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Jul 02nd, 2026
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sectree.h - open

RemoveAttribute(DWORD x, DWORD y, DWORD dwAttr);

find

add after

#ifdef ENTITY_OPTIMIZED_FIX
        int            GetPCCount() const { return m_iPCCount; }
#endif



char_battle.cpp - open

        if (ch->IsMonster() == true)
        {
            if (ch->IsRevive() == false && ch->HasReviverInParty() == true)
            {
                ch->SetPosition(POS_STANDING);
                ch->SetHP(ch->GetMaxHP());

                ch->ViewReencode();

                ch->SetAggressive();
                ch->SetRevive(true);
find

add after


#ifdef ENTITY_OPTIMIZED_FIX
                LPSECTREE pkSectree = ch->GetSectree();
                if (pkSectree && pkSectree->GetPCCount() > 0)
                    ch->StartStateMachine();
#endif