case CItemData::WEAPON_DAGGER: //bıçak if (pItem->GetIndex() >= 9920 && pItem->GetIndex() <= 9929) efekt_anagonda1 = EFFECT_REFINED + EFFECT_PUMNALE; if (pItem->GetIndex() >= 9920 && pItem->GetIndex() <= 9929) efekt_anagonda1_silah = EFFECT_REFINED + EFFECT_PUMNALE_STANGA; break;