#include "StdAfx.h" #include "PythonPlayer.h" #include "PythonApplication.h" extern const DWORD c_iSkillIndex_Tongsol = 121; extern const DWORD c_iSkillIndex_Combo = 122; extern const DWORD c_iSkillIndex_Fishing = 123; extern const DWORD c_iSkillIndex_Mining = 124; extern const DWORD c_iSkillIndex_Making = 125; extern const DWORD c_iSkillIndex_Language1 = 126; extern const DWORD c_iSkillIndex_Language2 = 127; extern const DWORD c_iSkillIndex_Language3 = 128; extern const DWORD c_iSkillIndex_Polymorph = 129; extern const DWORD c_iSkillIndex_Riding = 130; extern const DWORD c_iSkillIndex_Summon = 131; enum { EMOTION_CLAP = 1, EMOTION_CHEERS_1, EMOTION_CHEERS_2, EMOTION_DANCE_1, EMOTION_DANCE_2, EMOTION_DANCE_3, EMOTION_DANCE_4, EMOTION_DANCE_5, EMOTION_DANCE_6, // 강남스타일 EMOTION_CONGRATULATION, EMOTION_FORGIVE, EMOTION_ANGRY, EMOTION_ATTRACTIVE, EMOTION_SAD, EMOTION_SHY, EMOTION_CHEERUP, EMOTION_BANTER, EMOTION_JOY, EMOTION_KISS = 51, EMOTION_FRENCH_KISS, EMOTION_SLAP, }; std::map m_kMap_iEmotionIndex_pkIconImage; extern int TWOHANDED_WEWAPON_ATT_SPEED_DECREASE_VALUE; #ifdef ENABLE_NEW_EQUIPMENT_SYSTEM class CBeltInventoryHelper { public: typedef BYTE TGradeUnit; static TGradeUnit GetBeltGradeByRefineLevel(int refineLevel) { static TGradeUnit beltGradeByLevelTable[] = { 0, // 벨트+0 1, // +1 1, // +2 2, // +3 2, // +4, 3, // +5 4, // +6, 5, // +7, 6, // +8, 7, // +9 }; return beltGradeByLevelTable[refineLevel]; } // 현재 벨트 레벨을 기준으로, 어떤 셀들을 이용할 수 있는지 리턴 static const TGradeUnit* GetAvailableRuleTableByGrade() { /** 벨트는 총 +0 ~ +9 레벨을 가질 수 있으며, 레벨에 따라 7단계 등급으로 구분되어 인벤토리가 활성 화 된다. 벨트 레벨에 따른 사용 가능한 셀은 아래 그림과 같음. 현재 등급 >= 활성가능 등급이면 사용 가능. (단, 현재 레벨이 0이면 무조건 사용 불가, 괄호 안의 숫자는 등급) 2(1) 4(2) 6(4) 8(6) 5(3) 5(3) 6(4) 8(6) 7(5) 7(5) 7(5) 8(6) 9(7) 9(7) 9(7) 9(7) 벨트 인벤토리의 크기는 4x4 (16칸) */ static TGradeUnit availableRuleByGrade[c_Belt_Inventory_Slot_Count] = { 1, 2, 4, 6, 3, 3, 4, 6, 5, 5, 5, 6, 7, 7, 7, 7 }; return availableRuleByGrade; } static bool IsAvailableCell(WORD cell, int beltGrade /*int beltLevel*/) { // 기획 또 바뀜.. 아놔... //const TGradeUnit beltGrade = GetBeltGradeByRefineLevel(beltLevel); const TGradeUnit* ruleTable = GetAvailableRuleTableByGrade(); return ruleTable[cell] <= beltGrade; } }; #endif PyObject * playerPickCloseItem(PyObject* poSelf, PyObject* poArgs) { CPythonPlayer::Instance().PickCloseItem(); return Py_BuildNone(); } PyObject * playerSetGameWindow(PyObject* poSelf, PyObject* poArgs) { PyObject * pyHandle; if (!PyTuple_GetObject(poArgs, 0, &pyHandle)) return Py_BadArgument(); CPythonPlayer & rkPlayer = CPythonPlayer::Instance(); rkPlayer.SetGameWindow(pyHandle); return Py_BuildNone(); } PyObject * playerSetQuickCameraMode(PyObject* poSelf, PyObject* poArgs) { int nIsEnable; if (!PyTuple_GetInteger(poArgs, 0, &nIsEnable)) return Py_BadArgument(); CPythonPlayer & rkPlayer = CPythonPlayer::Instance(); rkPlayer.SetQuickCameraMode(nIsEnable ? true : false); return Py_BuildNone(); } // Test Code PyObject * playerSetMainCharacterIndex(PyObject* poSelf, PyObject* poArgs) { int iVID; if (!PyTuple_GetInteger(poArgs, 0, &iVID)) return Py_BuildException(); CPythonPlayer::Instance().SetMainCharacterIndex(iVID); CPythonCharacterManager::Instance().SetMainInstance(iVID); return Py_BuildNone(); } // Test Code PyObject * playerGetMainCharacterIndex(PyObject* poSelf, PyObject* poArgs) { return Py_BuildValue("i", CPythonPlayer::Instance().GetMainCharacterIndex()); } PyObject * playerGetMainCharacterName(PyObject* poSelf, PyObject* poArgs) { return Py_BuildValue("s", CPythonPlayer::Instance().GetName()); } PyObject * playerGetMainCharacterPosition(PyObject* poSelf, PyObject* poArgs) { TPixelPosition kPPosMainActor; CPythonPlayer & rkPlayer = CPythonPlayer::Instance(); rkPlayer.NEW_GetMainActorPosition(&kPPosMainActor); return Py_BuildValue("fff", kPPosMainActor.x, kPPosMainActor.y, kPPosMainActor.z); } PyObject * playerIsMainCharacterIndex(PyObject* poSelf, PyObject* poArgs) { int iVID; if (!PyTuple_GetInteger(poArgs, 0, &iVID)) return Py_BuildException(); return Py_BuildValue("i", CPythonPlayer::Instance().IsMainCharacterIndex(iVID)); } PyObject * playerCanAttackInstance(PyObject* poSelf, PyObject* poArgs) { int iVID; if (!PyTuple_GetInteger(poArgs, 0, &iVID)) return Py_BuildException(); CInstanceBase * pMainInstance = CPythonPlayer::Instance().NEW_GetMainActorPtr(); CInstanceBase * pTargetInstance = CPythonCharacterManager::Instance().GetInstancePtr(iVID); if (!pMainInstance) return Py_BuildValue("i", 0); if (!pTargetInstance) return Py_BuildValue("i", 0); return Py_BuildValue("i", pMainInstance->IsAttackableInstance(*pTargetInstance)); } PyObject * playerIsActingEmotion(PyObject* poSelf, PyObject* poArgs) { CInstanceBase * pMainInstance = CPythonPlayer::Instance().NEW_GetMainActorPtr(); if (!pMainInstance) return Py_BuildValue("i", 0); return Py_BuildValue("i", pMainInstance->IsActingEmotion()); } PyObject * playerIsPVPInstance(PyObject* poSelf, PyObject* poArgs) { int iVID; if (!PyTuple_GetInteger(poArgs, 0, &iVID)) return Py_BuildException(); CInstanceBase * pMainInstance = CPythonPlayer::Instance().NEW_GetMainActorPtr(); CInstanceBase * pTargetInstance = CPythonCharacterManager::Instance().GetInstancePtr(iVID); if (!pMainInstance) return Py_BuildValue("i", 0); if (!pTargetInstance) return Py_BuildValue("i", 0); return Py_BuildValue("i", pMainInstance->IsPVPInstance(*pTargetInstance)); } PyObject * playerIsSameEmpire(PyObject* poSelf, PyObject* poArgs) { int iVID; if (!PyTuple_GetInteger(poArgs, 0, &iVID)) return Py_BuildException(); CInstanceBase * pMainInstance = CPythonPlayer::Instance().NEW_GetMainActorPtr(); CInstanceBase * pTargetInstance = CPythonCharacterManager::Instance().GetInstancePtr(iVID); if (!pMainInstance) return Py_BuildValue("i", FALSE); if (!pTargetInstance) return Py_BuildValue("i", FALSE); return Py_BuildValue("i", pMainInstance->IsSameEmpire(*pTargetInstance)); } PyObject * playerIsChallengeInstance(PyObject* poSelf, PyObject* poArgs) { int iVID; if (!PyTuple_GetInteger(poArgs, 0, &iVID)) return Py_BuildException(); return Py_BuildValue("i", CPythonPlayer::Instance().IsChallengeInstance(iVID)); } PyObject * playerIsRevengeInstance(PyObject* poSelf, PyObject* poArgs) { int iVID; if (!PyTuple_GetInteger(poArgs, 0, &iVID)) return Py_BuildException(); return Py_BuildValue("i", CPythonPlayer::Instance().IsRevengeInstance(iVID)); } PyObject * playerIsCantFightInstance(PyObject* poSelf, PyObject* poArgs) { int iVID; if (!PyTuple_GetInteger(poArgs, 0, &iVID)) return Py_BuildException(); return Py_BuildValue("i", CPythonPlayer::Instance().IsCantFightInstance(iVID)); } PyObject * playerGetCharacterDistance(PyObject* poSelf, PyObject* poArgs) { int iVID; if (!PyTuple_GetInteger(poArgs, 0, &iVID)) return Py_BuildException(); CInstanceBase * pMainInstance = CPythonPlayer::Instance().NEW_GetMainActorPtr(); CInstanceBase * pTargetInstance = CPythonCharacterManager::Instance().GetInstancePtr(iVID); if (!pMainInstance) return Py_BuildValue("f", -1.0f); if (!pTargetInstance) return Py_BuildValue("f", -1.0f); return Py_BuildValue("f", pMainInstance->GetDistance(pTargetInstance)); } PyObject * playerIsInSafeArea(PyObject* poSelf, PyObject* poArgs) { CInstanceBase * pMainInstance = CPythonPlayer::Instance().NEW_GetMainActorPtr(); if (!pMainInstance) return Py_BuildValue("i", FALSE); return Py_BuildValue("i", pMainInstance->IsInSafe()); } PyObject * playerIsMountingHorse(PyObject* poSelf, PyObject* poArgs) { CInstanceBase * pMainInstance = CPythonPlayer::Instance().NEW_GetMainActorPtr(); if (!pMainInstance) return Py_BuildValue("i", FALSE); return Py_BuildValue("i", pMainInstance->IsMountingHorse()); } PyObject * playerIsObserverMode(PyObject* poSelf, PyObject* poArgs) { CPythonPlayer& rkPlayer=CPythonPlayer::Instance(); return Py_BuildValue("i", rkPlayer.IsObserverMode()); } PyObject * playerActEmotion(PyObject* poSelf, PyObject* poArgs) { int iVID; if (!PyTuple_GetInteger(poArgs, 0, &iVID)) return Py_BuildException(); CPythonPlayer& rkPlayer=CPythonPlayer::Instance(); rkPlayer.ActEmotion(iVID); return Py_BuildNone(); } PyObject * playerShowPlayer(PyObject* poSelf, PyObject* poArgs) { CInstanceBase * pMainInstance = CPythonPlayer::Instance().NEW_GetMainActorPtr(); if (pMainInstance) pMainInstance->GetGraphicThingInstanceRef().Show(); return Py_BuildNone(); } PyObject * playerHidePlayer(PyObject* poSelf, PyObject* poArgs) { CInstanceBase * pMainInstance = CPythonPlayer::Instance().NEW_GetMainActorPtr(); if (pMainInstance) pMainInstance->GetGraphicThingInstanceRef().Hide(); return Py_BuildNone(); } PyObject * playerComboAttack(PyObject* poSelf, PyObject* poArgs) { CPythonPlayer::Instance().NEW_Attack(); return Py_BuildNone(); } PyObject * playerRegisterEffect(PyObject* poSelf, PyObject* poArgs) { int iEft; if (!PyTuple_GetInteger(poArgs, 0, &iEft)) return Py_BadArgument(); char* szFileName; if (!PyTuple_GetString(poArgs, 1, &szFileName)) return Py_BadArgument(); CPythonPlayer & rkPlayer = CPythonPlayer::Instance(); if (!rkPlayer.RegisterEffect(iEft, szFileName, false)) return Py_BuildException("CPythonPlayer::RegisterEffect(eEft=%d, szFileName=%s", iEft, szFileName); return Py_BuildNone(); } PyObject * playerRegisterCacheEffect(PyObject* poSelf, PyObject* poArgs) { int iEft; if (!PyTuple_GetInteger(poArgs, 0, &iEft)) return Py_BadArgument(); char* szFileName; if (!PyTuple_GetString(poArgs, 1, &szFileName)) return Py_BadArgument(); CPythonPlayer & rkPlayer = CPythonPlayer::Instance(); if (!rkPlayer.RegisterEffect(iEft, szFileName, true)) return Py_BuildException("CPythonPlayer::RegisterEffect(eEft=%d, szFileName=%s", iEft, szFileName); return Py_BuildNone(); } PyObject * playerSetAttackKeyState(PyObject* poSelf, PyObject* poArgs) { int isPressed; if (!PyTuple_GetInteger(poArgs, 0, &isPressed)) return Py_BuildException("playerSetAttackKeyState(isPressed) - There is no first argument"); CPythonPlayer & rkPlayer = CPythonPlayer::Instance(); rkPlayer.SetAttackKeyState(isPressed ? true : false); return Py_BuildNone(); } PyObject * playerSetSingleDIKKeyState(PyObject* poSelf, PyObject* poArgs) { int eDIK; if (!PyTuple_GetInteger(poArgs, 0, &eDIK)) return Py_BuildException("playerSetSingleDIKKeyState(eDIK, isPressed) - There is no first argument"); int isPressed; if (!PyTuple_GetInteger(poArgs, 1, &isPressed)) return