CLA SSE - Sephs Skyrim Experimental Crash Log Analyzer (1.2.0) / 2023.09.10 --------------------------------------------------------------------------- If you are asking others for assistance / help, ALWAYS provide the crashlog as well! ##################################################################################### Crashlog Tool: CrashLoggerSSE v1-15-0-0 Oct 12 2024 11:33:37 Game Version: 1.6.1170 Script Extender: 1.6.1170 ################################################################################ RAM ################################################################################ RAM Total: 31.71 GB RAM Used: 15.45 GB RAM Free: 16.26 GB Analysis RAM (all good): It is absolute unlikely that the crash was due to RAM. ################################################################################ Mod Count: ################################################################################ Light: 136 Regular: 182 Total: 318 ################################################################################ Header indicators: ################################################################################ Memory: 0x000000000000 count: (2) File: n/a count: (0) Address: n/a count: (0) Assembler: n/a count: (0) Access Violation: Tried to execute memory at 0x000000000000 -//- count: (1) ################################################################################ Solutions ################################################################################ SkyrimSE.exe: count: (61) This file on its own is not the cause, however, we'll do further parsing... Could not find any known issues related to SkyrimSE.exe. SkyrimSE.exe _might_ be listed for the sole reason of... you're playing this game!! -------------------------------------------------------------------------------- NiNode: count: (5) Ninodes are related to skeletons. It could be a wrong loadorder for skeleton based mods. If you use HDT/SMP, make sure to load it like: Body (CBBE or BH/UNP) -> FNIS/Nemesis -> DAR -> HDT -> XP32 Also make sure that you've chosen the HDT/SMP variant of xpmsse. If you find a mod name in the following list, try disabling it and rerun FNIS or Nemesis. -------------------------------------------------------------------------------- RTTIName: "NiNode" count: (5) [RSP+1D40] 0x7FF821272F9E (void* -> MSVCP140.dll+0012F9E mov eax, [rsp+0x34]) count: (5) [RSP+1D50] 0x1F7D06C4010 (void*) count: (5) Name: "WorldRoot Camera" count: (5) RTTIName: "NiCamera" count: (5) -------------------------------------------------------------------------------- hdtSMP64.dll: count: (6) If this appears often, it might indicate a bad config (rare). However, it might also just indicate that there were NPCs around that were wearing hdt/SMP enabled clothing... Please increase the log level for hdtsmp64 (if you have not done so yet) and check its content. Make sure to have Faster HDT-SMP that suits your Skyrim Version: - https://www.nexusmods.com/skyrimspecialedition/mods/57339 Also make sure you have these installed: - SMP NPC fix: https://www.nexusmods.com/skyrimspecialedition/mods/91616 You are using FSMP version: 2.02.06 Please ensure that this is compatible with your SKSE version: 1.6.1170 Possible FOMOD settings for installation You might want to try different AVX options, because eventhough supported, they might cause shutter/'lag' in populated areas... CPU: avx: True avx2: True avx512: False -------------------------------------------------------------------------------- nvwgf2umx.dll: count: (2) Update your NVidia driver! Or your PC is too weak - aka - try fewer / lighter mods. -------------------------------------------------------------------------------- Modified by: count: (2) These are only listed as additional hints for probably debugging. If you have no other indicators, this might be worth investigating. If you do have other indicators, try to solve those first! That said, it is common to have 2-4 mods listed in a row, however, lists of 5 or more _might_ cause issues by the sheer amount of what possibly could be overwritten several times. Chance: LOW (1) Modified by: Skyrim.esm -> ccbgssse018-shadowrend.esl -//- count: (1) Chance: HIGH (15) Modified by: Skyrim.esm -> Update.esm -> unofficial skyrim special edition patch.esp -> Unofficial Skyrim Modders Patch.esp -> Landscape and Water Fixes.esp -> Natural Waterfalls.esp -> Fabled Forests.esp -> Landscape Fixes For Grass Mods.esp -> Complementary Grass Fixes.esp -> Landscape and Water Fixes - Patch - LFfGM.esp -> WhiterunMarket.esp -> WAVY Waterfalls Effect.esp -> AncientLand2.esp -> fallentreebridgesSSE.esp -> Natural Waterfalls - Fallen Trees Patch.esp -> Water for ENB (Shades of Skyrim).esp -//- count: (1) ################################################################################ Success Statistic: (this has been detected/handled, does not mean it's the cause) ################################################################################ Issues Found: 5 Issues Solved: 5 ################################################################################ DEBUG State: ################################################################################ Culprit list content: (just a list) SkyrimSE.exe, NiNode, hdtSMP64.dll, nvwgf2umx.dll, Modified by, ################################################################################ Random 'Fallback' Checks ################################################################################ How to read these results? - They are simple keywords that may appear when you have a lot of issues. - They do NOT have to mean anything. - Only if the "regular" results / solutions do not help, they might provide an indication to the reason for this crash. File: "ccbgssse018-shadowrend.esl" -//- count: (1) File: "Water for ENB (Shades of Skyrim).esp" -//- count: (1) RTTIName: "NiCamera" -//- count: (5) Name: "WorldRoot Camera" -//- count: (6) Name: "WorldRoot CameraNode" -//- count: (3) RTTIName: "NiNode" -//- count: (5) Name: "WorldRoot Node" -//- count: (4) RTTIName: "SceneGraph" -//- count: (4) Name: "Block (0, 0)" -//- count: (2) RTTIName: "BSTriShape" -//- count: (1) RTTIName: "BSMultiBoundNode" -//- count: (2) Name: "ObjectLODRoot" -//- count: (1) Name: "shadow scene node" -//- count: (1) RTTIName: "ShadowSceneNode" -//- count: (1) Name: "Mahkum" -//- count: (3) FormID: 0x00000014 -//- count: (3) FormID: 0x00000007 -//- count: (1) EditorID: "Whiterun" -//- count: (1) FormID: 0x00009655 -//- count: (1)