local gui = Instance.new("ScreenGui") gui.ResetOnSpawn = false gui.Parent = game.CoreGui local frame = Instance.new("Frame") frame.Position = UDim2.new(0, 10, 0, 10) frame.Size = UDim2.new(0, 0, 0, 0) frame.BackgroundColor3 = Color3.new(0, 0, 0) frame.BorderSizePixel = 0 frame.Parent = gui local button = Instance.new("TextButton") button.Text = "Marnesia" button.Size = UDim2.new(1, 140, 1, 60) button.Position = UDim2.new(0, 600, 0, 90) button.BackgroundColor3 = Color3.new(1, 1, 1) button.BorderColor3 = Color3.new(0, 0, 0) button.BorderSizePixel = 2 button.Font = Enum.Font.SourceSans button.TextColor3 = Color3.new(0, 0, 0) button.TextSize = 16 button.Parent = frame local activated = false local function toggle() activated = not activated button.Text = activated and "Acik" or "Kapali" while activated do local args = { [1] = 1.5, [2] = CFrame.new(-254.2939910888672, 112.13581848144531, -119.27256774902344) * CFrame.Angles(-2.029526710510254, 0.5662040710449219, 2.314905881881714), [3] = { ["2617721424"] = Vector3.new(-273.400146484375, -724.8031005859375, -20.92414093017578), }, [4] = { [1] = 910, [2] = 154 } } game:GetService("ReplicatedStorage").Remotes.ParryAttempt:FireServer(unpack(args)) game:GetService("RunService").Heartbeat:Wait() end end button.MouseButton1Click:Connect(toggle)