaskBar.OnActivateSkill(slotIndex) def OnDeactivateSkill(self, slotIndex): self.wndCharacter.OnDeactivateSkill(slotIndex) self.wndTaskBar.OnDeactivateSkill(slotIndex) def OnChangeCurrentSkill(self, skillSlotNumber): self.wndTaskBar.OnChangeCurrentSkill(skillSlotNumber) def SelectMouseButtonEvent(self, dir, event): self.wndTaskBar.SelectMouseButtonEvent(dir, event) ## Refresh def RefreshAlignment(self): self.wndCharacter.RefreshAlignment() def RefreshStatus(self): self.wndTaskBar.RefreshStatus() self.wndCharacter.RefreshStatus() self.wndInventory.RefreshStatus() if self.wndEnergyBar: self.wndEnergyBar.RefreshStatus() if app.ENABLE_DRAGON_SOUL_SYSTEM: self.wndDragonSoul.RefreshStatus() def RefreshStamina(self): self.wndTaskBar.RefreshStamina() def RefreshSkill(self): self.wndCharacter.RefreshSkill() self.wndTaskBar.RefreshSkill() def RefreshInventory(self): self.wndTaskBar.RefreshQuickSlot() self.wndInventory.RefreshItemSlot() if app.ENABLE_DRAGON_SOUL_SYSTEM: self.wndDragonSoul.RefreshItemSlot() if app.ENABLE_SPECIAL_STORAGE: self.wndSpecialStorage.RefreshItemSlot() def SetInventoryPageKilit(self): self.wndInventory.UpdateInven() def RefreshCharacter(self): ## Character ???? ??, Inventory ???? ?? ?? ?? Refresh self.wndCharacter.RefreshCharacter() self.wndTaskBar.RefreshQuickSlot() # def RefreshQuest(self): # self.wndCharacter.RefreshQuest() def RefreshSafebox(self): self.wndSafebox.RefreshSafebox() # ITEM_MALL def RefreshMall(self): self.wndMall.RefreshMall() def OpenItemMall(self): if not self.mallPageDlg: self.mallPageDlg = uiShop.MallPageDialog() self.mallPageDlg.Open() # END_OF_ITEM_MALL def RefreshMessenger(self): self.wndMessenger.RefreshMessenger() def RefreshGuildInfoPage(self): self.wndGuild.RefreshGuildInfoPage() def RefreshGuildBoardPage(self): self.wndGuild.RefreshGuildBoardPage() def RefreshGuildMemberPage(self): self.wndGuild.RefreshGuildMemberPage() def RefreshGuildMemberPageGradeComboBox(self): self.wndGuild.RefreshGuildMemberPageGradeComboBox() def RefreshGuildSkillPage(self): self.wndGuild.RefreshGuildSkillPage() def RefreshGuildGradePage(self): self.wndGuild.RefreshGuildGradePage() def DeleteGuild(self): self.wndMessenger.ClearGuildMember() self.wndGuild.DeleteGuild() def RefreshMobile(self): self.dlgSystem.RefreshMobile() def OnMobileAuthority(self): self.dlgSystem.OnMobileAuthority() def OnBlockMode(self, mode): self.dlgSystem.OnBlockMode(mode) ## Calling Functions # PointReset def OpenPointResetDialog(self): self.dlgPointReset.Show() self.dlgPointReset.SetTop() def ClosePointResetDialog(self): self.dlgPointReset.Close() # Shop def OpenShopDialog(self, vid): self.wndInventory.Show() self.wndInventory.SetTop() self.dlgShop.Open(vid) self.dlgShop.SetTop() def CloseShopDialog(self): self.dlgShop.Close() def RefreshShopDialog(self): self.dlgShop.Refresh() def OpenOfflineShopDialog(self, vid): self.wndInventory.Show() self.wndInventory.SetTop() self.dlgOfflineShop.Open(vid) self.dlgOfflineShop.SetTop() def CloseOfflineShopDialog(self): self.dlgOfflineShop.Close() def RefreshOfflineShopDialog(self): self.dlgOfflineShop.Refresh() ## Quest def OpenCharacterWindowQuestPage(self): self.wndCharacter.Show() self.wndCharacter.SetState("QUEST") def OpenQuestWindow(self, skin, idx): wnds = () q = uiQuest.QuestDialog(skin, idx) q.SetWindowName("QuestWindow" + str(idx)) q.Show() if skin: q.Lock() wnds = self.__HideWindows() # UNKNOWN_UPDATE q.AddOnDoneEvent(lambda tmp_self, args=wnds: self.__ShowWindows(args)) # END_OF_UNKNOWN_UPDATE if skin: q.AddOnCloseEvent(q.Unlock) q.AddOnCloseEvent(lambda key = self.wndQuestWindowNewKey:ui.__mem_func__(self.RemoveQuestDialog)(key)) self.wndQuestWindow[self.wndQuestWindowNewKey] = q self.wndQuestWindowNewKey = self.wndQuestWindowNewKey + 1 # END_OF_UNKNOWN_UPDATE def RemoveQuestDialog(self, key): del self.wndQuestWindow[key] def HideAllQuestWindow(self): tempList = [] for i,v in self.wndQuestWindow.iteritems(): tempList.append(v) for i in tempList: i.OnCancel() ## Exchange def StartExchange(self): self.dlgExchange.OpenDialog() self.dlgExchange.Refresh() def EndExchange(self): self.dlgExchange.CloseDialog() def RefreshExchange(self): self.dlgExchange.Refresh() if app.WJ_ENABLE_TRADABLE_ICON: def CantTradableItemExchange(self, dstSlotIndex, srcSlotIndex): self.dlgExchange.CantTradableItem(dstSlotIndex, srcSlotIndex) ## Party def AddPartyMember(self, pid, name): self.wndParty.AddPartyMember(pid, name) self.__ArrangeQuestButton() def UpdatePartyMemberInfo(self, pid): self.wndParty.UpdatePartyMemberInfo(pid) def RemovePartyMember(self, pid): self.wndParty.RemovePartyMember(pid) ##!! 20061026.levites.???_??_?? self.__ArrangeQuestButton() def LinkPartyMember(self, pid, vid): self.wndParty.LinkPartyMember(pid, vid) def UnlinkPartyMember(self, pid): self.wndParty.UnlinkPartyMember(pid) def UnlinkAllPartyMember(self): self.wndParty.UnlinkAllPartyMember() def ExitParty(self): self.wndParty.ExitParty() ##!! 20061026.levites.???_??_?? self.