#include "stdafx.h" #include "../../libgame/include/grid.h" #include "constants.h" #include "utils.h" #include "config.h" #include "shop.h" #include "desc.h" #include "desc_manager.h" #include "char.h" #include "char_manager.h" #include "item.h" #include "item_manager.h" #include "buffer_manager.h" #include "packet.h" #include "log.h" #include "db.h" #include "questmanager.h" #include "monarch.h" #include "mob_manager.h" #include "locale_service.h" #include "desc_client.h" #include "shopEx.h" #include "group_text_parse_tree.h" bool CShopEx::Create(DWORD dwVnum, DWORD dwNPCVnum) { m_dwVnum = dwVnum; m_dwNPCVnum = dwNPCVnum; return true; } bool CShopEx::AddShopTable(TShopTableEx& shopTable) { for (itertype(m_vec_shopTabs) it = m_vec_shopTabs.begin(); it != m_vec_shopTabs.end(); it++) { const TShopTableEx& _shopTable = *it; if (0 != _shopTable.dwVnum && _shopTable.dwVnum == shopTable.dwVnum) return false; if (0 != _shopTable.dwNPCVnum && _shopTable.dwNPCVnum == shopTable.dwVnum) return false; } m_vec_shopTabs.push_back(shopTable); return true; } bool CShopEx::AddGuest(LPCHARACTER ch,DWORD owner_vid, bool bOtherEmpire) { if (!ch) return false; if (ch->GetExchange()) return false; if (ch->GetShop()) return false; ch->SetShop(this); m_map_guest.insert(GuestMapType::value_type(ch, bOtherEmpire)); TPacketGCShop pack; pack.header = HEADER_GC_SHOP; pack.subheader = SHOP_SUBHEADER_GC_START_EX; TPacketGCShopStartEx pack2; memset(&pack2, 0, sizeof(pack2)); pack2.owner_vid = owner_vid; pack2.shop_tab_count = m_vec_shopTabs.size(); char temp[8096]; // ÃÖ´ë 1728 * 3 char* buf = &temp[0]; size_t size = 0; for (itertype(m_vec_shopTabs) it = m_vec_shopTabs.begin(); it != m_vec_shopTabs.end(); it++) { const TShopTableEx& shop_tab = *it; TPacketGCShopStartEx::TSubPacketShopTab pack_tab; pack_tab.coin_type = shop_tab.coinType; memcpy(pack_tab.name, shop_tab.name.c_str(), SHOP_TAB_NAME_MAX); for (BYTE i = 0; i < SHOP_HOST_ITEM_MAX_NUM; i++) { pack_tab.items[i].vnum = shop_tab.items[i].vnum; pack_tab.items[i].count = shop_tab.items[i].count; switch(shop_tab.coinType) { case SHOP_COIN_TYPE_GOLD: #ifdef ENABLE_CHEQUE_SYSTEM pack_tab.items[i].price.dwPrice = shop_tab.items[i].price * 3; #else pack_tab.items[i].price = shop_tab.items[i].price * 3; #endif else #ifdef ENABLE_CHEQUE_SYSTEM pack_tab.items[i].price.dwPrice = shop_tab.items[i].price; #else pack_tab.items[i].price = shop_tab.items[i].price; #endif break; case SHOP_COIN_TYPE_SECONDARY_COIN: #ifdef ENABLE_CHEQUE_SYSTEM pack_tab.items[i].price.dwPrice = shop_tab.items[i].price; #else pack_tab.items[i].price = shop_tab.items[i].price; #endif break; } memset(pack_tab.items[i].aAttr, 0, sizeof(pack_tab.items[i].aAttr)); memset(pack_tab.items[i].alSockets, 0, sizeof(pack_tab.items[i].alSockets)); } memcpy(buf, &pack_tab, sizeof(pack_tab)); buf += sizeof(pack_tab); size += sizeof(pack_tab); } pack.size = sizeof(pack) + sizeof(pack2) + size; ch->GetDesc()->BufferedPacket(&pack, sizeof(TPacketGCShop)); ch->GetDesc()->BufferedPacket(&pack2, sizeof(TPacketGCShopStartEx)); ch->GetDesc()->Packet(temp, size); return