function reload() end local Target = "" local test = false local Material = loadstring(game:HttpGet("https://raw.githubusercontent.com/Kinlei/MaterialLua/master/Module.lua"))() local X = Material.Load({ Title = "Armony Hub Psychic Toggle", Style = 6, SizeX = 280, SizeY = 140, Theme = "Dark" }) local Main = X.New({ Title = "Main" }) local playerr = Main.TextField({ Text = "Player", Callback = function(Value) Target = Value print(Target) end }) local B = Main.Toggle({ Text = "Pyschic spam", Callback = function(Value) test = Value end, Enabled = false }) while wait() do if test then for i,v in pairs(game.Players:GetPlayers()) do game.ReplicatedStorage.RemoteEvent:FireServer({"Skill_SoulAttack_Start",game.Players[Target]}) game.ReplicatedStorage.RemoteEvent:FireServer({"Skill_SoulAttack_End"}) end print("test") wait() end end