Py_BuildException("playerSetSingleDIKKeyState(eDIK, isPressed) - There is no second argument"); CPythonPlayer & rkPlayer = CPythonPlayer::Instance(); rkPlayer.NEW_SetSingleDIKKeyState(eDIK, isPressed ? true : false); return Py_BuildNone(); } PyObject * playerEndKeyWalkingImmediately(PyObject* poSelf, PyObject* poArgs) { CPythonPlayer::Instance().NEW_Stop(); return Py_BuildNone(); } PyObject * playerStartMouseWalking(PyObject* poSelf, PyObject* poArgs) { return Py_BuildNone(); } PyObject * playerEndMouseWalking(PyObject* poSelf, PyObject* poArgs) { return Py_BuildNone(); } PyObject * playerResetCameraRotation(PyObject* poSelf, PyObject* poArgs) { CPythonPlayer::Instance().NEW_ResetCameraRotation(); return Py_BuildNone(); } PyObject* playerSetAutoCameraRotationSpeed(PyObject* poSelf, PyObject* poArgs) { float fCmrRotSpd; if (!PyTuple_GetFloat(poArgs, 0, &fCmrRotSpd)) return Py_BuildException(); CPythonPlayer& rkPlayer=CPythonPlayer::Instance(); rkPlayer.NEW_SetAutoCameraRotationSpeed(fCmrRotSpd); return Py_BuildNone(); } PyObject* playerSetMouseState(PyObject* poSelf, PyObject* poArgs) { int eMBT; if (!PyTuple_GetInteger(poArgs, 0, &eMBT)) return Py_BuildException(); int eMBS; if (!PyTuple_GetInteger(poArgs, 1, &eMBS)) return Py_BuildException(); CPythonPlayer& rkPlayer=CPythonPlayer::Instance(); rkPlayer.NEW_SetMouseState(eMBT, eMBS); return Py_BuildNone(); } PyObject* playerSetMouseFunc(PyObject* poSelf, PyObject* poArgs) { int eMBT; if (!PyTuple_GetInteger(poArgs, 0, &eMBT)) return Py_BuildException(); int eMBS; if (!PyTuple_GetInteger(poArgs, 1, &eMBS)) return Py_BuildException(); CPythonPlayer& rkPlayer=CPythonPlayer::Instance(); rkPlayer.NEW_SetMouseFunc(eMBT, eMBS); return Py_BuildNone(); } PyObject* playerGetMouseFunc(PyObject* poSelf, PyObject* poArgs) { int eMBT; if (!PyTuple_GetInteger(poArgs, 0, &eMBT)) return Py_BuildException(); CPythonPlayer& rkPlayer=CPythonPlayer::Instance(); return Py_BuildValue("i", rkPlayer.NEW_GetMouseFunc(eMBT)); } PyObject* playerSetMouseMiddleButtonState(PyObject* poSelf, PyObject* poArgs) { int eMBS; if (!PyTuple_GetInteger(poArgs, 0, &eMBS)) return Py_BuildException(); CPythonPlayer& rkPlayer=CPythonPlayer::Instance(); rkPlayer.NEW_SetMouseMiddleButtonState(eMBS); return Py_BuildNone(); } /////////////////////////////////////////////////////////////////////////////////////////////////// PyObject * playerGetName(PyObject* poSelf, PyObject* poArgs) { return Py_BuildValue("s", CPythonPlayer::Instance().GetName()); } PyObject * playerGetRace(PyObject* poSelf, PyObject* poArgs) { return Py_BuildValue("i", CPythonPlayer::Instance().GetRace()); } PyObject * playerGetJob(PyObject* poSelf, PyObject* poArgs) { int race = CPythonPlayer::Instance().GetRace(); int job = RaceToJob(race); return Py_BuildValue("i", job); } PyObject * playerGetPlayTime(PyObject* poSelf, PyObject* poArgs) { return Py_BuildValue("i", CPythonPlayer::Instance().GetPlayTime()); } PyObject * playerSetPlayTime(PyObject* poSelf, PyObject* poArgs) { int iTime; if (!PyTuple_GetInteger(poArgs, 0, &iTime)) return Py_BuildException(); CPythonPlayer::Instance().SetPlayTime(iTime); return Py_BuildNone(); } PyObject * playerIsSkillCoolTime(PyObject* poSelf, PyObject* poArgs) { int iSlotIndex; if (!PyTuple_GetInteger(poArgs, 0, &iSlotIndex)) return Py_BuildException(); return Py_BuildValue("i", CPythonPlayer::Instance().IsSkillCoolTime(iSlotIndex)); } PyObject * playerGetSkillCoolTime(PyObject* poSelf, PyObject* poArgs) { int iSlotIndex; if (!PyTuple_GetInteger(poArgs, 0, &iSlotIndex)) return Py_BuildException(); float fCoolTime = CPythonPlayer::Instance().GetSkillCoolTime(iSlotIndex); float fElapsedCoolTime = CPythonPlayer::Instance().GetSkillElapsedCoolTime(iSlotIndex); return Py_BuildValue("ff", fCoolTime, fElapsedCoolTime); } PyObject * playerIsSkillActive(PyObject* poSelf, PyObject* poArgs) { int iSlotIndex; if (!PyTuple_GetInteger(poArgs, 0, &iSlotIndex)) return Py_BuildException(); return Py_BuildValue("i", CPythonPlayer::Instance().IsSkillActive(iSlotIndex)); } PyObject * playerUseGuildSkill(PyObject* poSelf, PyObject* poArgs) { int iSkillSlotIndex; if (!PyTuple_GetInteger(poArgs, 0, &iSkillSlotIndex)) return Py_BuildException(); CPythonPlayer::Instance().UseGuildSkill(iSkillSlotIndex); return Py_BuildNone(); } PyObject * playerAffectIndexToSkillIndex(PyObject* poSelf, PyObject* poArgs) { int iAffectIndex; if (!PyTuple_GetInteger(poArgs, 0, &iAffectIndex)) return Py_BuildException(); DWORD dwSkillIndex; if (!CPythonPlayer::Instance().AffectIndexToSkillIndex(iAffectIndex, &dwSkillIndex)) return Py_BuildValue("i", 0); return Py_BuildValue("i", dwSkillIndex); } PyObject * playerGetEXP(PyObject* poSelf, PyObject* poArgs) { DWORD dwEXP = CPythonPlayer::Instance().GetStatus(POINT_EXP); return Py_BuildValue("l", dwEXP); } PyObject * playerGetStatus(PyObject* poSelf, PyObject* poArgs) { int iType; if (!PyTuple_GetInteger(poArgs, 0, &iType)) return Py_BuildException(); long iValue = CPythonPlayer::Instance().GetStatus(iType); if (POINT_ATT_SPEED == iType) { CInstanceBase * pInstance = CPythonPlayer::Instance().NEW_GetMainActorPtr(); if (pInstance && (CItemData::WEAPON_TWO_HANDED == pInstance->GetWeaponType())) { iValue -= TWOHANDED_WEWAPON_ATT_SPEED_DECREASE_VALUE; } } return Py_BuildValue("i", iValue); } PyObject * playerSetStatus(PyObject* poSelf, PyObject* poArgs) { int iType; if (!PyTuple_GetInteger(poArgs, 0, &iType)) return Py_BuildException(); int iValue; if (!PyTuple_GetInteger(poArgs, 1, &iValue)) return Py_BuildException(); CPythonPlayer::Instance().SetStatus(iType, iValue); return Py_BuildNone(); } PyObject * playerGetElk(PyObject* poSelf, PyObject* poArgs) { return Py_BuildValue("i", CPythonPlayer::Instance().GetStatus(POINT_GOLD)); } PyObject * playerGetGuildID(PyObject* poSelf, PyObject* poArgs) { CInstanceBase * pInstance = CPythonPlayer::Instance().NEW_GetMainActorPtr(); if (!pInstance) return Py_BuildValue("i", 0); return Py_BuildValue("i", pInstance->GetGuildID()); } PyObject * playerGetGuildName(PyObject* poSelf, PyObject* poArgs) { CInstanceBase * pInstance = CPythonPlayer::Instance().NEW_GetMainActorPtr(); if (pInstance) { DWORD dwID = pInstance->GetGuildID(); std::string strName; if (CPythonGuild::Instance().GetGuildName(dwID, &strName)) return Py_BuildValue("s", strName.c_str()); } return Py_BuildValue("s", ""); } PyObject * playerGetAlignmentData(PyObject* poSelf, PyObject* poArgs) { CInstanceBase * pInstance = CPythonPlayer::Instance().NEW_GetMainActorPtr(); int iAlignmentPoint = 0; int iAlignmentGrade = 4; if (pInstance) { iAlignmentPoint = pInstance->GetAlignment(); iAlignmentGrade = pInstance->GetAlignmentGrade(); } return Py_BuildValue("ii", iAlignmentPoint, iAlignmentGrade); } PyObject * playerSetSkill(PyObject* poSelf, PyObject* poArgs) { int iSlotIndex; if (!PyTuple_GetInteger(poArgs, 0, &iSlotIndex)) return Py_BuildException(); int iSkillIndex; if (!PyTuple_GetInteger(poArgs, 1, &iSkillIndex)) return Py_BuildException(); CPythonPlayer::Instance().SetSkill(iSlotIndex, iSkillIndex); return Py_BuildNone(); } PyObject * playerGetSkillIndex(PyObject* poSelf, PyObject* poArgs) { int iSlotIndex; if (!PyTuple_GetInteger(poArgs, 0, &iSlotIndex)) return Py_BuildException(); return Py_BuildValue("i", CPythonPlayer::Instance().GetSkillIndex(iSlotIndex)); } PyObject * playerGetSkillSlotIndex(PyObject* poSelf, PyObject* poArgs) { int iSkillIndex; if (!PyTuple_GetInteger(poArgs, 0, &iSkillIndex)) return Py_BuildException(); DWORD dwSlotIndex; if (!CPythonPlayer::Instance().GetSkillSlotIndex(iSkillIndex, &dwSlotIndex)) return Py_BuildException(); return Py_BuildValue("i", dwSlotIndex); } PyObject * playerGetSkillGrade(PyObject* poSelf, PyObject* poArgs) { int iSlotIndex; if (!PyTuple_GetInteger(poArgs, 0, &iSlotIndex)) return Py_BuildException(); return Py_BuildValue("i", CPythonPlayer::Instance().GetSkillGrade(iSlotIndex)); } PyObject * playerGetSkillLevel(PyObject* poSelf, PyObject* poArgs) { int iSlotIndex; if (!PyTuple_GetInteger(poArgs, 0, &iSlotIndex)) return Py_BuildException(); return Py_BuildValue("i", CPythonPlayer::Instance().GetSkillLevel(iSlotIndex)); } PyObject * playerGetSkillCurrentEfficientPercentage(PyObject* poSelf, PyObject* poArgs) { int iSlotIndex; if (!PyTuple_GetInteger(poArgs, 0, &iSlotIndex)) return Py_BuildException(); return Py_BuildValue("f", CPythonPlayer::Instance().GetSkillCurrentEfficientPercentage(iSlotIndex)); } PyObject * playerGetSkillNextEfficientPercentage(PyObject* poSelf, PyObject* poArgs) { int iSlotIndex; if (!PyTuple_GetInteger(poArgs, 0, &iSlotIndex)) return Py_BuildException(); return Py_BuildValue("f", CPythonPlayer::Instance().GetSkillNextEfficientPercentage(iSlotIndex)); } PyObject * playerClickSkillSlot(PyObject * poSelf, PyObject * poArgs) { int iSkillSlot; if (!PyTuple_GetInteger(poArgs, 0, &iSkillSlot)) return Py_BadArgument(); CPythonPlayer::Instance().ClickSkillSlot(iSkillSlot); return Py_BuildNone(); } PyObject * playerChangeCurrentSkillNumberOnly(PyObject * poSelf, PyObject * poArgs) { int iSlotIndex; if (!PyTuple_GetInteger(poArgs, 0, &iSlotIndex)) return Py_BadArgument(); CPythonPlayer::Instance().ChangeCurrentSkillNumberOnly(iSlotIndex); return Py_BuildNone(); } PyObject * playerClearSkillDict(PyObject * poSelf, PyObject * poArgs) { CPythonPlayer::Instance().ClearSkillDict(); return Py_BuildNone(); } PyObject * playerMoveItem(PyObject* poSelf, PyObject* poArgs) { TItemPos srcCell; TItemPos dstCell; switch (PyTuple_Size(poArgs)) { case 2: int iSourceSlotIndex; if (!PyTuple_GetInteger(poArgs, 0, &srcCell.cell)) return Py_BuildException(); if (!PyTuple_GetInteger(poArgs, 1, &dstCell.cell)) return Py_BuildException(); break; case 4: if (!PyTuple_GetByte(poArgs, 0, &srcCell.window_type)) return Py_BuildException(); if (!PyTuple_GetInteger(poArgs, 1, &srcCell.cell)) return Py_BuildException(); if (!PyTuple_GetByte(poArgs, 2, &dstCell.window_type)) return Py_BuildException(); if (!PyTuple_GetInteger(poArgs, 3, &dstCell.cell)) return Py_BuildException(); default: return Py_BuildException(); } CPythonPlayer::Instance().MoveItemData(srcCell, dstCell); return Py_BuildNone(); } PyObject * playerSendClickItemPacket(PyObject* poSelf, PyObject* poArgs) { int ivid; if (!PyTuple_GetInteger(poArgs, 0, &ivid)) return