__ArrangeQuestButton() def PartyHealReady(self): self.wndParty.PartyHealReady() def ChangePartyParameter(self, distributionMode): self.wndParty.ChangePartyParameter(distributionMode) ## Safebox def AskSafeboxPassword(self): if self.wndSafebox.IsShow(): return # SAFEBOX_PASSWORD self.dlgPassword.SetTitle(localeInfo.PASSWORD_TITLE) self.dlgPassword.SetSendMessage("/safebox_password ") # END_OF_SAFEBOX_PASSWORD self.dlgPassword.ShowDialog() def OpenSafeboxWindow(self, size): self.dlgPassword.CloseDialog() self.wndSafebox.ShowWindow(size) def RefreshSafeboxMoney(self): self.wndSafebox.RefreshSafeboxMoney() def CommandCloseSafebox(self): self.wndSafebox.CommandCloseSafebox() # ITEM_MALL def AskMallPassword(self): if self.wndMall.IsShow(): return self.dlgPassword.SetTitle(localeInfo.MALL_PASSWORD_TITLE) self.dlgPassword.SetSendMessage("/mall_password ") self.dlgPassword.ShowDialog() def OpenMallWindow(self, size): self.dlgPassword.CloseDialog() self.wndMall.ShowWindow(size) def CommandCloseMall(self): self.wndMall.CommandCloseMall() # END_OF_ITEM_MALL ## Guild def OnStartGuildWar(self, guildSelf, guildOpp): self.wndGuild.OnStartGuildWar(guildSelf, guildOpp) guildWarScoreBoard = uiGuild.GuildWarScoreBoard() guildWarScoreBoard.Open(guildSelf, guildOpp) guildWarScoreBoard.Show() self.guildScoreBoardDict[uiGuild.GetGVGKey(guildSelf, guildOpp)] = guildWarScoreBoard def OnEndGuildWar(self, guildSelf, guildOpp): self.wndGuild.OnEndGuildWar(guildSelf, guildOpp) key = uiGuild.GetGVGKey(guildSelf, guildOpp) if not self.guildScoreBoardDict.has_key(key): return self.guildScoreBoardDict[key].Destroy() del self.guildScoreBoardDict[key] # GUILDWAR_MEMBER_COUNT def UpdateMemberCount(self, gulidID1, memberCount1, guildID2, memberCount2): key = uiGuild.GetGVGKey(gulidID1, guildID2) if not self.guildScoreBoardDict.has_key(key): return self.guildScoreBoardDict[key].UpdateMemberCount(gulidID1, memberCount1, guildID2, memberCount2) # END_OF_GUILDWAR_MEMBER_COUNT def OnRecvGuildWarPoint(self, gainGuildID, opponentGuildID, point): key = uiGuild.GetGVGKey(gainGuildID, opponentGuildID) if not self.guildScoreBoardDict.has_key(key): return guildBoard = self.guildScoreBoardDict[key] guildBoard.SetScore(gainGuildID, opponentGuildID, point) ## PK Mode def OnChangePKMode(self): self.wndCharacter.RefreshAlignment() self.dlgSystem.OnChangePKMode() ## Refine def OpenRefineDialog(self, targetItemPos, nextGradeItemVnum, cost, prob, type): self.dlgRefineNew.Open(targetItemPos, nextGradeItemVnum, cost, prob, type) def AppendMaterialToRefineDialog(self, vnum, count): self.dlgRefineNew.AppendMaterial(vnum, count) ## Show & Hide def ShowDefaultWindows(self): self.wndTaskBar.Show() self.wndMiniMap.Show() self.wndMiniMap.ShowMiniMap() if self.wndEnergyBar: self.wndEnergyBar.Show() def ShowAllWindows(self): self.wndTaskBar.Show() self.wndCharacter.Show() self.wndInventory.Show() if app.ENABLE_DRAGON_SOUL_SYSTEM: self.wndDragonSoul.Show() self.wndDragonSoulRefine.Show() self.wndChat.Show() self.wndMiniMap.Show() if self.wndEnergyBar: self.wndEnergyBar.Show() if self.wndExpandedTaskBar: self.wndExpandedTaskBar.Show() self.wndExpandedTaskBar.SetTop() def SetBiyolog(self, bioitem, verilen, toplam, kalansure): self.wndInventory.SetBiyolog(bioitem, verilen, toplam, kalansure) def HideAllWindows(self): if self.wndTaskBar: self.wndTaskBar.Hide() if self.wndEnergyBar: self.wndEnergyBar.Hide() if self.wndCharacter: self.wndCharacter.Hide() if self.wndBonus: self.wndBonus.Hide() if self.wndInventory: self.wndInventory.Hide() if app.ENABLE_DRAGON_SOUL_SYSTEM: self.wndDragonSoul.Hide() self.wndDragonSoulRefine.Hide() if self.wndChat: self.wndChat.Hide() if self.wndMiniMap: self.wndMiniMap.Hide() if self.wndMessenger: self.wndMessenger.Hide() if self.wndGuild: self.wndGuild.Hide() if self.wndExpandedTaskBar: self.wndExpandedTaskBar.Hide() def ShowMouseImage(self): self.wndTaskBar.ShowMouseImage() def YeniLink(self): if False == self.wndChat.IsEditMode(): self.wndChat.OpenChat() self.wndChat.SetChatFocus() def HideMouseImage(self): self.wndTaskBar.HideMouseImage() def ToggleChat(self): if TRUE == self.wndChat.IsEditMode(): self.wndChat.CloseChat() else: # ????? ????? ?? ??? ?? if self.wndWeb and self.wndWeb.IsShow(): pass else: self.wndChat.OpenChat() def IsOpenChat(self): return self.wndChat.IsEditMode() def SetChatFocus(self): self.wndChat.SetChatFocus() def OpenRestartDialog(self): self.dlgRestart.OpenDialog() self.dlgRestart.SetTop() def CloseRestartDialog(self): self.dlgRestart.Close() def ToggleSystemDialog(self): if FALSE == self.dlgSystem.IsShow(): self.dlgSystem.OpenDialog() self.dlgSystem.SetTop() else: self.dlgSystem.Close() def OpenSystemDialog(self): self.dlgSystem.OpenDialog() self.dlgSystem.SetTop() def ToggleMessenger(self): if self.wndMessenger.IsShow(): self.wndMessenger.Hide() else: self.wndMessenger.SetTop() self.wndMessenger.Show() def ToggleMiniMap(self): if app.IsPressed(app.DIK_LSHIFT) or app.IsPressed(app.DIK_RSHIFT): if FALSE == self.wndMiniMap.isShowMiniMap(): self.wndMiniMap.ShowMiniMap() self.wndMiniMap.SetTop() else: self.wndMiniMap.HideMiniMap() else: self.wndMiniMap.ToggleAtlasWindow() def PressMKey(self): if app.IsPressed(app.DIK_LALT) or app.IsPressed(app.DIK_RALT): self.ToggleMessenger() else: self.ToggleMiniMap() def SetMapName(self, mapName): self.wndMiniMap.SetMapName(mapName) def MiniMapScaleUp(self): self.wndMiniMap.ScaleUp() def MiniMapScaleDown(self): self.wndMiniMap.ScaleDown() def ToggleCharacterWindow(self, state): if FALSE == player.IsObserverMode(): if FALSE == self.wndCharacter.IsShow(): self.OpenCharacterWindowWithState(state) else: if state == self.wndCharacter.GetState(): self.wndCharacter.OverOutItem() self.wndCharacter.Hide() else: self.wndCharacter.SetState(state) def OpenCharacterWindowWithState(self, state): if FALSE == player.IsObserverMode(): self.wndCharacter.SetState(state) self.wndCharacter.Show() self.wndCharacter.SetTop() def ToggleCharacterWindowStatusPage(self): self.ToggleCharacterWindow("STATUS") def Vectors(self): if 0==constInfo.VectorsEfsunTaskbar: pyScrLoader = ui.PythonScriptLoader() pyScrLoader.LoadScriptFile(self, "efsunbot.pyc") def ToggleInventoryWindow(self): if