2020-12-04 20:21:39.295 - Thread: 1 -> Log Started 2020-12-04 20:21:39.296 - Thread: 1 -> Timezone (local - UTC): 3h 2020-12-04 20:21:39.296 - Thread: 1 -> App Version: 01_197_068 2020-12-04 20:21:39.311 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2020-12-04 20:21:39.311 - Thread: 1 -> Branch / Sandbox: SVN 2020-12-04 20:21:39.311 - Thread: 1 -> Environment.ProcessorCount: 8 2020-12-04 20:21:39.474 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Home Single Language (Microsoft Windows NT 10.0.18363.0) 2020-12-04 20:21:39.474 - Thread: 1 -> Environment.CommandLine: D:\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe 2020-12-04 20:21:39.476 - Thread: 1 -> Environment.Is64BitProcess: True 2020-12-04 20:21:39.476 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2020-12-04 20:21:39.476 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4250.0 2020-12-04 20:21:39.476 - Thread: 1 -> Environment.CurrentDirectory: D:\Steam\steamapps\common\SpaceEngineers\Bin64 2020-12-04 20:21:39.488 - Thread: 1 -> CPU Info: Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz 2020-12-04 20:21:39.488 - Thread: 1 -> IntPtr.Size: 8 2020-12-04 20:21:39.488 - Thread: 1 -> Default Culture: 2020-12-04 20:21:39.488 - Thread: 1 -> Default UI Culture: 2020-12-04 20:21:39.492 - Thread: 1 -> MyConfig.Load() - START 2020-12-04 20:21:39.495 - Thread: 1 -> Path: C:\Users\Asus\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-12-04 20:21:39.680 - Thread: 1 -> EnableDamageEffects: True 2020-12-04 20:21:39.680 - Thread: 1 -> VegetationViewDistance: 1000 2020-12-04 20:21:39.680 - Thread: 1 -> GraphicsRenderer: DirectX 11 2020-12-04 20:21:39.680 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2020-12-04 20:21:39.680 - Thread: 1 -> Language: 23 2020-12-04 20:21:39.680 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2020-12-04 20:21:39.680 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2020-12-04 20:21:39.680 - Thread: 1 -> FirstTimeRun: False 2020-12-04 20:21:39.680 - Thread: 1 -> VideoAdapter: 0 2020-12-04 20:21:39.680 - Thread: 1 -> ScreenWidth: 1920 2020-12-04 20:21:39.680 - Thread: 1 -> ScreenHeight: 1080 2020-12-04 20:21:39.680 - Thread: 1 -> RefreshRate: 60052 2020-12-04 20:21:39.680 - Thread: 1 -> WindowMode: 2 2020-12-04 20:21:39.680 - Thread: 1 -> VerticalSync: 0 2020-12-04 20:21:39.680 - Thread: 1 -> FieldOfView: 90.65023 2020-12-04 20:21:39.680 - Thread: 1 -> FlaresIntensity: 1.039602 2020-12-04 20:21:39.680 - Thread: 1 -> GrassDensity: 2.481272 2020-12-04 20:21:39.680 - Thread: 1 -> GrassDrawDistance: 204 2020-12-04 20:21:39.680 - Thread: 1 -> AntialiasingMode: 1 2020-12-04 20:21:39.680 - Thread: 1 -> ShadowMapResolution: 1 2020-12-04 20:21:39.680 - Thread: 1 -> AmbientOcclusionEnabled: True 2020-12-04 20:21:39.680 - Thread: 1 -> TextureQuality: 1 2020-12-04 20:21:39.680 - Thread: 1 -> AnisotropicFiltering: 0 2020-12-04 20:21:39.680 - Thread: 1 -> ModelQuality: 1 2020-12-04 20:21:39.680 - Thread: 1 -> VoxelQuality: 1 2020-12-04 20:21:39.680 - Thread: 1 -> ShaderQuality: 1 2020-12-04 20:21:39.680 - Thread: 1 -> LowMemSwitchToLow: 0 2020-12-04 20:21:39.680 - Thread: 1 -> MinimalHud: False 2020-12-04 20:21:39.680 - Thread: 1 -> CubeBuilderBuildingMode: 0 2020-12-04 20:21:39.680 - Thread: 1 -> ControlsHints: True 2020-12-04 20:21:39.680 - Thread: 1 -> RotationHints: True 2020-12-04 20:21:39.680 - Thread: 1 -> ShowCrosshair: True 2020-12-04 20:21:39.680 - Thread: 1 -> UiTransparency: 1 2020-12-04 20:21:39.680 - Thread: 1 -> UiBkTransparency: 1 2020-12-04 20:21:39.680 - Thread: 1 -> HUDBkTransparency: 0.6 2020-12-04 20:21:39.680 - Thread: 1 -> EnableReverb: False 2020-12-04 20:21:39.681 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2020-12-04 20:21:39.681 - Thread: 1 -> GDPRConsent: False 2020-12-04 20:21:39.681 - Thread: 1 -> GDPRConsentSent: True 2020-12-04 20:21:39.681 - Thread: 1 -> HudState: 1 2020-12-04 20:21:39.681 - Thread: 1 -> TutorialsFinished: System.String[] 2020-12-04 20:21:39.681 - Thread: 1 -> FirstTimeTutorials: False 2020-12-04 20:21:39.681 - Thread: 1 -> ServerSearchSettings: VRage.Game.ObjectBuilders.Gui.MyObjectBuilder_ServerFilterOptions 2020-12-04 20:21:39.681 - Thread: 1 -> PostProcessingEnabled: True 2020-12-04 20:21:39.681 - Thread: 1 -> CubeBuilderAlignToDefault: False 2020-12-04 20:21:39.681 - Thread: 1 -> TreeViewDistance: 1000 2020-12-04 20:21:39.681 - Thread: 1 -> FirstVTTimeRun: False 2020-12-04 20:21:39.681 - Thread: 1 -> MutedPlayers: 2020-12-04 20:21:39.681 - Thread: 1 -> GDPRConsentSentUpdated: True 2020-12-04 20:21:39.681 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2020-12-04 20:21:39.681 - Thread: 1 -> ExperimentalMode: False 2020-12-04 20:21:39.681 - Thread: 1 -> ShowCrosshair2: 0 2020-12-04 20:21:39.681 - Thread: 1 -> EnableTrading: True 2020-12-04 20:21:39.681 - Thread: 1 -> EnableSteamCloud: False 2020-12-04 20:21:39.681 - Thread: 1 -> GoodBotHints: True 2020-12-04 20:21:39.681 - Thread: 1 -> GameVolume: 0.5143632 2020-12-04 20:21:39.681 - Thread: 1 -> Music_Volume: 0.4616645 2020-12-04 20:21:39.681 - Thread: 1 -> VoiceChatVolume: 1 2020-12-04 20:21:39.681 - Thread: 1 -> HudWarnings: True 2020-12-04 20:21:39.681 - Thread: 1 -> VoiceChat: True 2020-12-04 20:21:39.681 - Thread: 1 -> EnableMuteWhenNotInFocus: True 2020-12-04 20:21:39.681 - Thread: 1 -> EnableDynamicMusic: True 2020-12-04 20:21:39.681 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: True 2020-12-04 20:21:39.681 - Thread: 1 -> EnableDoppler: True 2020-12-04 20:21:39.681 - Thread: 1 -> ControllerDefaultOnStart: False 2020-12-04 20:21:39.681 - Thread: 1 -> VoxelTextureQuality: 1 2020-12-04 20:21:39.684 - Thread: 1 -> MyConfig.Load() - END 2020-12-04 20:21:44.542 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2020-12-04 20:21:44.828 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - START 2020-12-04 20:21:44.842 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - END 2020-12-04 20:21:44.844 - Thread: 1 -> Found processor count: 8 2020-12-04 20:21:44.844 - Thread: 1 -> Using processor count: 8 2020-12-04 20:21:45.090 - Thread: 1 -> All detected adapters: 2020-12-04 20:21:45.126 - Thread: 1 -> NVIDIA GeForce GTX 1050 - VendorID=4318, SubsystemID=462426179, DeviceID=7309 2020-12-04 20:21:45.126 - Thread: 1 -> Intel(R) HD Graphics 630 - VendorID=32902, SubsystemID=462426179, DeviceID=22811 2020-12-04 20:21:45.126 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2020-12-04 20:21:45.681 - Thread: 1 -> AdapterInfo = { 2020-12-04 20:21:45.682 - Thread: 1 -> Name = NVIDIA GeForce GTX 1050 + DISPLAY1 2020-12-04 20:21:45.682 - Thread: 1 -> Description = dev id: 7309, mem: 4216324096, shared mem: 8529096704, Luid: 64634, rev: 161, subsys id: 462426179, vendor id: 4318, feature_level 11.1: True 2020-12-04 20:21:45.682 - Thread: 1 -> Driver version = 26.21.14.4587 2020-12-04 20:21:45.682 - Thread: 1 -> Driver date = 20200403000000.000000-000 2020-12-04 20:21:45.682 - Thread: 1 -> DriverUpdateNecessary = False 2020-12-04 20:21:45.682 - Thread: 1 -> AftermathSupported = False 2020-12-04 20:21:45.682 - Thread: 1 -> Adapter id = 0 2020-12-04 20:21:45.682 - Thread: 1 -> Supported = True 2020-12-04 20:21:45.682 - Thread: 1 -> RAM = 4216324096 2020-12-04 20:21:45.682 - Thread: 1 -> Priority = 2 2020-12-04 20:21:45.682 - Thread: 1 -> Multithreaded rendering supported = True 2020-12-04 20:21:45.682 - Thread: 1 -> Output is attached = True 2020-12-04 20:21:45.683 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2020-12-04 20:21:45.683 - Thread: 1 -> Display modes = { 2020-12-04 20:21:45.683 - Thread: 1 -> DXGIOutput id = 0 2020-12-04 20:21:45.684 - Thread: 1 -> 320x200@60.05244Hz 2020-12-04 20:21:45.684 - Thread: 1 -> 320x200@60.05244Hz 2020-12-04 20:21:45.684 - Thread: 1 -> 320x240@60.05244Hz 2020-12-04 20:21:45.684 - Thread: 1 -> 320x240@60.05244Hz 2020-12-04 20:21:45.684 - Thread: 1 -> 400x300@60.05244Hz 2020-12-04 20:21:45.684 - Thread: 1 -> 400x300@60.05244Hz 2020-12-04 20:21:45.684 - Thread: 1 -> 512x384@60.05244Hz 2020-12-04 20:21:45.684 - Thread: 1 -> 512x384@60.05244Hz 2020-12-04 20:21:45.684 - Thread: 1 -> 640x400@60.05244Hz 2020-12-04 20:21:45.684 - Thread: 1 -> 640x400@60.05244Hz 2020-12-04 20:21:45.684 - Thread: 1 -> 640x480@60.05244Hz 2020-12-04 20:21:45.684 - Thread: 1 -> 640x480@60.05244Hz 2020-12-04 20:21:45.684 - Thread: 1 -> 800x600@60.05244Hz 2020-12-04 20:21:45.684 - Thread: 1 -> 800x600@60.05244Hz 2020-12-04 20:21:45.684 - Thread: 1 -> 1024x768@60.05244Hz 2020-12-04 20:21:45.684 - Thread: 1 -> 1024x768@60.05244Hz 2020-12-04 20:21:45.684 - Thread: 1 -> 1152x864@60.05244Hz 2020-12-04 20:21:45.684 - Thread: 1 -> 1152x864@60.05244Hz 2020-12-04 20:21:45.684 - Thread: 1 -> 1280x600@60.05244Hz 2020-12-04 20:21:45.684 - Thread: 1 -> 1280x600@60.05244Hz 2020-12-04 20:21:45.684 - Thread: 1 -> 1280x720@60.05244Hz 2020-12-04 20:21:45.684 - Thread: 1 -> 1280x720@60.05244Hz 2020-12-04 20:21:45.684 - Thread: 1 -> 1280x768@60.05244Hz 2020-12-04 20:21:45.684 - Thread: 1 -> 1280x768@60.05244Hz 2020-12-04 20:21:45.684 - Thread: 1 -> 1280x800@60.05244Hz 2020-12-04 20:21:45.684 - Thread: 1 -> 1280x800@60.05244Hz 2020-12-04 20:21:45.684 - Thread: 1 -> 1280x960@60.05244Hz 2020-12-04 20:21:45.684 - Thread: 1 -> 1280x960@60.05244Hz 2020-12-04 20:21:45.684 - Thread: 1 -> 1280x1024@60.05244Hz 2020-12-04 20:21:45.684 - Thread: 1 -> 1280x1024@60.05244Hz 2020-12-04 20:21:45.684 - Thread: 1 -> 1360x768@60.05244Hz 2020-12-04 20:21:45.684 - Thread: 1 -> 1360x768@60.05244Hz 2020-12-04 20:21:45.684 - Thread: 1 -> 1366x768@60.05244Hz 2020-12-04 20:21:45.684 - Thread: 1 -> 1366x768@60.05244Hz 2020-12-04 20:21:45.684 - Thread: 1 -> 1400x1050@60.05244Hz 2020-12-04 20:21:45.684 - Thread: 1 -> 1400x1050@60.05244Hz 2020-12-04 20:21:45.684 - Thread: 1 -> 1440x900@60.05244Hz 2020-12-04 20:21:45.684 - Thread: 1 -> 1440x900@60.05244Hz 2020-12-04 20:21:45.684 - Thread: 1 -> 1600x900@60.05244Hz 2020-12-04 20:21:45.684 - Thread: 1 -> 1600x900@60.05244Hz 2020-12-04 20:21:45.684 - Thread: 1 -> 1680x1050@60.05244Hz 2020-12-04 20:21:45.684 - Thread: 1 -> 1680x1050@60.05244Hz 2020-12-04 20:21:45.684 - Thread: 1 -> 1920x1080@60.05244Hz 2020-12-04 20:21:45.684 - Thread: 1 -> } 2020-12-04 20:21:45.684 - Thread: 1 -> } 2020-12-04 20:21:45.684 - Thread: 1 -> AdapterInfo = { 2020-12-04 20:21:45.685 - Thread: 1 -> Name = NVIDIA GeForce GTX 1050 + DISPLAY1 2020-12-04 20:21:45.685 - Thread: 1 -> Description = dev id: 7309, mem: 4216324096, shared mem: 8529096704, Luid: 64634, rev: 161, subsys id: 462426179, vendor id: 4318, feature_level 11.1: True 2020-12-04 20:21:45.685 - Thread: 1 -> Driver version = 26.21.14.4587 2020-12-04 20:21:45.685 - Thread: 1 -> Driver date = 20200403000000.000000-000 2020-12-04 20:21:45.685 - Thread: 1 -> DriverUpdateNecessary = False 2020-12-04 20:21:45.685 - Thread: 1 -> AftermathSupported = False 2020-12-04 20:21:45.685 - Thread: 1 -> Adapter id = 0 2020-12-04 20:21:45.685 - Thread: 1 -> Supported = True 2020-12-04 20:21:45.685 - Thread: 1 -> RAM = 4216324096 2020-12-04 20:21:45.685 - Thread: 1 -> Priority = 2 2020-12-04 20:21:45.685 - Thread: 1 -> Multithreaded