using UnityEngine; using System.Collections; public class FirstPersonCam : MonoBehaviour { public float speedH = 2.0f; public float speedV = 2.0f; private float yaw = 0.0f; private float pitch = 0.0f; void Update () { yaw += speedH * Input.GetAxis("Mouse X"); pitch -= speedV * Input.GetAxis("Mouse Y"); transform.eulerAngles = new Vector3(pitch, yaw, 0.0f); } }