import chr import grp import app import net import snd import wndMgr import event import systemSetting import localeInfo import constInfo import player import ui import networkModule import math import snd import musicInfo import playerSettingModule import uiScriptLocale import uiToolTip LOCALE_PATH = "uiscript/"+uiScriptLocale.CODEPAGE+"_" MAN = 0 WOMAN = 1 SKILL_1 = 1 SKILL_2 = 2 SHAPE0 = 0 SHAPE1 = 1 PAGE_COUNT = 2 SLOT_COUNT = 4 BASE_CHR_ID = 3 class CreateCharacterWindow(ui.Window): SLOT_ROTATION = [135.0, 225.0, 315.0, 45.0] CREATE_STAT_POINT = 0 STAT_CON = 0 STAT_INT = 1 STAT_STR = 2 STAT_DEX = 3 STAT_DESCRIPTION = { STAT_CON : localeInfo.STAT_TOOLTIP_CON, STAT_INT : localeInfo.STAT_TOOLTIP_INT, STAT_STR : localeInfo.STAT_TOOLTIP_STR, STAT_DEX : localeInfo.STAT_TOOLTIP_DEX, } START_STAT = ( ## CON INT STR DEX [ 4, 3, 6, 3, ], ## Warrior [ 3, 3, 4, 6, ], ## Assassin [ 3, 5, 5, 3, ], ## Sura [ 4, 6, 3, 3, ], ## Shaman [ 4, 3, 6, 3, ], ## Warrior [ 3, 3, 4, 6, ], ## Assassin [ 3, 5, 5, 3, ], ## Sura [ 4, 6, 3, 3, ], ## Shaman ) DESCRIPTION_FILE_NAME = ( uiScriptLocale.JOBDESC_WARRIOR_PATH, uiScriptLocale.JOBDESC_ASSASSIN_PATH, uiScriptLocale.JOBDESC_SURA_PATH, uiScriptLocale.JOBDESC_SHAMAN_PATH, ) class DescriptionBox(ui.Window): def __init__(self): ui.Window.__init__(self) self.descIndex = 0 def __del__(self): ui.Window.__del__(self) def SetIndex(self, index): self.descIndex = index def OnRender(self): event.RenderEventSet(self.descIndex) class CharacterRenderer(ui.Window): def OnRender(self): grp.ClearDepthBuffer() grp.SetGameRenderState() grp.PushState() grp.SetOmniLight() screenWidth = wndMgr.GetScreenWidth() screenHeight = wndMgr.GetScreenHeight() newScreenWidth = float(screenWidth - 270) newScreenHeight = float(screenHeight) grp.SetViewport(270.0/screenWidth, 0.0, newScreenWidth/screenWidth, newScreenHeight/screenHeight) app.SetCenterPosition(0.0, 0.0, 0.0) app.SetCamera(1550.0, 15.0, 180.0, 95.0) grp.SetPerspective(10.0, newScreenWidth/newScreenHeight, 1000.0, 3000.0) (x, y) = app.GetCursorPosition() grp.SetCursorPosition(x, y) chr.Deform() chr.Render() grp.RestoreViewport() grp.PopState() grp.SetInterfaceRenderState() def __init__(self, stream): print "NEW CREATE WINDOW ----------------------------------------------------------------------------" ui.Window.__init__(self) net.SetPhaseWindow(net.PHASE_WINDOW_CREATE, self) self.stream=stream def __del__(self): print "---------------------------------------------------------------------------- DELETE CREATE WINDOW" net.SetPhaseWindow(net.PHASE_WINDOW_CREATE, 0) ui.Window.__del__(self) def Open(self): print "OPEN CREATE WINDOW ----------------------------------------------------------------------------" playerSettingModule.LoadGameData("INIT") self.reservingRaceIndex = -1 self.reservingShapeIndex = -1 self.reservingStartTime = 0 self.stat = [0, 0, 0, 0] self.gender = 0 self.slot = -1 self.shapeList = [ [0, 0, 0, 0], [0, 0, 0, 0]] self.descIndex = 0 try: dlgBoard = ui.ScriptWindow() pythonScriptLoader = ui.PythonScriptLoader() pythonScriptLoader.LoadScriptFile(dlgBoard, uiScriptLocale.LOCALE_UISCRIPT_PATH + "createcharacterwindow.py") except: import exception exception.Abort("CreateCharacterWindow.Open.LoadObject") try: getChild = dlgBoard.GetChild self.NameList = [] self.NameList.append(getChild("name_warrior")) self.NameList.append(getChild("name_assassin")) self.NameList.append(getChild("name_sura")) self.NameList.append(getChild("name_shaman")) self.GaugeList = [] self.GaugeList.append(getChild("hth_gauge")) self.GaugeList.append(getChild("int_gauge")) self.GaugeList.append(getChild("str_gauge")) self.GaugeList.append(getChild("dex_gauge")) self.btnCreate = getChild("create_button") self.btnCancel = getChild("cancel_button") self.btnPrev = getChild("prev_button") self.btnNext = getChild("next_button") self.btnLeft = getChild("left_button") self.btnRight = getChild("right_button") self.textBoard = getChild("text_board") self.genderButtonList = [] self.genderButtonList.append(getChild("gender_button_01")) self.genderButtonList.append(getChild("gender_button_02")) self.shapeButtonList = [] self.shapeButtonList.append(getChild("shape_button_01")) self.shapeButtonList.append(getChild("shape_button_02")) self.skillGroupButtonList = [] self.skillGroupButtonList.append(getChild("skillgroup_button_01")) self.skillGroupButtonList.append(getChild("skillgroup_button_02")) self.editCharacterName = getChild("character_name_value") self.statValue = [] self.statValue.append(getChild("hth_value")) self.statValue.append(getChild("int_value")) self.statValue.append(getChild("str_value")) self.statValue.append(getChild("dex_value")) getChild("hth_button").ShowToolTip = lambda arg=self.STAT_CON: self.OverInStatButton(arg) getChild("hth_button").HideToolTip = lambda arg=self.STAT_CON: self.OverOutStatButton() getChild("int_button").ShowToolTip = lambda arg=self.STAT_INT: self.OverInStatButton(arg) getChild("int_button").HideToolTip = lambda arg=self.STAT_INT: self.OverOutStatButton() getChild("str_button").ShowToolTip = lambda arg=self.STAT_STR: self.OverInStatButton(arg) getChild("str_button").HideToolTip = lambda arg=self.STAT_STR: self.OverOutStatButton() getChild("dex_button").ShowToolTip = lambda arg=self.STAT_DEX: self.OverInStatButton(arg) getChild("dex_button").HideToolTip = lambda arg=self.STAT_DEX: self.OverOutStatButton() getChild("hth_button").Hide() getChild("int_button").Hide() getChild("str_button").Hide() getChild("dex_button").Hide() self.backGround = getChild("BackGround") except: import exception exception.Abort("CreateCharacterWindow.Open.BindObject") self.btnCreate.SetEvent(ui.__mem_func__(self.CreateCharacter)) self.btnCancel.SetEvent(ui.__mem_func__(self.CancelCreate)) self.btnPrev.SetEvent(ui.__mem_func__(self.PrevDescriptionPage)) self.btnNext.SetEvent(ui.__mem_func__(self.NextDescriptionPage)) self.btnLeft.SetEvent(ui.__mem_func__(self.__DecreaseSlotIndex)) self.btnRight.SetEvent(ui.__mem_func__(self.__IncreaseSlotIndex)) self.genderButtonList[0].SetEvent(ui.__mem_func__(self.__SelectGender), MAN) self.genderButtonList[1].SetEvent(ui.__mem_func__(self.__SelectGender), WOMAN) self.shapeButtonList[0].SetEvent(ui.