rendering supported = True 2020-12-04 20:21:45.685 - Thread: 1 -> Output is attached = True 2020-12-04 20:21:45.685 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2020-12-04 20:21:45.685 - Thread: 1 -> Display modes = { 2020-12-04 20:21:45.686 - Thread: 1 -> DXGIOutput id = 0 2020-12-04 20:21:45.686 - Thread: 1 -> 320x200@60.05244Hz 2020-12-04 20:21:45.686 - Thread: 1 -> 320x200@60.05244Hz 2020-12-04 20:21:45.686 - Thread: 1 -> 320x240@60.05244Hz 2020-12-04 20:21:45.686 - Thread: 1 -> 320x240@60.05244Hz 2020-12-04 20:21:45.686 - Thread: 1 -> 400x300@60.05244Hz 2020-12-04 20:21:45.686 - Thread: 1 -> 400x300@60.05244Hz 2020-12-04 20:21:45.686 - Thread: 1 -> 512x384@60.05244Hz 2020-12-04 20:21:45.686 - Thread: 1 -> 512x384@60.05244Hz 2020-12-04 20:21:45.686 - Thread: 1 -> 640x400@60.05244Hz 2020-12-04 20:21:45.686 - Thread: 1 -> 640x400@60.05244Hz 2020-12-04 20:21:45.686 - Thread: 1 -> 640x480@60.05244Hz 2020-12-04 20:21:45.686 - Thread: 1 -> 640x480@60.05244Hz 2020-12-04 20:21:45.686 - Thread: 1 -> 800x600@60.05244Hz 2020-12-04 20:21:45.686 - Thread: 1 -> 800x600@60.05244Hz 2020-12-04 20:21:45.686 - Thread: 1 -> 1024x768@60.05244Hz 2020-12-04 20:21:45.686 - Thread: 1 -> 1024x768@60.05244Hz 2020-12-04 20:21:45.686 - Thread: 1 -> 1152x864@60.05244Hz 2020-12-04 20:21:45.686 - Thread: 1 -> 1152x864@60.05244Hz 2020-12-04 20:21:45.686 - Thread: 1 -> 1280x600@60.05244Hz 2020-12-04 20:21:45.686 - Thread: 1 -> 1280x600@60.05244Hz 2020-12-04 20:21:45.686 - Thread: 1 -> 1280x720@60.05244Hz 2020-12-04 20:21:45.686 - Thread: 1 -> 1280x720@60.05244Hz 2020-12-04 20:21:45.686 - Thread: 1 -> 1280x768@60.05244Hz 2020-12-04 20:21:45.686 - Thread: 1 -> 1280x768@60.05244Hz 2020-12-04 20:21:45.686 - Thread: 1 -> 1280x800@60.05244Hz 2020-12-04 20:21:45.686 - Thread: 1 -> 1280x800@60.05244Hz 2020-12-04 20:21:45.686 - Thread: 1 -> 1280x960@60.05244Hz 2020-12-04 20:21:45.686 - Thread: 1 -> 1280x960@60.05244Hz 2020-12-04 20:21:45.686 - Thread: 1 -> 1280x1024@60.05244Hz 2020-12-04 20:21:45.686 - Thread: 1 -> 1280x1024@60.05244Hz 2020-12-04 20:21:45.686 - Thread: 1 -> 1360x768@60.05244Hz 2020-12-04 20:21:45.686 - Thread: 1 -> 1360x768@60.05244Hz 2020-12-04 20:21:45.686 - Thread: 1 -> 1366x768@60.05244Hz 2020-12-04 20:21:45.686 - Thread: 1 -> 1366x768@60.05244Hz 2020-12-04 20:21:45.686 - Thread: 1 -> 1400x1050@60.05244Hz 2020-12-04 20:21:45.686 - Thread: 1 -> 1400x1050@60.05244Hz 2020-12-04 20:21:45.686 - Thread: 1 -> 1440x900@60.05244Hz 2020-12-04 20:21:45.686 - Thread: 1 -> 1440x900@60.05244Hz 2020-12-04 20:21:45.686 - Thread: 1 -> 1600x900@60.05244Hz 2020-12-04 20:21:45.686 - Thread: 1 -> 1600x900@60.05244Hz 2020-12-04 20:21:45.686 - Thread: 1 -> 1680x1050@60.05244Hz 2020-12-04 20:21:45.686 - Thread: 1 -> 1680x1050@60.05244Hz 2020-12-04 20:21:45.686 - Thread: 1 -> 1920x1080@60.05244Hz 2020-12-04 20:21:45.686 - Thread: 1 -> } 2020-12-04 20:21:45.686 - Thread: 1 -> } 2020-12-04 20:21:45.686 - Thread: 1 -> AdapterInfo = { 2020-12-04 20:21:45.687 - Thread: 1 -> Name = Intel(R) HD Graphics 630 2020-12-04 20:21:45.687 - Thread: 1 -> Description = dev id: 22811, mem: 134217728, shared mem: 8529096704, Luid: 63645, rev: 4, subsys id: 462426179, vendor id: 32902, feature_level 11.1: True 2020-12-04 20:21:45.687 - Thread: 1 -> Driver version = 23.20.16.4973 2020-12-04 20:21:45.687 - Thread: 1 -> Driver date = 20180228000000.000000-000 2020-12-04 20:21:45.687 - Thread: 1 -> DriverUpdateNecessary = False 2020-12-04 20:21:45.687 - Thread: 1 -> AftermathSupported = False 2020-12-04 20:21:45.687 - Thread: 1 -> Adapter id = 1 2020-12-04 20:21:45.687 - Thread: 1 -> Supported = True 2020-12-04 20:21:45.687 - Thread: 1 -> RAM = 134217728 2020-12-04 20:21:45.687 - Thread: 1 -> Priority = 1 2020-12-04 20:21:45.687 - Thread: 1 -> Multithreaded rendering supported = False 2020-12-04 20:21:45.687 - Thread: 1 -> Output is attached = False 2020-12-04 20:21:45.687 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2020-12-04 20:21:45.687 - Thread: 1 -> Display modes = { 2020-12-04 20:21:45.687 - Thread: 1 -> DXGIOutput id = 0 2020-12-04 20:21:45.687 - Thread: 1 -> 320x200@60.05244Hz 2020-12-04 20:21:45.687 - Thread: 1 -> 320x200@60.05244Hz 2020-12-04 20:21:45.687 - Thread: 1 -> 320x240@60.05244Hz 2020-12-04 20:21:45.687 - Thread: 1 -> 320x240@60.05244Hz 2020-12-04 20:21:45.687 - Thread: 1 -> 400x300@60.05244Hz 2020-12-04 20:21:45.687 - Thread: 1 -> 400x300@60.05244Hz 2020-12-04 20:21:45.687 - Thread: 1 -> 512x384@60.05244Hz 2020-12-04 20:21:45.687 - Thread: 1 -> 512x384@60.05244Hz 2020-12-04 20:21:45.687 - Thread: 1 -> 640x400@60.05244Hz 2020-12-04 20:21:45.687 - Thread: 1 -> 640x400@60.05244Hz 2020-12-04 20:21:45.687 - Thread: 1 -> 640x480@60.05244Hz 2020-12-04 20:21:45.687 - Thread: 1 -> 640x480@60.05244Hz 2020-12-04 20:21:45.687 - Thread: 1 -> 800x600@60.05244Hz 2020-12-04 20:21:45.687 - Thread: 1 -> 800x600@60.05244Hz 2020-12-04 20:21:45.687 - Thread: 1 -> 1024x768@60.05244Hz 2020-12-04 20:21:45.687 - Thread: 1 -> 1024x768@60.05244Hz 2020-12-04 20:21:45.687 - Thread: 1 -> 1152x864@60.05244Hz 2020-12-04 20:21:45.687 - Thread: 1 -> 1152x864@60.05244Hz 2020-12-04 20:21:45.687 - Thread: 1 -> 1280x600@60.05244Hz 2020-12-04 20:21:45.687 - Thread: 1 -> 1280x600@60.05244Hz 2020-12-04 20:21:45.687 - Thread: 1 -> 1280x720@60.05244Hz 2020-12-04 20:21:45.687 - Thread: 1 -> 1280x720@60.05244Hz 2020-12-04 20:21:45.687 - Thread: 1 -> 1280x768@60.05244Hz 2020-12-04 20:21:45.687 - Thread: 1 -> 1280x768@60.05244Hz 2020-12-04 20:21:45.687 - Thread: 1 -> 1280x800@60.05244Hz 2020-12-04 20:21:45.687 - Thread: 1 -> 1280x800@60.05244Hz 2020-12-04 20:21:45.687 - Thread: 1 -> 1280x960@60.05244Hz 2020-12-04 20:21:45.687 - Thread: 1 -> 1280x960@60.05244Hz 2020-12-04 20:21:45.687 - Thread: 1 -> 1280x1024@60.05244Hz 2020-12-04 20:21:45.687 - Thread: 1 -> 1280x1024@60.05244Hz 2020-12-04 20:21:45.687 - Thread: 1 -> 1360x768@60.05244Hz 2020-12-04 20:21:45.687 - Thread: 1 -> 1360x768@60.05244Hz 2020-12-04 20:21:45.688 - Thread: 1 -> 1366x768@60.05244Hz 2020-12-04 20:21:45.688 - Thread: 1 -> 1366x768@60.05244Hz 2020-12-04 20:21:45.688 - Thread: 1 -> 1400x1050@60.05244Hz 2020-12-04 20:21:45.688 - Thread: 1 -> 1400x1050@60.05244Hz 2020-12-04 20:21:45.688 - Thread: 1 -> 1440x900@60.05244Hz 2020-12-04 20:21:45.688 - Thread: 1 -> 1440x900@60.05244Hz 2020-12-04 20:21:45.688 - Thread: 1 -> 1600x900@60.05244Hz 2020-12-04 20:21:45.688 - Thread: 1 -> 1600x900@60.05244Hz 2020-12-04 20:21:45.688 - Thread: 1 -> 1680x1050@60.05244Hz 2020-12-04 20:21:45.688 - Thread: 1 -> 1680x1050@60.05244Hz 2020-12-04 20:21:45.688 - Thread: 1 -> 1920x1080@60.05244Hz 2020-12-04 20:21:45.688 - Thread: 1 -> } 2020-12-04 20:21:45.688 - Thread: 1 -> } 2020-12-04 20:21:45.688 - Thread: 1 -> AdapterInfo = { 2020-12-04 20:21:45.688 - Thread: 1 -> Name = Intel(R) HD Graphics 630 2020-12-04 20:21:45.688 - Thread: 1 -> Description = dev id: 22811, mem: 134217728, shared mem: 8529096704, Luid: 63645, rev: 4, subsys id: 462426179, vendor id: 32902, feature_level 11.1: True 2020-12-04 20:21:45.688 - Thread: 1 -> Driver version = 23.20.16.4973 2020-12-04 20:21:45.688 - Thread: 1 -> Driver date = 20180228000000.000000-000 2020-12-04 20:21:45.688 - Thread: 1 -> DriverUpdateNecessary = False 2020-12-04 20:21:45.688 - Thread: 1 -> AftermathSupported = False 2020-12-04 20:21:45.688 - Thread: 1 -> Adapter id = 1 2020-12-04 20:21:45.688 - Thread: 1 -> Supported = True 2020-12-04 20:21:45.688 - Thread: 1 -> RAM = 134217728 2020-12-04 20:21:45.688 - Thread: 1 -> Priority = 1 2020-12-04 20:21:45.688 - Thread: 1 -> Multithreaded rendering supported = False 2020-12-04 20:21:45.688 - Thread: 1 -> Output is attached = False 2020-12-04 20:21:45.688 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2020-12-04 20:21:45.688 - Thread: 1 -> Display modes = { 2020-12-04 20:21:45.689 - Thread: 1 -> DXGIOutput id = 0 2020-12-04 20:21:45.689 - Thread: 1 -> 320x200@60.05244Hz 2020-12-04 20:21:45.689 - Thread: 1 -> 320x200@60.05244Hz 2020-12-04 20:21:45.689 - Thread: 1 -> 320x240@60.05244Hz 2020-12-04 20:21:45.689 - Thread: 1 -> 320x240@60.05244Hz 2020-12-04 20:21:45.689 - Thread: 1 -> 400x300@60.05244Hz 2020-12-04 20:21:45.689 - Thread: 1 -> 400x300@60.05244Hz 2020-12-04 20:21:45.689 - Thread: 1 -> 512x384@60.05244Hz 2020-12-04 20:21:45.689 - Thread: 1 -> 512x384@60.05244Hz 2020-12-04 20:21:45.689 - Thread: 1 -> 640x400@60.05244Hz 2020-12-04 20:21:45.689 - Thread: 1 -> 640x400@60.05244Hz 2020-12-04 20:21:45.689 - Thread: 1 -> 640x480@60.05244Hz 2020-12-04 20:21:45.689 - Thread: 1 -> 640x480@60.05244Hz 2020-12-04 20:21:45.689 - Thread: 1 -> 800x600@60.05244Hz 2020-12-04 20:21:45.689 - Thread: 1 -> 800x600@60.05244Hz 2020-12-04 20:21:45.689 - Thread: 1 -> 1024x768@60.05244Hz 2020-12-04 20:21:45.689 - Thread: 1 -> 1024x768@60.05244Hz 2020-12-04 20:21:45.689 - Thread: 1 -> 1152x864@60.05244Hz 2020-12-04 20:21:45.689 - Thread: 1 -> 1152x864@60.05244Hz 2020-12-04 20:21:45.689 - Thread: 1 -> 1280x600@60.05244Hz 2020-12-04 20:21:45.689 - Thread: 1 -> 1280x600@60.05244Hz 2020-12-04 20:21:45.689 - Thread: 1 -> 1280x720@60.05244Hz 2020-12-04 20:21:45.689 - Thread: 1 -> 1280x720@60.05244Hz 2020-12-04 20:21:45.689 - Thread: 1 -> 1280x768@60.05244Hz 2020-12-04 20:21:45.689 - Thread: 1 -> 1280x768@60.05244Hz 2020-12-04 20:21:45.689 - Thread: 1 -> 1280x800@60.05244Hz 2020-12-04 20:21:45.689 - Thread: 1 -> 1280x800@60.05244Hz 2020-12-04 20:21:45.689 - Thread: 1 -> 1280x960@60.05244Hz 2020-12-04 20:21:45.689 - Thread: 1 -> 1280x960@60.05244Hz 2020-12-04 20:21:45.689 - Thread: 1 -> 1280x1024@60.05244Hz 2020-12-04 20:21:45.689 - Thread: 1 -> 1280x1024@60.05244Hz 2020-12-04 20:21:45.689 - Thread: 1 -> 1360x768@60.05244Hz 2020-12-04 20:21:45.689 - Thread: 1 -> 1360x768@60.05244Hz 2020-12-04 20:21:45.689 - Thread: 1 -> 1366x768@60.05244Hz 2020-12-04 20:21:45.689 - Thread: 1 -> 1366x768@60.05244Hz 2020-12-04 20:21:45.689 - Thread: 1 -> 1400x1050@60.05244Hz 2020-12-04 20:21:45.689 - Thread: 1 -> 1400x1050@60.05244Hz 2020-12-04 20:21:45.689 - Thread: 1 -> 1440x900@60.05244Hz 2020-12-04 20:21:45.689 - Thread: 1 -> 1440x900@60.05244Hz 2020-12-04 20:21:45.689 - Thread: 1 -> 1600x900@60.05244Hz 2020-12-04 20:21:45.689 - Thread: 1 -> 1600x900@60.05244Hz 2020-12-04 20:21:45.689 - Thread: 1 -> 1680x1050@60.05244Hz 2020-12-04 20:21:45.689 - Thread: 1 -> 1680x1050@60.05244Hz 2020-12-04 20:21:45.689 - Thread: 1 -> 1920x1080@60.05244Hz 2020-12-04 20:21:45.689 - Thread: 1 -> } 2020-12-04 20:21:45.689 - Thread: 1 -> } 2020-12-04 20:21:45.698 - Thread: 1 -> Service.IsActive: True 2020-12-04 20:21:45.698 - Thread: 1 -> Service.IsOnline: True 2020-12-04 20:21:45.698 - Thread: 1 -> Service.OwnsGame: False 2020-12-04 20:21:45.698 - Thread: 1 -> Service.UserId: 76561198152353303 2020-12-04 20:21:45.698 - Thread: 1 -> Service.UserName: Bywawx 2020-12-04 20:21:45.698 - Thread: 1 -> Service.Branch: default 2020-12-04 20:21:45.699 - Thread: 1 -> Build date: 2000-01-02 12:00 2020-12-04 20:21:45.699 - Thread: 1 -> Build version: 0.1.1.0 2020-12-04 20:21:45.711 - Thread: 1 -> MyScreenManager() 2020-12-04 20:21:45.807 - Thread: 23 -> CreateDeviceInternal - CheckSettings() 