FALSE == player.IsObserverMode(): if FALSE == self.wndInventory.IsShow(): self.wndInventory.Show() self.wndInventory.SetTop() if 1 == constInfo.EnvanterAcilsinmi: if not self.wndSpecialStorage.IsShow(): self.wndSpecialStorage.Show() else: self.wndInventory.OverOutItem() self.wndInventory.Close() if 1 == constInfo.EnvanterAcilsinmi: if self.wndSpecialStorage.IsShow(): self.wndSpecialStorage.Close() if app.ENABLE_DROP_DIALOG_EXTENDED_SYSTEM: def DeleteItem(self, slotPos, invenType): if self.wndInventory: self.wndInventory.DeleteItem(slotPos, invenType) def Highligt_Item(self, inven_type, inven_pos): if not app.ENABLE_HIGHLIGHT_SYSTEM: if player.DRAGON_SOUL_INVENTORY == inven_type: if app.ENABLE_DRAGON_SOUL_SYSTEM: self.wndDragonSoul.HighlightSlot(inven_pos) else: if inven_type == player.INVENTORY: self.wndInventory.HighlightSlot(inven_pos) elif inven_type == player.DRAGON_SOUL_INVENTORY: if app.ENABLE_DRAGON_SOUL_SYSTEM: self.wndDragonSoul.HighlightSlot(inven_pos) if app.ENABLE_SHOW_CHEST_DROP_SYSTEM: def AddChestDropInfo(self, chestVnum, pageIndex, slotIndex, itemVnum, itemCount): self.dlgChestDrop.AddChestDropItem(int(chestVnum), int(pageIndex), int(slotIndex), int(itemVnum), int(itemCount)) def RefreshChestDropInfo(self, chestVnum): self.dlgChestDrop.RefreshItems(chestVnum) def ToggleBonusWindow(self): if FALSE == player.IsObserverMode(): if FALSE == self.wndBonus.IsShow(): self.wndBonus.Show() self.wndBonus.SetTop() else: self.wndBonus.Hide() # def TogglePetMain(self): # if FALSE == player.IsObserverMode(): # if FALSE == self.wndExpandedTaskBar.IsShow(): # self.wndExpandedTaskBar.Show() # self.wndExpandedTaskBar.SetTop() # else: # self.wndExpandedTaskBar.Close() # net.SendChatPacket("/gift") def ToggleOffShopMain(self): if FALSE == player.IsObserverMode(): if FALSE == self.wndExpandedTaskBar.IsShow(): self.wndExpandedTaskBar.Show() self.wndExpandedTaskBar.SetTop() else: self.wndExpandedTaskBar.Close() print "click_offline_shop_button" self.ToggleOfflineShopAdminPanelWindow() def ToggleExpandedButton(self): if FALSE == player.IsObserverMode(): if FALSE == self.wndExpandedTaskBar.IsShow(): self.wndExpandedTaskBar.Show() self.wndExpandedTaskBar.SetTop() else: self.wndExpandedTaskBar.Close() # ??? def DragonSoulActivate(self, deck): if app.ENABLE_DRAGON_SOUL_SYSTEM: self.wndDragonSoul.ActivateDragonSoulByExtern(deck) def DragonSoulDeactivate(self): if app.ENABLE_DRAGON_SOUL_SYSTEM: self.wndDragonSoul.DeactivateDragonSoul() def Highlight_Item(self, inven_type, inven_pos): if not app.ENABLE_HIGHLIGHT_SYSTEM: if player.DRAGON_SOUL_INVENTORY == inven_type: if app.ENABLE_DRAGON_SOUL_SYSTEM: self.wndDragonSoul.HighlightSlot(inven_pos) else: if inven_type == player.INVENTORY: self.wndInventory.HighlightSlot(inven_pos) elif inven_type == player.DRAGON_SOUL_INVENTORY: if app.ENABLE_DRAGON_SOUL_SYSTEM: self.wndDragonSoul.HighlightSlot(inven_pos) def DragonSoulGiveQuilification(self): self.DRAGON_SOUL_IS_QUALIFIED = TRUE # self.wndExpandedTaskBar.SetToolTipText(uiTaskBar.ExpandedTaskBar.BUTTON_DRAGON_SOUL, uiScriptLocale.TASKBAR_DRAGON_SOUL) def ToggleDragonSoulWindow(self): if FALSE == player.IsObserverMode(): if app.ENABLE_DRAGON_SOUL_SYSTEM: if FALSE == self.wndDragonSoul.IsShow(): if self.DRAGON_SOUL_IS_QUALIFIED: self.wndDragonSoul.Show() else: try: self.wndPopupDialog.SetText(localeInfo.DRAGON_SOUL_UNQUALIFIED) self.wndPopupDialog.Open() except: self.wndPopupDialog = uiCommon.PopupDialog() self.wndPopupDialog.SetText(localeInfo.DRAGON_SOUL_UNQUALIFIED) self.wndPopupDialog.Open() else: self.wndDragonSoul.Close() def ToggleDragonSoulWindowWithNoInfo(self): if FALSE == player.IsObserverMode(): if app.ENABLE_DRAGON_SOUL_SYSTEM: if FALSE == self.wndDragonSoul.IsShow(): if self.DRAGON_SOUL_IS_QUALIFIED: self.wndDragonSoul.Show() else: self.wndDragonSoul.Close() if app.ENABLE_SPECIAL_STORAGE: def ToggleSpecialStorageWindow(self): if False == player.IsObserverMode(): if False == self.wndSpecialStorage.IsShow(): self.wndSpecialStorage.Show() else: self.wndSpecialStorage.Close() def FailDragonSoulRefine(self, reason, inven_type, inven_pos): if FALSE == player.IsObserverMode(): if app.ENABLE_DRAGON_SOUL_SYSTEM: if TRUE == self.wndDragonSoulRefine.IsShow(): self.wndDragonSoulRefine.RefineFail(reason, inven_type, inven_pos) def SucceedDragonSoulRefine(self, inven_type, inven_pos): if FALSE == player.IsObserverMode(): if app.ENABLE_DRAGON_SOUL_SYSTEM: if TRUE == self.wndDragonSoulRefine.IsShow(): self.wndDragonSoulRefine.RefineSucceed(inven_type, inven_pos) def OpenDragonSoulRefineWindow(self): if FALSE == player.IsObserverMode(): if app.ENABLE_DRAGON_SOUL_SYSTEM: if FALSE == self.wndDragonSoulRefine.IsShow(): self.wndDragonSoulRefine.Show() if None != self.wndDragonSoul: if FALSE == self.wndDragonSoul.IsShow(): self.wndDragonSoul.Show() def CloseDragonSoulRefineWindow(self): if FALSE == player.IsObserverMode(): if app.ENABLE_DRAGON_SOUL_SYSTEM: if TRUE == self.wndDragonSoulRefine.IsShow(): self.wndDragonSoulRefine.Close() def ToggleOfflineShopAdminPanelWindow(self): if (self.wndOfflineShopAdminPanel.IsShow() == TRUE): self.wndOfflineShopAdminPanel.Close() else: self.wndOfflineShopAdminPanel.Show() # ??? ? def ToggleSermayeButton(self): if constInfo.FrighterSermayeBoard == 0: constInfo.FrighterSermayeBoard = 1 else: constInfo.FrighterSermayeBoard = 0 def ToggleGuildWindow(self): if not self.wndGuild.IsShow(): if self.wndGuild.CanOpen(): self.wndGuild.Open() else: chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.GUILD_YOU_DO_NOT_JOIN) else: self.wndGuild.OverOutItem() self.wndGuild.Hide() def