__mem_func__(self.__SelectShape), SHAPE0) self.shapeButtonList[1].SetEvent(ui.__mem_func__(self.__SelectShape), SHAPE1) self.skillGroupButtonList[0].SetEvent(ui.__mem_func__(self.__SelectSkillGroup1), SKILL_1) self.skillGroupButtonList[1].SetEvent(ui.__mem_func__(self.__SelectSkillGroup2), SKILL_2) self.skillGroupButtonList[0].Down() self.editCharacterName.SetReturnEvent(ui.__mem_func__(self.CreateCharacter)) self.editCharacterName.SetEscapeEvent(ui.__mem_func__(self.CancelCreate)) self.dlgBoard = dlgBoard self.curRotation = [] + self.SLOT_ROTATION self.destRotation = [] + self.SLOT_ROTATION self.curNameAlpha = [0.0, 0.0, 0.0, 0.0, 0.0] self.destNameAlpha = [0.0, 0.0, 0.0, 0.0, 0.0] self.curGauge = [0.0, 0.0, 0.0, 0.0] self.destGauge = [0.0, 0.0, 0.0, 0.0] self.descriptionBox = self.DescriptionBox() self.descriptionBox.Show() self.chrRenderer = self.CharacterRenderer() self.chrRenderer.SetParent(self.backGround) self.chrRenderer.Show() self.toolTip = uiToolTip.ToolTip() self.toolTip.ClearToolTip() self.editCharacterName.SetText("") self.EnableWindow() self.__SelectSlot(0) app.SetCamera(500.0, 10.0, 180.0, 95.0) self.__MakeCharacter(0, 0, playerSettingModule.RACE_WARRIOR_M) self.__MakeCharacter(0, 1, playerSettingModule.RACE_ASSASSIN_M) self.__MakeCharacter(0, 2, playerSettingModule.RACE_SURA_M) self.__MakeCharacter(0, 3, playerSettingModule.RACE_SHAMAN_M) self.__MakeCharacter(1, 0, playerSettingModule.RACE_WARRIOR_W) self.__MakeCharacter(1, 1, playerSettingModule.RACE_ASSASSIN_W) self.__MakeCharacter(1, 2, playerSettingModule.RACE_SURA_W) self.__MakeCharacter(1, 3, playerSettingModule.RACE_SHAMAN_W) self.__SelectGender(app.GetRandom(MAN, WOMAN)) self.__SelectShape(0) self.__SelectSlot(app.GetRandom(0, 3)) self.dlgBoard.Show() self.Show() if musicInfo.createMusic != "": snd.SetMusicVolume(systemSetting.GetMusicVolume()) snd.FadeInMusic("BGM/"+musicInfo.createMusic) app.ShowCursor() def Close(self): print "---------------------------------------------------------------------------- CLOSE CREATE WINDOW" self.editCharacterName.Enable() self.dlgBoard.ClearDictionary() self.stream=0 self.shapeButtonList = [] self.genderButtonList = [] self.skillGroupButtonList = [] self.btnCreate = 0 self.btnCancel = 0 self.btnPrev = 0 self.btnNext = 0 self.btnLeft = 0 self.btnRight = 0 self.textBoard = 0 self.editCharacterName = 0 self.backGround = None if musicInfo.createMusic != "": snd.FadeOutMusic("BGM/"+musicInfo.createMusic) for id in xrange(BASE_CHR_ID + SLOT_COUNT * PAGE_COUNT): chr.DeleteInstance(id) self.dlgBoard.Hide() self.Hide() app.HideCursor() event.Destroy() def EnableWindow(self): self.reservingRaceIndex = -1 self.reservingShapeIndex = -1 self.btnCreate.Enable() self.btnCancel.Enable() self.btnPrev.Enable() self.btnNext.Enable() self.btnLeft.Enable() self.btnRight.Enable() self.editCharacterName.SetFocus() self.editCharacterName.Enable() for page in xrange(PAGE_COUNT): for slot in xrange(SLOT_COUNT): chr_id = self.