2020-12-04 20:21:45.807 - Thread: 23 -> CreateDeviceInternal - GetAdapter() 2020-12-04 20:21:45.811 - Thread: 23 -> CreateDeviceInternal - FixSettings() 2020-12-04 20:21:45.813 - Thread: 23 -> CreateDeviceInternal - Create device 2020-12-04 20:21:45.944 - Thread: 23 -> CreateDeviceInternal Steam Overlay integration 2020-12-04 20:21:46.045 - Thread: 23 -> CreateDeviceInternal Steam Overlay OK 2020-12-04 20:21:46.046 - Thread: 23 -> CreateDeviceInternal create swapchain 2020-12-04 20:21:46.047 - Thread: 23 -> Mode not found: 1920x1080 @ 60052 2020-12-04 20:21:48.755 - Thread: 23 -> Mode not found: 1920x1080 @ 60052 2020-12-04 20:21:48.816 - Thread: 1 -> MySandboxGame.Constructor() - START 2020-12-04 20:21:48.817 - Thread: 1 -> Game dir: D:\Steam\steamapps\common\SpaceEngineers\Bin64 2020-12-04 20:21:48.817 - Thread: 1 -> Content dir: D:\Steam\steamapps\common\SpaceEngineers\Content 2020-12-04 20:21:49.026 - Thread: 23 -> DXGI SetFullscreenState succeded 2020-12-04 20:21:50.497 - Thread: 1 -> Preallocate - START 2020-12-04 20:21:50.502 - Thread: 1 -> MySpaceWorldGenerator - START 2020-12-04 20:21:50.509 - Thread: 1 -> MySpaceWorldGenerator - END 2020-12-04 20:21:50.509 - Thread: 1 -> MySpaceBuildComponent - START 2020-12-04 20:21:50.509 - Thread: 1 -> MySpaceBuildComponent - END 2020-12-04 20:21:50.510 - Thread: 1 -> MyEntities - START 2020-12-04 20:21:50.536 - Thread: 1 -> MyEntities - END 2020-12-04 20:21:50.537 - Thread: 1 -> MyObjectBuilder_Base - START 2020-12-04 20:21:50.537 - Thread: 1 -> MyObjectBuilder_Base - END 2020-12-04 20:21:50.537 - Thread: 1 -> MyTransparentGeometry - START 2020-12-04 20:21:50.537 - Thread: 1 -> MyTransparentGeometry - END 2020-12-04 20:21:50.537 - Thread: 1 -> MyCubeGridDeformationTables - START 2020-12-04 20:21:50.550 - Thread: 1 -> MyCubeGridDeformationTables - END 2020-12-04 20:21:50.550 - Thread: 1 -> MyMath - START 2020-12-04 20:21:50.550 - Thread: 1 -> MyMath - END 2020-12-04 20:21:50.550 - Thread: 1 -> MySimpleObjectDraw - START 2020-12-04 20:21:50.551 - Thread: 1 -> MySimpleObjectDraw - END 2020-12-04 20:21:50.569 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2020-12-04 20:21:50.569 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2020-12-04 20:21:50.569 - Thread: 1 -> MyGuiIngameScriptsPage - START 2020-12-04 20:21:50.640 - Thread: 1 -> MyGuiIngameScriptsPage - END 2020-12-04 20:21:50.640 - Thread: 1 -> MyGuiScreenAdminMenu - START 2020-12-04 20:21:50.640 - Thread: 1 -> MyGuiScreenAdminMenu - END 2020-12-04 20:21:50.640 - Thread: 1 -> MySyncDestructions - START 2020-12-04 20:21:50.640 - Thread: 1 -> MySyncDestructions - END 2020-12-04 20:21:50.640 - Thread: 1 -> MySyncEntity - START 2020-12-04 20:21:50.640 - Thread: 1 -> MySyncEntity - END 2020-12-04 20:21:50.640 - Thread: 1 -> MyCommandCharacter - START 2020-12-04 20:21:50.643 - Thread: 1 -> MyCommandCharacter - END 2020-12-04 20:21:50.643 - Thread: 1 -> MyCommandConsole - START 2020-12-04 20:21:50.643 - Thread: 1 -> MyCommandConsole - END 2020-12-04 20:21:50.643 - Thread: 1 -> MyCommandEntity - START 2020-12-04 20:21:50.645 - Thread: 1 -> MyCommandEntity - END 2020-12-04 20:21:50.645 - Thread: 1 -> MyAiTargetManager - START 2020-12-04 20:21:50.645 - Thread: 1 -> MyAiTargetManager - END 2020-12-04 20:21:50.645 - Thread: 1 -> MyClientDebugCommands - START 2020-12-04 20:21:50.646 - Thread: 1 -> MyClientDebugCommands - END 2020-12-04 20:21:50.646 - Thread: 1 -> MyDedicatedServer - START 2020-12-04 20:21:50.646 - Thread: 1 -> MyDedicatedServer - END 2020-12-04 20:21:50.646 - Thread: 1 -> MyDedicatedServerBase - START 2020-12-04 20:21:50.646 - Thread: 1 -> MyDedicatedServerBase - END 2020-12-04 20:21:50.646 - Thread: 1 -> MyMultiplayerBase - START 2020-12-04 20:21:50.646 - Thread: 1 -> MyMultiplayerBase - END 2020-12-04 20:21:50.646 - Thread: 1 -> MyMultiplayerClient - START 2020-12-04 20:21:50.646 - Thread: 1 -> MyMultiplayerClient - END 2020-12-04 20:21:50.646 - Thread: 1 -> MyMultiplayerClientBase - START 2020-12-04 20:21:50.646 - Thread: 1 -> MyMultiplayerClientBase - END 2020-12-04 20:21:50.646 - Thread: 1 -> MyMultiplayerLobby - START 2020-12-04 20:21:50.646 - Thread: 1 -> MyMultiplayerLobby - END 2020-12-04 20:21:50.646 - Thread: 1 -> MyMultiplayerLobbyClient - START 2020-12-04 20:21:50.646 - Thread: 1 -> MyMultiplayerLobbyClient - END 2020-12-04 20:21:50.646 - Thread: 1 -> MyMultiplayerServerBase - START 2020-12-04 20:21:50.646 - Thread: 1 -> MyMultiplayerServerBase - END 2020-12-04 20:21:50.646 - Thread: 1 -> MyServerDebugCommands - START 2020-12-04 20:21:50.646 - Thread: 1 -> MyServerDebugCommands - END 2020-12-04 20:21:50.647 - Thread: 1 -> MyAIActionsParser - START 2020-12-04 20:21:50.647 - Thread: 1 -> MyAIActionsParser - END 2020-12-04 20:21:50.647 - Thread: 1 -> MyCubeGridDefinitions - START 2020-12-04 20:21:50.724 - Thread: 1 -> MyCubeGridDefinitions - END 2020-12-04 20:21:50.724 - Thread: 1 -> MyDefinitionManager - START 2020-12-04 20:21:50.749 - Thread: 1 -> MyDefinitionManager - END 2020-12-04 20:21:50.749 - Thread: 1 -> Preallocate - END 2020-12-04 20:21:50.755 - Thread: 1 -> MyCampaignManager.Constructor() - START 2020-12-04 20:21:51.175 - Thread: 1 -> MyCampaignManager.Constructor() - END 2020-12-04 20:21:51.175 - Thread: 1 -> MySandboxGame.Constructor() - END 2020-12-04 20:21:51.196 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2020-12-04 20:21:51.198 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-12-04 20:21:51.198 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-12-04 20:21:51.198 - Thread: 1 -> Assembly.Location: D:\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2020-12-04 20:21:51.198 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2020-12-04 20:21:51.198 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2020-12-04 20:21:51.201 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2020-12-04 20:21:51.214 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: ASUSTeK COMPUTER INC. 2020-12-04 20:21:51.214 - Thread: 1 -> Win32_ComputerSystem.Model: FX503VD 2020-12-04 20:21:51.214 - Thread: 1 -> Virtualized: False 2020-12-04 20:21:51.220 - Thread: 1 -> Environment.ProcessorName: Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz 2020-12-04 20:21:51.221 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 17,058,193,408 bytes 2020-12-04 20:21:51.221 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2020-12-04 20:21:51.222 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 11,635,453,952 bytes 2020-12-04 20:21:51.222 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,701,307,461,632 bytes 2020-12-04 20:21:51.228 - Thread: 1 -> Drive C: | Capacity: 126,906,003,456 bytes | Free space: 37,047,742,464 bytes 2020-12-04 20:21:51.228 - Thread: 1 -> Drive D: | Capacity: 1,000,203,087,872 bytes | Free space: 75,214,495,744 bytes 2020-12-04 20:21:51.229 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2020-12-04 20:21:51.232 - Thread: 1 -> MySandboxGame.Initialize() - START 2020-12-04 20:21:51.233 - Thread: 1 -> Installed DLCs: 2020-12-04 20:21:51.236 - Thread: 1 -> Frostbite (1241550) 2020-12-04 20:21:51.256 - Thread: 1 -> MyGuiGameControlsHelpers() 2020-12-04 20:21:51.437 - Thread: 1 -> Havok: Physics.Init 2020-12-04 20:21:51.451 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2020-12-04 20:21:51.458 - Thread: 1 -> HkGameName: SpaceEngineers 2020-12-04 20:21:51.467 - Thread: 1 -> MySandboxGame.LoadData() - START 2020-12-04 20:21:51.470 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-12-04 20:21:51.474 - Thread: 1 -> e623f86546f5a37463d6cdc7fe94249af59ce815 2020-12-04 20:21:51.838 - Thread: 1 -> Loading scenarios 2020-12-04 20:21:51.893 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-12-04 20:21:51.894 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-12-04 20:21:52.339 - Thread: 1 -> Loading sound definitions 2020-12-04 20:21:52.392 - Thread: 1 -> Loading OffensiveWords definitions 2020-12-04 20:21:52.392 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2020-12-04 20:21:52.393 - Thread: 1 -> Loading shadow textures definitions 2020-12-04 20:21:52.393 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-12-04 20:21:52.399 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-12-04 20:21:52.412 - Thread: 1 -> MyAudio.LoadData - START 2020-12-04 20:21:53.139 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Hoparlör (Realtek High Definition Audio) - Channel #: 2 - Sample rate: 48000 2020-12-04 20:21:53.229 - Thread: 1 -> MyAudio.LoadData - END 2020-12-04 20:21:53.243 - Thread: 9 -> MySandboxGame.PerformPreload() - START 2020-12-04 20:21:53.245 - Thread: 1 -> MyGuiManager() 2020-12-04 20:21:53.252 - Thread: 9 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-12-04 20:21:53.555 - Thread: 9 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-12-04 20:21:53.564 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-12-04 20:21:53.596 - Thread: 9 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2020-12-04 20:21:53.598 - Thread: 9 -> ReloadVoxelMaterials 2020-12-04 20:21:53.622 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-12-04 20:21:53.623 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-12-04 20:21:53.623 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-12-04 20:21:53.639 - Thread: 1 -> Loading default controls 2020-12-04 20:21:53.682 - Thread: 13 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2020-12-04 20:21:53.682 - Thread: 14 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2020-12-04 20:21:53.682 - Thread: 16 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2020-12-04 20:21:53.682 - Thread: 19 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2020-12-04 20:21:53.683 - Thread: 18 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2020-12-04 20:21:53.683 - Thread: 17 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2020-12-04 20:21:53.683 - Thread: 20 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2020-12-04 20:21:53.683 - Thread: 9 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2020-12-04 20:21:53.748 - Thread: 17 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2020-12-04 20:21:53.751 - Thread: 9 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2020-12-04 20:21:53.756 - Thread: 19 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2020-12-04 20:21:53.764 - Thread: 19 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2020-12-04 20:21:53.765 - Thread: 1 -> MySandboxGame.LoadData() - END 2020-12-04 20:21:53.766 - Thread: 19 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2020-12-04 20:21:53.767 - Thread: 17 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2020-12-04 20:21:53.768 - Thread: 9 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2020-12-04 20:21:53.771 - Thread: 19 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2020-12-04 20:21:53.772 - Thread: 17 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2020-12-04 20:21:53.785 - Thread: 17 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2020-12-04 20:21:53.803 - Thread: 14 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2020-12-04 20:21:53.823 - Thread: 14 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2020-12-04 20:21:53.843 - Thread: 16 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2020-12-04 20:21:53.843 - Thread: 13 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2020-12-04 20:21:53.844 - Thread: 13 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2020-12-04 20:21:53.853 - Thread: 13 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2020-12-04 20:21:53.854 - Thread: 13 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2020-12-04 20:21:53.860 - Thread: 16 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2020-12-04 20:21:53.865 - Thread: 16 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2020-12-04 20:21:53.875 - Thread: 16 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2020-12-04 20:21:53.926 - Thread: 13 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2020-12-04 20:21:53.939 - Thread: 18 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2020-12-04 20:21:53.966 - Thread: 18 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2020-12-04 20:21:53.969 - Thread: 14 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2020-12-04 20:21:53.969 - Thread: 18 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2020-12-04 20:21:53.969 - Thread: 19 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2020-12-04 20:21:53.975 - Thread: 14 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2020-12-04 20:21:53.978 - Thread: 14 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2020-12-04 20:21:53.979 - Thread: 19 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2020-12-04 20:21:53.981 - Thread: 14 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2020-12-04 20:21:53.983 - Thread: 14 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2020-12-04 20:21:53.983 - Thread: 14 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2020-12-04 20:21:53.995 - Thread: 19 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2020-12-04 20:21:54.003 - Thread: 20 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2020-12-04 20:21:54.013 - Thread: 16 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2020-12-04 20:21:54.026 - Thread: 16 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2020-12-04 20:21:54.035 - Thread: 18 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2020-12-04 20:21:54.050 - Thread: 14 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2020-12-04 20:21:54.052 - Thread: 19 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2020-12-04 20:21:54.053 - Thread: 14 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2020-12-04 20:21:54.085 - Thread: 13 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2020-12-04 20:21:54.088 - Thread: 18 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2020-12-04 20:21:54.117 - Thread: 20 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2020-12-04 20:21:54.123 - Thread: 9 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2020-12-04 20:21:54.217 - Thread: 16 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2020-12-04 20:21:54.218 - Thread: 16 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2020-12-04 20:21:54.228 - Thread: 16 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2020-12-04 20:21:54.231 - Thread: 16 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2020-12-04 20:21:54.235 - Thread: 16 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2020-12-04 20:21:54.246 - Thread: 16 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2020-12-04 20:21:54.250 - Thread: 16 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2020-12-04 20:21:54.253 - Thread: 16 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2020-12-04 20:21:54.256 - Thread: 16 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2020-12-04 20:21:54.270 - Thread: 16 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2020-12-04 20:21:54.276 - Thread: 16 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2020-12-04 20:21:54.285 - Thread: 16 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2020-12-04 20:21:54.297 - Thread: 16 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2020-12-04 20:21:54.307 - Thread: 16 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2020-12-04 20:21:54.326 - Thread: 16 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2020-12-04 20:21:54.341 - Thread: 16 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2020-12-04 20:21:54.414 - Thread: 16 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2020-12-04 20:21:54.518 - Thread: 16 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2020-12-04 20:21:54.617 - Thread: 16 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2020-12-04 20:21:54.705 - Thread: 16 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2020-12-04 20:21:54.731 - Thread: 17 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2020-12-04 20:21:54.781 - Thread: 16 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2020-12-04 20:21:54.844 - Thread: 17 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2020-12-04 20:21:54.877 - Thread: 16 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2020-12-04 20:21:54.937 - Thread: 16 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2020-12-04 20:21:55.042 - Thread: 17 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2020-12-04 20:21:55.054 - Thread: 16 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2020-12-04 20:21:55.115 - Thread: 17 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2020-12-04 20:21:55.207 - Thread: 17 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2020-12-04 20:21:55.286 - Thread: 17 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2020-12-04 20:21:55.386 - Thread: 17 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2020-12-04 20:21:55.391 - Thread: 16 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2020-12-04 20:21:55.429 - Thread: 16 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2020-12-04 20:21:55.461 - Thread: 16 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2020-12-04 20:21:55.461 - Thread: 17 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2020-12-04 20:21:55.475 - Thread: 20 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2020-12-04 20:21:55.488 - Thread: 16 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2020-12-04 20:21:55.552 - Thread: 18 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2020-12-04 20:21:55.558 - Thread: 1 -> MySandboxGame.Initialize() - END 2020-12-04 20:21:55.572 - Thread: 1 -> Timer Frequency: 10000000 2020-12-04 20:21:55.572 - Thread: 1 -> Ticks per frame: 166667 2020-12-04 20:21:55.616 - Thread: 17 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2020-12-04 20:21:55.875 - Thread: 17 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2020-12-04 20:21:55.887 - Thread: 20 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2020-12-04 20:21:55.888 - Thread: 18 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2020-12-04 20:21:55.910 - Thread: 16 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2020-12-04 20:21:56.119 - Thread: 20 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2020-12-04 20:21:56.155 - Thread: 17 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2020-12-04 20:21:56.257 - Thread: 18 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2020-12-04 20:21:56.328 - Thread: 16 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2020-12-04 20:21:57.717 - Thread: 9 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-12-04 20:22:00.973 - Thread: 9 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-12-04 20:22:00.973 - Thread: 9 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2020-12-04 20:22:00.973 - Thread: 9 -> MySandboxGame.PerformPreload() - END 2020-12-04 20:22:01.140 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2020-12-04 20:22:01.320 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2020-12-04 20:22:01.321 - Thread: 1 -> Flares Intensity: 1.039602 2020-12-04 20:22:01.321 - Thread: 1 -> Field of view: 1.582145 2020-12-04 20:22:01.321 - Thread: 1 -> PostProcessingEnabled: True 2020-12-04 20:22:01.321 - Thread: 1 -> Render.GrassDensityFactor: 2.481272 2020-12-04 20:22:01.321 - Thread: 1 -> Render.GrassDrawDistance: 204 2020-12-04 20:22:01.321 - Thread: 1 -> Render.DistanceFade: 1000 2020-12-04 20:22:01.321 - Thread: 1 -> Render.AntialiasingMode: FXAA 2020-12-04 20:22:01.321 - Thread: 1 -> Render.ShadowQuality: MEDIUM 2020-12-04 20:22:01.321 - Thread: 1 -> Render.ShadowGPUQuality: NORMAL 2020-12-04 20:22:01.321 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2020-12-04 20:22:01.321 - Thread: 1 -> Render.TextureQuality: MEDIUM 2020-12-04 20:22:01.321 - Thread: 1 -> Render.VoxelTextureQuality: MEDIUM 2020-12-04 20:22:01.321 - Thread: 1 -> Render.AnisotropicFiltering: NONE 2020-12-04 20:22:01.321 - Thread: 1 -> Render.VoxelShaderQuality: NORMAL 2020-12-04 20:22:01.321 - Thread: 1 -> Render.AlphaMaskedShaderQuality: NORMAL 2020-12-04 20:22:01.321 - Thread: 1 -> Render.AtmosphereShaderQuality: NORMAL 2020-12-04 20:22:01.321 - Thread: 1 -> Render.ParticleQuality: NORMAL 2020-12-04 20:22:01.396 - Thread: 1 -> Analytics uuid: 5b0be8ab-bb83-019a-4737-10cec14bc7bc 2020-12-04 20:22:01.498 - Thread: 1 -> Sending event to ElasticSearch: GameCrash 2020-12-04 20:22:01.845 - Thread: 1 -> Sending event to ElasticSearch: WorldEnd 2020-12-04 20:22:01.852 - Thread: 1 -> Sending event to ElasticSearch: SessionEnd 2020-12-04 20:22:01.856 - Thread: 1 -> Analytics session: 480d23eb-d5e5-44f5-b043-e3ca695c4c33 2020-12-04 20:22:01.860 - Thread: 1 -> Sending event to ElasticSearch: SessionStart 2020-12-04 20:22:01.861 - Thread: 1 -> Analytics helper process start reported 2020-12-04 20:22:07.248 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2020-12-04 20:22:07.249 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2020-12-04 20:22:07.270 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2020-12-04 20:22:07.270 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2020-12-04 20:22:07.959 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2020-12-04 20:22:09.351 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2020-12-04 20:22:09.353 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2020-12-04 20:22:11.435 - Thread: 36 -> LoadSession() - Start 2020-12-04 20:22:11.435 - Thread: 36 -> C:\Users\Asus\AppData\Roaming\SpaceEngineers\Saves\76561198152353303\Yıldız Sistemi 2020-12-04 19-36 2020-12-04 20:22:11.435 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2020-12-04 20:22:13.624 - Thread: 36 -> Loading Sandbox world configuration file C:\Users\Asus\AppData\Roaming\SpaceEngineers\Saves\76561198152353303\Yıldız Sistemi 2020-12-04 19-36\Sandbox_config.sbc 2020-12-04 20:22:13.634 - Thread: 36 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-12-04 20:22:13.639 - Thread: 36 -> CheckPoint Experimental mode: No 2020-12-04 20:22:13.639 - Thread: 36 -> CheckPoint Experimental mode reason: 0 2020-12-04 20:22:13.641 - Thread: 36 -> LoadSession() - End 2020-12-04 20:22:13.653 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2020-12-04 20:22:13.654 