ToggleChatLogWindow(self): if self.wndChatLog.IsShow(): self.wndChatLog.Hide() else: self.wndChatLog.Show() def CheckGameButton(self): if self.wndGameButton: self.wndGameButton.CheckGameButton() def __OnClickStatusPlusButton(self): self.ToggleCharacterWindow("STATUS") def __OnClickSkillPlusButton(self): self.ToggleCharacterWindow("SKILL") def __OnClickQuestButton(self): self.ToggleCharacterWindow("QUEST") def __OnClickHelpButton(self): player.SetPlayTime(1) self.CheckGameButton() self.OpenHelpWindow() def __OnClickBuildButton(self): self.BUILD_OpenWindow() def OpenHelpWindow(self): self.wndUICurtain.Show() self.wndHelp.Open() def CloseHelpWindow(self): self.wndUICurtain.Hide() self.wndHelp.Close() def OpenAttrTransferWindow(self): self.wndAttrTransfer.Open() if self.wndInventory.IsShow() == FALSE: self.wndInventory.Show() def CloseAttrTransferWindow(self): self.wndAttrTransfer.Close() def AttrTransferSuccess(self): self.wndAttrTransfer.Success() def OpenWebWindow(self, url): self.wndWeb.Open(url) # ????? ?? ??? ??? self.wndChat.CloseChat() def OpenDragonLairRanking(self): self.wndDragonLairRanking.Open() def AddDragonLairRanking(self, line, name, empire, kill_count): self.wndDragonLairRanking.AddRank(line, name, empire, kill_count) if app.ENABLE_MELEY_LAIR_DUNGEON: def OpenMeleyRanking(self): self.wndMeleyRanking.Open() def RankMeleyRanking(self, line, name, members, time): self.wndMeleyRanking.AddRank(line, name, members, time) # show GIFT def ShowGift(self): self.wndTaskBar.ShowGift() def CloseWbWindow(self): self.wndWeb.Close() def OpenGuiGaya(self): self.wndGayaG.Open() def GayaCheck(self): self.wndGayaG.SucceedGaya() def OpenGuiGayaMarket(self): self.wndGayaM.Open() def GayaMarketItems(self,vnums,gaya,count): self.wndGayaM.Information(vnums,gaya,count) self.wndGayaM.LoadInformation() def GayaMarketSlotsDesblock(self,slot0,slot1,slot2,slot3,slot4,slot5): self.wndGayaM.SlotsDesblock(slot0,slot1,slot2,slot3,slot4,slot5) def GayaMarketClear(self): self.wndGayaM.Clear() def GayaTime(self,time): self.wndGayaM.Time(time) def ToggleTeleportWindow(self): if self.wndTeleport.IsShow(): self.wndTeleport.Hide() else: self.wndTeleport.Show() if app.ENABLE_SASH_SYSTEM: def ActSash(self, iAct, bWindow): if iAct == 1: if bWindow == True: if not self.wndSashCombine.IsOpened(): self.wndSashCombine.Open() if not self.wndInventory.IsShow(): self.wndInventory.Show() else: if not self.wndSashAbsorption.IsOpened(): self.wndSashAbsorption.Open() if not self.wndInventory.IsShow(): self.wndInventory.Show() self.wndInventory.RefreshBagSlotWindow() elif iAct == 2: if bWindow == True: if self.wndSashCombine.IsOpened(): self.wndSashCombine.Close() else: if self.wndSashAbsorption.IsOpened(): self.wndSashAbsorption.Close() self.wndInventory.RefreshBagSlotWindow() elif iAct == 3 or iAct == 4: if bWindow == True: if self.wndSashCombine.IsOpened(): self.wndSashCombine.Refresh(iAct) else: if self.wndSashAbsorption.IsOpened(): self.wndSashAbsorption.Refresh(iAct) self.wndInventory.RefreshBagSlotWindow() if app.ENABLE_CHANGELOOK_SYSTEM: def ActChangeLook(self, iAct): if iAct == 1: if not self.wndChangeLook.IsOpened(): self.wndChangeLook.Open() if not self.wndInventory.IsShow(): self.wndInventory.Show() self.wndInventory.RefreshBagSlotWindow() elif iAct == 2: if self.wndChangeLook.IsOpened(): self.wndChangeLook.Close() self.wndInventory.RefreshBagSlotWindow() elif iAct == 3 or iAct == 4: if self.wndChangeLook.IsOpened(): self.wndChangeLook.Refresh() self.wndInventory.RefreshBagSlotWindow() def ItemsChest(self,vnums,counts): self.wndChest.Information(vnums,counts) def ItemsChestRefresh(self): self.wndChest.Page() def ItemsChestRefreshOpen(self): self.wndChest.RefreshOpen() def CofresShow(self): self.wndChest.Show() def ToggleSandikAynasi(self): self.wndChest.Show() def OpenCubeWindow(self): self.wndCube.Open() if FALSE == self.wndInventory.IsShow(): self.wndInventory.Show() def OpenPrivateSearch(self): if constInfo.itemarama == 0: self.wndPrivateSearch.Show() constInfo.itemarama = 1 else: self.wndPrivateSearch.Close() self.wndPrivateSearch.Page() constInfo.itemarama = 0 def PrivateSearchItems(self, item_vnum): self.wndPrivateSearch.Information(item_vnum) def PrivateSearchRefresh(self): self.wndPrivateSearch.Page() def UpdateCubeInfo(self, gold, itemVnum, count): self.wndCube.UpdateInfo(gold, itemVnum, count) def CloseCubeWindow(self): self.wndCube.Close() def FailedCubeWork(self): self.wndCube.Refresh() def SucceedCubeWork(self, itemVnum, count): self.wndCube.Clear() print "?? ?? ??! [%d:%d]" % (itemVnum, count) if 0: # ?? ??? ??? ?? ?? self.wndCubeResult.SetPosition(*self.wndCube.GetGlobalPosition()) self.wndCubeResult.SetCubeResultItem(itemVnum, count) self.wndCubeResult.Open() self.wndCubeResult.SetTop() def __HideWindows(self): hideWindows = self.wndTaskBar,\ self.wndBonus,\ self.wndInventory,\ self.wndMiniMap,\ self.wndGuild,\ self.wndMessenger,\ self.wndChat,\ self.wndParty,\ self.wndGameButton, if self.wndEnergyBar: hideWindows += self.wndEnergyBar, if self.wndExpandedTaskBar: hideWindows += self.wndExpandedTaskBar, if app.ENABLE_DRAGON_SOUL_SYSTEM: hideWindows += self.wndDragonSoul,\ self.wndDragonSoulRefine, hideWindows = filter(lambda x:x.IsShow(), hideWindows) map(lambda x:x.Hide(), hideWindows) import sys self.HideAllQuestButton() self.HideAllWhisperButton() if self.wndChat.IsEditMode(): self.wndChat.CloseChat() return hideWindows def __ShowWindows(self, wnds): import sys map(lambda x:x.Show(), wnds) global IsQBHide if not IsQBHide: self.ShowAllQuestButton() else: self.HideAllQuestButton() self.ShowAllWhisperButton() def BINARY_OpenAtlasWindow(self): if self.wndMiniMap: self.wndMiniMap.ShowAtlas() def BINARY_SetObserverMode(self, flag): self.wndGameButton.SetObserverMode(flag) # ACCESSORY_REFINE_ADD_METIN_STONE def BINARY_OpenSelectItemWindow(self): self.wndItemSelect.Open() # END_OF_ACCESSORY_REFINE_ADD_METIN_STONE def OpenInputNameDialogPet(self, slot): inputDialog = uiCommon.InputDialogName() inputDialog.SetTitle("İsim Değiştir") inputDialog.SetAcceptEvent(ui.