true; } int CShopEx::Buy(LPCHARACTER ch, BYTE pos) { BYTE tabIdx = pos / SHOP_HOST_ITEM_MAX_NUM; BYTE slotPos = pos % SHOP_HOST_ITEM_MAX_NUM; if (tabIdx >= GetTabCount()) { sys_log(0, "ShopEx::Buy : invalid position %d : %s", pos, ch->GetName()); return SHOP_SUBHEADER_GC_INVALID_POS; } sys_log(0, "ShopEx::Buy : name %s pos %d", ch->GetName(), pos); GuestMapType::iterator it = m_map_guest.find(ch); if (it == m_map_guest.end()) return SHOP_SUBHEADER_GC_END; TShopTableEx& shopTab = m_vec_shopTabs[tabIdx]; TShopItemTable& r_item = shopTab.items[slotPos]; if (r_item.price <= 0) { LogManager::instance().HackLog("SHOP_BUY_GOLD_OVERFLOW", ch); return SHOP_SUBHEADER_GC_NOT_ENOUGH_MONEY; } DWORD dwPrice = r_item.price; switch (shopTab.coinType) { case SHOP_COIN_TYPE_GOLD: if (it->second) // if other empire, price is triple dwPrice *= 1; if (ch->GetGold() < (int) dwPrice) { sys_log(1, "ShopEx::Buy : Not enough money : %s has %d, price %d", ch->GetName(), ch->GetGold(), dwPrice); return SHOP_SUBHEADER_GC_NOT_ENOUGH_MONEY; } break; case SHOP_COIN_TYPE_SECONDARY_COIN: { unsigned int count = ch->CountSpecifyTypeItem(ITEM_SECONDARY_COIN); if (count < dwPrice) { sys_log(1, "ShopEx::Buy : Not enough myeongdojun : %s has %d, price %d", ch->GetName(), count, dwPrice); return SHOP_SUBHEADER_GC_NOT_ENOUGH_MONEY_EX; } } break; } LPITEM item; item = ITEM_MANAGER::instance().CreateItem(r_item.vnum, r_item.count); if (!item) return SHOP_SUBHEADER_GC_SOLD_OUT; int iEmptyPos; if (item->IsDragonSoul()) { iEmptyPos = ch->GetEmptyDragonSoulInventory(item); } else { iEmptyPos = ch->GetEmptyInventory(item->GetSize()); } if (iEmptyPos < 0) { sys_log(1, "ShopEx::Buy : Inventory full : %s size %d", ch->GetName(), item->GetSize()); M2_DESTROY_ITEM(item); return SHOP_SUBHEADER_GC_INVENTORY_FULL; } switch (shopTab.coinType) { case SHOP_COIN_TYPE_GOLD: ch->PointChange(POINT_GOLD, -dwPrice, false); break; case SHOP_COIN_TYPE_SECONDARY_COIN: ch->RemoveSpecifyTypeItem(ITEM_SECONDARY_COIN, dwPrice); break; } if (item->IsDragonSoul()) item->AddToCharacter(ch, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyPos)); else item->AddToCharacter(ch, TItemPos(INVENTORY, iEmptyPos)); ITEM_MANAGER::instance().FlushDelayedSave(item); LogManager::instance().ItemLog(ch, item, "BUY", item->GetName()); if (item->GetVnum() >= 80003 && item->GetVnum() <= 80007) { LogManager::instance().GoldBarLog(ch->GetPlayerID(), item->GetID(), PERSONAL_SHOP_BUY, ""); } DBManager::instance().SendMoneyLog(MONEY_LOG_SHOP, item->GetVnum(), -dwPrice); if (item) sys_log(0, "ShopEx: BUY: name %s %s(x %d):%u price %u", ch->GetName(), item->GetName(), item->GetCount(), item->GetID(), dwPrice); if (LC_IsBrazil()) { ch->SaveReal(); db_clientdesc->DBPacketHeader(HEADER_GD_FLUSH_CACHE, 0, sizeof(DWORD)); DWORD pid = ch->GetPlayerID(); db_clientdesc->Packet(&pid, sizeof(DWORD)); } else { ch->Save(); } return (SHOP_SUBHEADER_GC_OK); }