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2020-12-04 20:22:13.654 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2020-12-04 20:22:13.656 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2020-12-04 20:22:13.656 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2020-12-04 20:22:13.657 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2020-12-04 20:22:13.681 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2020-12-04 20:22:13.683 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.LoadContent 2020-12-04 20:22:13.683 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2020-12-04 20:22:13.880 - Thread: 1 -> RunLoadingAction - START 2020-12-04 20:22:13.885 - Thread: 1 -> Loading session: C:\Users\Asus\AppData\Roaming\SpaceEngineers\Saves\76561198152353303\Yıldız Sistemi 2020-12-04 19-36 2020-12-04 20:22:14.073 - Thread: 1 -> GC Memory: 1,078,692,728 B 2020-12-04 20:22:14.081 - Thread: 1 -> Process Memory: 2,929,778,688 B 2020-12-04 20:22:14.082 - Thread: 1 -> Experimental mode: No 2020-12-04 20:22:14.082 - Thread: 1 -> Experimental mode reason: 0 2020-12-04 20:22:14.082 - Thread: 1 -> Console compatibility: No 2020-12-04 20:22:16.443 - Thread: 1 -> MyScriptManager.LoadData() - START 2020-12-04 20:22:16.490 - Thread: 1 -> MyScriptManager.LoadData() - END 2020-12-04 20:22:16.495 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2020-12-04 20:22:16.497 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-12-04 20:22:16.500 - Thread: 1 -> e623f86546f5a37463d6cdc7fe94249af59ce815 2020-12-04 20:22:16.709 - Thread: 1 -> Loading scenarios 2020-12-04 20:22:16.709 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-12-04 20:22:16.711 - Thread: 1 -> List of used mods (0) - START 2020-12-04 20:22:16.712 - Thread: 1 -> List of used mods - END 2020-12-04 20:22:16.806 - Thread: 1 -> Loading behaviors 2020-12-04 20:22:16.808 - Thread: 1 -> Loading ammo magazines 2020-12-04 20:22:16.811 - Thread: 1 -> Loading ammo definitions 2020-12-04 20:22:16.814 - Thread: 1 -> Loading animations 2020-12-04 20:22:16.817 - Thread: 1 -> Loading animations 2020-12-04 20:22:16.819 - Thread: 1 -> Loading sound definitions 2020-12-04 20:22:16.820 - Thread: 1 -> Loading sound definitions 2020-12-04 20:22:16.820 - Thread: 1 -> Loading sound definitions 2020-12-04 20:22:16.820 - Thread: 1 -> Loading sound definitions 2020-12-04 20:22:16.820 - Thread: 1 -> Loading sound definitions 2020-12-04 20:22:16.820 - Thread: 1 -> Loading sound definitions 2020-12-04 20:22:16.820 - Thread: 1 -> Loading category classes 2020-12-04 20:22:16.822 - Thread: 1 -> Loading category classes 2020-12-04 20:22:16.822 - Thread: 1 -> Loading blueprint classes 2020-12-04 20:22:16.824 - Thread: 1 -> Loading blueprint class entries 2020-12-04 20:22:16.825 - Thread: 1 -> Loading blueprint class entries 2020-12-04 20:22:16.825 - Thread: 1 -> Loading blueprints 2020-12-04 20:22:16.827 - Thread: 1 -> Loading blueprints 2020-12-04 20:22:16.827 - Thread: 1 -> Loading agent definitions 2020-12-04 20:22:16.829 - Thread: 1 -> Loading character definitions 2020-12-04 20:22:16.845 - Thread: 1 -> Loading character definitions 2020-12-04 20:22:16.845 - Thread: 1 -> Loading components 2020-12-04 20:22:16.852 - Thread: 1 -> Loading components 2020-12-04 20:22:16.852 - Thread: 1 -> Loading configuration 2020-12-04 20:22:16.854 - Thread: 1 -> Loading container types 2020-12-04 20:22:16.857 - Thread: 1 -> Loading Contract Types 2020-12-04 20:22:16.865 - Thread: 1 -> Loading block positions 2020-12-04 20:22:16.869 - Thread: 1 -> Loading block positions 2020-12-04 20:22:16.869 - Thread: 1 -> Loading curve definitions 2020-12-04 20:22:16.873 - Thread: 1 -> Loading debris 2020-12-04 20:22:16.874 - Thread: 1 -> Loading environment items entries 2020-12-04 20:22:16.875 - Thread: 1 -> Loading decal global definitions 2020-12-04 20:22:16.875 - Thread: 1 -> Loading decal definitions 2020-12-04 20:22:16.876 - Thread: 1 -> Loading decal definitions 2020-12-04 20:22:16.876 - Thread: 1 -> Loading drone behaviors 2020-12-04 20:22:16.879 - Thread: 1 -> Loading edges 2020-12-04 20:22:16.880 - Thread: 1 -> Loading emissive color definitions 2020-12-04 20:22:16.884 - Thread: 1 -> Loading emissive color default states 2020-12-04 20:22:16.892 - Thread: 1 -> Loading animations 2020-12-04 20:22:16.892 - Thread: 1 -> Loading entity components 2020-12-04 20:22:16.908 - Thread: 1 -> Loading component containers 2020-12-04 20:22:16.925 - Thread: 1 -> Loading environment items entries 2020-12-04 20:22:16.925 - Thread: 1 -> Loading Faction Names 2020-12-04 20:22:16.926 - Thread: 1 -> Loading factions 2020-12-04 20:22:16.931 - Thread: 1 -> Loading flare definitions 2020-12-04 20:22:16.946 - Thread: 1 -> Loading gas property definitions 2020-12-04 20:22:16.947 - Thread: 1 -> Loading event definitions 2020-12-04 20:22:16.949 - Thread: 1 -> Loading physical items 2020-12-04 20:22:16.953 - Thread: 1 -> Loading chat bot responses 2020-12-04 20:22:17.001 - Thread: 1 -> Loading LCD texture categories 2020-12-04 20:22:17.004 - Thread: 1 -> Loading LCD texture categories 2020-12-04 20:22:17.004 - Thread: 1 -> Loading LCD texture categories 2020-12-04 20:22:17.004 - Thread: 1 -> Loading LCD texture categories 2020-12-04 20:22:17.004 - Thread: 1 -> Loading OffensiveWords definitions 2020-12-04 20:22:17.004 - Thread: 1 -> Loading planet definition 2020-12-04 20:22:17.014 - Thread: 1 -> Loading physical items 2020-12-04 20:22:17.017 - Thread: 1 -> Loading physical items 2020-12-04 20:22:17.018 - Thread: 1 -> Loading physical material properties 2020-12-04 20:22:17.023 - Thread: 1 -> Loading pirate antennas 2020-12-04 20:22:17.024 - Thread: 1 -> Loading research blocks definitions 2020-12-04 20:22:17.026 - Thread: 1 -> Loading research groups definitions 2020-12-04 20:22:17.027 - Thread: 1 -> Loading resource distribution groups 2020-12-04 20:22:17.028 - Thread: 1 -> Loading shadow textures definitions 2020-12-04 20:22:17.028 - Thread: 1 -> Loading ship sound groups 2020-12-04 20:22:17.044 - Thread: 1 -> Loading ship sound groups 2020-12-04 20:22:17.045 - Thread: 1 -> Loading sound categories 2020-12-04 20:22:17.049 - Thread: 1 -> Loading stat definitions 2020-12-04 20:22:17.049 - Thread: 1 -> Loading grid creators 2020-12-04 20:22:17.051 - Thread: 1 -> Loading transparent material properties 2020-12-04 20:22:17.053 - Thread: 1 -> Loading planet definition 2020-12-04 20:22:17.053 - Thread: 1 -> Loading voxel map storage definitions 2020-12-04 20:22:17.055 - Thread: 1 -> Loading voxel material definitions 2020-12-04 20:22:17.058 - Thread: 1 -> Loading voxel material definitions 2020-12-04 20:22:17.058 - Thread: 1 -> Loading voxel material definitions 2020-12-04 20:22:17.058 - Thread: 1 -> Loading voxel material definitions 2020-12-04 20:22:17.058 - Thread: 1 -> Loading Weather Effects 2020-12-04 20:22:17.063 - Thread: 1 -> Audio effects definitions 2020-12-04 20:22:17.067 - Thread: 1 -> Loading environment items definitions 2020-12-04 20:22:17.069 - Thread: 1 -> Loading environment items definitions 2020-12-04 20:22:17.070 - Thread: 1 -> Loading physical material properties 2020-12-04 20:22:17.076 - Thread: 1 -> Loading particle effect definitions 2020-12-04 20:22:17.186 - Thread: 1 -> Loading particle effect definitions 2020-12-04 20:22:17.208 - Thread: 1 -> Loading environment item definitions 2020-12-04 20:22:17.215 - Thread: 1 -> Loading weapon definitions 2020-12-04 20:22:17.222 - Thread: 1 -> Loading cube blocks 2020-12-04 20:22:17.265 - Thread: 1 -> Created block definitions 2020-12-04 20:22:17.267 - Thread: 1 -> Loading cube blocks 2020-12-04 20:22:17.330 - Thread: 1 -> Created block definitions 2020-12-04 20:22:17.341 - Thread: 1 -> Loading cube blocks 2020-12-04 20:22:17.342 - Thread: 1 -> Created block definitions 2020-12-04 20:22:17.342 - Thread: 1 -> Loading cube blocks 2020-12-04 20:22:17.347 - 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Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2020-12-04 20:22:17.473 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2020-12-04 20:22:17.474 - Thread: 1 -> Loading asteroid generators 2020-12-04 20:22:17.476 - Thread: 1 -> Loading spawn groups 2020-12-04 20:22:17.481 - Thread: 1 -> Loading drop containers 2020-12-04 20:22:17.483 - Thread: 1 -> Loading spawn groups 2020-12-04 20:22:17.483 - Thread: 1 -> Loading spawn groups 2020-12-04 20:22:17.483 - Thread: 1 -> Loading radial menu definitions 2020-12-04 20:22:17.508 - Thread: 1 -> Loading respawn ships 2020-12-04 20:22:17.511 - Thread: 1 -> Loading spawn groups 2020-12-04 20:22:17.511 - Thread: 1 -> Loading wheel speeds 2020-12-04 20:22:17.577 - Thread: 1 -> MyAudio.UnloadData - START 2020-12-04 20:22:17.702 - Thread: 1 -> MyAudio.UnloadData - END 2020-12-04 20:22:17.702 - Thread: 1 -> MyAudio.LoadData - START 2020-12-04 20:22:18.309 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Hoparlör (Realtek High Definition Audio) - Channel #: 2 - Sample rate: 48000 2020-12-04 20:22:18.447 - Thread: 1 -> MyAudio.LoadData - END 2020-12-04 20:22:18.521 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2020-12-04 20:22:18.553 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-12-04 20:22:18.639 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-12-04 20:22:18.640 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-12-04 20:22:18.640 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-12-04 20:22:18.665 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-12-04 20:22:19.019 - Thread: 40 -> External debugger: listening... 2020-12-04 20:22:19.046 - Thread: 1 -> MyLights.LoadData() - START 2020-12-04 20:22:19.049 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2020-12-04 20:22:19.049 - Thread: 1 -> MyLights.LoadData() - END 2020-12-04 20:22:19.049 - Thread: 1 -> Info: MyLights initialized. 