InstanceBase.cpp //Arat case CItemData::ITEM_TYPE_COSTUME: #ifdef ENABLE_WEAPON_COSTUME_SYSTEM if (pItem->GetSubType() == CItemData::COSTUME_WEAPON) { __ClearWeaponRefineEffect(); //Altına Ekle. #define USE_WEAPON_COSTUME_WITH_EFFECT #ifdef USE_WEAPON_COSTUME_WITH_EFFECT switch(pItem->GetValue(3)) { case CItemData::WEAPON_DAGGER: m_swordRefineEffectRight = EFFECT_REFINED+EFFECT_SMALLSWORD_REFINED9; m_swordRefineEffectLeft = EFFECT_REFINED+EFFECT_SMALLSWORD_REFINED9_LEFT; break; case CItemData::WEAPON_FAN: m_swordRefineEffectRight = EFFECT_REFINED+EFFECT_FANBELL_REFINED9; break; case CItemData::WEAPON_ARROW: case CItemData::WEAPON_BELL: m_swordRefineEffectRight = EFFECT_REFINED+EFFECT_SMALLSWORD_REFINED9; break; case CItemData::WEAPON_BOW: m_swordRefineEffectRight = EFFECT_REFINED+EFFECT_BOW_REFINED9; break; #ifdef ENABLE_WOLFMAN_CHARACTER case CItemData::WEAPON_CLAW: m_swordRefineEffectRight = EFFECT_REFINED + EFFECT_SMALLSWORD_REFINED9; m_swordRefineEffectLeft = EFFECT_REFINED + EFFECT_SMALLSWORD_REFINED9_LEFT; break; #endif default: m_swordRefineEffectRight = EFFECT_REFINED+EFFECT_SWORD_REFINED9; } if (m_swordRefineEffectRight) m_swordRefineEffectRight = __AttachEffect(m_swordRefineEffectRight); if (m_swordRefineEffectLeft) m_swordRefineEffectLeft = __AttachEffect(m_swordRefineEffectLeft); #endif