#ifndef __INC_METIN2_COMMON_DEFINES_H__ #define __INC_METIN2_COMMON_DEFINES_H__ /*---------------------General Features-------------------------*/ #define ENABLE_QUEST_CATEGORY #define ENABLE_D_NJGUILD #define ENABLE_FULL_NOTICE #define ENABLE_NEWSTUFF #define ENABLE_PORT_SECURITY #define ENABLE_BELT_INVENTORY_EX enum eCommonDefines { MAP_ALLOW_LIMIT = 64, // 32 default }; /*---------------------General Features--------------------------*/ /*---------------------CommonDefines Systems---------------------*/ #define ENABLE_WOLFMAN_CHARACTER #ifdef ENABLE_WOLFMAN_CHARACTER #define USE_MOB_BLEEDING_AS_POISON #define USE_MOB_CLAW_AS_DAGGER #define USE_ITEM_BLEEDING_AS_POISON #define USE_ITEM_CLAW_AS_DAGGER #define USE_WOLFMAN_STONES #define USE_WOLFMAN_BOOKS #endif #define ENABLE_PLAYER_PER_ACCOUNT5 #define ENABLE_DICE_SYSTEM #define ENABLE_EXTEND_INVEN_SYSTEM #define ENABLE_MOUNT_COSTUME_SYSTEM #define ENABLE_WEAPON_COSTUME_SYSTEM #define ENABLE_MAGIC_REDUCTION_SYSTEM #ifdef ENABLE_MAGIC_REDUCTION_SYSTEM #define USE_MAGIC_REDUCTION_STONES #endif /*---------------------CommonDefines Systems---------------------*/ /*---------------------Defines Systems---------------------------*/ #define __SASH_SYSTEM__ #define __HIGHLIGHT_SYSTEM__ #define __NEW_ARROW_SYSTEM__ #define NEW_PET_SYSTEM #define ENABLE_CHEQUE_SYSTEM #define ENABLE_GUILD_LEADER #define ENABLE_AGGREGATE_MONSTER_EFFECT #define __GAYA__ #define __7AND8TH_SKILLS__ #define KASMIR_PAKET_SYSTEM #define WJ_COMBAT_ZONE #define WJ_COMBAT_ZONE_HIDE_INFO_USER #define __DUNGEON_FOR_GUILD__ #ifdef __DUNGEON_FOR_GUILD__ #define __MELEY_LAIR_DUNGEON__ #ifdef __MELEY_LAIR_DUNGEON__ #define __DESTROY_INFINITE_STATUES_GM__ #define __LASER_EFFECT_ON_75HP__ #define __LASER_EFFECT_ON_50HP__ #endif #endif #define WJ_ENABLE_TRADABLE_ICON #define __VIEW_TARGET_PLAYER_HP__ #define __VIEW_TARGET_DECIMAL_HP__ #define ENABLE_ELEMENT_TARGET #define ENABLE_SPLIT_INVENTORY_SYSTEM #define __VERSION_162__ #ifdef __VERSION_162__ #define HEALING_SKILL_VNUM 265 #endif #define ENABLE_DS_GRADE_MYTH #define ENABLE_FISH_EVENT #define ENABLE_CHANGE_ATT_DRAGONSOUL #define DRAGON_SOUL_ACTIVE_EFFECT #define __BATTLE_PASS__ #define ENABLE_TICKET_SYSTEM /*---------------------Defines Systems---------------------------*/ #endif