2020-12-04 20:22:19.050 - Thread: 1 -> MyExplosions.LoadData() - START 2020-12-04 20:22:19.060 - Thread: 1 -> MyExplosions.LoadData() - END 2020-12-04 20:22:19.141 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2020-12-04 20:22:19.142 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2020-12-04 20:22:19.178 - Thread: 1 -> Loading Procedural World Generator 2020-12-04 20:22:19.180 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2020-12-04 20:22:19.328 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2020-12-04 20:22:19.494 - Thread: 10 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False 2020-12-04 20:22:19.494 - Thread: 9 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False 2020-12-04 20:22:19.494 - Thread: 11 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False 2020-12-04 20:22:19.494 - Thread: 12 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False 2020-12-04 20:22:19.495 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:False 2020-12-04 20:22:19.497 - Thread: 9 -> Loading voxel storage from file 'C:\Users\Asus\AppData\Roaming\SpaceEngineers\Saves\76561198152353303\Yıldız Sistemi 2020-12-04 19-36\Titan-2124704365d19000.vx2' 2020-12-04 20:22:19.497 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Asus\AppData\Roaming\SpaceEngineers\Saves\76561198152353303\Yıldız Sistemi 2020-12-04 19-36\EarthLike-1779144428d120000.vx2' 2020-12-04 20:22:19.497 - Thread: 12 -> Loading voxel storage from file 'C:\Users\Asus\AppData\Roaming\SpaceEngineers\Saves\76561198152353303\Yıldız Sistemi 2020-12-04 19-36\Mars-2044023682d120000.vx2' 2020-12-04 20:22:19.497 - Thread: 10 -> Loading voxel storage from file 'C:\Users\Asus\AppData\Roaming\SpaceEngineers\Saves\76561198152353303\Yıldız Sistemi 2020-12-04 19-36\Moon-1353915701d19000.vx2' 2020-12-04 20:22:19.497 - Thread: 11 -> Loading voxel storage from file 'C:\Users\Asus\AppData\Roaming\SpaceEngineers\Saves\76561198152353303\Yıldız Sistemi 2020-12-04 19-36\Alien-291759539d120000.vx2' 2020-12-04 20:22:22.945 - Thread: 1 -> Info: Planet generator name: EarthLike 2020-12-04 20:22:22.951 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False Difficulty = DifficultyEasy Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-12-04 20:22:23.158 - Thread: 12 -> Info: Planet generator name: Mars 2020-12-04 20:22:23.158 - Thread: 12 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1800 WeatherFrequencyMax = 5400 GlobalWeather = False Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-12-04 20:22:23.159 - Thread: 12 -> Planet init info - MutableStorage:True StorageName:Triton-12345d80253 storage?:False 2020-12-04 20:22:23.159 - Thread: 12 -> Loading voxel storage from file 'C:\Users\Asus\AppData\Roaming\SpaceEngineers\Saves\76561198152353303\Yıldız Sistemi 2020-12-04 19-36\Triton-12345d80253.vx2' 2020-12-04 20:22:23.180 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False 2020-12-04 20:22:23.180 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Asus\AppData\Roaming\SpaceEngineers\Saves\76561198152353303\Yıldız Sistemi 2020-12-04 19-36\Europa-595048092d19000.vx2' 2020-12-04 20:22:23.359 - Thread: 11 -> Info: Planet generator name: Alien 2020-12-04 20:22:23.360 - Thread: 11 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 1800 GlobalWeather = False Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-12-04 20:22:23.360 - Thread: 11 -> Planet init info - MutableStorage:True StorageName:Pertam-12345d60133 storage?:False 2020-12-04 20:22:23.361 - Thread: 11 -> Loading voxel storage from file 'C:\Users\Asus\AppData\Roaming\SpaceEngineers\Saves\76561198152353303\Yıldız Sistemi 2020-12-04 19-36\Pertam-12345d60133.vx2' 2020-12-04 20:22:23.562 - Thread: 9 -> Info: Planet generator name: Titan 2020-12-04 20:22:23.563 - Thread: 9 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 3600 GlobalWeather = False Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-12-04 20:22:23.745 - Thread: 10 -> Info: Planet generator name: Moon 2020-12-04 20:22:23.745 - Thread: 10 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 0 WeatherFrequencyMax = 0 GlobalWeather = False Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-12-04 20:22:25.238 - Thread: 12 -> Info: Planet generator name: Triton 2020-12-04 20:22:25.239 - Thread: 12 -> Info: Planet init values: Planet init arguments: Storage name: Triton-12345d80253 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-350000 Y:-2500000 Z:300000 Radius: 0 AtmosphereRadius: 70221.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Triton EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Triton HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.05, 0.2] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = ExtremeFreeze Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Triton Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1200 WeatherFrequencyMax = 3600 GlobalWeather = False Difficulty = DifficultyEasy Id = MyObjectBuilder_PlanetGeneratorDefinition/Triton DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-12-04 20:22:26.835 - Thread: 1 -> Info: Planet generator name: Europa 2020-12-04 20:22:26.835 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 300 WeatherFrequencyMax = 600 GlobalWeather = True Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-12-04 20:22:27.337 - Thread: 11 -> Info: Planet generator name: Pertam 2020-12-04 20:22:27.337 - Thread: 11 -> Info: Planet init values: Planet init arguments: Storage name: Pertam-12345d60133 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-4000000 Y:-65000 Z:-800000 Radius: 0 AtmosphereRadius: 52616.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.2 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Pertam EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Pertam HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.025, 0.025] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.2 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Pertam Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 1 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Pertam DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-12-04 20:22:27.338 - Thread: 1 -> Entities loaded & initialized 2020-12-04 20:22:27.581 - Thread: 1 -> Checkpoint.CameraAttachedTo: 113788292735468362 2020-12-04 20:22:27.619 - Thread: 1 -> MySession.Static.LogSettings - START 2020-12-04 20:22:27.620 - Thread: 1 -> Name = Yıldız Sistemi 2020-12-04 19:36 2020-12-04 20:22:27.620 - Thread: 1 -> Description = 2020-12-04 20:22:27.621 - Thread: 1 -> GameDateTime = 01/01/2081 00:40:56 2020-12-04 20:22:27.621 - Thread: 1 -> Password = 2020-12-04 20:22:27.621 - Thread: 1 -> CurrentPath = C:\Users\Asus\AppData\Roaming\SpaceEngineers\Saves\76561198152353303\Yıldız Sistemi 2020-12-04 19-36 2020-12-04 20:22:27.621 - Thread: 1 -> WorkshopId = 2020-12-04 20:22:27.621 - Thread: 1 -> CameraController = Default_Astronaut_Female 2020-12-04 20:22:27.621 - Thread: 1 -> ThumbPath = C:\Users\Asus\AppData\Roaming\SpaceEngineers\Saves\76561198152353303\Yıldız Sistemi 2020-12-04 19-36\thumb.jpg 2020-12-04 20:22:27.633 - Thread: 1 -> Settings: 2020-12-04 20:22:27.635 - Thread: 1 -> GameMode = Survival 2020-12-04 20:22:27.635 - Thread: 1 -> MaxPlayers = 4 2020-12-04 20:22:27.635 - Thread: 1 -> OnlineMode = OFFLINE 2020-12-04 20:22:27.635 - Thread: 1 -> TotalPCU = 100000 2020-12-04 20:22:27.635 - Thread: 1 -> PiratePCU = 50000 2020-12-04 20:22:27.635 - Thread: 1 -> AutoHealing = True 2020-12-04 20:22:27.635 - Thread: 1 -> WeaponsEnabled = True 2020-12-04 20:22:27.635 - Thread: 1 -> ThrusterDamage = True 2020-12-04 20:22:27.635 - Thread: 1 -> EnableSpectator = False 2020-12-04 20:22:27.635 - Thread: 1 -> EnableCopyPaste = False 2020-12-04 20:22:27.635 - Thread: 1 -> MaxFloatingObjects = 56 2020-12-04 20:22:27.635 - Thread: 1 -> MaxGridSize = 0 2020-12-04 20:22:27.635 - Thread: 1 -> MaxBlocksPerPlayer = 0 2020-12-04 20:22:27.635 - Thread: 1 -> CargoShipsEnabled = True 2020-12-04 20:22:27.635 - Thread: 1 -> EnvironmentHostility = NORMAL 2020-12-04 20:22:27.635 - Thread: 1 -> ShowPlayerNamesOnHud = True 2020-12-04 20:22:27.635 - Thread: 1 -> InventorySizeMultiplier = 10 2020-12-04 20:22:27.635 - Thread: 1 -> BlocksInventorySizeMultiplier = 5 2020-12-04 20:22:27.635 - Thread: 1 -> RefinerySpeedMultiplier = 10 2020-12-04 20:22:27.635 - Thread: 1 -> AssemblerSpeedMultiplier = 10 2020-12-04 20:22:27.635 - Thread: 1 -> AssemblerEfficiencyMultiplier = 10 2020-12-04 20:22:27.635 - Thread: 1 -> WelderSpeedMultiplier = 5 2020-12-04 20:22:27.635 - Thread: 1 -> GrinderSpeedMultiplier = 5 2020-12-04 20:22:27.636 - Thread: 1 -> ClientCanSave = False 2020-12-04 20:22:27.636 - Thread: 1 -> HackSpeedMultiplier = 0.33 2020-12-04 20:22:27.636 - Thread: 1 -> PermanentDeath = False 2020-12-04 20:22:27.636 - Thread: 1 -> DestructibleBlocks = True 2020-12-04 20:22:27.636 - Thread: 1 -> EnableScripts = False 2020-12-04 20:22:27.636 - Thread: 1 -> AutoSaveInMinutes = 5 2020-12-04 20:22:27.636 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2020-12-04 20:22:27.636 - Thread: 1 -> ProceduralDensity = 0.35 2020-12-04 20:22:27.636 - Thread: 1 -> ProceduralSeed = 0 2020-12-04 20:22:27.636 - Thread: 1 -> DestructibleBlocks = True 2020-12-04 20:22:27.636 - Thread: 1 -> EnableIngameScripts = False 2020-12-04 20:22:27.636 - Thread: 1 -> ViewDistance = 15000 2020-12-04 20:22:27.636 - Thread: 1 -> Voxel destruction = True 2020-12-04 20:22:27.636 - Thread: 1 -> EnableStructuralSimulation = False 2020-12-04 20:22:27.636 - Thread: 1 -> MaxActiveFracturePieces = 50 2020-12-04 20:22:27.636 - Thread: 1 -> EnableContainerDrops = True 2020-12-04 20:22:27.636 - Thread: 1 -> MinDropContainerRespawnTime = 5 2020-12-04 20:22:27.636 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2020-12-04 20:22:27.636 - Thread: 1 -> EnableTurretsFriendlyFire = False 2020-12-04 20:22:27.636 - Thread: 1 -> EnableSubgridDamage = False 2020-12-04 20:22:27.636 - Thread: 1 -> SyncDistance = 3000 2020-12-04 20:22:27.636 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY 2020-12-04 20:22:27.636 - Thread: 1 -> AFKTimeoutMin = 0 2020-12-04 20:22:27.636 - Thread: 1 -> StopGridsPeriodMin = 15 2020-12-04 20:22:27.636 - Thread: 1 -> MaxPlanets = 99 2020-12-04 20:22:27.636 - Thread: 1 -> MaxBackupSaves = 5 2020-12-04 20:22:27.636 - Thread: 1 -> MaxFactionsCount = 0 2020-12-04 20:22:27.636 - Thread: 1 -> EnableRemoteBlockRemoval = True 2020-12-04 20:22:27.636 - Thread: 1 -> RespawnShipDelete = False 2020-12-04 20:22:27.636 - Thread: 1 -> WorldSizeKm = 0 2020-12-04 20:22:27.636 - Thread: 1 -> ResetOwnership = False 2020-12-04 20:22:27.636 - Thread: 1 -> RealisticSound = False 2020-12-04 20:22:27.636 - Thread: 1 -> EnableSaving = True 2020-12-04 20:22:27.636 - Thread: 1 -> InfiniteAmmo = False 2020-12-04 20:22:27.636 - Thread: 1 -> EnableToolShake = True 2020-12-04 20:22:27.636 - Thread: 1 -> VoxelGeneratorVersion = 4 2020-12-04 20:22:27.636 - Thread: 1 -> OffensiveWordsFiltering = False 2020-12-04 20:22:27.636 - Thread: 1 -> UseConsolePCU = False 2020-12-04 20:22:27.636 - Thread: 1 -> PredefinedAsteroids = True 2020-12-04 20:22:27.636 - Thread: 1 -> EnableSelectivePhysicsUpdates = False 2020-12-04 20:22:27.636 - Thread: 1 -> FamilySharing = True 2020-12-04 20:22:27.636 - Thread: 1 -> EnablePcuTrading = True 2020-12-04 20:22:27.636 - Thread: 1 -> SuppressedWarnings = 2020-12-04 20:22:27.636 - Thread: 1 -> SimplifiedSimulation = False 2020-12-04 20:22:27.636 - Thread: 1 -> EconomyTickInSeconds = 1200 2020-12-04 20:22:27.637 - Thread: 1 -> StationsDistanceOuterRadiusEnd = 30000000 2020-12-04 20:22:27.637 - Thread: 1 -> StationsDistanceOuterRadiusStart = 10000000 2020-12-04 20:22:27.637 - Thread: 1 -> StationsDistanceInnerRadius = 10000000 2020-12-04 20:22:27.637 - Thread: 1 -> TradeFactionsCount = 15 2020-12-04 20:22:27.637 - Thread: 1 -> HarvestRatioMultiplier = 0.8 2020-12-04 20:22:27.637 - Thread: 1 -> WeatherSystem = True 2020-12-04 20:22:27.637 - Thread: 1 -> DepositSizeDenominator = 60 2020-12-04 20:22:27.637 - Thread: 1 -> DepositsCountCoefficient = 1 2020-12-04 20:22:27.637 - Thread: 1 -> EnableEconomy = True 2020-12-04 20:22:27.637 - Thread: 1 -> EnableBountyContracts = True 2020-12-04 20:22:27.637 - Thread: 1 -> EnableSupergridding = False 2020-12-04 20:22:27.637 - Thread: 1 -> EnableAutorespawn = True 2020-12-04 20:22:27.637 - Thread: 1 -> OptimalSpawnDistance = 900 2020-12-04 