Py_BuildException(); CPythonPlayer::Instance().SendClickItemPacket(ivid); return Py_BuildNone(); } PyObject * playerGetItemIndex(PyObject* poSelf, PyObject* poArgs) { switch (PyTuple_Size(poArgs)) { case 1: { int iSlotIndex; if (!PyTuple_GetInteger(poArgs, 0, &iSlotIndex)) return Py_BuildException(); int ItemIndex = CPythonPlayer::Instance().GetItemIndex(TItemPos (INVENTORY, iSlotIndex)); return Py_BuildValue("i", ItemIndex); } case 2: { TItemPos Cell; if (!PyTuple_GetByte(poArgs, 0, &Cell.window_type)) return Py_BuildException(); if (!PyTuple_GetInteger(poArgs, 1, &Cell.cell)) return Py_BuildException(); int ItemIndex = CPythonPlayer::Instance().GetItemIndex(Cell); return Py_BuildValue("i", ItemIndex); } default: return Py_BuildException(); } } PyObject * playerGetItemFlags(PyObject* poSelf, PyObject* poArgs) { switch (PyTuple_Size(poArgs)) { case 1: { int iSlotIndex; if (!PyTuple_GetInteger(poArgs, 0, &iSlotIndex)) return Py_BuildException(); DWORD flags = CPythonPlayer::Instance().GetItemFlags(TItemPos(INVENTORY, iSlotIndex)); return Py_BuildValue("i", flags); } case 2: { TItemPos Cell; if (!PyTuple_GetByte(poArgs, 0, &Cell.window_type)) return Py_BuildException(); if (!PyTuple_GetInteger(poArgs, 1, &Cell.cell)) return Py_BuildException(); DWORD flags = CPythonPlayer::Instance().GetItemFlags(Cell); return Py_BuildValue("i", flags); } default: return Py_BuildException(); } } PyObject * playerGetItemCount(PyObject* poSelf, PyObject* poArgs) { switch (PyTuple_Size(poArgs)) { case 1: { int iSlotIndex; if (!PyTuple_GetInteger(poArgs, 0, &iSlotIndex)) return Py_BuildException(); int ItemNum = CPythonPlayer::Instance().GetItemCount(TItemPos (INVENTORY, iSlotIndex)); return Py_BuildValue("i", ItemNum); } case 2: { TItemPos Cell; if (!PyTuple_GetByte(poArgs, 0, &Cell.window_type)) return Py_BuildException(); if (!PyTuple_GetInteger(poArgs, 1, &Cell.cell)) return Py_BuildException(); int ItemNum = CPythonPlayer::Instance().GetItemCount(Cell); return Py_BuildValue("i", ItemNum); } default: return Py_BuildException(); } } PyObject * playerSetItemCount(PyObject* poSelf, PyObject* poArgs) { switch (PyTuple_Size(poArgs)) { case 2: { int iSlotIndex; if (!PyTuple_GetInteger(poArgs, 0, &iSlotIndex)) return Py_BuildException(); BYTE bCount; if (!PyTuple_GetInteger(poArgs, 1, &bCount)) return Py_BuildException(); if (0 == bCount) return Py_BuildException(); CPythonPlayer::Instance().SetItemCount(TItemPos (INVENTORY, iSlotIndex), bCount); return Py_BuildNone(); } case 3: { TItemPos Cell; if (!PyTuple_GetByte(poArgs, 0, &Cell.window_type)) return Py_BuildException(); if (!PyTuple_GetInteger(poArgs, 1, &Cell.cell)) return Py_BuildException(); BYTE bCount; if (!PyTuple_GetInteger(poArgs, 2, &bCount)) return Py_BuildException(); CPythonPlayer::Instance().SetItemCount(Cell, bCount); return Py_BuildNone(); } default: return Py_BuildException(); } } PyObject * playerGetItemCountByVnum(PyObject* poSelf, PyObject* poArgs) { int ivnum; if (!PyTuple_GetInteger(poArgs, 0, &ivnum)) return Py_BuildException(); int ItemNum = CPythonPlayer::Instance().GetItemCountByVnum(ivnum); return Py_BuildValue("i", ItemNum); } #ifdef ENABLE_SPECIAL_STORAGE PyObject * playerGetItemCountByUpgradeVnum(PyObject* poSelf, PyObject* poArgs) { int ivnum; if (!PyTuple_GetInteger(poArgs, 0, &ivnum)) return Py_BuildException(); int ItemNum = CPythonPlayer::Instance().GetItemCountByUpgradeVnum(ivnum); return Py_BuildValue("i", ItemNum); } PyObject * playerGetItemCountByBookVnum(PyObject* poSelf, PyObject* poArgs) { int ivnum; if (!PyTuple_GetInteger(poArgs, 0, &ivnum)) return Py_BuildException(); int ItemNum = CPythonPlayer::Instance().GetItemCountByBookVnum(ivnum); return Py_BuildValue("i", ItemNum); } PyObject * playerGetItemCountByStoneVnum(PyObject* poSelf, PyObject* poArgs) { int ivnum; if (!PyTuple_GetInteger(poArgs, 0, &ivnum)) return Py_BuildException(); int ItemNum = CPythonPlayer::Instance().GetItemCountByStoneVnum(ivnum); return Py_BuildValue("i", ItemNum); } PyObject * playerGetItemCountByChestVnum(PyObject* poSelf, PyObject* poArgs) { int ivnum; if (!PyTuple_GetInteger(poArgs, 0, &ivnum)) return Py_BuildException(); int ItemNum = CPythonPlayer::Instance().GetItemCountByChestVnum(ivnum); return Py_BuildValue("i", ItemNum); } #endif PyObject * playerGetItemMetinSocket(PyObject* poSelf, PyObject* poArgs) { TItemPos Cell; int iMetinSocketIndex; switch (PyTuple_Size(poArgs)) { case 2: if (!PyTuple_GetInteger(poArgs, 0, &Cell.cell)) return Py_BuildException(); if (!PyTuple_GetInteger(poArgs, 1, &iMetinSocketIndex)) return Py_BuildException(); break; case 3: if (!PyTuple_GetByte(poArgs, 0, &Cell.window_type)) return Py_BuildException(); if (!PyTuple_GetInteger(poArgs, 1, &Cell.cell)) return Py_BuildException(); if (!PyTuple_GetInteger(poArgs, 2, &iMetinSocketIndex)) return Py_BuildException(); break; default: return Py_BuildException(); } int nMetinSocketValue = CPythonPlayer::Instance().GetItemMetinSocket(Cell, iMetinSocketIndex); return Py_BuildValue("i", nMetinSocketValue); } PyObject * playerGetItemAttribute(PyObject* poSelf, PyObject* poArgs) { TItemPos Cell; int iSlotPos; int iAttributeSlotIndex; switch (PyTuple_Size(poArgs)) { case 2: if (!PyTuple_GetInteger(poArgs, 0, &Cell.cell)) return Py_BuildException(); if (!PyTuple_GetInteger(poArgs, 1, &iAttributeSlotIndex)) return Py_BuildException(); break; case 3: if (!PyTuple_GetByte(poArgs, 0, &Cell.window_type)) return Py_BuildException(); if (!PyTuple_GetInteger(poArgs, 1, &Cell.cell)) return Py_BuildException(); if (!PyTuple_GetInteger(poArgs, 2, &iAttributeSlotIndex)) return Py_BuildException(); break; default: return Py_BuildException(); } BYTE byType; short sValue; CPythonPlayer::Instance().GetItemAttribute(Cell, iAttributeSlotIndex, &byType, &sValue); return Py_BuildValue("ii", byType, sValue); } PyObject * playerGetItemLink(PyObject * poSelf, PyObject * poArgs) { TItemPos Cell; switch (PyTuple_Size(poArgs)) { case 1: if (!PyTuple_GetInteger(poArgs, 0, &Cell.cell)) return Py_BuildException(); break; case 2: if (!PyTuple_GetByte(poArgs, 0, &Cell.window_type)) return Py_BuildException(); if (!PyTuple_GetInteger(poArgs, 1, &Cell.cell)) return Py_BuildException(); break; default: return Py_BuildException(); } const TItemData * pPlayerItem = CPythonPlayer::Instance().GetItemData(Cell); CItemData * pItemData = NULL; char buf[1024]; if (pPlayerItem && CItemManager::Instance().GetItemDataPointer(pPlayerItem->vnum, &pItemData)) { char itemlink[256]; int len; bool isAttr = false; len = snprintf(itemlink, sizeof(itemlink), "item:%x:%x:%x:%x:%x", pPlayerItem->vnum, pPlayerItem->flags, pPlayerItem->alSockets[0], pPlayerItem->alSockets[1], pPlayerItem->alSockets[2]); for (int i = 0; i < ITEM_ATTRIBUTE_SLOT_MAX_NUM; ++i) if (pPlayerItem->aAttr[i].bType != 0) { len += snprintf(itemlink + len, sizeof(itemlink) - len, ":%x:%d", pPlayerItem->aAttr[i].bType, pPlayerItem->aAttr[i].sValue); isAttr = true; } if( GetDefaultCodePage() == CP_ARABIC ) { if (isAttr) //"item:번호:플래그:소켓0:소켓1:소켓2" snprintf(buf, sizeof(buf), " |h|r[%s]|cffffc700|H%s|h", pItemData->GetName(), itemlink); else snprintf(buf, sizeof(buf), " |h|r[%s]|cfff1e6c0|H%s|h", pItemData->GetName(), itemlink); } else { if (isAttr) //"item:번호:플래그:소켓0:소켓1:소켓2" snprintf(buf, sizeof(buf), "|cffffc700|H%s|h[%s]|h|r", itemlink, pItemData->GetName()); else snprintf(buf, sizeof(buf), "|cfff1e6c0|H%s|h[%s]|h|r", itemlink, pItemData->GetName()); } } else buf[0] = '\0'; return Py_BuildValue("s", buf); } PyObject * playerGetISellItemPrice(PyObject * poSelf, PyObject * poArgs) { TItemPos Cell; switch (PyTuple_Size(poArgs)) { case 1: if (!PyTuple_GetInteger(poArgs, 0, &Cell.cell)) return Py_BuildException(); break; case 2: if (!PyTuple_GetByte(poArgs, 0, &Cell.window_type)) return Py_BuildException(); if (!PyTuple_GetInteger(poArgs, 1, &Cell.cell)) return Py_BuildException(); break; default: return Py_BuildException(); } CItemData * pItemData; if (!CItemManager::Instance().GetItemDataPointer(CPythonPlayer::Instance().GetItemIndex(Cell), &pItemData)) return Py_BuildValue("i", 0); int iPrice; if (pItemData->IsFlag(CItemData::ITEM_FLAG_COUNT_PER_1GOLD)) iPrice = CPythonPlayer::Instance().GetItemCount(Cell) / pItemData->GetISellItemPrice(); else iPrice = pItemData->GetISellItemPrice() * CPythonPlayer::Instance().GetItemCount(Cell); iPrice /= 5; return Py_BuildValue("i", iPrice); } PyObject * playerGetQuickPage(PyObject* poSelf, PyObject* poArgs) { return Py_BuildValue("i", CPythonPlayer::Instance().GetQuickPage()); } PyObject * playerSetQuickPage(PyObject* poSelf, PyObject* poArgs) { int iPageIndex; if (!PyTuple_GetInteger(poArgs, 0, &iPageIndex)) return Py_BuildException(); CPythonPlayer::Instance().SetQuickPage(iPageIndex); return Py_BuildNone(); } PyObject * playerLocalQuickSlotIndexToGlobalQuickSlotIndex(PyObject* poSelf, PyObject* poArgs) { int iLocalSlotIndex; if (!PyTuple_GetInteger(poArgs, 0, &iLocalSlotIndex)) return Py_BuildException(); CPythonPlayer& rkPlayer=CPythonPlayer::Instance(); return Py_BuildValue("i", rkPlayer.LocalQuickSlotIndexToGlobalQuickSlotIndex(iLocalSlotIndex)); } PyObject * playerGetLocalQuickSlot(PyObject* poSelf, PyObject* poArgs) { int iSlotIndex; if (!PyTuple_GetInteger(poArgs, 0, &iSlotIndex)) return Py_BuildException(); DWORD dwWndType; DWORD dwWndItemPos; CPythonPlayer& rkPlayer=CPythonPlayer::Instance(); rkPlayer.GetLocalQuickSlotData(iSlotIndex, &dwWndType, &dwWndItemPos); return Py_BuildValue("ii", dwWndType, dwWndItemPos); } PyObject * playerGetGlobalQuickSlot(PyObject* poSelf, PyObject* poArgs) { int iSlotIndex; if (!PyTuple_GetInteger(poArgs, 0, &iSlotIndex)) return Py_BuildException(); DWORD dwWndType; DWORD dwWndItemPos; CPythonPlayer& rkPlayer=CPythonPlayer::Instance(); rkPlayer.GetGlobalQuickSlotData(iSlotIndex, &dwWndType, &dwWndItemPos); return Py_BuildValue("ii", dwWndType, dwWndItemPos); } PyObject * playerRequestAddLocalQuickSlot(PyObject * poSelf, PyObject * poArgs) { int nSlotIndex; int nWndType; int nWndItemPos; if (!PyTuple_GetInteger(poArgs, 0, &nSlotIndex)) return Py_BuildException(); if (!PyTuple_GetInteger(poArgs, 1, &nWndType)) return Py_BuildException(); if (!PyTuple_GetInteger(poArgs, 2, &nWndItemPos)) return Py_BuildException(); CPythonPlayer& rkPlayer=CPythonPlayer::Instance(); rkPlayer.RequestAddLocalQuickSlot(nSlotIndex, nWndType, nWndItemPos); return