if app.ENABLE_RENDER_TARGET: if preview != 0: if item.WEAPON_SWORD == itemSubType: if player.GetRace() != 7 and player.GetRace() != 3: if transmutation == -1: itemVnumdasda = player.GetItemTransmutation(window_type, slotIndex) if not itemVnumdasda: self.__ModelPreview(itemVnum, 3, player.GetRace(), metinSlot[4] , 0) else: self.__ModelPreview(itemVnumdasda, 3, player.GetRace(), metinSlot[4] , 0) if item.WEAPON_DAGGER == itemSubType or item.WEAPON_BOW == itemSubType: if player.GetRace() == 5 or player.GetRace() == 1: if transmutation == -1: itemVnumdaxdd = player.GetItemTransmutation(window_type, slotIndex) if not itemVnumdaxdd: self.__ModelPreview(itemVnum, 3, player.GetRace(), metinSlot[4] , 0) else: self.__ModelPreview(itemVnumdaxdd, 3, player.GetRace(), metinSlot[4] , 0) if item.WEAPON_TWO_HANDED == itemSubType: if player.GetRace() == 0 or player.GetRace() == 4: if transmutation == -1: itemVnumdas = player.GetItemTransmutation(window_type, slotIndex) if not itemVnumdas: self.__ModelPreview(itemVnum, 3, player.GetRace(), metinSlot[4] , 0) else: self.__ModelPreview(itemVnumdas, 3, player.GetRace(), metinSlot[4] , 0) if item.WEAPON_BELL == itemSubType or item.WEAPON_FAN == itemSubType: if player.GetRace() == 7 or player.GetRace() == 3: if transmutation == -1: itemVnumdsdsd = player.GetItemTransmutation(window_type, slotIndex) if not itemVnumdsdsd: self.__ModelPreview(itemVnum, 3, player.GetRace(), metinSlot[4] , 0) else: self.__ModelPreview(itemVnumdsdsd, 3, player.GetRace(), metinSlot[4] , 0)