20:22:27.637 - Thread: 1 -> EnableGoodBotHints = True 2020-12-04 20:22:27.637 - Thread: 1 -> EnableResearch = True 2020-12-04 20:22:27.637 - Thread: 1 -> VoxelAgeThreshold = 24 2020-12-04 20:22:27.637 - Thread: 1 -> VoxelGridDistanceThreshold = 5000 2020-12-04 20:22:27.637 - Thread: 1 -> VoxelPlayerDistanceThreshold = 5000 2020-12-04 20:22:27.637 - Thread: 1 -> VoxelTrashRemovalEnabled = False 2020-12-04 20:22:27.637 - Thread: 1 -> PlayerCharacterRemovalThreshold = 15 2020-12-04 20:22:27.637 - Thread: 1 -> PlayerInactivityThreshold = 0 2020-12-04 20:22:27.637 - Thread: 1 -> OptimalGridCount = 0 2020-12-04 20:22:27.637 - Thread: 1 -> PlayerDistanceThreshold = 500 2020-12-04 20:22:27.637 - Thread: 1 -> BlockCountThreshold = 20 2020-12-04 20:22:27.637 - Thread: 1 -> TrashFlagsValue = 7706 2020-12-04 20:22:27.637 - Thread: 1 -> TrashRemovalEnabled = True 2020-12-04 20:22:27.637 - Thread: 1 -> RemoveOldIdentitiesH = 0 2020-12-04 20:22:27.637 - Thread: 1 -> EnableVoxelHand = True 2020-12-04 20:22:27.637 - Thread: 1 -> AdaptiveSimulationQuality = True 2020-12-04 20:22:27.637 - Thread: 1 -> EnableScripterRole = False 2020-12-04 20:22:27.637 - Thread: 1 -> BlockTypeLimits = VRage.Serialization.SerializableDictionary`2[System.String,System.Int16] 2020-12-04 20:22:27.637 - Thread: 1 -> FloraDensityMultiplier = 1 2020-12-04 20:22:27.637 - Thread: 1 -> EnableSpiders = True 2020-12-04 20:22:27.637 - Thread: 1 -> EnableWolfs = True 2020-12-04 20:22:27.637 - Thread: 1 -> EnableDrones = True 2020-12-04 20:22:27.637 - Thread: 1 -> MaxDrones = 5 2020-12-04 20:22:27.637 - Thread: 1 -> StartInRespawnScreen = False 2020-12-04 20:22:27.637 - Thread: 1 -> SpawnWithTools = True 2020-12-04 20:22:27.637 - Thread: 1 -> EnableJetpack = True 2020-12-04 20:22:27.638 - Thread: 1 -> SunRotationIntervalMinutes = 120 2020-12-04 20:22:27.638 - Thread: 1 -> PhysicsIterations = 8 2020-12-04 20:22:27.638 - Thread: 1 -> CanJoinRunning = False 2020-12-04 20:22:27.638 - Thread: 1 -> Scenario = False 2020-12-04 20:22:27.638 - Thread: 1 -> ScenarioEditMode = False 2020-12-04 20:22:27.638 - Thread: 1 -> EnableRespawnShips = True 2020-12-04 20:22:27.638 - Thread: 1 -> EnableSunRotation = True 2020-12-04 20:22:27.638 - Thread: 1 -> StationVoxelSupport = False 2020-12-04 20:22:27.638 - Thread: 1 -> EnableConvertToStation = True 2020-12-04 20:22:27.638 - Thread: 1 -> EnableEncounters = True 2020-12-04 20:22:27.638 - Thread: 1 -> Enable3rdPersonView = True 2020-12-04 20:22:27.638 - Thread: 1 -> EnableOxygenPressurization = True 2020-12-04 20:22:27.638 - Thread: 1 -> EnableOxygen = True 2020-12-04 20:22:27.638 - Thread: 1 -> ExperimentalMode = False 2020-12-04 20:22:27.638 - Thread: 1 -> ExperimentalModeReason = 0 2020-12-04 20:22:27.638 - Thread: 1 -> MySession.Static.LogSettings - END 2020-12-04 20:22:27.773 - Thread: 1 -> Sending event to ElasticSearch: WorldStart 2020-12-04 20:22:27.828 - Thread: 1 -> Session loaded 2020-12-04 20:22:27.828 - Thread: 1 -> RunLoadingAction - END 2020-12-04 20:22:27.831 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2020-12-04 20:22:27.832 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2020-12-04 20:22:27.833 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2020-12-04 20:22:27.841 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.LoadContent 2020-12-04 20:22:27.841 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2020-12-04 20:22:27.879 - Thread: 1 -> Updating continues. 2020-12-04 20:22:27.985 - Thread: 1 -> GC Memory: 1783.534 / 1783.534 MB 2020-12-04 20:22:32.296 - Thread: 1 -> Loading duration: 18.614857 2020-12-04 20:22:33.224 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - START 2020-12-04 20:22:33.225 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - END 2020-12-04 20:22:33.231 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.LoadContent 2020-12-04 20:22:38.860 - Thread: 1 -> MyGuiScreenClaimGameItem MyGuiScreenBase.LoadContent 2020-12-04 20:22:40.262 - Thread: 1 -> Sending event to ElasticSearch: DropContainer 2020-12-04 20:22:40.266 - Thread: 1 -> Steam TriggerItemDrop: 6 2020-12-04 20:22:40.494 - Thread: 1 -> MyGuiScreenClaimGameItem MyGuiScreenBase.UnloadContent - START 2020-12-04 20:22:40.496 - Thread: 1 -> MyGuiScreenClaimGameItem MyGuiScreenBase.UnloadContent - END 2020-12-04 20:22:41.427 - Thread: 1 -> MyGuiScreenNewGameItems MyGuiScreenBase.LoadContent 2020-12-04 20:22:44.494 - Thread: 1 -> MyGuiScreenNewGameItems MyGuiScreenBase.UnloadContent - START 2020-12-04 20:22:44.495 - Thread: 1 -> MyGuiScreenNewGameItems MyGuiScreenBase.UnloadContent - END 2020-12-04 20:22:48.495 - Thread: 1 -> GUI Stats: Update 8.53598183333333, Draw 0.411814777777778 2020-12-04 20:22:57.996 - Thread: 1 -> GC Memory: 2377.341 / 2377.341 MB 2020-12-04 20:22:59.110 - Thread: 23 -> Mode not found: 1920x1080 @ 60052 2020-12-04 20:22:59.285 - Thread: 23 -> DXGI SetFullscreenState succeded 2020-12-04 20:23:03.902 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2020-12-04 20:23:05.831 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2020-12-04 20:23:05.832 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2020-12-04 20:23:08.998 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2020-12-04 20:23:10.198 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2020-12-04 20:23:10.199 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2020-12-04 20:23:18.951 - Thread: 1 -> GUI Stats: Update 0.437355333333334, Draw 0.513089388888888 2020-12-04 20:23:18.965 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2020-12-04 20:23:19.003 - Thread: 1 -> STATISTICS,0,0,0,0,0,0,0,19.63757,96.07731,1,0,2383.274,6418.484,5739,94505,4,18.27015,96.63403,0,6577,11.45644,0,16.66667,2.093108,11.07082,100,4363440480,2383.274,0,0 2020-12-04 20:23:19.005 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices 2020-12-04 20:23:19.005 - Thread: 1 -> MEMORY VALUES,1,1,0,1,22,905,36,96,221,63,849,4161,1328,0,0,109,1549,0,763,31,0,34,15,384,32,0,0,407,758,456,8,30,0,0,0 2020-12-04 20:23:28.001 - Thread: 1 -> GC Memory: 2380.661 / 2380.661 MB 2020-12-04 20:23:45.214 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2020-12-04 20:23:47.265 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2020-12-04 20:23:47.267 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2020-12-04 20:23:48.950 - Thread: 1 -> GUI Stats: Update 0.534981222222223, Draw 0.473570277777779 2020-12-04 20:23:53.965 - Thread: 1 -> MyGuiScreenHelp MyGuiScreenBase.LoadContent 2020-12-04 20:23:53.971 - Thread: 1 -> MyConfig.Save() - START 2020-12-04 20:23:53.973 - Thread: 1 -> Path: C:\Users\Asus\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-12-04 20:23:54.022 - Thread: 1 -> MyConfig.Save() - END 2020-12-04 20:23:56.404 - Thread: 1 -> MyGuiScreenHelp MyGuiScreenBase.UnloadContent - START 2020-12-04 20:23:56.405 - Thread: 1 -> MyGuiScreenHelp MyGuiScreenBase.UnloadContent - END 2020-12-04 20:23:58.005 - Thread: 1 -> GC Memory: 2412.341 / 2412.341 MB 2020-12-04 20:24:01.390 - Thread: 1 -> MyConfig.Save() - START 2020-12-04 20:24:01.399 - Thread: 1 -> Path: C:\Users\Asus\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-12-04 20:24:01.400 - Thread: 1 -> MyConfig.Save() - END 2020-12-04 20:24:06.916 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2020-12-04 20:24:13.373 - Thread: 1 -> Updating stopped. 2020-12-04 20:24:13.387 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2020-12-04 20:24:13.387 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2020-12-04 20:24:13.387 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2020-12-04 20:24:14.719 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2020-12-04 20:24:15.491 - Thread: 1 -> Saving world - START 2020-12-04 20:24:15.494 - Thread: 1 -> Making world state snapshot. 2020-12-04 20:24:15.495 - Thread: 1 -> Before snapshot.: GC Memory: 1,518 B 2020-12-04 20:24:15.690 - Thread: 1 -> After snapshot.: GC Memory: 1,520 B 2020-12-04 20:24:15.693 - Thread: 1 -> Directory cleanup: GC Memory: 1,520 B 2020-12-04 20:24:15.693 - Thread: 1 -> Saving world - END 2020-12-04 20:24:15.713 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2020-12-04 20:24:15.714 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2020-12-04 20:24:15.737 - Thread: 11 -> Session snapshot save - START 2020-12-04 20:24:15.738 - Thread: 11 -> Checking file access for files in target dir. 2020-12-04 20:24:16.516 - Thread: 11 -> Saving Sandbox world configuration file C:\Users\Asus\AppData\Roaming\SpaceEngineers\Saves\76561198152353303\Yıldız Sistemi 2020-12-04 19-36\.new\Sandbox_config.sbc 2020-12-04 20:24:16.571 - Thread: 11 -> Session snapshot save - END 2020-12-04 20:24:16.614 - Thread: 1 -> Updating continues. 2020-12-04 20:24:16.847 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2020-12-04 20:24:16.848 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2020-12-04 20:24:17.480 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2020-12-04 20:24:19.249 - Thread: 1 -> GUI Stats: Update 0.571669611111113, Draw 0.416945722222223 2020-12-04 20:24:19.280 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2020-12-04 20:24:19.280 - Thread: 1 -> STATISTICS,60.0166667,0,0,0,0,0,0,22.37943,68.89799,1,0,1521.946,6660.797,5632,94505,3,14.19468,97.31643,0.2489463,6637,15.14598,0,16.66667,2.149923,14.73952,100,4610417142,1521.946,0,0 2020-12-04 20:24:19.280 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices 2020-12-04 20:24:19.280 - Thread: 1 -> MEMORY VALUES,1,1,0,1,22,905,36,312,434,63,849,4396,1344,0,0,125,1779,0,764,31,0,39,15,384,30,0,0,407,758,456,8,30,0,0,0 2020-12-04 20:24:28.016 - Thread: 1 -> GC Memory: 1521.865 / 1521.865 MB 2020-12-04 20:24:38.246 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2020-12-04 20:24:38.247 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2020-12-04 20:24:38.579 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2020-12-04 20:24:39.813 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2020-12-04 20:24:39.814 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2020-12-04 20:24:40.196 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2020-12-04 20:24:49.250 - Thread: 1 -> GUI Stats: Update 0.602985999999998, Draw 0.383325277777778 2020-12-04 20:24:58.032 - Thread: 1 -> GC Memory: 1525.918 / 1525.918 MB 2020-12-04 20:24:58.216 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2020-12-04 20:24:58.217 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2020-12-04 20:25:09.607 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2020-12-04 20:25:10.758 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2020-12-04 20:25:10.760 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2020-12-04 20:25:19.360 - Thread: 1 -> GUI Stats: Update 0.537334166666668, Draw 0.565510111111111 2020-12-04 20:25:19.408 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2020-12-04 20:25:19.409 - Thread: 1 -> STATISTICS,120.0333334,0,0,0,0,0,0,22.97888,80.56152,1,0,1537.356,6643.113,5632,94505,3,15.02841,97.07182,0.212262,6659,14.76016,0,16.66667,2.218217,14.32795,100,4597030954,1537.356,0,0 2020-12-04 20:25:19.409 