__GetSlotChrID(page, slot) chr.SelectInstance(chr_id) chr.BlendLoopMotion(chr.MOTION_INTRO_WAIT, 0.1) def DisableWindow(self): self.btnCreate.Disable() self.btnCancel.Disable() self.btnPrev.Disable() self.btnNext.Disable() self.btnLeft.Disable() self.btnRight.Disable() self.editCharacterName.Disable() self.btnCreate.SetUp() ## Manage Character def __GetSlotChrID(self, page, slot): return BASE_CHR_ID + page * SLOT_COUNT + slot def __MakeCharacter(self, page, slot, race): chr_id = self.__GetSlotChrID(page, slot) chr.CreateInstance(chr_id) chr.SelectInstance(chr_id) chr.SetVirtualID(chr_id) chr.SetRace(race) chr.SetArmor(0) chr.SetHair(0) chr.Refresh() chr.SetMotionMode(chr.MOTION_MODE_GENERAL) chr.SetLoopMotion(chr.MOTION_INTRO_WAIT) chr.SetRotation(0.0) chr.Hide() def __SelectGender(self, gender): for button in self.genderButtonList: button.SetUp() self.genderButtonList[gender].Down() self.gender = gender if gender == MAN: for i in xrange(SLOT_COUNT): chr.SelectInstance(self.__GetSlotChrID(0, i)) chr.Show() for i in xrange(SLOT_COUNT): chr.SelectInstance(self.__GetSlotChrID(1, i)) chr.Hide() else: for i in xrange(SLOT_COUNT): chr.SelectInstance(self.__GetSlotChrID(0, i)) chr.Hide() for i in xrange(SLOT_COUNT): chr.SelectInstance(self.__GetSlotChrID(1, i)) chr.Show() def __SelectShape(self, shape): self.shapeList[self.gender][self.slot] = shape for button in self.shapeButtonList: button.SetUp() self.shapeButtonList[shape].Down() chr_id = self.__GetSlotChrID(self.gender, self.slot) chr.SelectInstance(chr_id) chr.ChangeShape(shape) chr.SetMotionMode(chr.MOTION_MODE_GENERAL) chr.SetLoopMotion(chr.MOTION_INTRO_WAIT) def __SelectSkillGroup1(self): constInfo.SKILL_GROUP_INDEX = 1 chr.SetMotionMode(chr.MOTION_MODE_GENERAL) chr.SetLoopMotion(chr.MOTION_INTRO_WAIT) self.RefreshSkillGroup() def __SelectSkillGroup2(self): constInfo.SKILL_GROUP_INDEX = 2 chr.SetMotionMode(chr.MOTION_MODE_GENERAL) chr.SetLoopMotion(chr.MOTION_INTRO_WAIT) self.RefreshSkillGroup() def RefreshSkillGroup(self): if constInfo.SKILL_GROUP_INDEX == 1: self.skillGroupButtonList[0].Down() self.skillGroupButtonList[1].SetUp() else: self.skillGroupButtonList[0].SetUp() self.skillGroupButtonList[1].Down() def GetSlotIndex(self): return self.slot def RefreshStat(self): statSummary = self.stat[0] + self.stat[1] + self.stat[2] + self.stat[3] self.destGauge = ( float(self.stat[0])/90, # max statünüze göre değiştirebilrisiniz. float(self.stat[1])/90, # max statünüze göre değiştirebilrisiniz. float(self.stat[2])/90, # max statünüze göre değiştirebilrisiniz. float(self.stat[3])/90, # max statünüze göre değiştirebilrisiniz. ) for i in xrange(4): self.statValue[i].SetText(str(self.stat[i])) def __SelectSlot(self, slot): if slot < 0: return if slot >= SLOT_COUNT: return if self.slot == slot: return self.slot = slot self.ResetStat() for i in xrange(SLOT_COUNT): self.destNameAlpha[i] = 0.0 self.destNameAlpha[slot] = 1.0 for i in xrange(SLOT_COUNT): self.destRotation[(i+self.slot)%SLOT_COUNT] = self.SLOT_ROTATION[i] if self.IsShow(): snd.PlaySound("sound/ui/click.wav") event.ClearEventSet(self.descIndex) self.descIndex = event.RegisterEventSet(self.DESCRIPTION_FILE_NAME[self.slot]) if localeInfo.IsARABIC(): event.SetEventSetWidth(self.descIndex, 170) chr_id = self.