__mem_func__(self.ChangePetName)) inputDialog.SetCancelEvent(ui.__mem_func__(self.ClosePrivateShopInputNameDialog)) inputDialog.Open() inputDialog.slot = slot self.inputDialog = inputDialog def ChangePetName(self): net.SendChatPacket("/pet_change_name {0} {1}".format(str(self.inputDialog.slot), str(self.inputDialog.GetText()))) self.ClosePrivateShopInputNameDialog() ##################################################################################### ### Private Shop ### def OpenPrivateShopInputNameDialog(self): #if player.IsInSafeArea(): # chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.CANNOT_OPEN_PRIVATE_SHOP_IN_SAFE_AREA) # return inputDialog = uiCommon.InputDialog() inputDialog.SetTitle(localeInfo.PRIVATE_SHOP_INPUT_NAME_DIALOG_TITLE) inputDialog.SetMaxLength(32) inputDialog.SetAcceptEvent(ui.__mem_func__(self.OpenPrivateShopBuilder)) inputDialog.SetCancelEvent(ui.__mem_func__(self.ClosePrivateShopInputNameDialog)) inputDialog.Open() self.inputDialog = inputDialog def ClosePrivateShopInputNameDialog(self): self.inputDialog = None return TRUE def OpenPrivateShopBuilder(self): if not self.inputDialog: return TRUE if not len(self.inputDialog.GetText()): return TRUE self.privateShopBuilder.Open(self.inputDialog.GetText()) self.ClosePrivateShopInputNameDialog() return TRUE def AppearPrivateShop(self, vid, text): board = uiPrivateShopBuilder.PrivateShopAdvertisementBoard() board.Open(vid, text) self.privateShopAdvertisementBoardDict[vid] = board def DisappearPrivateShop(self, vid): if not self.privateShopAdvertisementBoardDict.has_key(vid): return del self.privateShopAdvertisementBoardDict[vid] uiPrivateShopBuilder.DeleteADBoard(vid) def OpenOfflineShopInputNameDialog(self): inputDialog = uiOfflineShop.OfflineShopInputDialog() inputDialog.SetAcceptEvent(ui.__mem_func__(self.OpenOfflineShopBuilder)) inputDialog.SetCancelEvent(ui.__mem_func__(self.CloseOfflineShopInputNameDialog)) inputDialog.Open() self.inputDialog = inputDialog def OpenOfflineShopDecoration(self): offlineDecoration = uimyshopdeco.UiShopDeco() offlineDecoration.Show() self.offlineDecoration = offlineDecoration def CloseOfflineShopInputNameDialog(self): self.inputDialog = None self.offlineDecoration.Hide() return TRUE def OpenOfflineShopBuilder(self): if (not self.inputDialog): return True if (not len(self.inputDialog.GetTitle())): return True if (self.inputDialog.GetTime() < 0 or self.inputDialog.GetTime() == 0): return True self.offlineShopBuilder.Open(self.inputDialog.GetTitle(), self.inputDialog.GetTime()) self.CloseOfflineShopInputNameDialog() return True def AppearOfflineShop(self, vid, text): # #//*Shop Decoration if text[0] == "0": board = uiOfflineShopBuilder.OfflineShopAdvertisementBoard() elif text[0] == "1": board = uiOfflineShopBuilder.OfflineShopAdvertisementBoard0() elif text[0] == "2": board = uiOfflineShopBuilder.OfflineShopAdvertisementBoard1() elif text[0] == "3": board = uiOfflineShopBuilder.OfflineShopAdvertisementBoard2() elif text[0] == "4": board = uiOfflineShopBuilder.OfflineShopAdvertisementBoard3() elif text[0] == "5": board = uiOfflineShopBuilder.OfflineShopAdvertisementBoard4() #*// text = text[1:] board.Open(vid, text) self.offlineShopAdvertisementBoardDict[vid] = board def DisappearOfflineShop(self, vid): if (not self.offlineShopAdvertisementBoardDict.has_key(vid)): return del self.offlineShopAdvertisementBoardDict[vid] uiOfflineShopBuilder.DeleteADBoard(vid) ##################################################################################### ### Equipment ### def OpenEquipmentDialog(self, vid): dlg = uiEquipmentDialog.EquipmentDialog() dlg.SetItemToolTip(self.tooltipItem) dlg.SetCloseEvent(ui.__mem_func__(self.CloseEquipmentDialog)) dlg.Open(vid) self.equipmentDialogDict[vid] = dlg def SetEquipmentDialogItem(self, vid, slotIndex, vnum, count): if not vid in self.equipmentDialogDict: return self.equipmentDialogDict[vid].SetEquipmentDialogItem(slotIndex, vnum, count) def SetEquipmentDialogSocket(self, vid, slotIndex, socketIndex, value): if not vid in self.equipmentDialogDict: return self.equipmentDialogDict[vid].SetEquipmentDialogSocket(slotIndex, socketIndex, value) def SetEquipmentDialogAttr(self, vid, slotIndex, attrIndex, type, value): if not vid in self.equipmentDialogDict: return self.equipmentDialogDict[vid].SetEquipmentDialogAttr(slotIndex, attrIndex, type, value) def CloseEquipmentDialog(self, vid): if not vid in self.equipmentDialogDict: return del self.equipmentDialogDict[vid] ##################################################################################### ##################################################################################### ### Quest ### def BINARY_ClearQuest(self, index): btn = self.__FindQuestButton(index) if 0 != btn: self.__DestroyQuestButton(btn) def RecvQuest(self, index, name): # QUEST_LETTER_IMAGE self.wndCharacter.questCategory.RecvQuest(self.BINARY_RecvQuest, index, name) # END_OF_QUEST_LETTER_IMAGE def BINARY_RecvQuest(self, index, name, iconType, iconName): btn = self.__FindQuestButton(index) if 0 != btn: self.