Py_BuildNone(); } PyObject * playerRequestAddToEmptyLocalQuickSlot(PyObject* poSelf, PyObject* poArgs) { int nWndType; if (!PyTuple_GetInteger(poArgs, 0, &nWndType)) return Py_BuildException(); int nWndItemPos; if (!PyTuple_GetInteger(poArgs, 1, &nWndItemPos)) return Py_BuildException(); CPythonPlayer& rkPlayer=CPythonPlayer::Instance(); rkPlayer.RequestAddToEmptyLocalQuickSlot(nWndType, nWndItemPos); return Py_BuildNone(); } PyObject * playerRequestDeleteGlobalQuickSlot(PyObject * poSelf, PyObject * poArgs) { int nGlobalSlotIndex; if (!PyTuple_GetInteger(poArgs, 0, &nGlobalSlotIndex)) return Py_BuildException(); CPythonPlayer& rkPlayer=CPythonPlayer::Instance(); rkPlayer.RequestDeleteGlobalQuickSlot(nGlobalSlotIndex); return Py_BuildNone(); } PyObject * playerRequestMoveGlobalQuickSlotToLocalQuickSlot(PyObject * poSelf, PyObject * poArgs) { int nGlobalSrcSlotIndex; int nLocalDstSlotIndex; if (!PyTuple_GetInteger(poArgs, 0, &nGlobalSrcSlotIndex)) return Py_BuildException(); if (!PyTuple_GetInteger(poArgs, 1, &nLocalDstSlotIndex)) return Py_BuildException(); CPythonPlayer& rkPlayer=CPythonPlayer::Instance(); rkPlayer.RequestMoveGlobalQuickSlotToLocalQuickSlot(nGlobalSrcSlotIndex, nLocalDstSlotIndex); return Py_BuildNone(); } PyObject * playerRequestUseLocalQuickSlot(PyObject* poSelf, PyObject* poArgs) { int iLocalPosition; if (!PyTuple_GetInteger(poArgs, 0, &iLocalPosition)) return Py_BuildException(); CPythonPlayer::Instance().RequestUseLocalQuickSlot(iLocalPosition); return Py_BuildNone(); } PyObject * playerRemoveQuickSlotByValue(PyObject* poSelf, PyObject* poArgs) { int iType; if (!PyTuple_GetInteger(poArgs, 0, &iType)) return Py_BuildException(); int iPosition; if (!PyTuple_GetInteger(poArgs, 1, &iPosition)) return Py_BuildException(); CPythonPlayer::Instance().RemoveQuickSlotByValue(iType, iPosition); return Py_BuildNone(); } PyObject * playerisItem(PyObject* poSelf, PyObject* poArgs) { int iSlotIndex; if (!PyTuple_GetInteger(poArgs, 0, &iSlotIndex)) return Py_BuildException(); char Flag = CPythonPlayer::Instance().IsItem(TItemPos(INVENTORY, iSlotIndex)); return Py_BuildValue("i", Flag); } #ifdef ENABLE_NEW_EQUIPMENT_SYSTEM PyObject * playerIsBeltInventorySlot(PyObject* poSelf, PyObject* poArgs) { int iSlotIndex; if (!PyTuple_GetInteger(poArgs, 0, &iSlotIndex)) return Py_BuildException(); char Flag = CPythonPlayer::Instance().IsBeltInventorySlot(TItemPos(INVENTORY, iSlotIndex)); return Py_BuildValue("i", Flag); } #endif PyObject * playerIsEquipmentSlot(PyObject* poSelf, PyObject* poArgs) { int iSlotIndex; if (!PyTuple_GetInteger(poArgs, 0, &iSlotIndex)) return Py_BuildException(); if (iSlotIndex >= c_Equipment_Start) if (iSlotIndex <= c_DragonSoul_Equip_End) return Py_BuildValue("i", 1); return Py_BuildValue("i", 0); } PyObject * playerIsDSEquipmentSlot(PyObject* poSelf, PyObject* poArgs) { BYTE bWindowType; if (!PyTuple_GetInteger(poArgs, 0, &bWindowType)) return Py_BuildException(); int iSlotIndex; if (!PyTuple_GetInteger(poArgs, 1, &iSlotIndex)) return Py_BuildException(); if (INVENTORY == bWindowType) if (iSlotIndex >= c_DragonSoul_Equip_Start) if (iSlotIndex <= c_DragonSoul_Equip_End) return Py_BuildValue("i", 1); return Py_BuildValue("i", 0); } PyObject * playerIsCostumeSlot(PyObject* poSelf, PyObject* poArgs) { int iSlotIndex; if (!PyTuple_GetInteger(poArgs, 0, &iSlotIndex)) return Py_BuildException(); #ifdef ENABLE_COSTUME_SYSTEM if (iSlotIndex >= c_Costume_Slot_Start) if (iSlotIndex <= c_Costume_Slot_End) return Py_BuildValue("i", 1); #endif return Py_BuildValue("i", 0); } PyObject * playerIsOpenPrivateShop(PyObject* poSelf, PyObject* poArgs) { return Py_BuildValue("i", CPythonPlayer::Instance().IsOpenPrivateShop()); } PyObject * playerIsValuableItem(PyObject* poSelf, PyObject* poArgs) { TItemPos SlotIndex; switch (PyTuple_Size (poArgs)) { case 1: if (!PyTuple_GetInteger(poArgs, 0, &SlotIndex.cell)) return Py_BuildException(); break; case 2: if (!PyTuple_GetInteger(poArgs, 0, &SlotIndex.window_type)) return Py_BuildException(); if (!PyTuple_GetInteger(poArgs, 1, &SlotIndex.cell)) return Py_BuildException(); break; default: return Py_BuildException(); } DWORD dwItemIndex = CPythonPlayer::Instance().GetItemIndex(SlotIndex); CItemManager::Instance().SelectItemData(dwItemIndex); CItemData * pItemData = CItemManager::Instance().GetSelectedItemDataPointer(); if (!pItemData) return Py_BuildException("Can't find item data"); BOOL hasMetinSocket = FALSE; BOOL isHighPrice = FALSE; for (int i = 0; i < METIN_SOCKET_COUNT; ++i) if (CPythonPlayer::METIN_SOCKET_TYPE_NONE != CPythonPlayer::Instance().GetItemMetinSocket(SlotIndex, i)) hasMetinSocket = TRUE; DWORD dwValue = pItemData->GetISellItemPrice(); if (dwValue > 5000) isHighPrice = TRUE; return Py_BuildValue("i", hasMetinSocket || isHighPrice); } int GetItemGrade(const char * c_szItemName) { std::string strName = c_szItemName; if (strName.empty()) return 0; char chGrade = strName[strName.length() - 1]; if (chGrade < '0' || chGrade > '9') chGrade = '0'; int iGrade = chGrade - '0'; return iGrade; } PyObject * playerGetItemGrade(PyObject* poSelf, PyObject* poArgs) { TItemPos SlotIndex; switch (PyTuple_Size(poArgs)) { case 1: if (!PyTuple_GetInteger(poArgs, 0, &SlotIndex.cell)) return Py_BuildException(); break; case 2: if (!PyTuple_GetInteger(poArgs, 0, &SlotIndex.window_type)) return Py_BuildException(); if (!PyTuple_GetInteger(poArgs, 1, &SlotIndex.cell)) return Py_BuildException(); break; default: return Py_BuildException(); } int iItemIndex = CPythonPlayer::Instance().GetItemIndex(SlotIndex); CItemManager::Instance().SelectItemData(iItemIndex); CItemData * pItemData = CItemManager::Instance().GetSelectedItemDataPointer(); if (!pItemData) return Py_BuildException("Can't find item data"); return Py_BuildValue("i", GetItemGrade(pItemData->GetName())); } #if defined(GAIDEN) PyObject * playerGetItemUnbindTime(PyObject* poSelf, PyObject* poArgs) { int iSlotIndex; if (!PyTuple_GetInteger(poArgs, 0, &iSlotIndex)) return Py_BuildException(); return Py_BuildValue("i", (int) CPythonPlayer::instance().GetItemUnbindTime(iSlotIndex)); } #endif enum { REFINE_SCROLL_TYPE_MAKE_SOCKET = 1, REFINE_SCROLL_TYPE_UP_GRADE = 2, }; enum { REFINE_CANT, REFINE_OK, REFINE_ALREADY_MAX_SOCKET_COUNT, REFINE_NEED_MORE_GOOD_SCROLL, REFINE_CANT_MAKE_SOCKET_ITEM, REFINE_NOT_NEXT_GRADE_ITEM, REFINE_CANT_REFINE_METIN_TO_EQUIPMENT, REFINE_CANT_REFINE_ROD, }; PyObject * playerCanRefine(PyObject * poSelf, PyObject * poArgs) { int iScrollItemIndex; TItemPos TargetSlotIndex; switch (PyTuple_Size(poArgs)) { case 2: if (!PyTuple_GetInteger(poArgs, 0, &iScrollItemIndex)) return Py_BadArgument(); if (!PyTuple_GetInteger(poArgs, 1, &TargetSlotIndex.cell)) return Py_BadArgument(); break; case 3: if (!PyTuple_GetInteger(poArgs, 0, &iScrollItemIndex)) return Py_BadArgument(); if (!PyTuple_GetInteger(poArgs, 1, &TargetSlotIndex.window_type)) return Py_BadArgument(); if (!PyTuple_GetInteger(poArgs, 2, &TargetSlotIndex.cell)) return Py_BadArgument(); break; default: return Py_BadArgument(); } if (CPythonPlayer::Instance().IsEquipmentSlot(TargetSlotIndex)) { return Py_BuildValue("i", REFINE_CANT_REFINE_METIN_TO_EQUIPMENT); } // Scroll CItemManager::Instance().SelectItemData(iScrollItemIndex); CItemData * pScrollItemData = CItemManager::Instance().GetSelectedItemDataPointer(); if (!pScrollItemData) return Py_BuildValue("i", REFINE_CANT); int iScrollType = pScrollItemData->GetType(); int iScrollSubType = pScrollItemData->GetSubType(); if (iScrollType != CItemData::ITEM_TYPE_USE) return Py_BuildValue("i", REFINE_CANT); if (iScrollSubType != CItemData::USE_TUNING) return Py_BuildValue("i", REFINE_CANT); // Target Item int iTargetItemIndex = CPythonPlayer::Instance().GetItemIndex(TargetSlotIndex); CItemManager::Instance().SelectItemData(iTargetItemIndex); CItemData * pTargetItemData = CItemManager::Instance().GetSelectedItemDataPointer(); if (!pTargetItemData) return Py_BuildValue("i", REFINE_CANT); int iTargetType = pTargetItemData->GetType(); //int iTargetSubType = pTargetItemData->GetSubType(); if (CItemData::ITEM_TYPE_ROD == iTargetType) return Py_BuildValue("i", REFINE_CANT_REFINE_ROD); if (pTargetItemData->HasNextGrade()) { return Py_BuildValue("i", REFINE_OK); } else { return Py_BuildValue("i", REFINE_NOT_NEXT_GRADE_ITEM); } return Py_BuildValue("i", REFINE_CANT); } enum { ATTACH_METIN_CANT, ATTACH_METIN_OK, ATTACH_METIN_NOT_MATCHABLE_ITEM, ATTACH_METIN_NO_MATCHABLE_SOCKET, ATTACH_METIN_NOT_EXIST_GOLD_SOCKET, ATTACH_METIN_CANT_ATTACH_TO_EQUIPMENT, }; PyObject * playerCanAttachMetin(PyObject* poSelf, PyObject* poArgs) { int iMetinItemID; TItemPos TargetSlotIndex; switch (PyTuple_Size(poArgs)) { case 2: if (!PyTuple_GetInteger(poArgs, 0, &iMetinItemID)) return Py_BuildException(); if (!PyTuple_GetInteger(poArgs, 1, &TargetSlotIndex.cell)) return Py_BuildException(); break; case 3: if (!PyTuple_GetInteger(poArgs, 0, &iMetinItemID)) return Py_BuildException(); if (!PyTuple_GetInteger(poArgs, 1, &TargetSlotIndex.window_type)) return Py_BuildException(); if (!PyTuple_GetInteger(poArgs, 2, &TargetSlotIndex.cell)) return Py_BuildException(); break; default: return Py_BuildException(); } if (CPythonPlayer::Instance().IsEquipmentSlot(TargetSlotIndex)) { return Py_BuildValue("i", ATTACH_METIN_CANT_ATTACH_TO_EQUIPMENT); } CItemData * pMetinItemData; if (!CItemManager::Instance().GetItemDataPointer(iMetinItemID, &pMetinItemData)) return Py_BuildException("can't find item data"); DWORD dwTargetItemIndex = CPythonPlayer::Instance().GetItemIndex(TargetSlotIndex); CItemData * pTargetItemData; if (!CItemManager::Instance().GetItemDataPointer(dwTargetItemIndex, &pTargetItemData)) return Py_BuildException("can't find item data"); DWORD dwMetinWearFlags = pMetinItemData->GetWearFlags(); DWORD dwTargetWearFlags = pTargetItemData->GetWearFlags(); if (0 == (dwMetinWearFlags & dwTargetWearFlags)) return Py_BuildValue("i", ATTACH_METIN_NOT_MATCHABLE_ITEM); if (CItemData::ITEM_TYPE_ROD == pTargetItemData->GetType()) return Py_BuildValue("i", ATTACH_METIN_CANT); BOOL bNotExistGoldSocket = FALSE; int iSubType = pMetinItemData->GetSubType(); for (int i = 0; i < ITEM_SOCKET_SLOT_MAX_NUM; ++i) { DWORD dwSocketType = CPythonPlayer::Instance().GetItemMetinSocket(TargetSlotIndex, i); if (CItemData::METIN_NORMAL == iSubType) { if (CPythonPlayer::METIN_SOCKET_TYPE_SILVER == dwSocketType || CPythonPlayer::METIN_SOCKET_TYPE_GOLD == dwSocketType) { return Py_BuildValue("i", ATTACH_METIN_OK); } } else if (CItemData::METIN_GOLD == iSubType) { if (CPythonPlayer::METIN_SOCKET_TYPE_GOLD == dwSocketType) { return Py_BuildValue("i", ATTACH_METIN_OK); } else if (CPythonPlayer::METIN_SOCKET_TYPE_SILVER == dwSocketType) { bNotExistGoldSocket = TRUE; } } } if (bNotExistGoldSocket) { return Py_BuildValue("i", ATTACH_METIN_NOT_EXIST_GOLD_SOCKET); } return Py_BuildValue("i", ATTACH_METIN_NO_MATCHABLE_SOCKET); } enum { DETACH_METIN_CANT, DETACH_METIN_OK, }; PyObject * playerCanDetach(PyObject * poSelf, PyObject * poArgs) { int iScrollItemIndex; TItemPos TargetSlotIndex; switch (PyTuple_Size (poArgs)) { case 2: if (!PyTuple_GetInteger(poArgs, 0, &iScrollItemIndex)) return Py_BadArgument(); if (!PyTuple_GetInteger(poArgs, 1, &TargetSlotIndex.cell)) return Py_BadArgument(); break; case 3: if (!PyTuple_GetInteger(poArgs, 0, &iScrollItemIndex)) return Py_BadArgument(); if (!PyTuple_GetInteger(poArgs, 1, &TargetSlotIndex.window_type)) return Py_BadArgument(); if (!PyTuple_GetInteger(poArgs, 2, &TargetSlotIndex.cell)) return Py_BadArgument(); break; default: return Py_BadArgument(); } // Scroll CItemManager::Instance().SelectItemData(iScrollItemIndex); CItemData * pScrollItemData = CItemManager::Instance().GetSelectedItemDataPointer(); if (!pScrollItemData) return Py_BuildException("Can't find item data"); int iScrollType = pScrollItemData->GetType(); int iScrollSubType = pScrollItemData->GetSubType(); if (iScrollType != CItemData::ITEM_TYPE_USE) return Py_BuildValue("i", DETACH_METIN_CANT); if (iScrollSubType != CItemData::USE_DETACHMENT) return Py_BuildValue("i", DETACH_METIN_CANT); // Target Item int iTargetItemIndex = CPythonPlayer::Instance().GetItemIndex(TargetSlotIndex); CItemManager::Instance().SelectItemData(iTargetItemIndex); CItemData * pTargetItemData = CItemManager::Instance().GetSelectedItemDataPointer(); if (!pTargetItemData) return Py_BuildException("Can't find item data"); //int iTargetType = pTargetItemData->GetType(); //int iTargetSubType = pTargetItemData->GetSubType(); if (pTargetItemData->IsFlag(CItemData::ITEM_FLAG_REFINEABLE)) { for (int iSlotCount = 0; iSlotCount < METIN_SOCKET_COUNT; ++iSlotCount) if (CPythonPlayer::Instance().GetItemMetinSocket(TargetSlotIndex, iSlotCount) > 2) { return Py_BuildValue("i", DETACH_METIN_OK); } } return Py_BuildValue("i", DETACH_METIN_CANT); } PyObject * playerCanUnlock(PyObject * poSelf, PyObject * poArgs) { int iKeyItemIndex; TItemPos TargetSlotIndex; switch (PyTuple_Size(poArgs)) { case 2: if (!PyTuple_GetInteger(poArgs, 0, &iKeyItemIndex)) return Py_BadArgument(); if (!PyTuple_GetInteger(poArgs, 1, &TargetSlotIndex.cell)) return Py_BadArgument(); break; case 3: if (!PyTuple_GetInteger(poArgs, 0, &iKeyItemIndex)) return Py_BadArgument(); if (!PyTuple_GetInteger(poArgs, 1, &TargetSlotIndex.window_type)) return Py_BadArgument(); if (!PyTuple_GetInteger(poArgs, 2, &TargetSlotIndex.cell)) return Py_BadArgument(); break; default: return Py_BadArgument(); } // Key CItemManager::Instance().SelectItemData(iKeyItemIndex); CItemData * pKeyItemData = CItemManager::Instance().GetSelectedItemDataPointer(); if (!pKeyItemData) return Py_BuildException("Can't find item data"); int iKeyType = pKeyItemData->GetType(); if (iKeyType != CItemData::ITEM_TYPE_TREASURE_KEY) return Py_BuildValue("i", FALSE); // Target Item int iTargetItemIndex = CPythonPlayer::Instance().GetItemIndex(TargetSlotIndex); CItemManager::Instance().SelectItemData(iTargetItemIndex); CItemData * pTargetItemData = CItemManager::Instance().GetSelectedItemDataPointer(); if (!pTargetItemData) return Py_BuildException("Can't find item data"); int iTargetType = pTargetItemData->GetType(); if (iTargetType != CItemData::ITEM_TYPE_TREASURE_BOX) return Py_BuildValue("i", FALSE); return Py_BuildValue("i", TRUE); } PyObject * playerIsRefineGradeScroll(PyObject* poSelf, PyObject* poArgs) { TItemPos ScrollSlotIndex; switch (PyTuple_Size(poArgs)) { case 1: if (!PyTuple_GetInteger(poArgs, 0, &ScrollSlotIndex.cell)) return Py_BuildException(); case 2: if (!PyTuple_GetInteger(poArgs, 0, &ScrollSlotIndex.window_type)) return Py_BuildException(); if (!PyTuple_GetInteger(poArgs, 1, &ScrollSlotIndex.cell)) return Py_BuildException(); default: return Py_BuildException(); } int iScrollItemIndex = CPythonPlayer::Instance().GetItemIndex(ScrollSlotIndex); CItemManager::Instance().SelectItemData(iScrollItemIndex); CItemData * pScrollItemData = CItemManager::Instance().GetSelectedItemDataPointer(); if (!pScrollItemData) return Py_BuildException("Can't find item data"); return Py_BuildValue("i", REFINE_SCROLL_TYPE_UP_GRADE == pScrollItemData->GetValue(0)); } PyObject * playerUpdate(PyObject* poSelf, PyObject* poArgs) { CPythonPlayer::Instance().Update(); return Py_BuildNone(); } PyObject * playerRender(PyObject* poSelf, PyObject* poArgs) { return Py_BuildNone(); } PyObject * playerClear(PyObject* poSelf, PyObject* poArgs) { CPythonPlayer::Instance().Clear(); return Py_BuildNone(); } PyObject * playerClearTarget(PyObject* poSelf, PyObject* poArgs) { CPythonPlayer::Instance().SetTarget(0); return Py_BuildNone(); } PyObject * playerSetTarget(PyObject* poSelf, PyObject* poArgs) { int iVID; if (!PyTuple_GetInteger(poArgs, 0, &iVID)) return Py_BuildException(); CPythonPlayer::Instance().SetTarget(iVID); return Py_BuildNone(); } PyObject * playerOpenCharacterMenu(PyObject* poSelf, PyObject* poArgs) { int iVID; if (!PyTuple_GetInteger(poArgs, 0, &iVID)) return Py_BuildException(); CPythonPlayer::Instance().OpenCharacterMenu(iVID); return Py_BuildNone(); } PyObject * playerIsPartyMember(PyObject* poSelf, PyObject* poArgs) { int iVID; if (!PyTuple_GetInteger(poArgs, 0, &iVID)) return Py_BuildException(); return Py_BuildValue("i", CPythonPlayer::Instance().IsPartyMemberByVID(iVID)); } PyObject * playerIsPartyLeader(PyObject* poSelf, PyObject* poArgs) { int iVID; if (!PyTuple_GetInteger(poArgs, 0, &iVID)) return Py_BuildException(); DWORD dwPID; if (!CPythonPlayer::Instance().PartyMemberVIDToPID(iVID, &dwPID)) return Py_BuildValue("i", FALSE); CPythonPlayer::TPartyMemberInfo * pPartyMemberInfo; if (!CPythonPlayer::Instance().GetPartyMemberPtr(dwPID, &pPartyMemberInfo)) return Py_BuildValue("i", FALSE); return Py_BuildValue("i", CPythonPlayer::PARTY_ROLE_LEADER == pPartyMemberInfo->byState); } PyObject * playerIsPartyLeaderByPID(PyObject* poSelf, PyObject* poArgs) { int iPID; if (!PyTuple_GetInteger(poArgs, 0, &iPID)) return Py_BuildException(); CPythonPlayer::TPartyMemberInfo * pPartyMemberInfo; if (!CPythonPlayer::Instance().GetPartyMemberPtr(iPID, &pPartyMemberInfo)) return Py_BuildValue("i", FALSE); return Py_BuildValue("i", CPythonPlayer::PARTY_ROLE_LEADER == pPartyMemberInfo->byState); } PyObject * playerGetPartyMemberHPPercentage(PyObject* poSelf, PyObject* poArgs) { int iPID; if (!PyTuple_GetInteger(poArgs, 0, &iPID)) return Py_BuildException(); CPythonPlayer::TPartyMemberInfo * pPartyMemberInfo; if (!CPythonPlayer::Instance().GetPartyMemberPtr(iPID, &pPartyMemberInfo)) return Py_BuildValue("i", FALSE); return Py_BuildValue("i", pPartyMemberInfo->byHPPercentage); } PyObject * playerGetPartyMemberState(PyObject* poSelf, PyObject* poArgs) { int iPID; if (!PyTuple_GetInteger(poArgs, 0, &iPID)) return Py_BuildException(); CPythonPlayer::TPartyMemberInfo * pPartyMemberInfo; if (!CPythonPlayer::Instance().GetPartyMemberPtr(iPID, &pPartyMemberInfo)) return Py_BuildValue("i", FALSE); return Py_BuildValue("i", pPartyMemberInfo->byState); } PyObject * playerGetPartyMemberAffects(PyObject* poSelf, PyObject* poArgs) { int iPID; if (!PyTuple_GetInteger(poArgs, 0, &iPID)) return Py_BuildException(); CPythonPlayer::TPartyMemberInfo * pPartyMemberInfo; if (!CPythonPlayer::Instance().GetPartyMemberPtr(iPID, &pPartyMemberInfo)) return Py_BuildValue("i", FALSE); return Py_BuildValue("iiiiiii", pPartyMemberInfo->sAffects[0], pPartyMemberInfo->sAffects[1], pPartyMemberInfo->sAffects[2], pPartyMemberInfo->sAffects[3], pPartyMemberInfo->sAffects[4], pPartyMemberInfo->sAffects[5], pPartyMemberInfo->sAffects[6]); } PyObject * playerRemovePartyMember(PyObject* poSelf, PyObject* poArgs) { int iPID; if (!PyTuple_GetInteger(poArgs, 0, &iPID)) return Py_BuildException(); CPythonPlayer::Instance().RemovePartyMember(iPID); return Py_BuildNone(); } PyObject * playerExitParty(PyObject* poSelf, PyObject* poArgs) { CPythonPlayer::Instance().ExitParty(); return Py_BuildNone(); } PyObject * playerGetPKMode(PyObject* poSelf, PyObject* poArgs) { return Py_BuildValue("i", CPythonPlayer::Instance().GetPKMode()); } PyObject * playerHasMobilePhoneNumber(PyObject* poSelf, PyObject* poArgs) { return Py_BuildValue("i", CPythonPlayer::Instance().HasMobilePhoneNumber()); } PyObject * playerSetWeaponAttackBonusFlag(PyObject* poSelf, PyObject* poArgs) { int iFlag; if (!PyTuple_GetInteger(poArgs, 0, &iFlag)) return Py_BuildException(); return Py_BuildNone(); } PyObject * playerToggleCoolTime(PyObject* poSelf, PyObject* poArgs) { return Py_BuildValue("i", CPythonPlayer::Instance().__ToggleCoolTime()); } PyObject * playerToggleLevelLimit(PyObject* poSelf, PyObject* poArgs) { return Py_BuildValue("i", CPythonPlayer::Instance().