__GetSlotChrID(self.gender, slot) if chr.HasInstance(chr_id): chr.SelectInstance(chr_id) self.__SelectShape(self.shapeList[self.gender][slot]) def CreateCharacter(self): if -1 != self.reservingRaceIndex: return textName = self.editCharacterName.GetText() if False == self.__CheckCreateCharacter(textName): return if musicInfo.selectMusic != "": snd.FadeLimitOutMusic("BGM/"+musicInfo.selectMusic, systemSetting.GetMusicVolume()*0.05) self.DisableWindow() chr_id = self.__GetSlotChrID(self.gender, self.slot) chr.SelectInstance(chr_id) self.reservingRaceIndex = chr.GetRace() self.reservingShapeIndex = self.shapeList[self.gender][self.slot] self.reservingStartTime = app.GetTime() self.reservingSkillGroupIndex = constInfo.SKILL_GROUP_INDEX for eachSlot in xrange(SLOT_COUNT): sel_id = self.__GetSlotChrID(self.gender, eachSlot) chr.SelectInstance(sel_id) if eachSlot == self.slot: chr.PushOnceMotion(chr.MOTION_INTRO_SELECTED) else: chr.PushOnceMotion(chr.MOTION_INTRO_NOT_SELECTED) def CancelCreate(self): self.stream.SetSelectCharacterPhase() def __DecreaseSlotIndex(self): slotIndex = (self.GetSlotIndex() - 1 + SLOT_COUNT) % SLOT_COUNT self.__SelectSlot(slotIndex) def __IncreaseSlotIndex(self): slotIndex = (self.GetSlotIndex() + 1) % SLOT_COUNT self.__SelectSlot(slotIndex) def PrevDescriptionPage(self): if True == event.IsWait(self.descIndex): if event.GetVisibleStartLine(self.descIndex)-5 >= 0: event.SetVisibleStartLine(self.descIndex, event.GetVisibleStartLine(self.descIndex)-5) event.Skip(self.descIndex) else: event.Skip(self.descIndex) def NextDescriptionPage(self): if True == event.IsWait(self.descIndex): event.SetVisibleStartLine(self.descIndex, event.GetVisibleStartLine(self.descIndex)+5) event.Skip(self.descIndex) else: event.Skip(self.descIndex) def __CheckCreateCharacter(self, name): if len(name) == 0: self.PopupMessage(localeInfo.CREATE_INPUT_NAME, self.EnableWindow) return False if name.find(localeInfo.CREATE_GM_NAME)!=-1: self.PopupMessage(localeInfo.CREATE_ERROR_GM_NAME, self.EnableWindow) return False if net.IsInsultIn(name): self.PopupMessage(localeInfo.CREATE_ERROR_INSULT_NAME, self.EnableWindow) return False return True def ResetStat(self): for i in xrange(4): self.stat[i] = self.START_STAT[self.slot][i] self.lastStatPoint = self.CREATE_STAT_POINT self.RefreshStat() ## Event def OnCreateSuccess(self): self.stream.SetSelectCharacterPhase() def OnCreateFailure(self, type): if 1 == type: self.PopupMessage(localeInfo.CREATE_EXIST_SAME_NAME, self.EnableWindow) else: self.PopupMessage(localeInfo.CREATE_FAILURE, self.EnableWindow) def OnKeyDown(self, key): if key == 2: self.__SelectSlot(0) if key == 3: self.__SelectSlot(1) if key == 4: self.__SelectSlot(2) if key == 5: self.__SelectSlot(3) if 203 == key: self.__DecreaseSlotIndex() if 205 == key: self.__IncreaseSlotIndex() if 59 == key: self.__SelectGender(MAN_PAGE) if 60 == key: self.