__DestroyQuestButton(btn) btn = uiWhisper.WhisperButton() # QUEST_LETTER_IMAGE ##!! 20061026.levites.Au½ºÆ®_AI¹IAo_±³A¼ import item if "item"==iconType: item.SelectItem(int(iconName)) buttonImageFileName=item.GetIconImageFileName() else: buttonImageFileName=iconName if iconName and (iconType not in ("item", "file")): # type "ex" implied btn.SetUpVisual("d:/ymir work/ui/game/quest/questicon/%s" % (iconName.replace("open", "close"))) btn.SetOverVisual("d:/ymir work/ui/game/quest/questicon/%s" % (iconName)) btn.SetDownVisual("d:/ymir work/ui/game/quest/questicon/%s" % (iconName)) else: if localeInfo.IsEUROPE(): btn.SetUpVisual(localeInfo.GetLetterCloseImageName()) btn.SetOverVisual(localeInfo.GetLetterOpenImageName()) btn.SetDownVisual(localeInfo.GetLetterOpenImageName()) else: btn.SetUpVisual(buttonImageFileName) btn.SetOverVisual(buttonImageFileName) btn.SetDownVisual(buttonImageFileName) btn.Flash() # END_OF_QUEST_LETTER_IMAGE if localeInfo.IsARABIC(): btn.SetToolTipText(name, 0, 35) btn.ToolTipText.SetHorizontalAlignCenter() else: btn.SetToolTipText(name, -20, 35) btn.ToolTipText.SetHorizontalAlignLeft() listOfTypes = iconType.split(",") if "blink" in listOfTypes: btn.Flash() listOfColors = { "golden": 0xFFffa200, "green": 0xFF00e600, "blue": 0xFF0099ff, "purple": 0xFFcc33ff, "fucsia": 0xFFcc0099, "aqua": 0xFF00ffff, } for k,v in listOfColors.iteritems(): if k in listOfTypes: btn.ToolTipText.SetPackedFontColor(v) btn.SetEvent(ui.__mem_func__(self.__StartQuest), btn) btn.Show() btn.index = index btn.name = name self.questButtonList.insert(0, btn) self.__ArrangeQuestButton() def __ArrangeQuestButton(self): screenWidth = wndMgr.GetScreenWidth() screenHeight = wndMgr.GetScreenHeight() ##!! 20061026.levites.???_??_?? if self.wndParty.IsShow(): xPos = 100 + 30 else: xPos = 20 if localeInfo.IsARABIC(): xPos = xPos + 15 yPos = 170 * screenHeight / 600 yCount = (screenHeight - 330) / 63 count = 0 for btn in self.questButtonList: btn.SetPosition(xPos + (int(count/yCount) * 100), yPos + (count%yCount * 63)) count += 1 global IsQBHide if IsQBHide: btn.Hide() else: btn.Show() def __StartQuest(self, btn): event.QuestButtonClick(btn.index) self.__DestroyQuestButton(btn) def __FindQuestButton(self, index): for btn in self.questButtonList: if btn.index == index: return btn return 0 def __DestroyQuestButton(self, btn): btn.SetEvent(0) self.questButtonList.remove(btn) self.__ArrangeQuestButton() def CheckRefineDialog(self, isFail): self.dlgRefineNew.CheckRefine(isFail) def HideAllQuestButton(self): for btn in self.questButtonList: btn.Hide() def ShowAllQuestButton(self): for btn in self.questButtonList: btn.Show() ##################################################################################### ##################################################################################### ### Whisper ### def __InitWhisper(self): chat.InitWhisper(self) ## ???? "??? ???"? ???? ?? ?? ???? ?? ?? ## ??? ?? ??? ??? WhisperDialogDict ? ??? ????. def OpenWhisperDialogWithoutTarget(self): if not self.dlgWhisperWithoutTarget: dlgWhisper = uiWhisper.WhisperDialog(self.MinimizeWhisperDialog, self.CloseWhisperDialog) dlgWhisper.BindInterface(self) dlgWhisper.LoadDialog() dlgWhisper.OpenWithoutTarget(self.RegisterTemporaryWhisperDialog) dlgWhisper.SetPosition(self.windowOpenPosition*30,self.windowOpenPosition*30) dlgWhisper.Show() self.dlgWhisperWithoutTarget = dlgWhisper self.windowOpenPosition = (self.windowOpenPosition+1) % 5 else: self.dlgWhisperWithoutTarget.SetTop() self.dlgWhisperWithoutTarget.OpenWithoutTarget(self.RegisterTemporaryWhisperDialog) ## ?? ?? ????? ??? ????? WhisperDialogDict? ?? ???? ?? def RegisterTemporaryWhisperDialog(self, name): if not self.dlgWhisperWithoutTarget: return btn = self.__FindWhisperButton(name) if 0 != btn: self.__DestroyWhisperButton(btn) elif self.whisperDialogDict.has_key(name): oldDialog = self.whisperDialogDict[name] oldDialog.Destroy() del self.whisperDialogDict[name] self.whisperDialogDict[name] = self.dlgWhisperWithoutTarget self.dlgWhisperWithoutTarget.OpenWithTarget(name) self.dlgWhisperWithoutTarget = None self.__CheckGameMaster(name) if app.ENABLE_RENEW_MESSENGER_WHISPER: def OpenWhisperDialog(self, name, job = -1, level = -1, empire = -1, guild = "", language = "", status = "", location = "", year = "", month = "", day = ""): if not self.whisperDialogDict.has_key(name): dlg = self.__MakeWhisperDialog(name) dlg.OpenWithTarget(name) if self.GetExistProfile(job, level, empire, guild, language, status, location, year, month, day): dlg.RecvWhisperProfile(job, level, empire, guild, language, status, location, year, month, day) dlg.chatLine.SetFocus() dlg.Show() self.__CheckGameMaster(name) btn = self.__FindWhisperButton(name) if 0 != btn: dlg.RecvWhisperProfile(btn.job, btn.level, btn.empire, btn.guild, btn.language, btn.status, btn.location, btn.year, btn.month, btn.day) self.__DestroyWhisperButton(btn) else: def OpenWhisperDialog(self, name): if not self.whisperDialogDict.has_key(name): dlg = self.__MakeWhisperDialog(name) dlg.OpenWithTarget(name) dlg.chatLine.SetFocus() dlg.Show() self.__CheckGameMaster(name) btn = self.__FindWhisperButton(name) if 0 != btn: self.__DestroyWhisperButton(btn) ## ?? ?????? ???? ???? ?? ??? ?? ?? ?? if app.ENABLE_RENEW_MESSENGER_WHISPER: def RecvWhisper(self, name, job = -1, level = -1, empire = -1, guild = "", language = "", status = "", location = "", year = "", month = "", day = ""): if not self.whisperDialogDict.has_key(name): btn = self.__FindWhisperButton(name) if 0 == btn: btn = self.