__ToggleLevelLimit()); } PyObject * playerGetTargetVID(PyObject* poSelf, PyObject* poArgs) { return Py_BuildValue("i", CPythonPlayer::Instance().GetTargetVID()); } PyObject * playerRegisterEmotionIcon(PyObject* poSelf, PyObject* poArgs) { int iIndex; if (!PyTuple_GetInteger(poArgs, 0, &iIndex)) return Py_BuildException(); char * szFileName; if (!PyTuple_GetString(poArgs, 1, &szFileName)) return Py_BuildException(); CGraphicImage * pImage = (CGraphicImage *)CResourceManager::Instance().GetResourcePointer(szFileName); m_kMap_iEmotionIndex_pkIconImage.insert(make_pair(iIndex, pImage)); return Py_BuildNone(); } PyObject * playerGetEmotionIconImage(PyObject* poSelf, PyObject* poArgs) { int iIndex; if (!PyTuple_GetInteger(poArgs, 0, &iIndex)) return Py_BuildException(); if (m_kMap_iEmotionIndex_pkIconImage.end() == m_kMap_iEmotionIndex_pkIconImage.find(iIndex)) return Py_BuildValue("i", 0); return Py_BuildValue("i", m_kMap_iEmotionIndex_pkIconImage[iIndex]); } PyObject * playerSetItemData(PyObject* poSelf, PyObject* poArgs) { int iSlotIndex; if (!PyTuple_GetInteger(poArgs, 0, &iSlotIndex)) return Py_BuildException(); int iVirtualID; if (!PyTuple_GetInteger(poArgs, 1, &iVirtualID)) return Py_BuildException(); int iNum; if (!PyTuple_GetInteger(poArgs, 2, &iNum)) return Py_BuildException(); TItemData kItemInst; ZeroMemory(&kItemInst, sizeof(kItemInst)); kItemInst.vnum=iVirtualID; kItemInst.count=iNum; CPythonPlayer::Instance().SetItemData(TItemPos(INVENTORY, iSlotIndex), kItemInst); return Py_BuildNone(); } PyObject * playerSetItemMetinSocket(PyObject* poSelf, PyObject* poArgs) { TItemPos ItemPos; int iMetinSocketNumber; int iNum; switch (PyTuple_Size(poArgs)) { case 3: if (!PyTuple_GetInteger(poArgs, 0, &ItemPos.cell)) return Py_BuildException(); if (!PyTuple_GetInteger(poArgs, 1, &iMetinSocketNumber)) return Py_BuildException(); if (!PyTuple_GetInteger(poArgs, 2, &iNum)) return Py_BuildException(); break; case 4: if (!PyTuple_GetInteger(poArgs, 0, &ItemPos.window_type)) return Py_BuildException(); if (!PyTuple_GetInteger(poArgs, 1, &ItemPos.cell)) return Py_BuildException(); if (!PyTuple_GetInteger(poArgs, 2, &iMetinSocketNumber)) return Py_BuildException(); if (!PyTuple_GetInteger(poArgs, 3, &iNum)) return Py_BuildException(); break; default: return Py_BuildException(); } CPythonPlayer::Instance().SetItemMetinSocket(ItemPos, iMetinSocketNumber, iNum); return Py_BuildNone(); } PyObject * playerSetItemAttribute(PyObject* poSelf, PyObject* poArgs) { TItemPos ItemPos; int iAttributeSlotIndex; int iAttributeType; int iAttributeValue; switch (PyTuple_Size(poArgs)) { case 4: if (!PyTuple_GetInteger(poArgs, 0, &ItemPos.cell)) return Py_BuildException(); if (!PyTuple_GetInteger(poArgs, 1, &iAttributeSlotIndex)) return Py_BuildException(); if (!PyTuple_GetInteger(poArgs, 2, &iAttributeType)) return Py_BuildException(); if (!PyTuple_GetInteger(poArgs, 3, &iAttributeValue)) return Py_BuildException(); break; case 5: if (!PyTuple_GetInteger(poArgs, 0, &ItemPos.window_type)) return Py_BuildException(); if (!PyTuple_GetInteger(poArgs, 1, &ItemPos.cell)) return Py_BuildException(); if (!PyTuple_GetInteger(poArgs, 2, &iAttributeSlotIndex)) return Py_BuildException(); if (!PyTuple_GetInteger(poArgs, 3, &iAttributeType)) return Py_BuildException(); if (!PyTuple_GetInteger(poArgs, 4, &iAttributeValue)) return Py_BuildException(); break; } CPythonPlayer::Instance().SetItemAttribute(ItemPos, iAttributeSlotIndex, iAttributeType, iAttributeValue); return Py_BuildNone(); } PyObject * playerSetAutoPotionInfo(PyObject* poSelf, PyObject* poArgs) { int potionType = 0; if (!PyTuple_GetInteger(poArgs, 0, &potionType)) return Py_BadArgument(); CPythonPlayer* player = CPythonPlayer::InstancePtr(); CPythonPlayer::SAutoPotionInfo& potionInfo = player->GetAutoPotionInfo(potionType); if (!PyTuple_GetBoolean(poArgs, 1, &potionInfo.bActivated)) return Py_BadArgument(); if (!PyTuple_GetLong(poArgs, 2, &potionInfo.currentAmount)) return Py_BadArgument(); if (!PyTuple_GetLong(poArgs, 3, &potionInfo.totalAmount)) return Py_BadArgument(); if (!PyTuple_GetLong(poArgs, 4, &potionInfo.inventorySlotIndex)) return Py_BadArgument(); return Py_BuildNone(); } PyObject * playerGetAutoPotionInfo(PyObject* poSelf, PyObject* poArgs) { CPythonPlayer* player = CPythonPlayer::InstancePtr(); int potionType = 0; if (!PyTuple_GetInteger(poArgs, 0, &potionType)) return Py_BadArgument(); CPythonPlayer::SAutoPotionInfo& potionInfo = player->GetAutoPotionInfo(potionType); return Py_BuildValue("biii", potionInfo.bActivated, int(potionInfo.currentAmount), int(potionInfo.totalAmount), int(potionInfo.inventorySlotIndex)); } PyObject * playerSlotTypeToInvenType(PyObject* poSelf, PyObject* poArgs) { int slotType = 0; if (!PyTuple_GetInteger(poArgs, 0, &slotType)) return Py_BadArgument(); return Py_BuildValue("i", SlotTypeToInvenType((BYTE)slotType)); } #ifdef ENABLE_NEW_EQUIPMENT_SYSTEM // 플레이어가 벨트를 착용 중인지? PyObject * playerIsEquippingBelt(PyObject* poSelf, PyObject* poArgs) { const CPythonPlayer* player = CPythonPlayer::InstancePtr(); bool bEquipping = false; const TItemData* data = player->GetItemData(TItemPos(EQUIPMENT, c_Equipment_Belt)); if (NULL != data) bEquipping = 0 < data->count; return Py_BuildValue("b", bEquipping); } // 검사하려는 벨트 인벤토리 Cell이 사용 가능한 칸인지? (사용가능 여부는 착용 중인 벨트의 강화 정도에 따라 달라짐) PyObject * playerIsAvailableBeltInventoryCell(PyObject* poSelf, PyObject* poArgs) { const CPythonPlayer* player = CPythonPlayer::InstancePtr(); const TItemData* pData = player->GetItemData(TItemPos(EQUIPMENT, c_Equipment_Belt)); if (NULL == pData || 0 == pData->count) return Py_BuildValue("b", false); CItemManager::Instance().SelectItemData(pData->vnum); CItemData * pItem = CItemManager::Instance().GetSelectedItemDataPointer(); long beltGrade = pItem->GetValue(0); int pos = 0; if (!PyTuple_GetInteger(poArgs, 0, &pos)) return Py_BadArgument(); //return Py_BuildValue("b", CBeltInventoryHelper::IsAvailableCell(pos - c_Belt_Inventory_Slot_Start, GetItemGrade(pItem->GetName()))); return Py_BuildValue("b", CBeltInventoryHelper::IsAvailableCell(pos - c_Belt_Inventory_Slot_Start, beltGrade)); } #endif // 용혼석 강화 PyObject* playerSendDragonSoulRefine(PyObject* poSelf, PyObject* poArgs) { BYTE bSubHeader; PyObject* pDic; TItemPos RefineItemPoses[DS_REFINE_WINDOW_MAX_NUM]; if (!PyTuple_GetByte(poArgs, 0, &bSubHeader)) return Py_BuildException(); switch (bSubHeader) { case DS_SUB_HEADER_CLOSE: break; case DS_SUB_HEADER_DO_UPGRADE: case DS_SUB_HEADER_DO_IMPROVEMENT: case DS_SUB_HEADER_DO_REFINE: { if (!PyTuple_GetObject(poArgs, 1, &pDic)) return Py_BuildException(); int pos = 0; PyObject* key, *value; int size = PyDict_Size(pDic); while (PyDict_Next(pDic, &pos, &key, &value)) { int i = PyInt_AsLong(key); if (i > DS_REFINE_WINDOW_MAX_NUM) return Py_BuildException(); if (!PyTuple_GetByte(value, 0, &RefineItemPoses[i].window_type) || !PyTuple_GetInteger(value, 1, &RefineItemPoses[i].cell)) { return Py_BuildException(); } } } break; } CPythonNetworkStream& rns=CPythonNetworkStream::Instance(); rns.SendDragonSoulRefinePacket(bSubHeader, RefineItemPoses); return Py_BuildNone(); } void initPlayer() { static PyMethodDef s_methods[] = { { "GetAutoPotionInfo", playerGetAutoPotionInfo, METH_VARARGS }, { "SetAutoPotionInfo", playerSetAutoPotionInfo, METH_VARARGS }, { "PickCloseItem", playerPickCloseItem, METH_VARARGS }, { "SetGameWindow", playerSetGameWindow, METH_VARARGS }, { "RegisterEffect", playerRegisterEffect, METH_VARARGS }, { "RegisterCacheEffect", playerRegisterCacheEffect, METH_VARARGS }, { "SetMouseState", playerSetMouseState, METH_VARARGS }, { "SetMouseFunc", playerSetMouseFunc, METH_VARARGS }, { "GetMouseFunc", playerGetMouseFunc, METH_VARARGS }, { "SetMouseMiddleButtonState", playerSetMouseMiddleButtonState, METH_VARARGS }, { "SetMainCharacterIndex", playerSetMainCharacterIndex, METH_VARARGS }, { "GetMainCharacterIndex", playerGetMainCharacterIndex, METH_VARARGS }, { "GetMainCharacterName", playerGetMainCharacterName, METH_VARARGS }, { "GetMainCharacterPosition", playerGetMainCharacterPosition, METH_VARARGS }, { "IsMainCharacterIndex", playerIsMainCharacterIndex, METH_VARARGS }, { "CanAttackInstance", playerCanAttackInstance, METH_VARARGS }, { "IsActingEmotion", playerIsActingEmotion, METH_VARARGS }, { "IsPVPInstance", playerIsPVPInstance, METH_VARARGS }, { "IsSameEmpire", playerIsSameEmpire, METH_VARARGS }, { "IsChallengeInstance", playerIsChallengeInstance, METH_VARARGS }, { "IsRevengeInstance", playerIsRevengeInstance, METH_VARARGS }, { "IsCantFightInstance", playerIsCantFightInstance, METH_VARARGS }, { "GetCharacterDistance", playerGetCharacterDistance, METH_VARARGS }, { "IsInSafeArea", playerIsInSafeArea, METH_VARARGS }, { "IsMountingHorse", playerIsMountingHorse, METH_VARARGS }, { "IsObserverMode", playerIsObserverMode, METH_VARARGS }, { "ActEmotion", playerActEmotion, METH_VARARGS }, { "ShowPlayer", playerShowPlayer, METH_VARARGS }, { "HidePlayer", playerHidePlayer, METH_VARARGS }, { "ComboAttack", playerComboAttack, METH_VARARGS }, { "SetAutoCameraRotationSpeed", playerSetAutoCameraRotationSpeed, METH_VARARGS }, { "SetAttackKeyState", playerSetAttackKeyState, METH_VARARGS }, { "SetSingleDIKKeyState", playerSetSingleDIKKeyState, METH_VARARGS }, { "EndKeyWalkingImmediately", playerEndKeyWalkingImmediately, METH_VARARGS }, { "StartMouseWalking", playerStartMouseWalking, METH_VARARGS }, { "EndMouseWalking", playerEndMouseWalking, METH_VARARGS }, { "ResetCameraRotation", playerResetCameraRotation, METH_VARARGS }, { "SetQuickCameraMode", playerSetQuickCameraMode, METH_VARARGS }, /////////////////////////////////////////////////////////////////////////////////////////// { "SetSkill", playerSetSkill, METH_VARARGS }, { "GetSkillIndex", playerGetSkillIndex, METH_VARARGS }, { "GetSkillSlotIndex", playerGetSkillSlotIndex, METH_VARARGS }, { "GetSkillGrade", playerGetSkillGrade, METH_VARARGS }, { "GetSkillLevel", playerGetSkillLevel, METH_VARARGS }, { "GetSkillCurrentEfficientPercentage", playerGetSkillCurrentEfficientPercentage, METH_VARARGS }, { "GetSkillNextEfficientPercentage", playerGetSkillNextEfficientPercentage, METH_VARARGS }, { "ClickSkillSlot", playerClickSkillSlot, METH_VARARGS }, { "ChangeCurrentSkillNumberOnly", playerChangeCurrentSkillNumberOnly, METH_VARARGS }, { "ClearSkillDict", playerClearSkillDict, METH_VARARGS }, { "GetItemIndex", playerGetItemIndex, METH_VARARGS }, { "GetItemFlags", playerGetItemFlags, METH_VARARGS }, { "GetItemCount", playerGetItemCount, METH_VARARGS }, { "GetItemCountByVnum", playerGetItemCountByVnum, METH_VARARGS }, #ifdef ENABLE_SPECIAL_STORAGE { "GetItemCountByUpgradeVnum", playerGetItemCountByUpgradeVnum, METH_VARARGS }, { "GetItemCountByBookVnum", playerGetItemCountByBookVnum, METH_VARARGS }, { "GetItemCountByStoneVnum", playerGetItemCountByStoneVnum, METH_VARARGS }, { "GetItemCountByChestVnum", playerGetItemCountByChestVnum, METH_VARARGS }, #endif { "GetItemMetinSocket", playerGetItemMetinSocket, METH_VARARGS }, { "GetItemAttribute", playerGetItemAttribute, METH_VARARGS }, #if defined(GAIDEN) { "GetItemUnbindTime", playerGetItemUnbindTime, METH_VARARGS }, #endif { "GetISellItemPrice", playerGetISellItemPrice, METH_VARARGS }, { "MoveItem", playerMoveItem, METH_VARARGS }, { "SendClickItemPacket", playerSendClickItemPacket, METH_VARARGS }, /////////////////////////////////////////////////////////////////////////////////////////// { "GetName", playerGetName, METH_VARARGS }, { "GetJob", playerGetJob, METH_VARARGS }, { "GetRace", playerGetRace, METH_VARARGS }, { "GetPlayTime", playerGetPlayTime, METH_VARARGS }, { "SetPlayTime", playerSetPlayTime, METH_VARARGS }, { "IsSkillCoolTime", playerIsSkillCoolTime, METH_VARARGS }, { "GetSkillCoolTime", playerGetSkillCoolTime, METH_VARARGS }, { "IsSkillActive", playerIsSkillActive, METH_VARARGS }, { "UseGuildSkill", playerUseGuildSkill, METH_VARARGS }, { "AffectIndexToSkillIndex", playerAffectIndexToSkillIndex, METH_VARARGS }, { "GetEXP", playerGetEXP, METH_VARARGS }, { "GetStatus", playerGetStatus, METH_VARARGS }, { "SetStatus", playerSetStatus, METH_VARARGS }, { "GetElk", playerGetElk, METH_VARARGS }, { "GetMoney", playerGetElk, METH_VARARGS }, { "GetGuildID", playerGetGuildID, METH_VARARGS }, { "GetGuildName", playerGetGuildName, METH_VARARGS }, { "GetAlignmentData", playerGetAlignmentData, METH_VARARGS }, { "RequestAddLocalQuickSlot", playerRequestAddLocalQuickSlot, METH_VARARGS }, { "RequestAddToEmptyLocalQuickSlot", playerRequestAddToEmptyLocalQuickSlot, METH_VARARGS }, { "RequestDeleteGlobalQuickSlot", playerRequestDeleteGlobalQuickSlot, METH_VARARGS }, { "RequestMoveGlobalQuickSlotToLocalQuickSlot", playerRequestMoveGlobalQuickSlotToLocalQuickSlot, METH_VARARGS }, { "RequestUseLocalQuickSlot", playerRequestUseLocalQuickSlot, METH_VARARGS }, { "LocalQuickSlotIndexToGlobalQuickSlotIndex", playerLocalQuickSlotIndexToGlobalQuickSlotIndex, METH_VARARGS }, { "GetQuickPage", playerGetQuickPage, METH_VARARGS }, { "SetQuickPage", playerSetQuickPage, METH_VARARGS }, { "GetLocalQuickSlot", playerGetLocalQuickSlot, METH_VARARGS }, { "GetGlobalQuickSlot", playerGetGlobalQuickSlot, METH_VARARGS }, { "RemoveQuickSlotByValue", playerRemoveQuickSlotByValue, METH_VARARGS }, { "isItem", playerisItem, METH_VARARGS }, { "IsEquipmentSlot", playerIsEquipmentSlot, METH_VARARGS }, { "IsDSEquipmentSlot", playerIsDSEquipmentSlot, METH_VARARGS }, { "IsCostumeSlot", playerIsCostumeSlot, METH_VARARGS }, { "IsValuableItem", playerIsValuableItem, METH_VARARGS }, { "IsOpenPrivateShop", playerIsOpenPrivateShop, METH_VARARGS }, #ifdef ENABLE_NEW_EQUIPMENT_SYSTEM { "IsBeltInventorySlot", playerIsBeltInventorySlot, METH_VARARGS }, { "IsEquippingBelt", playerIsEquippingBelt, METH_VARARGS }, { "IsAvailableBeltInventoryCell", playerIsAvailableBeltInventoryCell, METH_VARARGS }, #endif // Refine { "GetItemGrade", playerGetItemGrade, METH_VARARGS }, { "CanRefine", playerCanRefine, METH_VARARGS }, { "CanDetach", playerCanDetach, METH_VARARGS }, { "CanUnlock", playerCanUnlock, METH_VARARGS }, { "CanAttachMetin", playerCanAttachMetin, METH_VARARGS }, { "IsRefineGradeScroll", playerIsRefineGradeScroll, METH_VARARGS }, { "ClearTarget", playerClearTarget, METH_VARARGS }, { "SetTarget", playerSetTarget, METH_VARARGS }, { "OpenCharacterMenu", playerOpenCharacterMenu, METH_VARARGS }, { "Update", playerUpdate, METH_VARARGS }, { "Render", playerRender, METH_VARARGS }, { "Clear", playerClear, METH_VARARGS }, // Party { "IsPartyMember", playerIsPartyMember, METH_VARARGS }, { "IsPartyLeader", playerIsPartyLeader, METH_VARARGS }, { "IsPartyLeaderByPID", playerIsPartyLeaderByPID, METH_VARARGS }, { "GetPartyMemberHPPercentage", playerGetPartyMemberHPPercentage, METH_VARARGS }, { "GetPartyMemberState", playerGetPartyMemberState, METH_VARARGS }, { "GetPartyMemberAffects", playerGetPartyMemberAffects, METH_VARARGS }, { "RemovePartyMember", playerRemovePartyMember, METH_VARARGS }, { "ExitParty", playerExitParty, METH_VARARGS }, // PK Mode { "GetPKMode", playerGetPKMode, METH_VARARGS }, // Mobile { "HasMobilePhoneNumber", playerHasMobilePhoneNumber, METH_VARARGS }, // Emotion { "RegisterEmotionIcon", playerRegisterEmotionIcon, METH_VARARGS }, { "GetEmotionIconImage", playerGetEmotionIconImage, METH_VARARGS }, // For System { "SetWeaponAttackBonusFlag", playerSetWeaponAttackBonusFlag, METH_VARARGS }, { "ToggleCoolTime", playerToggleCoolTime, METH_VARARGS }, { "ToggleLevelLimit", playerToggleLevelLimit, METH_VARARGS }, { "GetTargetVID", playerGetTargetVID, METH_VARARGS }, { "SetItemData", playerSetItemData, METH_VARARGS }, { "SetItemMetinSocket", playerSetItemMetinSocket, METH_VARARGS }, { "SetItemAttribute", playerSetItemAttribute, METH_VARARGS }, { "SetItemCount", playerSetItemCount, METH_VARARGS }, { "GetItemLink", playerGetItemLink, METH_VARARGS }, { "SlotTypeToInvenType", playerSlotTypeToInvenType, METH_VARARGS }, { "SendDragonSoulRefine", playerSendDragonSoulRefine, METH_VARARGS }, { NULL, NULL, NULL }, }; PyObject* poModule = Py_InitModule("player", s_methods); PyModule_AddIntConstant(poModule, "LEVEL", POINT_LEVEL); PyModule_AddIntConstant(poModule, "VOICE", POINT_VOICE); PyModule_AddIntConstant(poModule, "EXP", POINT_EXP); PyModule_AddIntConstant(poModule, "NEXT_EXP", POINT_NEXT_EXP); PyModule_AddIntConstant(poModule, "HP", POINT_HP); PyModule_AddIntConstant(poModule, "MAX_HP", POINT_MAX_HP); PyModule_AddIntConstant(poModule, "SP", POINT_SP); PyModule_AddIntConstant(poModule, "MAX_SP", POINT_MAX_SP); PyModule_AddIntConstant(poModule, "STAMINA", POINT_STAMINA); PyModule_AddIntConstant(poModule, "MAX_STAMINA", POINT_MAX_STAMINA); PyModule_AddIntConstant(poModule, "ELK", POINT_GOLD); PyModule_AddIntConstant(poModule, "ST", POINT_ST); PyModule_AddIntConstant(poModule, "HT", POINT_HT); PyModule_AddIntConstant(poModule, "DX", POINT_DX); PyModule_AddIntConstant(poModule, "IQ", POINT_IQ); PyModule_AddIntConstant(poModule, "ATT_POWER", POINT_ATT_POWER); PyModule_AddIntConstant(poModule, "ATT_MIN", POINT_MIN_ATK); PyModule_AddIntConstant(poModule, "ATT_MAX", POINT_MAX_ATK); PyModule_AddIntConstant(poModule, "MIN_MAGIC_WEP", POINT_MIN_MAGIC_WEP); PyModule_AddIntConstant(poModule, "MAX_MAGIC_WEP", POINT_MAX_MAGIC_WEP); PyModule_AddIntConstant(poModule, "ATT_SPEED", POINT_ATT_SPEED); PyModule_AddIntConstant(poModule, "ATT_BONUS", POINT_ATT_GRADE_BONUS); PyModule_AddIntConstant(poModule, "EVADE_RATE", POINT_EVADE_RATE); PyModule_AddIntConstant(poModule, "MOVING_SPEED", POINT_MOV_SPEED); PyModule_AddIntConstant(poModule, "DEF_GRADE", POINT_DEF_GRADE); PyModule_AddIntConstant(poModule, "DEF_BONUS", POINT_DEF_GRADE_BONUS); PyModule_AddIntConstant(poModule, "CASTING_SPEED", POINT_CASTING_SPEED); PyModule_AddIntConstant(poModule, "MAG_ATT", POINT_MAGIC_ATT_GRADE); PyModule_AddIntConstant(poModule, "MAG_DEF", POINT_MAGIC_DEF_GRADE); PyModule_AddIntConstant(poModule, "EMPIRE_POINT", POINT_EMPIRE_POINT); PyModule_AddIntConstant(poModule, "STAT", POINT_STAT); PyModule_AddIntConstant(poModule, "SKILL_PASSIVE", POINT_SUB_SKILL); PyModule_AddIntConstant(poModule, "SKILL_SUPPORT", POINT_SUB_SKILL); PyModule_AddIntConstant(poModule, "SKILL_ACTIVE", POINT_SKILL); PyModule_AddIntConstant(poModule, "SKILL_HORSE", POINT_HORSE_SKILL); PyModule_AddIntConstant(poModule, "PLAYTIME", POINT_PLAYTIME); PyModule_AddIntConstant(poModule, "BOW_DISTANCE", POINT_BOW_DISTANCE); PyModule_AddIntConstant(poModule, "HP_RECOVERY", POINT_HP_RECOVERY); PyModule_AddIntConstant(poModule, "SP_RECOVERY", POINT_SP_RECOVERY); PyModule_AddIntConstant(poModule, "ATTACKER_BONUS", POINT_PARTY_ATT_GRADE); PyModule_AddIntConstant(poModule, "MAX_NUM", POINT_MAX_NUM); //// PyModule_AddIntConstant(poModule, "POINT_CRITICAL_PCT", POINT_CRITICAL_PCT); PyModule_AddIntConstant(poModule, "POINT_PENETRATE_PCT", POINT_PENETRATE_PCT); PyModule_AddIntConstant(poModule, "POINT_MALL_ATTBONUS", POINT_MALL_ATTBONUS); PyModule_AddIntConstant(poModule, "POINT_MALL_DEFBONUS", POINT_MALL_DEFBONUS); PyModule_AddIntConstant(poModule, "POINT_MALL_EXPBONUS", POINT_MALL_EXPBONUS); PyModule_AddIntConstant(poModule, "POINT_MALL_ITEMBONUS", POINT_MALL_ITEMBONUS); PyModule_AddIntConstant(poModule, "POINT_MALL_GOLDBONUS", POINT_MALL_GOLDBONUS); PyModule_AddIntConstant(poModule, "POINT_MAX_HP_PCT", POINT_MAX_HP_PCT); PyModule_AddIntConstant(poModule, "POINT_MAX_SP_PCT", POINT_MAX_SP_PCT); PyModule_AddIntConstant(poModule, "POINT_SKILL_DAMAGE_BONUS", POINT_SKILL_DAMAGE_BONUS); PyModule_AddIntConstant(poModule, "POINT_NORMAL_HIT_DAMAGE_BONUS", POINT_NORMAL_HIT_DAMAGE_BONUS); PyModule_AddIntConstant(poModule, "POINT_SKILL_DEFEND_BONUS", POINT_SKILL_DEFEND_BONUS); PyModule_AddIntConstant(poModule, "POINT_NORMAL_HIT_DEFEND_BONUS", POINT_NORMAL_HIT_DEFEND_BONUS); PyModule_AddIntConstant(poModule, "POINT_PC_BANG_EXP_BONUS", POINT_PC_BANG_EXP_BONUS); PyModule_AddIntConstant(poModule, "POINT_PC_BANG_DROP_BONUS", POINT_PC_BANG_DROP_BONUS); PyModule_AddIntConstant(poModule, "ENERGY", POINT_ENERGY); PyModule_AddIntConstant(poModule, "ENERGY_END_TIME", POINT_ENERGY_END_TIME); PyModule_AddIntConstant(poModule, "SKILL_GRADE_NORMAL", CPythonPlayer::SKILL_NORMAL); PyModule_AddIntConstant(poModule, "SKILL_GRADE_MASTER", CPythonPlayer::SKILL_MASTER); PyModule_AddIntConstant(poModule, "SKILL_GRADE_GRAND_MASTER", CPythonPlayer::SKILL_GRAND_MASTER); PyModule_AddIntConstant(poModule, "SKILL_GRADE_PERFECT_MASTER", CPythonPlayer::SKILL_PERFECT_MASTER); PyModule_AddIntConstant(poModule, "CATEGORY_ACTIVE", CPythonPlayer::CATEGORY_ACTIVE); PyModule_AddIntConstant(poModule, "CATEGORY_PASSIVE", CPythonPlayer::CATEGORY_PASSIVE); PyModule_AddIntConstant(poModule, "INVENTORY_PAGE_SIZE", c_Inventory_Page_Size); PyModule_AddIntConstant(poModule, "INVENTORY_PAGE_COUNT", c_Inventory_Page_Count); PyModule_AddIntConstant(poModule, "INVENTORY_SLOT_COUNT", c_Inventory_Count); PyModule_AddIntConstant(poModule, "EQUIPMENT_SLOT_START", c_Equipment_Start); PyModule_AddIntConstant(poModule, "EQUIPMENT_PAGE_COUNT", c_Equipment_Count); #ifdef ENABLE_NEW_EQUIPMENT_SYSTEM PyModule_AddIntConstant(poModule, "NEW_EQUIPMENT_SLOT_START", c_New_Equipment_Start); PyModule_AddIntConstant(poModule, "NEW_EQUIPMENT_SLOT_COUNT", c_New_Equipment_Count); #endif PyModule_AddIntConstant(poModule, "MBF_SKILL", CPythonPlayer::MBF_SKILL); PyModule_AddIntConstant(poModule, "MBF_ATTACK", CPythonPlayer::MBF_ATTACK); PyModule_AddIntConstant(poModule, "MBF_CAMERA", CPythonPlayer::MBF_CAMERA); PyModule_AddIntConstant(poModule, "MBF_SMART", CPythonPlayer::MBF_SMART); PyModule_AddIntConstant(poModule, "MBF_MOVE", CPythonPlayer::MBF_MOVE); PyModule_AddIntConstant(poModule, "MBF_AUTO", CPythonPlayer::MBF_AUTO); PyModule_AddIntConstant(poModule, "MBS_PRESS", CPythonPlayer::MBS_PRESS); PyModule_AddIntConstant(poModule, "MBS_CLICK", CPythonPlayer::MBS_CLICK); PyModule_AddIntConstant(poModule, "MBT_RIGHT", CPythonPlayer::MBT_RIGHT); PyModule_AddIntConstant(poModule, "MBT_LEFT", CPythonPlayer::MBT_LEFT); // Public