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices 2020-12-04 20:25:19.409 - Thread: 1 -> MEMORY VALUES,1,1,0,1,22,905,36,313,436,63,849,4384,1329,0,0,109,1766,0,764,31,0,39,15,384,30,0,0,407,758,456,8,30,0,0,0 2020-12-04 20:25:20.257 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2020-12-04 20:25:28.043 - Thread: 1 -> GC Memory: 1538.775 / 1538.775 MB 2020-12-04 20:25:29.007 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2020-12-04 20:25:29.008 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2020-12-04 20:25:30.641 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2020-12-04 20:25:44.007 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2020-12-04 20:25:44.008 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2020-12-04 20:25:44.576 - Thread: 1 -> MyConfig.Save() - START 2020-12-04 20:25:44.578 - Thread: 1 -> Path: C:\Users\Asus\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-12-04 20:25:44.579 - Thread: 1 -> MyConfig.Save() - END 2020-12-04 20:25:49.360 - Thread: 1 -> GUI Stats: Update 0.595992111111111, Draw 0.626100111111111 2020-12-04 20:25:58.049 - Thread: 1 -> GC Memory: 1533.434 / 1533.434 MB 2020-12-04 20:26:17.213 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2020-12-04 20:26:19.866 - Thread: 1 -> GUI Stats: Update 0.554295888888888, Draw 0.528488444444444 2020-12-04 20:26:19.929 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2020-12-04 20:26:19.930 - Thread: 1 -> STATISTICS,180.05,0,0,0,0,0,0,21.40842,66.84203,1,0,1537.529,6662.895,5632,94431,3,17.52391,97.6313,0.2250891,6670,14.83258,0,16.66667,2.599249,14.48124,100,4614773664,1537.529,0,0 2020-12-04 20:26:19.930 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices 2020-12-04 20:26:19.930 - Thread: 1 -> MEMORY VALUES,1,1,0,1,22,905,36,313,436,63,849,4400,1345,0,0,125,1782,0,764,31,0,40,15,384,30,0,0,407,758,456,8,30,0,0,0 2020-12-04 20:26:21.263 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2020-12-04 20:26:21.264 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2020-12-04 20:26:28.049 - Thread: 1 -> GC Memory: 1537.975 / 1537.975 MB 2020-12-04 20:26:28.446 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2020-12-04 20:26:33.696 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2020-12-04 20:26:33.697 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2020-12-04 20:26:38.130 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2020-12-04 20:26:47.530 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2020-12-04 20:26:47.531 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2020-12-04 20:26:49.867 - Thread: 1 -> GUI Stats: Update 0.56669288888889, Draw 0.437638222222223 2020-12-04 20:26:51.363 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2020-12-04 20:26:58.066 - Thread: 1 -> GC Memory: 1542.595 / 1542.595 MB 2020-12-04 20:27:06.233 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2020-12-04 20:27:06.234 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2020-12-04 20:27:13.884 - Thread: 1 -> Autosave initiated 2020-12-04 20:27:13.884 - Thread: 1 -> Character state: True 2020-12-04 20:27:13.884 - Thread: 1 -> IsServer: True 2020-12-04 20:27:13.884 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-12-04 20:27:13.884 - Thread: 1 -> Autosave 2020-12-04 20:27:13.884 - Thread: 1 -> Saving world - START 2020-12-04 20:27:13.885 - Thread: 1 -> Making world state snapshot. 2020-12-04 20:27:13.885 - Thread: 1 -> Before snapshot.: GC Memory: 1,540 B 2020-12-04 20:27:13.892 - Thread: 1 -> After snapshot.: GC Memory: 1,541 B 2020-12-04 20:27:13.893 - Thread: 1 -> Directory cleanup: GC Memory: 1,542 B 2020-12-04 20:27:13.893 - Thread: 1 -> Saving world - END 2020-12-04 20:27:13.942 - Thread: 12 -> Session snapshot save - START 2020-12-04 20:27:13.944 - Thread: 12 -> Checking file access for files in target dir. 2020-12-04 20:27:14.188 - Thread: 12 -> Saving Sandbox world configuration file C:\Users\Asus\AppData\Roaming\SpaceEngineers\Saves\76561198152353303\Yıldız Sistemi 2020-12-04 19-36\.new\Sandbox_config.sbc 2020-12-04 20:27:14.245 - Thread: 12 -> Session snapshot save - END 2020-12-04 20:27:15.046 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2020-12-04 20:27:19.866 - Thread: 1 -> GUI Stats: Update 0.693232666666668, Draw 0.430124222222222 2020-12-04 20:27:19.946 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2020-12-04 20:27:19.947 - Thread: 1 -> STATISTICS,240.0666667,0,0,0,0,0,0,23.44781,80.92503,1,0,1546.025,6659.891,5632,94431,3,18.20345,97.51986,0.2254861,6678,14.54241,0,16.66667,2.64722,14.18174,100,4614825968,1546.025,0,0 2020-12-04 20:27:19.947 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices 2020-12-04 20:27:19.947 - Thread: 1 -> MEMORY VALUES,1,1,0,1,22,905,36,313,436,63,849,4401,1345,0,0,125,1782,0,764,31,0,40,15,384,30,0,0,407,758,456,8,30,0,0,0 2020-12-04 20:27:23.730 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2020-12-04 20:27:23.731 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2020-12-04 20:27:28.083 - Thread: 1 -> GC Memory: 1543.795 / 1543.795 MB 2020-12-04 20:27:32.430 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2020-12-04 20:27:34.463 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2020-12-04 20:27:34.465 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2020-12-04 20:27:38.914 - Thread: 1 -> Updating stopped. 2020-12-04 20:27:38.930 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2020-12-04 20:27:39.401 - Thread: 1 -> Updating continues. 2020-12-04 20:27:39.631 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2020-12-04 20:27:39.633 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2020-12-04 20:27:40.121 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-12-04 20:27:40.121 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-12-04 20:27:40.121 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-12-04 20:27:40.341 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-12-04 20:27:40.343 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.LoadContent 2020-12-04 20:27:50.302 - Thread: 1 -> GUI Stats: Update 0.768677833333333, Draw 0.536767555555555 2020-12-04 20:27:56.316 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - START 2020-12-04 20:27:56.318 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - END 2020-12-04 20:27:58.085 - Thread: 1 -> GC Memory: 1547.234 / 1547.234 MB 2020-12-04 20:28:15.199 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2020-12-04 20:28:16.149 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2020-12-04 20:28:16.151 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2020-12-04 20:28:20.301 - Thread: 1 -> GUI Stats: Update 0.656416555555555, Draw 0.543848444444445 2020-12-04 20:28:20.399 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2020-12-04 20:28:20.403 - Thread: 1 -> STATISTICS,300.0833334,0,0,0,0,0,0,18.76259,81.59586,1,0,1557.036,6670.168,5782,94390,3,23.57607,97.43168,0.2532848,6681,10.67984,0,16.66667,2.517887,10.40555,100,4604883708,1557.036,0,0 2020-12-04 20:28:20.403 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices 2020-12-04 20:28:20.403 - Thread: 1 -> MEMORY VALUES,1,1,0,1,23,905,36,317,440,63,849,4391,1332,0,0,109,1773,0,767,31,0,40,15,384,30,0,0,407,758,456,8,30,0,0,0 2020-12-04 20:28:23.150 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2020-12-04 20:28:28.085 - Thread: 1 -> GC Memory: 1557.747 / 1557.747 MB 2020-12-04 20:28:33.716 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2020-12-04 20:28:33.717 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2020-12-04 20:28:43.300 - Thread: 1 -> Updating stopped. 2020-12-04 20:28:43.316 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2020-12-04 20:28:44.483 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2020-12-04 20:28:45.400 - Thread: 1 -> Saving world - START 2020-12-04 20:28:45.403 - Thread: 1 -> Making world state snapshot. 2020-12-04 20:28:45.403 - Thread: 1 -> Before snapshot.: GC Memory: 1,574 B 2020-12-04 20:28:45.416 - Thread: 1 -> After snapshot.: GC Memory: 1,574 B 2020-12-04 20:28:45.416 - Thread: 1 -> Directory cleanup: GC Memory: 1,574 B 2020-12-04 20:28:45.416 - Thread: 1 -> Saving world - END 2020-12-04 20:28:45.432 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2020-12-04 20:28:45.434 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2020-12-04 20:28:45.468 - Thread: 10 -> Session snapshot save - START 2020-12-04 20:28:45.470 - Thread: 10 -> Checking file access for files in target dir. 2020-12-04 20:28:45.756 - Thread: 10 -> Saving Sandbox world configuration file C:\Users\Asus\AppData\Roaming\SpaceEngineers\Saves\76561198152353303\Yıldız Sistemi 2020-12-04 19-36\.new\Sandbox_config.sbc 2020-12-04 20:28:45.837 - Thread: 10 -> Session snapshot save - END 2020-12-04 20:28:47.000 - Thread: 1 -> Updating continues. 2020-12-04 20:28:47.233 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2020-12-04 20:28:47.234 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2020-12-04 20:28:50.303 - Thread: 1 -> GUI Stats: Update 0.795805444444444, Draw 0.523888833333334 2020-12-04 20:28:58.086 - Thread: 1 -> GC Memory: 1585.315 / 1585.315 MB 2020-12-04 20:29:21.192 - Thread: 1 -> GUI Stats: Update 0.766354777777777, Draw 0.589604833333334 2020-12-04 20:29:21.690 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2020-12-04 20:29:21.691 - Thread: 1 -> STATISTICS,360.1,0,0,0,0,0,0,142.2421,204.4123,1,0,1623.769,6654.129,5627,94545,4,27.12566,97.85266,0.2924523,6737,11.86351,0,16.66667,3.218055,11.60876,100,4607352626,1623.769,0,0 2020-12-04 20:29:21.691 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices 2020-12-04 20:29:21.691 - Thread: 1 -> MEMORY VALUES,1,1,0,1,23,905,36,317,442,67,849,4393,1329,0,0,109,1771,0,779,15,0,40,15,384,30,0,0,407,758,456,8,30,0,0,0 2020-12-04 20:29:22.276 - Thread: 10 -> Exception occurred: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. at RecastDetour.MyRDWrapper.RecastDetour_GetTilePolygonCount(IntPtr wrapper, Vector3D tilePosition, Int32 tileLayer) at RecastDetour.MyRDWrapper.CreateNavmeshTile(Vector3D pos, MyRecastOptions& recastOptions, List`1& polygons, Int32 tx, Int32 ty, Int32 tilelayer, Single* vertices, Int32 verticeCount, Int32* triangles, Int32 triangleCount) at Sandbox.Game.AI.Pathfinding.RecastDetour.MyNavmeshManager.GenerateTile(OBBCoords obbCoord, List`1 bbs, WorldVerticesInfo worldVertices, MyShapesInfo shapesInfo) at Sandbox.Game.AI.Pathfinding.RecastDetour.MyNavmeshManager.<>c__DisplayClass70_0.b__0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-12-04 20:29:22.279 - Thread: 10 -> Showing message 2020-12-04 20:29:23.360 - Thread: 10 -> ================================== CRASH INFO ================================== AppVersion: 01_197_068 GameName: Space Engineers IsOutOfMemory: False IsGPU: False IsNative: False IsTask: False IsExperimental: False ProcessRunTime: 464 PCUCount: 5626 IsHang: False GCMemory: 1640 GCMemoryAllocated: 1640 HWAvailableMemory: 6733 ProcessPrivateMemory: 6656 AnalyticId: SE ================================== OFNI HSARC ================================== 2020-12-04 20:29:23.360 - Thread: 10 -> Log Closed