__MakeWhisperButton(name, job, level, empire, guild, language, status, location, year, month, day) btn.Flash() chat.AppendChat(chat.CHAT_TYPE_NOTICE, localeInfo.RECEIVE_MESSAGE % (name)) else: btn.job = job btn.level = level btn.empire = empire btn.guild = guild btn.language = language btn.status = status btn.location = location btn.year = year btn.month = month btn.day = day btn.Flash() elif self.IsGameMasterName(name): dlg = self.whisperDialogDict[name] dlg.SetGameMasterLook() if self.GetExistProfile(job, level, empire, guild, language, status, location, year, month, day): dlg.RecvWhisperProfile(job, level, empire, guild, language, status, location, year, month, day) else: def RecvWhisper(self, name): if not self.whisperDialogDict.has_key(name): btn = self.__FindWhisperButton(name) if 0 == btn: btn = self.__MakeWhisperButton(name) btn.Flash() chat.AppendChat(chat.CHAT_TYPE_NOTICE, localeInfo.RECEIVE_MESSAGE % (name)) else: btn.Flash() elif self.IsGameMasterName(name): dlg = self.whisperDialogDict[name] dlg.SetGameMasterLook() def MakeWhisperButton(self, name): self.__MakeWhisperButton(name) if app.ENABLE_RENEW_MESSENGER_WHISPER: def GetExistProfile(self, job, level, empire, guild, language, status, location, year, month, day): if job == -1 or level == -1 or empire == -1 or language == "": return False return True def RecvWhisperProfile(self, name, job, level, empire, guild, language, status, location, year, month, day): if self.whisperDialogDict.has_key(name): self.whisperDialogDict[name].RecvWhisperProfile(job, level, empire, guild, language, status, location, year, month, day) else: btn = self.__FindWhisperButton(name) if btn != 0: btn.job = job btn.level = level btn.empire = empire btn.guild = guild btn.language = language btn.status = status btn.location = location btn.year = year btn.month = month btn.day = day ## ??? ???? ?? ?? ?? if app.ENABLE_RENEW_MESSENGER_WHISPER: def ShowWhisperDialog(self, btn): try: self.__MakeWhisperDialog(btn.name) dlgWhisper = self.whisperDialogDict[btn.name] dlgWhisper.OpenWithTarget(btn.name) if self.GetExistProfile(btn.job, btn.level, btn.empire, btn.guild, btn.language, btn.status, btn.location, btn.year, btn.month, btn.day): dlgWhisper.RecvWhisperProfile(btn.job, btn.level, btn.empire, btn.guild, btn.language, btn.status, btn.location, btn.year, btn.month, btn.day) dlgWhisper.Show() self.__CheckGameMaster(btn.name) except: import dbg dbg.TraceError("interface.ShowWhisperDialog - Failed to find key") self.__DestroyWhisperButton(btn) else: def ShowWhisperDialog(self, btn): try: self.__MakeWhisperDialog(btn.name) dlgWhisper = self.whisperDialogDict[btn.name] dlgWhisper.OpenWithTarget(btn.name) dlgWhisper.Show() self.__CheckGameMaster(btn.name) except: import dbg dbg.TraceError("interface.ShowWhisperDialog - Failed to find key") self.__DestroyWhisperButton(btn) ## WhisperDialog ??? ??? ??? ????? ???? ?? ## ?? ??? ???. if app.ENABLE_RENEW_MESSENGER_WHISPER: def MinimizeWhisperDialog(self, name, job, level, empire, guild, language, status, location, year, month, day): if 0 != name: self.__MakeWhisperButton(name, job, level, empire, guild, language, status, location, year, month, day) self.CloseWhisperDialog(name) else: def MinimizeWhisperDialog(self, name): if 0 != name: self.__MakeWhisperButton(name) self.CloseWhisperDialog(name) ## WhisperDialog ??? ?? ??? ????? ???? ?? ## ?? ????. def CloseWhisperDialog(self, name): if 0 == name: if self.dlgWhisperWithoutTarget: self.dlgWhisperWithoutTarget.Destroy() self.dlgWhisperWithoutTarget = None return try: dlgWhisper = self.whisperDialogDict[name] dlgWhisper.Destroy() del self.whisperDialogDict[name] except: import dbg dbg.TraceError("interface.CloseWhisperDialog - Failed to find key") ## ??? ??? ????? ??? ??? ?? ?? def __ArrangeWhisperButton(self): screenWidth = wndMgr.GetScreenWidth() screenHeight = wndMgr.GetScreenHeight() xPos = screenWidth - 70 yPos = 170 * screenHeight / 600 yCount = (screenHeight - 330) / 63 #yCount = (screenHeight - 285) / 63 count = 0 for button in self.whisperButtonList: button.SetPosition(xPos + (int(count/yCount) * -50), yPos + (count%yCount * 63)) count += 1 ## ???? Whisper ??? ?? ??? ?? ?? ## ??? ????? ?? ?? ?? ?? ?? ?? ??? ?? ?? ??? ## ?? ?? ToolTip?? ?? ???? ?? ???? ????. def __FindWhisperButton(self, name): for button in self.whisperButtonList: if button.name == name: return button return 0 ## ?? ????. def __MakeWhisperDialog(self, name): dlgWhisper = uiWhisper.WhisperDialog(self.MinimizeWhisperDialog, self.CloseWhisperDialog) dlgWhisper.BindInterface(self) dlgWhisper.LoadDialog() dlgWhisper.SetPosition(self.windowOpenPosition*30,self.windowOpenPosition*30) self.whisperDialogDict[name] = dlgWhisper self.windowOpenPosition = (self.windowOpenPosition+1) % 5 return dlgWhisper ## ??? ????. if app.ENABLE_RENEW_MESSENGER_WHISPER: def __MakeWhisperButton(self, name, job = -1, level = -1, empire = -1, guild = "", language = "", status = "", location = "", year = "", month = "", day = ""): whisperButton = uiWhisper.WhisperButton() whisperButton.SetUpVisual("d:/ymir work/ui/game/windows/btn_mail_up.sub") whisperButton.SetOverVisual("d:/ymir work/ui/game/windows/btn_mail_up.sub") whisperButton.SetDownVisual("d:/ymir work/ui/game/windows/btn_mail_up.sub") if self.IsGameMasterName(name): whisperButton.SetToolTipTextWithColor(name, 0xffffa200) else: whisperButton.SetToolTipText(name) whisperButton.ToolTipText.SetHorizontalAlignCenter() whisperButton.SetEvent(ui.