{$CLEO .cs} 0000: :main wait 0 if Player.Defined($PLAYER_CHAR) then 00A0: store_actor $PLAYER_ACTOR position_to 0@ 1@ 2@ 041C: find_all_references_in_memory_of_object 968 in_area 0@ 1@ 2@ radius 10.0 if 80A6: not actor $PLAYER_ACTOR sphere 0 in_area then 0AB0: key_pressed 121 wait 100 0AB0: key_pressed 121 wait 100 0AB0: key_pressed 121 wait 100 end end jump @main