code with server PyModule_AddIntConstant(poModule, "SLOT_TYPE_NONE", SLOT_TYPE_NONE); PyModule_AddIntConstant(poModule, "SLOT_TYPE_INVENTORY", SLOT_TYPE_INVENTORY); PyModule_AddIntConstant(poModule, "SLOT_TYPE_SKILL", SLOT_TYPE_SKILL); // Special indecies for client PyModule_AddIntConstant(poModule, "SLOT_TYPE_SHOP", SLOT_TYPE_SHOP); PyModule_AddIntConstant(poModule, "SLOT_TYPE_EXCHANGE_OWNER", SLOT_TYPE_EXCHANGE_OWNER); PyModule_AddIntConstant(poModule, "SLOT_TYPE_EXCHANGE_TARGET", SLOT_TYPE_EXCHANGE_TARGET); PyModule_AddIntConstant(poModule, "SLOT_TYPE_QUICK_SLOT", SLOT_TYPE_QUICK_SLOT); PyModule_AddIntConstant(poModule, "SLOT_TYPE_SAFEBOX", SLOT_TYPE_SAFEBOX); PyModule_AddIntConstant(poModule, "SLOT_TYPE_PRIVATE_SHOP", SLOT_TYPE_PRIVATE_SHOP); PyModule_AddIntConstant(poModule, "SLOT_TYPE_MALL", SLOT_TYPE_MALL); PyModule_AddIntConstant(poModule, "SLOT_TYPE_EMOTION", SLOT_TYPE_EMOTION); PyModule_AddIntConstant(poModule, "SLOT_TYPE_DRAGON_SOUL_INVENTORY", SLOT_TYPE_DRAGON_SOUL_INVENTORY); PyModule_AddIntConstant(poModule, "RESERVED_WINDOW", RESERVED_WINDOW); PyModule_AddIntConstant(poModule, "INVENTORY", INVENTORY); PyModule_AddIntConstant(poModule, "EQUIPMENT", EQUIPMENT); PyModule_AddIntConstant(poModule, "SAFEBOX", SAFEBOX); PyModule_AddIntConstant(poModule, "MALL", MALL); PyModule_AddIntConstant(poModule, "DRAGON_SOUL_INVENTORY", DRAGON_SOUL_INVENTORY); PyModule_AddIntConstant(poModule, "GROUND", GROUND); PyModule_AddIntConstant(poModule, "ITEM_MONEY", -1); PyModule_AddIntConstant(poModule, "SKILL_SLOT_COUNT", SKILL_MAX_NUM); PyModule_AddIntConstant(poModule, "EFFECT_PICK", CPythonPlayer::EFFECT_PICK); PyModule_AddIntConstant(poModule, "METIN_SOCKET_TYPE_NONE", CPythonPlayer::METIN_SOCKET_TYPE_NONE); PyModule_AddIntConstant(poModule, "METIN_SOCKET_TYPE_SILVER", CPythonPlayer::METIN_SOCKET_TYPE_SILVER); PyModule_AddIntConstant(poModule, "METIN_SOCKET_TYPE_GOLD", CPythonPlayer::METIN_SOCKET_TYPE_GOLD); PyModule_AddIntConstant(poModule, "METIN_SOCKET_MAX_NUM", ITEM_SOCKET_SLOT_MAX_NUM); PyModule_AddIntConstant(poModule, "ATTRIBUTE_SLOT_MAX_NUM", ITEM_ATTRIBUTE_SLOT_MAX_NUM); PyModule_AddIntConstant(poModule, "REFINE_CANT", REFINE_CANT); PyModule_AddIntConstant(poModule, "REFINE_OK", REFINE_OK); PyModule_AddIntConstant(poModule, "REFINE_ALREADY_MAX_SOCKET_COUNT", REFINE_ALREADY_MAX_SOCKET_COUNT); PyModule_AddIntConstant(poModule, "REFINE_NEED_MORE_GOOD_SCROLL", REFINE_NEED_MORE_GOOD_SCROLL); PyModule_AddIntConstant(poModule, "REFINE_CANT_MAKE_SOCKET_ITEM", REFINE_CANT_MAKE_SOCKET_ITEM); PyModule_AddIntConstant(poModule, "REFINE_NOT_NEXT_GRADE_ITEM", REFINE_NOT_NEXT_GRADE_ITEM); PyModule_AddIntConstant(poModule, "REFINE_CANT_REFINE_METIN_TO_EQUIPMENT", REFINE_CANT_REFINE_METIN_TO_EQUIPMENT); PyModule_AddIntConstant(poModule, "REFINE_CANT_REFINE_ROD", REFINE_CANT_REFINE_ROD); PyModule_AddIntConstant(poModule, "ATTACH_METIN_CANT", ATTACH_METIN_CANT); PyModule_AddIntConstant(poModule, "ATTACH_METIN_OK", ATTACH_METIN_OK); PyModule_AddIntConstant(poModule, "ATTACH_METIN_NOT_MATCHABLE_ITEM", ATTACH_METIN_NOT_MATCHABLE_ITEM); PyModule_AddIntConstant(poModule, "ATTACH_METIN_NO_MATCHABLE_SOCKET", ATTACH_METIN_NO_MATCHABLE_SOCKET); PyModule_AddIntConstant(poModule, "ATTACH_METIN_NOT_EXIST_GOLD_SOCKET", ATTACH_METIN_NOT_EXIST_GOLD_SOCKET); PyModule_AddIntConstant(poModule, "ATTACH_METIN_CANT_ATTACH_TO_EQUIPMENT", ATTACH_METIN_CANT_ATTACH_TO_EQUIPMENT); PyModule_AddIntConstant(poModule, "DETACH_METIN_CANT", DETACH_METIN_CANT); PyModule_AddIntConstant(poModule, "DETACH_METIN_OK", DETACH_METIN_OK); // Party PyModule_AddIntConstant(poModule, "PARTY_STATE_NORMAL", CPythonPlayer::PARTY_ROLE_NORMAL); PyModule_AddIntConstant(poModule, "PARTY_STATE_LEADER", CPythonPlayer::PARTY_ROLE_LEADER); PyModule_AddIntConstant(poModule, "PARTY_STATE_ATTACKER", CPythonPlayer::PARTY_ROLE_ATTACKER); PyModule_AddIntConstant(poModule, "PARTY_STATE_TANKER", CPythonPlayer::PARTY_ROLE_TANKER); PyModule_AddIntConstant(poModule, "PARTY_STATE_BUFFER", CPythonPlayer::PARTY_ROLE_BUFFER); PyModule_AddIntConstant(poModule, "PARTY_STATE_SKILL_MASTER", CPythonPlayer::PARTY_ROLE_SKILL_MASTER); PyModule_AddIntConstant(poModule, "PARTY_STATE_BERSERKER", CPythonPlayer::PARTY_ROLE_BERSERKER); PyModule_AddIntConstant(poModule, "PARTY_STATE_DEFENDER", CPythonPlayer::PARTY_ROLE_DEFENDER); PyModule_AddIntConstant(poModule, "PARTY_STATE_MAX_NUM", CPythonPlayer::PARTY_ROLE_MAX_NUM); // Skill Index PyModule_AddIntConstant(poModule, "SKILL_INDEX_TONGSOL", c_iSkillIndex_Tongsol); PyModule_AddIntConstant(poModule, "SKILL_INDEX_FISHING", c_iSkillIndex_Fishing); PyModule_AddIntConstant(poModule, "SKILL_INDEX_MINING", c_iSkillIndex_Mining); PyModule_AddIntConstant(poModule, "SKILL_INDEX_MAKING", c_iSkillIndex_Making); PyModule_AddIntConstant(poModule, "SKILL_INDEX_COMBO", c_iSkillIndex_Combo); PyModule_AddIntConstant(poModule, "SKILL_INDEX_LANGUAGE1", c_iSkillIndex_Language1); PyModule_AddIntConstant(poModule, "SKILL_INDEX_LANGUAGE2", c_iSkillIndex_Language2); PyModule_AddIntConstant(poModule, "SKILL_INDEX_LANGUAGE3", c_iSkillIndex_Language3); PyModule_AddIntConstant(poModule, "SKILL_INDEX_POLYMORPH", c_iSkillIndex_Polymorph); PyModule_AddIntConstant(poModule, "SKILL_INDEX_RIDING", c_iSkillIndex_Riding); PyModule_AddIntConstant(poModule, "SKILL_INDEX_SUMMON", c_iSkillIndex_Summon); // PK Mode PyModule_AddIntConstant(poModule, "PK_MODE_PEACE", PK_MODE_PEACE); PyModule_AddIntConstant(poModule, "PK_MODE_REVENGE", PK_MODE_REVENGE); PyModule_AddIntConstant(poModule, "PK_MODE_FREE", PK_MODE_FREE); PyModule_AddIntConstant(poModule, "PK_MODE_PROTECT", PK_MODE_PROTECT); PyModule_AddIntConstant(poModule, "PK_MODE_GUILD", PK_MODE_GUILD); PyModule_AddIntConstant(poModule, "PK_MODE_MAX_NUM", PK_MODE_MAX_NUM); // Block Mode PyModule_AddIntConstant(poModule, "BLOCK_EXCHANGE", BLOCK_EXCHANGE); PyModule_AddIntConstant(poModule, "BLOCK_PARTY", BLOCK_PARTY_INVITE); PyModule_AddIntConstant(poModule, "BLOCK_GUILD", BLOCK_GUILD_INVITE); PyModule_AddIntConstant(poModule, "BLOCK_WHISPER", BLOCK_WHISPER); PyModule_AddIntConstant(poModule, "BLOCK_FRIEND", BLOCK_MESSENGER_INVITE); PyModule_AddIntConstant(poModule, "BLOCK_PARTY_REQUEST", BLOCK_PARTY_REQUEST); // Party PyModule_AddIntConstant(poModule, "PARTY_EXP_NON_DISTRIBUTION", PARTY_EXP_DISTRIBUTION_NON_PARITY); PyModule_AddIntConstant(poModule, "PARTY_EXP_DISTRIBUTION_PARITY", PARTY_EXP_DISTRIBUTION_PARITY); // Emotion PyModule_AddIntConstant(poModule, "EMOTION_CLAP", EMOTION_CLAP); PyModule_AddIntConstant(poModule, "EMOTION_CHEERS_1", EMOTION_CHEERS_1); PyModule_AddIntConstant(poModule, "EMOTION_CHEERS_2", EMOTION_CHEERS_2); PyModule_AddIntConstant(poModule, "EMOTION_DANCE_1", EMOTION_DANCE_1); PyModule_AddIntConstant(poModule, "EMOTION_DANCE_2", EMOTION_DANCE_2); PyModule_AddIntConstant(poModule, "EMOTION_DANCE_3", EMOTION_DANCE_3); PyModule_AddIntConstant(poModule, "EMOTION_DANCE_4", EMOTION_DANCE_4); PyModule_AddIntConstant(poModule, "EMOTION_DANCE_5", EMOTION_DANCE_5); PyModule_AddIntConstant(poModule, "EMOTION_DANCE_6", EMOTION_DANCE_6); // PSY 강남스타일 PyModule_AddIntConstant(poModule, "EMOTION_CONGRATULATION", EMOTION_CONGRATULATION); PyModule_AddIntConstant(poModule, "EMOTION_FORGIVE", EMOTION_FORGIVE); PyModule_AddIntConstant(poModule, "EMOTION_ANGRY", EMOTION_ANGRY); PyModule_AddIntConstant(poModule, "EMOTION_ATTRACTIVE", EMOTION_ATTRACTIVE); PyModule_AddIntConstant(poModule, "EMOTION_SAD", EMOTION_SAD); PyModule_AddIntConstant(poModule, "EMOTION_SHY", EMOTION_SHY); PyModule_AddIntConstant(poModule, "EMOTION_CHEERUP", EMOTION_CHEERUP); PyModule_AddIntConstant(poModule, "EMOTION_BANTER", EMOTION_BANTER); PyModule_AddIntConstant(poModule, "EMOTION_JOY", EMOTION_JOY); PyModule_AddIntConstant(poModule, "EMOTION_KISS", EMOTION_KISS); PyModule_AddIntConstant(poModule, "EMOTION_FRENCH_KISS", EMOTION_FRENCH_KISS); PyModule_AddIntConstant(poModule, "EMOTION_SLAP", EMOTION_SLAP); //// 자동물약 타입 PyModule_AddIntConstant(poModule, "AUTO_POTION_TYPE_HP", CPythonPlayer::AUTO_POTION_TYPE_HP); PyModule_AddIntConstant(poModule, "AUTO_POTION_TYPE_SP", CPythonPlayer::AUTO_POTION_TYPE_SP); // 용혼석 PyModule_AddIntConstant(poModule, "DRAGON_SOUL_PAGE_SIZE", c_DragonSoul_Inventory_Box_Size); PyModule_AddIntConstant(poModule, "DRAGON_SOUL_PAGE_COUNT", DRAGON_SOUL_GRADE_MAX); PyModule_AddIntConstant(poModule, "DRAGON_SOUL_SLOT_COUNT", c_DragonSoul_Inventory_Count); PyModule_AddIntConstant(poModule, "DRAGON_SOUL_EQUIPMENT_SLOT_START", c_DragonSoul_Equip_Start); PyModule_AddIntConstant(poModule, "DRAGON_SOUL_EQUIPMENT_PAGE_COUNT", DS_DECK_MAX_NUM); PyModule_AddIntConstant(poModule, "DRAGON_SOUL_EQUIPMENT_FIRST_SIZE", c_DragonSoul_Equip_Slot_Max); // 용혼석 개량창 PyModule_AddIntConstant(poModule, "DRAGON_SOUL_REFINE_CLOSE", DS_SUB_HEADER_CLOSE); PyModule_AddIntConstant(poModule, "DS_SUB_HEADER_DO_UPGRADE", DS_SUB_HEADER_DO_UPGRADE); PyModule_AddIntConstant(poModule, "DS_SUB_HEADER_DO_IMPROVEMENT", DS_SUB_HEADER_DO_IMPROVEMENT); PyModule_AddIntConstant(poModule, "DS_SUB_HEADER_DO_REFINE", DS_SUB_HEADER_DO_REFINE); #ifdef ENABLE_SPECIAL_STORAGE PyModule_AddIntConstant(poModule, "SLOT_TYPE_UPGRADE_INVENTORY", SLOT_TYPE_UPGRADE_INVENTORY); PyModule_AddIntConstant(poModule, "SLOT_TYPE_BOOK_INVENTORY", SLOT_TYPE_BOOK_INVENTORY); PyModule_AddIntConstant(poModule, "SLOT_TYPE_STONE_INVENTORY", SLOT_TYPE_STONE_INVENTORY); PyModule_AddIntConstant(poModule, "SLOT_TYPE_CHEST_INVENTORY", SLOT_TYPE_CHEST_INVENTORY); PyModule_AddIntConstant(poModule, "UPGRADE_INVENTORY", UPGRADE_INVENTORY); PyModule_AddIntConstant(poModule, "BOOK_INVENTORY", BOOK_INVENTORY); PyModule_AddIntConstant(poModule, "STONE_INVENTORY", STONE_INVENTORY); PyModule_AddIntConstant(poModule, "CHEST_INVENTORY", CHEST_INVENTORY); PyModule_AddIntConstant(poModule, "SPECIAL_PAGE_SIZE", c_Special_Inventory_Page_Size); PyModule_AddIntConstant(poModule, "SPECIAL_PAGE_COUNT", c_Special_Inventory_Page_Count); PyModule_AddIntConstant(poModule, "SPECIAL_SLOT_COUNT", c_Special_ItemSlot_Count); #endif }