__mem_func__(self.ShowWhisperDialog), whisperButton) whisperButton.Show() whisperButton.name = name whisperButton.job = job whisperButton.level = level whisperButton.empire = empire whisperButton.guild = guild whisperButton.language = language whisperButton.status = status whisperButton.location = location whisperButton.year = year whisperButton.month = month whisperButton.day = day self.whisperButtonList.insert(0, whisperButton) self.__ArrangeWhisperButton() return whisperButton else: def __MakeWhisperButton(self, name): whisperButton = uiWhisper.WhisperButton() whisperButton.SetUpVisual("d:/ymir work/ui/game/windows/btn_mail_up.sub") whisperButton.SetOverVisual("d:/ymir work/ui/game/windows/btn_mail_up.sub") whisperButton.SetDownVisual("d:/ymir work/ui/game/windows/btn_mail_up.sub") if self.IsGameMasterName(name): whisperButton.SetToolTipTextWithColor(name, 0xffffa200) else: whisperButton.SetToolTipText(name) whisperButton.ToolTipText.SetHorizontalAlignCenter() whisperButton.SetEvent(ui.__mem_func__(self.ShowWhisperDialog), whisperButton) whisperButton.Show() whisperButton.name = name self.whisperButtonList.insert(0, whisperButton) self.__ArrangeWhisperButton() return whisperButton def __DestroyWhisperButton(self, button): button.SetEvent(0) self.whisperButtonList.remove(button) self.__ArrangeWhisperButton() def HideAllWhisperButton(self): for btn in self.whisperButtonList: btn.Hide() def ShowAllWhisperButton(self): for btn in self.whisperButtonList: btn.Show() def __CheckGameMaster(self, name): if not self.listGMName.has_key(name): return if self.whisperDialogDict.has_key(name): dlg = self.whisperDialogDict[name] dlg.SetGameMasterLook() def RegisterGameMasterName(self, name): if self.listGMName.has_key(name): return self.listGMName[name] = "GM" def IsGameMasterName(self, name): if self.listGMName.has_key(name): return TRUE else: return FALSE ##################################################################################### ##################################################################################### ### Guild Building ### def BUILD_OpenWindow(self): self.wndGuildBuilding = uiGuild.BuildGuildBuildingWindow() self.wndGuildBuilding.Open() self.wndGuildBuilding.wnds = self.__HideWindows() self.wndGuildBuilding.SetCloseEvent(ui.__mem_func__(self.BUILD_CloseWindow)) def BUILD_CloseWindow(self): self.__ShowWindows(self.wndGuildBuilding.wnds) self.wndGuildBuilding = None def BUILD_OnUpdate(self): if not self.wndGuildBuilding: return if self.wndGuildBuilding.IsPositioningMode(): import background x, y, z = background.GetPickingPoint() self.wndGuildBuilding.SetBuildingPosition(x, y, z) def BUILD_OnMouseLeftButtonDown(self): if not self.wndGuildBuilding: return # GUILD_BUILDING if self.wndGuildBuilding.IsPositioningMode(): self.wndGuildBuilding.SettleCurrentPosition() return TRUE elif self.wndGuildBuilding.IsPreviewMode(): pass else: return TRUE # END_OF_GUILD_BUILDING return FALSE def BUILD_OnMouseLeftButtonUp(self): if not self.wndGuildBuilding: return if not self.wndGuildBuilding.IsPreviewMode(): return TRUE return FALSE def BULID_EnterGuildArea(self, areaID): # GUILD_BUILDING mainCharacterName = player.GetMainCharacterName() masterName = guild.GetGuildMasterName() if mainCharacterName != masterName: return if areaID != player.GetGuildID(): return # END_OF_GUILD_BUILDING self.wndGameButton.ShowBuildButton() def BULID_ExitGuildArea(self, areaID): self.wndGameButton.HideBuildButton() ##################################################################################### def IsEditLineFocus(self): if self.ChatWindow.chatLine.IsFocus(): return 1 if self.ChatWindow.chatToLine.IsFocus(): return 1 return 0 if app.ENABLE_MAINTENANCE_SYSTEM: def StartMaintenance(self, timeLimit, duration): if not self.wndMaintenanceInfo: self.wndMaintenanceInfo = uimaintenance.MaintenanceInfoBoard() if timeLimit > 0: self.wndMaintenanceInfo.SetTimeLimit(timeLimit, duration) self.wndMaintenanceInfo.Show() else: self.wndMaintenanceInfo.Hide() def EmptyFunction(self): pass def AttachItemFromSafebox(self, slotIndex, itemIndex): if self.wndInventory and self.wndInventory.IsShow(): self.wndInventory.AttachItemFromSafebox(slotIndex, itemIndex) return True def AttachInvenItemToOtherWindowSlot(self, slotWindow, slotIndex): if self.wndSafebox and self.wndSafebox.IsShow(): return False def GetInventoryPageIndex(self): if self.wndInventory: return self.wndInventory.GetInventoryPageIndex() else: return -1 if app.WJ_ENABLE_TRADABLE_ICON: def SetOnTopWindow(self, onTopWnd): self.onTopWindow = onTopWnd def GetOnTopWindow(self): return self.onTopWindow def RefreshMarkInventoryBag(self): self.wndInventory.RefreshMarkSlots() if __name__ == "__main__": import app import wndMgr import systemSetting import mouseModule import grp import ui import localeInfo app.SetMouseHandler(mouseModule.mouseController) app.SetHairColorEnable(TRUE) wndMgr.SetMouseHandler(mouseModule.mouseController) wndMgr.SetScreenSize(systemSetting.GetWidth(), systemSetting.GetHeight()) app.Create(localeInfo.APP_TITLE, systemSetting.GetWidth(), systemSetting.GetHeight(), 1) mouseModule.mouseController.Create() class TestGame(ui.Window): def __init__(self): ui.Window.__init__(self) localeInfo.LoadLocaleData() player.SetItemData(0, 27001, 10) player.SetItemData(1, 27004, 10) self.interface = Interface() self.interface.MakeInterface() self.interface.ShowDefaultWindows() self.interface.RefreshInventory() #self.interface.OpenCubeWindow() def __del__(self): ui.Window.__del__(self) def OnUpdate(self): app.UpdateGame() def OnRender(self): app.RenderGame() grp.PopState() grp.SetInterfaceRenderState() game = TestGame() game.SetSize(systemSetting.GetWidth(), systemSetting.GetHeight()) game.Show() app.Loop()