__SelectGender(WOMAN_PAGE) return True def OnUpdate(self): chr.Update() (xposEventSet, yposEventSet) = self.textBoard.GetGlobalPosition() event.UpdateEventSet(self.descIndex, xposEventSet+7, -(yposEventSet+7)) self.descriptionBox.SetIndex(self.descIndex) for i in xrange(4): self.curNameAlpha[i] += (self.destNameAlpha[i] - self.curNameAlpha[i]) / 10.0 self.NameList[i].SetAlpha(self.curNameAlpha[i]) for i in xrange(4): self.curGauge[i] += (self.destGauge[i] - self.curGauge[i]) / 10.0 if abs(self.curGauge[i] - self.destGauge[i]) < 0.005: self.curGauge[i] = self.destGauge[i] self.GaugeList[i].SetPercentage(self.curGauge[i], 1.0) for page in xrange(PAGE_COUNT): for i in xrange(SLOT_COUNT): chr.SelectInstance(self.__GetSlotChrID(page, i)) distance = 50.0 rotRadian = self.curRotation[i] * (math.pi*2) / 360.0 x = distance*math.sin(rotRadian) + distance*math.cos(rotRadian) y = distance*math.cos(rotRadian) - distance*math.sin(rotRadian) chr.SetPixelPosition(int(x), int(y), 30) if abs(self.destRotation[i] - self.curRotation[i]) < 1.0: self.curRotation[i] = self.destRotation[i] dir = app.GetRotatingDirection(self.destRotation[i], self.curRotation[i]) rot = app.GetDegreeDifference(self.destRotation[i], self.curRotation[i]) if app.DEGREE_DIRECTION_RIGHT == dir: self.curRotation[i] += rot / 10.0 elif app.DEGREE_DIRECTION_LEFT == dir: self.curRotation[i] -= rot / 10.0 self.curRotation[i] = (self.curRotation[i] + 360.0) % 360.0 ########################################################### if -1 != self.reservingRaceIndex: if app.GetTime() - self.reservingStartTime >= 1.5: chrSlot=self.stream.GetCharacterSlot() textName = self.editCharacterName.GetText() raceIndex = self.reservingRaceIndex shapeIndex = self.reservingShapeIndex skillGroupIndex = self.reservingSkillGroupIndex startStat = self.START_STAT[self.reservingRaceIndex] statCon = self.stat[0] - startStat[0] statInt = self.stat[1] - startStat[1] statStr = self.stat[2] - startStat[2] statDex = self.stat[3] - startStat[3] net.SendCreateCharacterPacket(chrSlot, textName, raceIndex, shapeIndex, statCon, statInt, statStr, statDex, skillGroupIndex) self.reservingRaceIndex = -1 ########################################################### def EmptyFunc(self): pass def PopupMessage(self, msg, func=0): if not func: func=self.EmptyFunc self.stream.popupWindow.Close() self.stream.popupWindow.Open(msg, func, localeInfo.UI_OK) def OnPressExitKey(self): self.CancelCreate() return True def OverInStatButton(self, stat): if not self.STAT_DESCRIPTION.has_key(stat): return self.toolTip.ClearToolTip() self.toolTip.AppendTextLine(self.STAT_DESCRIPTION[stat]) self.toolTip.Show() def OverOutStatButton(self): self.toolTip.Hide() if __name__ == "__main__": import app import wndMgr import systemSetting import mouseModule import networkModule app.SetMouseHandler(mouseModule.mouseController) app.SetHairColorEnable(True) wndMgr.SetMouseHandler(mouseModule.mouseController) wndMgr.SetScreenSize(systemSetting.GetWidth(), systemSetting.GetHeight()) app.Create(localeInfo.APP_TITLE, systemSetting.GetWidth(), systemSetting.GetHeight(), 1) mouseModule.mouseController.Create() mainStream = networkModule.MainStream() mainStream.Create() test = CreateCharacterWindow(mainStream) test.Open() app.Loop()